A few minutes ago, I came up with an Idea for "Super Mobs". Super mobs are exactly what you think, Super Mobs. The first one spawns after 50 nights on easy(almost 17 hours of play), and increase in frequency the longer you play. The super mobs are as following:
Giant:
Capable of Destroying Blocks with Each Attack
Slow Attacks
Not Destroyed by Sunlight, Neutral during day
ALWAYS Drops Giant Club
and
Shadow Mage:
Ranged attack (kinda like Ghast Fireball, including the destruction of nearby blocks, not returnable, but do not follow player)
Attacks faster than ghast
"Destroyed" by sunlight, will return the next Super Mob night until killed
ALWAYS Drops Shadow Staff
Now, there is also a "Ultra Mob". The Ultra Mob is more powerful than the super Mob, but arrives every OTHER super mob night.
Lord of the Night:
Attacks with BOTH Shadow Mage and Giant Attacks (switches depending on player distance).
Giant Attack is Faster than the one the Giant uses.
"Destroyed" by sunlight, but will return every other night super mob night until killed
If The Lord of the Night is killed, ALL super mob nights will cease. Also, will drop Night Shield
Alright, if you were wondering what the Giant Club, Shadow staff, and Night Shield do, here it goes
Giant Club:
Slow attacks, large damage, unbreakable
Shadow Staff:
Slower than Ghast Fireballs, weaker than ghast damage, unbreakable (does cause nearby block damage)
Night Shield:
Repels Mobs( will still attack thought), cannot attack with it equipped
Alright, I understand that this will be hard for to create, and I do not expect these to be implimented anytime soon, but then again, I don't know a whole lot about what it is can do with Minecraft.
EDIT: Which Super mobs appear is entirely random, but no more than 1 can be in MC at one time. They also will know EXACTLY where you are AT ALL TIMES, so they WILL find you inevitably.
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Sorry, I couldn't hear you over the sound of how awesome minecraft is.
Just in this small piece of text. I'll bold the impossibilities
Quote from tyl3rg »
Giant Club:
Slow attacks, large damage, unbreakable*
Shadow Staff:
Slower than Ghast Fireballs, weaker than ghast damage, unbreakable* (does cause nearby block damage)
Night Shield: Repels Mobsº( will still attack thought), cannot attack with it equippedª
*NOTHING IN MINECRAFT IS UNBREAKABLE, well no tools, anyway. If items were unbreakable there would be no point getting another and a wooden pick would be as good as a diamond one.
ºIf mobs were repelled, there would be no point in having mobs. Plus, it completely wrecks the "Survival" part of the games.
ªANYTHING in minecraft can attack, even weird things like pink dye. In real life pink dye would just smudge your hands. If a shield can't attack, why can a piece of sand? Shield bashing is a really useful way to attack in most video games.
If you change these parts and get rid of the SUPER part of the super mobs, it might work.
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Giant:
Capable of Destroying Blocks with Each Attack
Slow Attacks
Not Destroyed by Sunlight, Neutral during day
ALWAYS Drops Giant Club
and
Shadow Mage:
Ranged attack (kinda like Ghast Fireball, including the destruction of nearby blocks, not returnable, but do not follow player)
Attacks faster than ghast
"Destroyed" by sunlight, will return the next Super Mob night until killed
ALWAYS Drops Shadow Staff
Now, there is also a "Ultra Mob". The Ultra Mob is more powerful than the super Mob, but arrives every OTHER super mob night.
Lord of the Night:
Attacks with BOTH Shadow Mage and Giant Attacks (switches depending on player distance).
Giant Attack is Faster than the one the Giant uses.
"Destroyed" by sunlight, but will return every other night super mob night until killed
If The Lord of the Night is killed, ALL super mob nights will cease. Also, will drop Night Shield
Alright, if you were wondering what the Giant Club, Shadow staff, and Night Shield do, here it goes
Giant Club:
Slow attacks, large damage, unbreakable
Shadow Staff:
Slower than Ghast Fireballs, weaker than ghast damage, unbreakable (does cause nearby block damage)
Night Shield:
Repels Mobs(
Alright, I understand that this will be hard for
EDIT: Which Super mobs appear is entirely random, but no more than 1 can be in MC at one time. They also will know EXACTLY where you are AT ALL TIMES, so they WILL find you inevitably.
*NOTHING IN MINECRAFT IS UNBREAKABLE, well no tools, anyway. If items were unbreakable there would be no point getting another and a wooden pick would be as good as a diamond one.
ºIf mobs were repelled, there would be no point in having mobs. Plus, it completely wrecks the "Survival" part of the games.
ªANYTHING in minecraft can attack, even weird things like pink dye. In real life pink dye would just smudge your hands. If a shield can't attack, why can a piece of sand? Shield bashing is a really useful way to attack in most video games.
If you change these parts and get rid of the SUPER part of the super mobs, it might work.