What they do: The miner shadow is a creepy mob. It slowly floats through caverns, a haze of darkness following it wherever it goes, blotting out light coming from candles (but not extinguishing them). They're readily recognizable, thanks to the low hum they generate when nearby.
Miner Shadows will follow you if they catch sight of you. When near enough, they'll attempt to home in on your location with a quick sweep. If they catch you, they will lock you in place, causing your vision to fade to black. When vision is restored, you'll find yourself on the surface on the morning of the next day.
Miner Shadows actually aren't all that bad. They have a tendency to be spawned when you are below 5 hearts, and will never cause direct damage to you. They are very easy to kill if you have a bow and arrow. In a pinch, they can be lifesavers because they can help you escape dangerous mines quickly.
The sprite is custom drawn. I don't know why, but enlarging the picture got rid of some of the dithering on the original design. It actually looks a bit better that way I think.
Just a trio of floating black boxes with some transparency on some points (jagged transparency to give it a sort of raggedy look). This would be combined with a constant particle effect of blue smoke. Both the facial texture and smoke would ignore lighting conditions and appear fullbright, which would make it readily recognizable in darkness.
Quote from miycu »
that would be awsome especially disorienting if you found a large caving system then got teleported to the surface with no idea where you were in relation to home
Exactly. The shadow teleports you to the surface right above where you were underground. There's a good chance you might end up on some strange mountain somewhere you don't even know. Or even better, in an ocean.
Good idea, maybe we should add a little more significance to it... It just teleports you really, so maybe it could teleport you to sea level in exchange for something? Just to spice the idea up a little...
Good idea, maybe we should add a little more significance to it... It just teleports you really, so maybe it could teleport you to sea level in exchange for something? Just to spice the idea up a little...
Yeah, I was thinking that. The first time you see this thing, though, you'll probably be freaking out as to why your torches are going out. Maybe if you're repatedly teleported by this guy, he'll begin stealing some of your ores? I mean, he's supposed to sort of represent a miner who died in the very cave you're exploring and doesn't want other people to face the same fate.
Love this idea, kinda puts a paranormal feel to it, sounds like a good mob that could go along wkth my post on map depth for extremely deep digging :smile.gif:
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Eh, sounds like the Wallmasters from Zelda...and I would probably be as annoyed by these taking me to the surface as I was by those taking me back to the beginning of a dungeon. I just don't like that part...
I'm much more interested in the concept of a mob that would be attracted by and would lower the light levels of your torches, especially if the light was lowered below the threshold for mob spawning + the shadow would leave a cloud-like effect on torches that keeps them dim for a bit after it has left them. This could allow for the mob just slowly trailing you through a cave as you go deeper...dimming all the torches as it goes...so when you turn back the corridors you thought safe are teeming with zombies and company all over again
How about when the torch being put out is in effect,as it goes by it puts out all torches,it is extremely cold so in a cave if the water (If there is water) is next to them,it will turn to ice,lanterns are uneffected by them,but full buckets in your inventory change,milk is not changed,lava is turned into obsidian and water is turned to a block of snow.
as...interesting as this would be, i can see a lot of people complaining about this, mainly because of people finding hidden caves and getting lost. i also don't see a real way to implement the teleporting idea into code, HOWEVER, if there is, this would be a excellent mod to add to the game
I do not like the teleporting idea.
I do, however, enjoy the idea of a creepy mob that isn't entirely tangible that stalks you.
It would make everyone paranoid :tongue.gif:
Obnoxious if caught. Except you have to consider these things can be killed with 3 arrows, are two-shot by most swords, are not stealthy at all, and fly really slowly until near. By the time you are encountering these things, you're going to be deep underground. You're probably going to be either well equipped enough to take one of these things out, or running out of supplies and needing a quick escape before a more threatening mob shows up.
If you don't even have a bow, the concept actually sort of prepares for that possibility as well. The sweep they make to grab you to teleport you to the surface is telegraphed, distinct, and causes them to fly in a straight line towards your current location (no homing). Only when they're in that state will contact with them teleport you. And even then, you can swat them out of midair with a well-timed attack.
Quote from shade567 »
How about when the torch being put out is in effect,as it goes by it puts out all torches,it is extremely cold so in a cave if the water (If there is water) is next to them,it will turn to ice,lanterns are uneffected by them,but full buckets in your inventory change,milk is not changed,lava is turned into obsidian and water is turned to a block of snow.
I think that would make them obnoxious.
Quote from program1 »
as...interesting as this would be, i can see a lot of people complaining about this, mainly because of people finding hidden caves and getting lost. i also don't see a real way to implement the teleporting idea into code, HOWEVER, if there is, this would be a excellent mod to add to the game
I think it could be done. It would just be a matter of searching the same x-z column you're standing on for the first air block that receives direct sunlight, or perhaps the last solid block in a vertical column for a simpler check (which might result in strange things like ending up on top of trees.)
Good lord...This would be scary...Not as scary as a Spider Jockey sneaking on you as you mine Diamonds...and your laughing Maniacly then look up from you cup of Water to notice you see the Respawn Screen and you start cussing kinda Scary...Just Scary :tongue.gif:
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Do NOT make me angry I'm riding in a Wartank you know.
Its a good idea but it would be very buggy even beds witch was half as simple as that are bugged(not resting your spawn) but if theres a will theres a way :smile.gif:
HP: 5
Damage: 0
AI: Follow
Spawn location: Deep underground
Drops: None
What they do: The miner shadow is a creepy mob. It slowly floats through caverns, a haze of darkness following it wherever it goes, blotting out light coming from candles (but not extinguishing them). They're readily recognizable, thanks to the low hum they generate when nearby.
Miner Shadows will follow you if they catch sight of you. When near enough, they'll attempt to home in on your location with a quick sweep. If they catch you, they will lock you in place, causing your vision to fade to black. When vision is restored, you'll find yourself on the surface on the morning of the next day.
Miner Shadows actually aren't all that bad. They have a tendency to be spawned when you are below 5 hearts, and will never cause direct damage to you. They are very easy to kill if you have a bow and arrow. In a pinch, they can be lifesavers because they can help you escape dangerous mines quickly.
OT: I love the idea. I want a pesky hostile mob that doesn't hurt you but annoys you.
1. Where on the surface would you be... directly above the location you were "captured" or where?
2. What game is that sprite from?
Just a trio of floating black boxes with some transparency on some points (jagged transparency to give it a sort of raggedy look). This would be combined with a constant particle effect of blue smoke. Both the facial texture and smoke would ignore lighting conditions and appear fullbright, which would make it readily recognizable in darkness.
Exactly. The shadow teleports you to the surface right above where you were underground. There's a good chance you might end up on some strange mountain somewhere you don't even know. Or even better, in an ocean.
Support!
Dragons need to be implemented. No arguments.
Yeah, I was thinking that. The first time you see this thing, though, you'll probably be freaking out as to why your torches are going out. Maybe if you're repatedly teleported by this guy, he'll begin stealing some of your ores? I mean, he's supposed to sort of represent a miner who died in the very cave you're exploring and doesn't want other people to face the same fate.
+1
I'm much more interested in the concept of a mob that would be attracted by and would lower the light levels of your torches, especially if the light was lowered below the threshold for mob spawning + the shadow would leave a cloud-like effect on torches that keeps them dim for a bit after it has left them. This could allow for the mob just slowly trailing you through a cave as you go deeper...dimming all the torches as it goes...so when you turn back the corridors you thought safe are teeming with zombies and company all over again
Using a Mob Spawner and a Stick to Master the Animal Kingdom
I do, however, enjoy the idea of a creepy mob that isn't entirely tangible that stalks you.
It would make everyone paranoid :tongue.gif:
Obnoxious if caught. Except you have to consider these things can be killed with 3 arrows, are two-shot by most swords, are not stealthy at all, and fly really slowly until near. By the time you are encountering these things, you're going to be deep underground. You're probably going to be either well equipped enough to take one of these things out, or running out of supplies and needing a quick escape before a more threatening mob shows up.
If you don't even have a bow, the concept actually sort of prepares for that possibility as well. The sweep they make to grab you to teleport you to the surface is telegraphed, distinct, and causes them to fly in a straight line towards your current location (no homing). Only when they're in that state will contact with them teleport you. And even then, you can swat them out of midair with a well-timed attack.
I think that would make them obnoxious.
I think it could be done. It would just be a matter of searching the same x-z column you're standing on for the first air block that receives direct sunlight, or perhaps the last solid block in a vertical column for a simpler check (which might result in strange things like ending up on top of trees.)
Octavia is best pony, yo.
I think their base speed would be low enough that having them further slowed down by light wouldn't really be all that necessary.