One thing that I have noticed is that if you get shot in the foot... even if you have no foot armor on... all the rest of your armor takes damage. I would like to have it where if you get hit in the foot and you have armor there, only the foot armor takes damage, and if you do not have armor you take the normal damage.
This would involve re-doing the armor UI to a sectioned armor UI on the left or right side of the screen. I don't know how the player damage code is EXACTLY set up so I don't know how complicated it would be.
The problem here is only the skeleton varies where it hits, and only by its use of a ranged weapon...So it's not terribly useful unless that changes with it. Everything else just attacks the torso, basically.
Rollback Post to RevisionRollBack
Quote from yoshi9048 »
If this thread were a girlfriend, it'd do everything but anal.
I think that's a minor problem that would take too much coding to fix. Having general armor damage doesn't detract from the overall experience so I doubt it's going to get changed.
The problem here is only the skeleton varies where it hits, and only by its use of a ranged weapon...So it's not terribly useful unless that changes with it. Everything else just attacks the torso, basically.
Rollback Post to RevisionRollBack
Quote from yoshi9048 »
If this thread were a girlfriend, it'd do everything but anal.
To post a comment, please login or register a new account.
This would involve re-doing the armor UI to a sectioned armor UI on the left or right side of the screen. I don't know how the player damage code is EXACTLY set up so I don't know how complicated it would be.
Like it?
CONSTRUCTIVE CRITICISM ONLY!
How my helmet breaks from fall damage or fire damage makes no sense, imo.
It would apply for fall damage.
...What?
This is why I mentioned that I don't know how it's coded, but seeing that there are 4 pieces of armor... it shouldn't take a lot of re-coding.
SOPA? How about NOPA