There are a few problems with biomes at this point. One is that they are usually too small. The other is that they are just randomly scattered across the land.
I have a simple solution for this.
The maps would have a limited size, similar to creative, but on a dramatically larger scale.
As you reach one edge of the map brings you to the opposite side.
Almost like a simulated planet.
Well, the whole map would be created as you start a new world.
I think is should be a flat map, and details are added into chunks as they are discovered.
(like they are there but there is nothing but a flat piece of land until it is just out of render distance from the player).
A north pole, south pole, and an equator are created in relation to each other.
Then, I believe biomes would be more accurately represented. Combining this with weather and possibly seasons could create very realistic environments.
The biomes would be created by their surrounding and their position in relation to the Np, Sp and EQ. if you are by the equator and water, it creates a tropical climate. by the equator and not by water would make a desert.
The only thing that bothers me with the biomes we have now is that they are so small. I've always wanted to make a desert or winter castle/town, but I can always see the temperate grasslands less than 50 blocks away.
One of the problems I can imagine is a longer load time for the first play.
I think just having biomes in logical areas would work. Snow up high in mountainous regions, deserts far away from water, and swamps in between etc.
Right now maps are limited. They are just on an extremely large scale.
I want to shrink these a little bit, It would still be hard to explore the entire map. but all will be created at one time, so the biomes could be geographically coordinated.
I think just having biomes in logical areas would work. Snow up high in mountainous regions, deserts far away from water, and swamps in between etc.
Right now maps are limited. They are just on an extremely large scale.
I want to shrink these a little bit, It would still be hard to explore the entire map. but all will be created at one time, so the biomes could be geographically coordinated.
No to shrunken maps.
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I think just having biomes in logical areas would work. Snow up high in mountainous regions, deserts far away from water, and swamps in between etc.
Right now maps are limited. They are just on an extremely large scale.
I want to shrink these a little bit, It would still be hard to explore the entire map. but all will be created at one time, so the biomes could be geographically coordinated.
No to shrunken maps.
Not shrunken to a large scale. again, it would take days to reach the end of a map. ANd when you do you are just standing on the opposite side of the world.
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I have a simple solution for this.
The maps would have a limited size, similar to creative, but on a dramatically larger scale.
As you reach one edge of the map brings you to the opposite side.
Almost like a simulated planet.
Well, the whole map would be created as you start a new world.
I think is should be a flat map, and details are added into chunks as they are discovered.
(like they are there but there is nothing but a flat piece of land until it is just out of render distance from the player).
A north pole, south pole, and an equator are created in relation to each other.
Then, I believe biomes would be more accurately represented. Combining this with weather and possibly seasons could create very realistic environments.
The biomes would be created by their surrounding and their position in relation to the Np, Sp and EQ. if you are by the equator and water, it creates a tropical climate. by the equator and not by water would make a desert.
The only thing that bothers me with the biomes we have now is that they are so small. I've always wanted to make a desert or winter castle/town, but I can always see the temperate grasslands less than 50 blocks away.
One of the problems I can imagine is a longer load time for the first play.
I think just having biomes in logical areas would work. Snow up high in mountainous regions, deserts far away from water, and swamps in between etc.
Right now maps are limited. They are just on an extremely large scale.
I want to shrink these a little bit, It would still be hard to explore the entire map. but all will be created at one time, so the biomes could be geographically coordinated.
No to shrunken maps.
Not shrunken to a large scale. again, it would take days to reach the end of a map. ANd when you do you are just standing on the opposite side of the world.