The Meaning of Life, the Universe, and Everything.
Join Date:
4/8/2011
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Okay for the most part I love Minecraft and think the current formula is fun and addictive. However like anyone there are always ideas that come to mind :happy.gif: here are my suggestions that hopefully you find both useful, as well as complimentary to the current game play.
Make wool, or perhaps some other item Float?
I was setting up a Boat racing course with buoys , but for each one of course as you can imagine we had to put up large pillars or bridges to place an above water colored block.
Balloons
I had this idea looking at a slime ball knowing it had no use, perhaps they could be used as Balloons? Attach a string to it and latch it onto something then you could have party balloons and color them with dye. Or mabe even hot air balloons Boat+Furnace+string+string+slime+slime+slime. Ideas on how to control a hot air balloon are up for grabs =P. Or perhaps holding balloons in your inventory could protect you from fall damage... The next time you fall it pops 1 balloon and saves you the damage.
Mineral Distribution.
Currently the distribution of minerals is heavily concentrated in the lower 25 blocks of the map. With diamond and other valuable minerals being hidden deep below the level. This is fine however I would like to suggest that the distribution rule change as apposed from being derived from the distance to the bottom, instead change it to "the distance below the surface" Example: Diamond is found within 16 blocks of the base of the world or 48 blocks below sea level. What if the rule instead was changed to "48 blocks below the surface" or 48 blocks BELOW and IN from the exterior. (Below and In would force diamonds to the core and prevent them from appearing on the cliff face) Why: Currently mountains which tower over sea level contain little if no minerals to speak of, I think it would make the game play and exploration more interesting if mountains could become effective mineral mining grounds. Currently there is little reason to burrow deep into a mountain, your better off running to the coast and drilling a straight hole to the center of the earth. OR: Perhaps consider adding high altitude minerals. Glowing moon rocks or or something.
Factory Block. Simple Version:
Like the next level of the crafting table a factory block would be a auto crafter. You have an "input" then you have a small (3x3-5x5 etc) Materials storage area and an output storage area. Here how it works.... You say put in a completed pic-axe in the input, then whenever the materials section contains the proper materials it produces the input item... so if you have a stone pic-axe in the input, any time there's enough wood and cobblestone in the device it produces pic axes. allowing for large scale crafting to be completed faster. Complex Version
This could be a red stone chain of items. Imagine this...
Start with a power source (repeater or trigger), Then wire it to a Box, Furnace, and Factory Block. The factory Block contains the item to be produced. The Furnace holds fuel and the Box holds materials. So long as there is power the factory block will take items out of the box, craft a copy of what you put in the factory block and out put it back into the connected storage or perhaps to a future storage. Example: Trigger - > Chest (input) -> Furnace (Fuel Holder) -> Factory Block -> Chest (output)
This would allow players to auto craft simply by dumping inventory into storage... You could even connect multiple input chests and multiple factories to produce multiple items.
Electric Light:
Red stone Powered Lights, Allowing a player to make sequenced lightning systems... like light that comes on when triggered by an intruder or build a blinking message on a mountain side.
Colored Light:
It would be nice while mining large complex mines to have different color flares to help add visual identification to various shafts. This way players could have a system of marking different paths or wings of a mine with different colors based on conditions (dead end/barren/path to exit)
Books:
Perhaps books could provide a list of craft-able item patterns when clicked so we all don't have to tab over to the wiki all the time :happy.gif:.
Okay for the most part I love Minecraft and think the current formula is fun and addictive. However like anyone there are always ideas that come to mind :happy.gif: here are my suggestions that hopefully you find both useful, as well as complimentary to the current game play.
Make wool, or perhaps some other item Float?
I was setting up a Boat racing course with buoys , but for each one of course as you can imagine we had to put up large pillars or bridges to place an above water colored block.
Balloons
I had this idea looking at a slime ball knowing it had no use, perhaps they could be used as Balloons? Attach a string to it and latch it onto something then you could have party balloons and color them with dye. Or mabe even hot air balloons Boat+Furnace+string+string+slime+slime+slime. Ideas on how to control a hot air balloon are up for grabs =P. Or perhaps holding balloons in your inventory could protect you from fall damage... The next time you fall it pops 1 balloon and saves you the damage.
Mineral Distribution.
Currently the distribution of minerals is heavily concentrated in the lower 25 blocks of the map. With diamond and other valuable minerals being hidden deep below the level. This is fine however I would like to suggest that the distribution rule change as apposed from being derived from the distance to the bottom, instead change it to "the distance below the surface" Example: Diamond is found within 16 blocks of the base of the world or 48 blocks below sea level. What if the rule instead was changed to "48 blocks below the surface" or 48 blocks BELOW and IN from the exterior. (Below and In would force diamonds to the core and prevent them from appearing on the cliff face) Why: Currently mountains which tower over sea level contain little if no minerals to speak of, I think it would make the game play and exploration more interesting if mountains could become effective mineral mining grounds. Currently there is little reason to burrow deep into a mountain, your better off running to the coast and drilling a straight hole to the center of the earth. OR: Perhaps consider adding high altitude minerals. Glowing moon rocks or or something.
Factory Block. Simple Version:
Like the next level of the crafting table a factory block would be a auto crafter. You have an "input" then you have a small (3x3-5x5 etc) Materials storage area and an output storage area. Here how it works.... You say put in a completed pic-axe in the input, then whenever the materials section contains the proper materials it produces the input item... so if you have a stone pic-axe in the input, any time there's enough wood and cobblestone in the device it produces pic axes. allowing for large scale crafting to be completed faster. Complex Version
This could be a red stone chain of items. Imagine this...
Start with a power source (repeater or trigger), Then wire it to a Box, Furnace, and Factory Block. The factory Block contains the item to be produced. The Furnace holds fuel and the Box holds materials. So long as there is power the factory block will take items out of the box, craft a copy of what you put in the factory block and out put it back into the connected storage or perhaps to a future storage. Example: Trigger - > Chest (input) -> Furnace (Fuel Holder) -> Factory Block -> Chest (output)
This would allow players to auto craft simply by dumping inventory into storage... You could even connect multiple input chests and multiple factories to produce multiple items.
Electric Light:
Red stone Powered Lights, Allowing a player to make sequenced lightning systems... like light that comes on when triggered by an intruder or build a blinking message on a mountain side.
Colored Light:
It would be nice while mining large complex mines to have different color flares to help add visual identification to various shafts. This way players could have a system of marking different paths or wings of a mine with different colors based on conditions (dead end/barren/path to exit)
Books:
Perhaps books could provide a list of craft-able item patterns when clicked so we all don't have to tab over to the wiki all the time :happy.gif:.
#1; This is a wishlist, which is against the forum rules.
#2; You want to make a boat racetrack? Go ahead. WORK for it. Like everybody else works for their gigantic castles and constructions.
#3; No. This is not "UP", this is Minecraft.
#4; I actually like this idea. Would make giant mountains be more interest-worthy. Don't like the glowing moonstone ore idea though.
#5; No need. The Allocator can provide the same thing as you tried to plan with the redstone.
#6; Pressure plates for the enemies, and long, long redstone wires, with redstone torches as extensions. Blinking "messages" are already possible, but require a giant "billboard", with a lot of work behind it.
#7; Why colored lights for this application? This can be done with Signs. Ever tried those? Or a particular formation of blocks.
#8; Basically, the Recipe Book Mod. While I do agree that it would help newcomers, it would make experimenting go to hell.
TL;DR: I only like the mineral redistribution part. The rest can be done through other ways, or don't deserve to be in the vanilla game.
Make wool, or perhaps some other item Float?
I was setting up a Boat racing course with buoys , but for each one of course as you can imagine we had to put up large pillars or bridges to place an above water colored block.
They do float . . . just make the pillar, place the block, then remove the pillar
Quote from Naveronasis »
Balloons
I had this idea looking at a slime ball knowing it had no use, perhaps they could be used as Balloons? Attach a string to it and latch it onto something then you could have party balloons and color them with dye. Or mabe even hot air balloons Boat+Furnace+string+string+slime+slime+slime. Ideas on how to control a hot air balloon are up for grabs =P. Or perhaps holding balloons in your inventory could protect you from fall damage... The next time you fall it pops 1 balloon and saves you the damage.
slime doesn't seem to me anything like what you'd make a balloon out of, just snot.
Quote from Naveronasis »
Mineral Distribution.
Currently the distribution of minerals is heavily concentrated in the lower 25 blocks of the map. With diamond and other valuable minerals being hidden deep below the level. This is fine however I would like to suggest that the distribution rule change as apposed from being derived from the distance to the bottom, instead change it to "the distance below the surface" Example: Diamond is found within 16 blocks of the base of the world or 48 blocks below sea level. What if the rule instead was changed to "48 blocks below the surface" or 48 blocks BELOW and IN from the exterior. (Below and In would force diamonds to the core and prevent them from appearing on the cliff face) Why: Currently mountains which tower over sea level contain little if no minerals to speak of, I think it would make the game play and exploration more interesting if mountains could become effective mineral mining grounds. Currently there is little reason to burrow deep into a mountain, your better off running to the coast and drilling a straight hole to the center of the earth. OR: Perhaps consider adding high altitude minerals. Glowing moon rocks or or something.
Mountains I've seen haven't even been that big for a large operation. Eventually you always go down, which I believe increases monster spawn rate and makes sense that's where more resources would be. It's possible to find surface minerals, I think, just rare. Agreed that mountains should have more, but I haven't explored enough to know
Quote from Naveronasis »
Factory Block. Simple Version:
Like the next level of the crafting table a factory block would be a auto crafter. You have an "input" then you have a small (3x3-5x5 etc) Materials storage area and an output storage area. Here how it works.... You say put in a completed pic-axe in the input, then whenever the materials section contains the proper materials it produces the input item... so if you have a stone pic-axe in the input, any time there's enough wood and cobblestone in the device it produces pic axes. allowing for large scale crafting to be completed faster. Complex Version
This could be a red stone chain of items. Imagine this...
Start with a power source (repeater or trigger), Then wire it to a Box, Furnace, and Factory Block. The factory Block contains the item to be produced. The Furnace holds fuel and the Box holds materials. So long as there is power the factory block will take items out of the box, craft a copy of what you put in the factory block and out put it back into the connected storage or perhaps to a future storage. Example: Trigger - > Chest (input) -> Furnace (Fuel Holder) -> Factory Block -> Chest (output)
This would allow players to auto craft simply by dumping inventory into storage... You could even connect multiple input chests and multiple factories to produce multiple items.
do not like the automatic industriousness. This is basically a robotics task.
Quote from Naveronasis »
Electric Light:
Red stone Powered Lights, Allowing a player to make sequenced lightning systems... like light that comes on when triggered by an intruder or build a blinking message on a mountain side.
redstone torches
Quote from Naveronasis »
Colored Light:
It would be nice while mining large complex mines to have different color flares to help add visual identification to various shafts. This way players could have a system of marking different paths or wings of a mine with different colors based on conditions (dead end/barren/path to exit)
wooden sign
Quote from Naveronasis »
Books:
Perhaps books could provide a list of craft-able item patterns when clicked so we all don't have to tab over to the wiki all the time :happy.gif:.
I like the mountain mineral idea. I think diamonds shouldn't spawn up there but gold and lapis lazuli maybe, it would make mining into mountains more fun.
The books, yes but I think it should have plenty of other uses as well. The colored light is interesting but the use you described it as, well you can use something else for that. Maybe there could be some sort of bright green mineral that you use to craft green flares, not sure of an exact use, maybe a super bright light that you use as a signal? I don't know, new minerals are always complex. I do like the mineral distribution, but, no diamonds. Only gold iron and maybe a new one. Gold should be more abundant in certain mountains. Not by much though. I do like the factory block idea but instead of connecting redstone wires, it should be a single block. You put in the item you want to copy in one slot, the materials in a small grid, then put the coal in the fuel slot and let the machine do the rest. The items would pop out like a dispenser as they're made. The rest of the ideas are well, meh.
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Make wool, or perhaps some other item Float?
I was setting up a Boat racing course with buoys , but for each one of course as you can imagine we had to put up large pillars or bridges to place an above water colored block.
Balloons
I had this idea looking at a slime ball knowing it had no use, perhaps they could be used as Balloons? Attach a string to it and latch it onto something then you could have party balloons and color them with dye. Or mabe even hot air balloons Boat+Furnace+string+string+slime+slime+slime. Ideas on how to control a hot air balloon are up for grabs =P. Or perhaps holding balloons in your inventory could protect you from fall damage... The next time you fall it pops 1 balloon and saves you the damage.
Mineral Distribution.
Currently the distribution of minerals is heavily concentrated in the lower 25 blocks of the map. With diamond and other valuable minerals being hidden deep below the level. This is fine however I would like to suggest that the distribution rule change as apposed from being derived from the distance to the bottom, instead change it to "the distance below the surface"
Example: Diamond is found within 16 blocks of the base of the world or 48 blocks below sea level. What if the rule instead was changed to "48 blocks below the surface" or 48 blocks BELOW and IN from the exterior. (Below and In would force diamonds to the core and prevent them from appearing on the cliff face)
Why: Currently mountains which tower over sea level contain little if no minerals to speak of, I think it would make the game play and exploration more interesting if mountains could become effective mineral mining grounds. Currently there is little reason to burrow deep into a mountain, your better off running to the coast and drilling a straight hole to the center of the earth.
OR: Perhaps consider adding high altitude minerals. Glowing moon rocks or or something.
Factory Block.
Simple Version:
Like the next level of the crafting table a factory block would be a auto crafter. You have an "input" then you have a small (3x3-5x5 etc) Materials storage area and an output storage area. Here how it works.... You say put in a completed pic-axe in the input, then whenever the materials section contains the proper materials it produces the input item... so if you have a stone pic-axe in the input, any time there's enough wood and cobblestone in the device it produces pic axes. allowing for large scale crafting to be completed faster.
Complex Version
This could be a red stone chain of items. Imagine this...
Start with a power source (repeater or trigger), Then wire it to a Box, Furnace, and Factory Block. The factory Block contains the item to be produced. The Furnace holds fuel and the Box holds materials. So long as there is power the factory block will take items out of the box, craft a copy of what you put in the factory block and out put it back into the connected storage or perhaps to a future storage.
Example: Trigger - > Chest (input) -> Furnace (Fuel Holder) -> Factory Block -> Chest (output)
This would allow players to auto craft simply by dumping inventory into storage... You could even connect multiple input chests and multiple factories to produce multiple items.
Electric Light:
Red stone Powered Lights, Allowing a player to make sequenced lightning systems... like light that comes on when triggered by an intruder or build a blinking message on a mountain side.
Colored Light:
It would be nice while mining large complex mines to have different color flares to help add visual identification to various shafts. This way players could have a system of marking different paths or wings of a mine with different colors based on conditions (dead end/barren/path to exit)
Books:
Perhaps books could provide a list of craft-able item patterns when clicked so we all don't have to tab over to the wiki all the time :happy.gif:.
#1; This is a wishlist, which is against the forum rules.
#2; You want to make a boat racetrack? Go ahead. WORK for it. Like everybody else works for their gigantic castles and constructions.
#3; No. This is not "UP", this is Minecraft.
#4; I actually like this idea. Would make giant mountains be more interest-worthy. Don't like the glowing moonstone ore idea though.
#5; No need. The Allocator can provide the same thing as you tried to plan with the redstone.
#6; Pressure plates for the enemies, and long, long redstone wires, with redstone torches as extensions. Blinking "messages" are already possible, but require a giant "billboard", with a lot of work behind it.
#7; Why colored lights for this application? This can be done with Signs. Ever tried those? Or a particular formation of blocks.
#8; Basically, the Recipe Book Mod. While I do agree that it would help newcomers, it would make experimenting go to hell.
TL;DR: I only like the mineral redistribution part. The rest can be done through other ways, or don't deserve to be in the vanilla game.
They do float . . . just make the pillar, place the block, then remove the pillar
slime doesn't seem to me anything like what you'd make a balloon out of, just snot.
Mountains I've seen haven't even been that big for a large operation. Eventually you always go down, which I believe increases monster spawn rate and makes sense that's where more resources would be. It's possible to find surface minerals, I think, just rare. Agreed that mountains should have more, but I haven't explored enough to know
do not like the automatic industriousness. This is basically a robotics task.
redstone torches
wooden sign
agreed
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