How about a calender-system in game, where as there could be something like 20 days in a month, with 4-5 months (each month has different day/night times instead of seasons) and at the end of the year, or the start of the year, maybe all players on the server can get a bonus, like X2 Items gathered or Rare monsters/items spawn more common, or Items are increased, or something even like players leave a confetti trail behind them.
This could make farming a much more time consuming task, but allow bread to heal for a lot more. This would be nice, especially if you could craft a calender.
Yea, and maybe different months can improve or decrease the crops...(maybe different crops too?)
Also a good way to determine the amount of monsters...
spring = more zombies,
summer = more creepers,
Fall = more spiders,
winter = more Skeletons
Hi! long time lurker first time poster. love the game. Had some thoughts on a calender which could be immersive and fun, wanted to put them in a similar thread to keep things tidy. this is the first one google gave me, sorry if there's a better option...
Simply put, to implement a calendar system similar to Dwarf Fortress. This would mostly serve for aesthetic and story purposes, or just reference to how much minecraft time was spent on a project. Players can mark the year and day they began on their castle, or the day it burned down. If players like to use mods or cheats to pass the night, the game could know well enough to turn the clock over to that, the same as if everyone went to bed. Maybe it tells you the calender time every midnight, or when everyone gets out of bed in the morning.
This would allow for fun captains logs, or an in game 'diary' object. a fixed book sitting on a podium that you craft and place, then can write into, like a sign post, with short daily twitter-like updates. 'malachite 3rd, 302 - started castle' 'decembrurary 1st, 280,000 - finished castle' and everything in between. obviously that would take up a lot of server space, especially if everyone on the server kept 10 diaries. but it would be very worth it to find a compound and thumb through its history. If a diary is destroyed, it retains its entries when placed again, and ideally would not despawn, or could otherwise 'place itself'. And to get even greedier, this history could be kept in an xml document on the server, browse-able straight from the interweb. That obviously is an even more taxing option because it takes bandwidth away from playing connections. Ofcourse the Diary entirely is a distraction from the Calender, which alone would be amazing.
TL;DR - a Calender that shows days, years, and months. And if there's that, in game Diaries.
Also a good way to determine the amount of monsters...
spring = more zombies,
summer = more creepers,
Fall = more spiders,
winter = more Skeletons
Simply put, to implement a calendar system similar to Dwarf Fortress. This would mostly serve for aesthetic and story purposes, or just reference to how much minecraft time was spent on a project. Players can mark the year and day they began on their castle, or the day it burned down. If players like to use mods or cheats to pass the night, the game could know well enough to turn the clock over to that, the same as if everyone went to bed. Maybe it tells you the calender time every midnight, or when everyone gets out of bed in the morning.
This would allow for fun captains logs, or an in game 'diary' object. a fixed book sitting on a podium that you craft and place, then can write into, like a sign post, with short daily twitter-like updates. 'malachite 3rd, 302 - started castle' 'decembrurary 1st, 280,000 - finished castle' and everything in between. obviously that would take up a lot of server space, especially if everyone on the server kept 10 diaries. but it would be very worth it to find a compound and thumb through its history. If a diary is destroyed, it retains its entries when placed again, and ideally would not despawn, or could otherwise 'place itself'. And to get even greedier, this history could be kept in an xml document on the server, browse-able straight from the interweb. That obviously is an even more taxing option because it takes bandwidth away from playing connections. Ofcourse the Diary entirely is a distraction from the Calender, which alone would be amazing.
TL;DR - a Calender that shows days, years, and months. And if there's that, in game Diaries.