Cant think of a good name for it at the moment, but this block is mainly for SMP or downloadable map quest type stuff. Its a simple block to craft, similar to the dispenser...
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Furnace = Dispenser
Red flower = redstone dust
The concept is when placed, there will be GUI pop up , and one empty slot. The first item you put in that slot will be "locked" so you cant access whats in it anymore. When a different user right clicks it, they have to put in the same item that was first placed into it. It wont show though, so they would have to know what to put in there, ie. diamond, 3 diamonds, cooked porkchop, 30 red flowers, etc... When the correct item is placed, it would give off a current, to open a door, trap, etc.
Ah, so it's a SHITTY version of a safe. Mmkay, got it.
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Not a safe, doesnt store anything. The basic concept is it would give off a current if the correct item was placed and it matched what the first item that was placed. You get your item back.
Oh... Well now I don't know if I like it more because you don't lose items, or I like it less because it can't be used as a toll booth. I guess they negate each other and I stay indifferent.
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Quote from Berginator94 »
I'm almost 100% positive that this have been suggested before but i'll suggest it again anyways
Im open to suggestions. I didn't understand the tollbooth concept but now I do. So lets say the "toll" to turn the current on is 5 coal, and after the user puts it in, it gets consumed, turning on the current, but the problem is I dont know if the current should be temporary, or how it turns off.
Im open to suggestions. I didn't understand the tollbooth concept but now I do. So lets say the "toll" to turn the current on is 5 coal, and after the user puts it in, it gets consumed, turning on the current, but the problem is I dont know if the current should be temporary, or how it turns off.
Well if we're working hypothetically now, that's a good question. I would say make it temporary, and then use creative wiring from there.
By itself, it can be used for any sort of standard contraption that only requires a temporary signal to activate.
If you use a RSNOR latch (if you don't know what that is, sorry..), this would allow you to turn a current on when the "toll" is payed, and then turn it back off from another non-permanent source. For instance, you pay a toll, and the signal is latched into the ON position, then you walk through the door that gets activated, and walk across a pressure plate on the other side. The signal from the pressure plate resets the latch to the OFF position.
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Quote from Berginator94 »
I'm almost 100% positive that this have been suggested before but i'll suggest it again anyways
From what I gather, it's just a button that requires the player to pay to turn it on.
So... those uses, I guess.
soo.. basically a toll so players can get in to your amazing house though the electrically operated door. I can see the point, esp. in multiplayer. It's a lock. A combination lock, because you have to know what to put into it in order to get it to unlock. Putting the wrong thing in - oops, you lost your item (it burns out the drop, etc).
Perhaps in a differnt game mode it might be useful. You craft up a challenging level, and the "player" can't mod the world, only use it, so it could be the basis of a good puzzler.
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[]
Furnace = Dispenser
Red flower = redstone dust
The concept is when placed, there will be GUI pop up , and one empty slot. The first item you put in that slot will be "locked" so you cant access whats in it anymore. When a different user right clicks it, they have to put in the same item that was first placed into it. It wont show though, so they would have to know what to put in there, ie. diamond, 3 diamonds, cooked porkchop, 30 red flowers, etc... When the correct item is placed, it would give off a current, to open a door, trap, etc.
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Oh... Well now I don't know if I like it more because you don't lose items, or I like it less because it can't be used as a toll booth. I guess they negate each other and I stay indifferent.
Well if we're working hypothetically now, that's a good question. I would say make it temporary, and then use creative wiring from there.
By itself, it can be used for any sort of standard contraption that only requires a temporary signal to activate.
If you use a RSNOR latch (if you don't know what that is, sorry..), this would allow you to turn a current on when the "toll" is payed, and then turn it back off from another non-permanent source. For instance, you pay a toll, and the signal is latched into the ON position, then you walk through the door that gets activated, and walk across a pressure plate on the other side. The signal from the pressure plate resets the latch to the OFF position.
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For all your wolf suggestion needs, I present the WOLF MEGATHREAD!
Stories: A Miner's Chronicle, The Lost Chronicle [Entries 32-2, 33-1, and 33-2 out!]
From what I gather, it's just a button that requires the player to pay to turn it on.
So... those uses, I guess.
soo.. basically a toll so players can get in to your amazing house though the electrically operated door. I can see the point, esp. in multiplayer. It's a lock. A combination lock, because you have to know what to put into it in order to get it to unlock. Putting the wrong thing in - oops, you lost your item (it burns out the drop, etc).
Perhaps in a differnt game mode it might be useful. You craft up a challenging level, and the "player" can't mod the world, only use it, so it could be the basis of a good puzzler.