This suggestion could be called a set of other suggestions.
The purpose for this suggestion is to give variety to the star-speckled skies.
[1] Moon Phases
I know that this already has a topic, but it seemed like it was a nearly dead one.
I propose that the moon changes phases, over the time of aprox. 7 days.
The exact mechanics are something like this:
The phase of the moon is determined by a variable: lets call it M.
Variable M is a 2-byte (I'm not sure- are 2 bytes 16 bits?), in other words a 0~15 number. Every time the moon rises, the amount increases by 2. When M=0~1, it is a new moon. When M=7~8, the moon is full.
You might notice that the days don't divide evenly by 7. This is to simulate the real world, where the lunar calender misses the real one by about 3 days.
The code might be like this (please bear with me- I don't know any coding language besides HTML! :SSSS:) :
{Adding module}
Start
If M=15
then M=1
If M=14
then M=0
Otherwise, M1=M, M=M1+2. (This part is to somehow set the current M to M1, then add 2 to M1 and set it as M. Kind of convulted, yes.)
The reason for setting two if-then clauses is to prevent some kind of "bit overflow" or something.
Coupled with the new phases are the lunar calender! A new craftable item, it is placable, taking up 4 wall spaces, like a painting.
Recipe:
Where red mushrooms are clocks, paintings paper, and the brown mushroom redstone dust.
When set on the wall, it looks like this:
[]
The empty space shows how many lunar days since you started Minecraft. The diamond shows the solar days. The iron shows the days left until the next full moon.
However, the moon's phases don't really affect the Minecraftian world, except that the new moon makes night lighting 3.
[2] Shooting Stars
Every once in a while, a shooting star animation will play on the night sky. This does not really mean anything. It's just there to be pretty.
[3] Shooting Star biomes
Meteorite biomes are a much exact way of saying it. It should be an uncommon biome. If it's possible, I want the Meteorite Biome to be generated after the other biomes.
The biome has a small chunk of obsidian in the middle. What was in the biome before the meteorite "fell" is changed as following.
Sand :sand:: *Changed to glass.
Stone : Cobble'd
Wood : Only one or two will be left. All the leaves and other wood will disappear.
Dirt : I would like it better if it was turned into obsidian, but that makes meteorite biomes a nuisance. If obsidian just can't be, dirt should just be blown away.
(In the rare instance that iron is generated on the surface) Iron ore -> Iron blocks? Lucky!
* Or maybe, if glass isn't pretty enough, just sandstone. Or blown away w/ all sand's dirt-ish friends.
The meteorite itself is roughly 3X3. It is made up of obsidian and cobblestone. There is a core of iron, redstone, gold or diamond (Just one ore.)
Most of the time, the meteorite's core should be accessable without diamond picks -- as in, the obsidian isn't a solid block. Also, by the word "roughly," the meteorite isn't a 3 by 3 by 3 solid block. It's more irregular and broken.
In the immediate vincity of the meteorite, random obsidian is strewn.
Before complaining about all my buildings being destroyed, read this: The meteorite is pre-generated, after the regular biome is generated. There shoudn't be any man-made structures there.
That's all I have right now. I might expand on this idea later.
The post in a nutshell: For asthetics, phases of the moon should be added. For exploration, and just landscape, meteorite biomes should be pro-generated, after the original biome, and change whatever was there!
Not the best ideas I've heard here... The shooting star is a nice touch, but other than that... *Shrugs*
This is the conversation I was thinking about when I read this thread... It sums up how most people will feel about it.
DeathJoker00: Oh, hey Hand... How are you?
DeathJoker00's Hand: Pretty good. Just got done mining a heaping pile of diamond for you... But I am oh so very tired.
DeathJoker00: Thank you so much, Hand. Would you like to rest on my face?
DeathJoker00's Hand: That would be most kind! Thank you!
See what I did there?
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The purpose for this suggestion is to give variety to the star-speckled skies.
[1] Moon Phases
I know that this already has a topic, but it seemed like it was a nearly dead one.
I propose that the moon changes phases, over the time of aprox. 7 days.
The exact mechanics are something like this:
The phase of the moon is determined by a variable: lets call it M.
Variable M is a 2-byte (I'm not sure- are 2 bytes 16 bits?), in other words a 0~15 number. Every time the moon rises, the amount increases by 2. When M=0~1, it is a new moon. When M=7~8, the moon is full.
You might notice that the days don't divide evenly by 7. This is to simulate the real world, where the lunar calender misses the real one by about 3 days.
The code might be like this (please bear with me- I don't know any coding language besides HTML! :SSSS:) :
{Adding module}
Start
If M=15
then M=1
If M=14
then M=0
Otherwise, M1=M, M=M1+2. (This part is to somehow set the current M to M1, then add 2 to M1 and set it as M. Kind of convulted, yes.)
The reason for setting two if-then clauses is to prevent some kind of "bit overflow" or something.
Coupled with the new phases are the lunar calender! A new craftable item, it is placable, taking up 4 wall spaces, like a painting.
Recipe:
Where red mushrooms are clocks, paintings paper, and the brown mushroom redstone dust.
When set on the wall, it looks like this:
[]
The empty space shows how many lunar days since you started Minecraft. The diamond shows the solar days. The iron shows the days left until the next full moon.
However, the moon's phases don't really affect the Minecraftian world, except that the new moon makes night lighting 3.
[2] Shooting Stars
Every once in a while, a shooting star animation will play on the night sky. This does not really mean anything. It's just there to be pretty.
[3] Shooting Star biomes
Meteorite biomes are a much exact way of saying it. It should be an uncommon biome. If it's possible, I want the Meteorite Biome to be generated after the other biomes.
The biome has a small chunk of obsidian in the middle. What was in the biome before the meteorite "fell" is changed as following.
Sand :sand:: *Changed to glass.
Stone
Wood
Dirt
(In the rare instance that iron is generated on the surface) Iron ore
* Or maybe, if glass isn't pretty enough, just sandstone. Or blown away w/ all sand's dirt-ish friends.
The meteorite itself is roughly 3X3. It is made up of obsidian and cobblestone. There is a core of iron, redstone, gold or diamond (Just one ore.)
Most of the time, the meteorite's core should be accessable without diamond picks -- as in, the obsidian isn't a solid block. Also, by the word "roughly," the meteorite isn't a 3 by 3 by 3 solid block. It's more irregular and broken.
In the immediate vincity of the meteorite, random obsidian is strewn.
Before complaining about all my buildings being destroyed, read this: The meteorite is pre-generated, after the regular biome is generated. There shoudn't be any man-made structures there.
That's all I have right now. I might expand on this idea later.
The post in a nutshell: For asthetics, phases of the moon should be added. For exploration, and just landscape, meteorite biomes should be pro-generated, after the original biome, and change whatever was there!
I will try to post a mock-up asap.
Ps. How do I upload pictures?
Hmmm.. Maybe it is useless.
Are you saying that the meteorite biome is OK?
To clarify, you don't like the meteorites and the phases of the moon, yes?
This is the conversation I was thinking about when I read this thread... It sums up how most people will feel about it.
DeathJoker00: Oh, hey Hand... How are you?
DeathJoker00's Hand: Pretty good. Just got done mining a heaping pile of diamond for you... But I am oh so very tired.
DeathJoker00: Thank you so much, Hand. Would you like to rest on my face?
DeathJoker00's Hand: That would be most kind! Thank you!
See what I did there?