Minecraft has a lot of things in it and many things go undervalued, so to speak. I have [number] suggestions that hopefully make it into the base game for general improvement. (I play a lot of modded so sorry if this isn't very vanilla feeling).
1. If you waterlog an oak sapling it grows into the swamp version.
2. a cauldron placed under a full bee nest will slowly fill with honey, once full it can be taken out with a bucket or 3 bottles, a bucket of honey will be a new placeable fluid, being slow and hard to jump in, or a new food source, restoring 18 hunger and 3.6 saturation.
3. placing a cauldron in the basalt deltas will make it slowly fill up with ash. Ash will be compostable, as well as when combined with dirt, clay, and bonemeal will make raw fertilized dirt, at this point it is the equivalent of podzol but without need for silk touch. It will slowly compost into fertilized soil, being sped up when near water, in sunlight, having mushrooms planted on it, and when grass spreads to it.
4. sandstorms, they are a weather event for the deserts, rather than having nothing happen when it rains, the deserts will be filled with sand whirling about, lowering visibility and filling cauldrons with sand/red sand (depending on if it's a mesa or desert) thus being a more afk friendly sand/red sand farm.
5. the ability to get unobtainable to get items in skyblock: masons sell deepslate, cartographers sell more types of maps (mainly biomes) so you can find biomes/structures without a 3rd party service, when an anvil is dropped onto diamond armor/tools it will give approx 1/3rd of the diamonds used to craft it, in the biome a given structure spawns, mobs will very rarely drop armor trims, as well as piglins rarely dropping netherite scraps and templates.
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1. What would be the actual point of getting a Swamp version? They're just Oak trees with vines sometimes on them.
2. I doubt bucket of Honey will be done. If anything you'd just get a Honey block from a cauldron to satisfy the same idea you have of making entities slow and hard to jump on. And 18 hunger, if I'm understanding things, would equate to 9 food bar haunches. That's too much.
3. No. None of this. Extra things that probably don't need to happen.
4. Sandstorms seem like an interesting weather addition. But maybe should be it's own thing not tied to when it rains. Currently there are no methods of farming sand without Dupe Machines/Exploits so having a Cauldron based farm in a desert for sand farms would be a start if sandstorms are added.
5. I could be very wrong here, but Skyblock is a fan-made game type. Mojang doesn't actually have any say in it? But I am pretty sure I've seen a playthrough of Skyblock where you could get biome specific items from certain mobs (Magma cubes could drop ancient debris is the one thing I remember specifically). 1/3 diamond returns on Diamond Gear doesn't work unless diamond fragments are introduced, since shovels only take 1 diamond, and Swords/Hoes take 2 diamonds, so 1/3 would be a fraction of a diamond.
Now if I can add things to this list that might be good as well...
1. Block Parity: Most hard, inorganic blocks should have Slabs, Stairs, and Wall pieces. Currently Prismarine and Dark Prismarine do not have Walls, Calcite has nothing, Basalt has nothing, and I'm not sure about the Diorite, Andesite, and Granite (And their polished versions) having any of these things. I don't use them enough, nor do I think about using them for these subtypes.
2. Cauldron Parity: Bedrock edition gives the Cauldron many uses for what seems like it's intended purpose in brewing potions without a brewing stand. Making tipped arrows, and dying leather with Cauldrons is also pretty nice, and would be great to see in Java.
3. Search Bar: Being able to search for a specific item stat in the statistics screen would be amazing. Type in Ore, and see all the Ore blocks and the stats associated with it, instead of having to scroll through hundreds of items between what you want to compare.
4. Lantern Color: New Lantern recipes to include colored glass panes to allow for colored lanterns. They don't have to give off the light in the color of the lantern, but I wouldn't be against that. Education edition has colored torches that give off colored lights, so the possibility is there.
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Fool me once, shame on you. Fool me twice, shame on you. Fool me three times, hold up, rewind, That's not even possible.
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I'm assuming the thinking here is that when it rains in one biome, it snows in a cold biome. So if it rains in the world, it also snows, and would sandstorm as well in the appropriate areas.
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Fool me once, shame on you. Fool me twice, shame on you. Fool me three times, hold up, rewind, That's not even possible.
I'm assuming the thinking here is that when it rains in one biome, it snows in a cold biome. So if it rains in the world, it also snows, and would sandstorm as well in the appropriate areas.
sounds cool
i dont like suggestion ideas that want to add realistic things for the sake of making things easier, it just feels like cheating with extra steps
i dont like suggestion ideas that want to add realistic things for the sake of making things easier, it just feels like cheating with extra steps
The sandstorm itself wouldn't make things easier though. All it would do is allow cauldrons to fill with sand for a renewable sand block, which is something we don't have without glitches or exploits like dupe machines.
Rollback Post to RevisionRollBack
Fool me once, shame on you. Fool me twice, shame on you. Fool me three times, hold up, rewind, That's not even possible.
The sandstorm itself wouldn't make things easier though. All it would do is allow cauldrons to fill with sand for a renewable sand block, which is something we don't have without glitches or exploits like dupe machines.
so in other words it'd give you free sand and would remove the whole point of finding some sand and digging it up
so in other words it'd give you free sand and would remove the whole point of finding some sand and digging it up
Some of the largest sources of sand, is from Deserts themselves. Imagine the mechanics for getting powdered snow, rain, lava and how slow that is to get a single block/bucket. It'd take massive resources in caldrons, and possibly hoppers to get enough sand to consider it being "free". Having a legitimate method of getting sand is a plus when the alternative is creating a dupe machine, which is technically an exploit.
In the larger picture of things, Concrete and TNT are limited resources because sand is limited in any given world. Sure there might be millions of sand blocks in a world, but getting them all would require searching a 32million x 32million area to do. Not exactly an easy task.
Rollback Post to RevisionRollBack
Fool me once, shame on you. Fool me twice, shame on you. Fool me three times, hold up, rewind, That's not even possible.
Some of the largest sources of sand, is from Deserts themselves. Imagine the mechanics for getting powdered snow, rain, lava and how slow that is to get a single block/bucket. It'd take massive resources in caldrons, and possibly hoppers to get enough sand to consider it being "free". Having a legitimate method of getting sand is a plus when the alternative is creating a dupe machine, which is technically an exploit.
In the larger picture of things, Concrete and TNT are limited resources because sand is limited in any given world. Sure there might be millions of sand blocks in a world, but getting them all would require searching a 32million x 32million area to do. Not exactly an easy task.
i think you misunderstand me im not talking about infinite sand generators or having infinite sand its just that having a box that generates something takes away the mining and crafting from minecraft if you can just sit around and the resources magically appear whats the point of playing
you should have to go walk to the desert or search for sand every time you want sand thats the gameplay of minecraft
this sounds more like something in cookie clicker than minecraft
i think you misunderstand me im not talking about infinite sand generators or having infinite sand its just that having a box that generates something takes away the mining and crafting from minecraft if you can just sit around and the resources magically appear whats the point of playing
you should have to go walk to the desert or search for sand every time you want sand thats the gameplay of minecraft
this sounds more like something in cookie clicker than minecraft
And you're not understanding. Sand is a finite resource. It should be renewable.
It also sounds like you have a problem against auto farms? Auto Wool, Sugar Cane, Bamboo, Gold, Iron, Copper, Coal, Redstone farms all exist. You just sit there and let things appear so you're able to do other things more effectively.
Rollback Post to RevisionRollBack
Fool me once, shame on you. Fool me twice, shame on you. Fool me three times, hold up, rewind, That's not even possible.
you should have to go walk to the desert or search for sand every time you want sand thats the gameplay of minecraft
But if sandstorms only occur in deserts, well, you already have all the sand you'll ever (realistically) need.
Likewise, my own mod adds naturally spawning Giants, including husk variants, which drop sand when killed by a player; sure, you could try to farm them (not very efficient as they are rare and need a lot of space to spawn) but they mostly only spawn in biomes which already have sand (or sand nearby, in the case of my "Mesa" biome, which is entirely made out of hardened clay but has an edge biome with sand).
Also, I made deserts and other biomes with special surface blocks generate with them all the way down to bedrock, imagine how many millions of such blocks exist in even a single biome (saying that an entire world only has "millions" of any block is a huge understatement, it is also actually 60x60 million, and even older versions, like TMCW, average at least 64 layers deep, which comes out to 230.4 quadrillion blocks, a number so great that even a block that is only one in a million still has 230.4 billion such blocks; put another way, how rare is mossy cobblestone, which I did not add a recipe for? About one dungeon generates every 40 chunks, which comes out to about 350 billion dungeons containing about 16 trillion blocks - the Minecraft world is that incomprehensibly huge):
If anything, a bigger issue is finding biomes like deserts and related features due to Mojang's obsession with realistic world generation and encouragement of large-scale exploration since 1.7; "nearest desert temple is 3,900 blocks away", there are two deserts, about 2000 blocks apart but nothing at all like these worlds (vanilla 1.6.4 and my own mod), which had many deserts and many desert temples and other structures (I see people claiming that structures were much rarer in older versions but I simply do not see it, only villages might be a bit more common due to additional biomes to generate in, otherwise the vast areas of the same biome(s) encourages them to cluster and desire to explore a lot and use higher render distances due to the scale of the world make them more visible):
For a sense of scale, the snowy area to the left is about 2000x2000 blocks; such a region overlayed over anywhere else will have most if not all the 7 "normal" biomes that existed in 1.6.4, including desert (this also helps illustrate one of the issues with 1.7+ generation, and even (partially) 1.6 (Taiga did generate as a common biome though so snow wasn't hard to find); on average Ice Plains is about as common as the 7 normal biomes but since it generates in big clumps it is much more spread apart, none at all for 6000 blocks to the east of the two in the west):
For comparison, this modded world has about 50 distinct biomes in about a third of the area; deserts are less common overall but there are also additional variants (the beige colored area to the left of center is a "Quartz Desert", with several others scattered about, a "Badlands" is in the lower-right), and due to my underground generation they contain far more sand and sandstone than vanilla does in a similarly sized area (oceans also had a lot more sand before 1.7, before 1.18 there were "water lakes" which often have sand, and indeed, I've gotten all the sand I needed from these; overall sand is likely much rarer in modern versions):
Even the cave map clearly shows where biomes like deserts are (some use a 1.8 stone variant, which render like stone on this map to make it less cluttered):
you already have all the sand youd realistically need without sandstorms theres no sand crisis on 2b2t or any old server you just gotta move steve there if you dont want to maybe its time to take a break from minecraft
what would happen if every single block and item in the game became renewable?
you already have all the sand youd realistically need without sandstorms theres no sand crisis on 2b2t or any old server you just gotta move steve there if you dont want to maybe its time to take a break from minecraft
what would happen if every single block and item in the game became renewable?
So it seems like you're against farms. Idk. Lava, Water, Cobblestone, Stone, Basalt, Gravel, Iron, Gold, Copper, Redstone, Coal...All renewable through farms. Should they take those away because you can find all that naturally in the world by "moving steve" to the right place? What would happen in more items became renewable is that new farms would exist, and if you don't like that, you can simply play as you want anyway. Advocating against something simply because you don't like it, is like shooting yourself in your own foot.
Also, with how world generation is, "moving steve" to the biome isn't as easy as you might think. More than a handful of worlds I've made, had specific biomes not generate anywhere close to where I spawned (some 20,000 blocks or more away), and took actual hours and days to find.
Rollback Post to RevisionRollBack
Fool me once, shame on you. Fool me twice, shame on you. Fool me three times, hold up, rewind, That's not even possible.
So it seems like you're against farms. Idk. Lava, Water, Cobblestone, Stone, Basalt, Gravel, Iron, Gold, Copper, Redstone, Coal...All renewable through farms. Should they take those away because you can find all that naturally in the world by "moving steve" to the right place? What would happen in more items became renewable is that new farms would exist, and if you don't like that, you can simply play as you want anyway. Advocating against something simply because you don't like it, is like shooting yourself in your own foot.
Also, with how world generation is, "moving steve" to the biome isn't as easy as you might think. More than a handful of worlds I've made, had specific biomes not generate anywhere close to where I spawned (some 20,000 blocks or more away), and took actual hours and days to find.
bruh you need to slow down when you read posts it helps im not against farms
if you dont like the world you generated just generate another one if you want to play creative mode just play creative mode if you dont like minecraft as much as you do there are plenty of other games out there thatre similar
inconveniences are the whole point of videogames notice how you arent given a set of diamond tools and armour immediately? you gotta go click on things to do other things
bruh you need to slow down when you read posts it helps im not against farms
if you dont like the world you generated just generate another one if you want to play creative mode just play creative mode if you dont like minecraft as much as you do there are plenty of other games out there thatre similar
inconveniences are the whole point of videogames notice how you arent given a set of diamond tools and armour immediately? you gotta go click on things to do other things
I'm not gonna dignify any of this with any kind of response outside of this. Like a wall or something.
Rollback Post to RevisionRollBack
Fool me once, shame on you. Fool me twice, shame on you. Fool me three times, hold up, rewind, That's not even possible.
I love the swamp sapling idea. Especially if it turned the grass and tree color to swamp around it, kind of like how giant spruce trees spawn with special dirt
1. What would be the actual point of getting a Swamp version? They're just Oak trees with vines sometimes on them.
2. I doubt bucket of Honey will be done. If anything you'd just get a Honey block from a cauldron to satisfy the same idea you have of making entities slow and hard to jump on. And 18 hunger, if I'm understanding things, would equate to 9 food bar haunches. That's too much.
3. No. None of this. Extra things that probably don't need to happen.
4. Sandstorms seem like an interesting weather addition. But maybe should be it's own thing not tied to when it rains. Currently there are no methods of farming sand without Dupe Machines/Exploits so having a Cauldron based farm in a desert for sand farms would be a start if sandstorms are added.
5. I could be very wrong here, but Skyblock is a fan-made game type. Mojang doesn't actually have any say in it? But I am pretty sure I've seen a playthrough of Skyblock where you could get biome specific items from certain mobs (Magma cubes could drop ancient debris is the one thing I remember specifically). 1/3 diamond returns on Diamond Gear doesn't work unless diamond fragments are introduced, since shovels only take 1 diamond, and Swords/Hoes take 2 diamonds, so 1/3 would be a fraction of a diamond.
Now if I can add things to this list that might be good as well...
1. Block Parity: Most hard, inorganic blocks should have Slabs, Stairs, and Wall pieces. Currently Prismarine and Dark Prismarine do not have Walls, Calcite has nothing, Basalt has nothing, and I'm not sure about the Diorite, Andesite, and Granite (And their polished versions) having any of these things. I don't use them enough, nor do I think about using them for these subtypes.
2. Cauldron Parity: Bedrock edition gives the Cauldron many uses for what seems like it's intended purpose in brewing potions without a brewing stand. Making tipped arrows, and dying leather with Cauldrons is also pretty nice, and would be great to see in Java.
3. Search Bar: Being able to search for a specific item stat in the statistics screen would be amazing. Type in Ore, and see all the Ore blocks and the stats associated with it, instead of having to scroll through hundreds of items between what you want to compare.
4. Lantern Color: New Lantern recipes to include colored glass panes to allow for colored lanterns. They don't have to give off the light in the color of the lantern, but I wouldn't be against that. Education edition has colored torches that give off colored lights, so the possibility is there.
Minecraft has a lot of things in it and many things go undervalued, so to speak. I have [number] suggestions that hopefully make it into the base game for general improvement. (I play a lot of modded so sorry if this isn't very vanilla feeling).
1. If you waterlog an oak sapling it grows into the swamp version.
2. a cauldron placed under a full bee nest will slowly fill with honey, once full it can be taken out with a bucket or 3 bottles, a bucket of honey will be a new placeable fluid, being slow and hard to jump in, or a new food source, restoring 18 hunger and 3.6 saturation.
3. placing a cauldron in the basalt deltas will make it slowly fill up with ash. Ash will be compostable, as well as when combined with dirt, clay, and bonemeal will make raw fertilized dirt, at this point it is the equivalent of podzol but without need for silk touch. It will slowly compost into fertilized soil, being sped up when near water, in sunlight, having mushrooms planted on it, and when grass spreads to it.
4. sandstorms, they are a weather event for the deserts, rather than having nothing happen when it rains, the deserts will be filled with sand whirling about, lowering visibility and filling cauldrons with sand/red sand (depending on if it's a mesa or desert) thus being a more afk friendly sand/red sand farm.
5. the ability to get unobtainable to get items in skyblock: masons sell deepslate, cartographers sell more types of maps (mainly biomes) so you can find biomes/structures without a 3rd party service, when an anvil is dropped onto diamond armor/tools it will give approx 1/3rd of the diamonds used to craft it, in the biome a given structure spawns, mobs will very rarely drop armor trims, as well as piglins rarely dropping netherite scraps and templates.
1. What would be the actual point of getting a Swamp version? They're just Oak trees with vines sometimes on them.
2. I doubt bucket of Honey will be done. If anything you'd just get a Honey block from a cauldron to satisfy the same idea you have of making entities slow and hard to jump on. And 18 hunger, if I'm understanding things, would equate to 9 food bar haunches. That's too much.
3. No. None of this. Extra things that probably don't need to happen.
4. Sandstorms seem like an interesting weather addition. But maybe should be it's own thing not tied to when it rains. Currently there are no methods of farming sand without Dupe Machines/Exploits so having a Cauldron based farm in a desert for sand farms would be a start if sandstorms are added.
5. I could be very wrong here, but Skyblock is a fan-made game type. Mojang doesn't actually have any say in it? But I am pretty sure I've seen a playthrough of Skyblock where you could get biome specific items from certain mobs (Magma cubes could drop ancient debris is the one thing I remember specifically). 1/3 diamond returns on Diamond Gear doesn't work unless diamond fragments are introduced, since shovels only take 1 diamond, and Swords/Hoes take 2 diamonds, so 1/3 would be a fraction of a diamond.
Now if I can add things to this list that might be good as well...
1. Block Parity: Most hard, inorganic blocks should have Slabs, Stairs, and Wall pieces. Currently Prismarine and Dark Prismarine do not have Walls, Calcite has nothing, Basalt has nothing, and I'm not sure about the Diorite, Andesite, and Granite (And their polished versions) having any of these things. I don't use them enough, nor do I think about using them for these subtypes.
2. Cauldron Parity: Bedrock edition gives the Cauldron many uses for what seems like it's intended purpose in brewing potions without a brewing stand. Making tipped arrows, and dying leather with Cauldrons is also pretty nice, and would be great to see in Java.
3. Search Bar: Being able to search for a specific item stat in the statistics screen would be amazing. Type in Ore, and see all the Ore blocks and the stats associated with it, instead of having to scroll through hundreds of items between what you want to compare.
4. Lantern Color: New Lantern recipes to include colored glass panes to allow for colored lanterns. They don't have to give off the light in the color of the lantern, but I wouldn't be against that. Education edition has colored torches that give off colored lights, so the possibility is there.
Fool me once, shame on you. Fool me twice, shame on you. Fool me three times, hold up, rewind, That's not even possible.
Using the ignore feature here is kinda weird.
Sandstorms when it rains?? Illogical. Moisture would tend to damp down any sand or dust.
I'm assuming the thinking here is that when it rains in one biome, it snows in a cold biome. So if it rains in the world, it also snows, and would sandstorm as well in the appropriate areas.
Fool me once, shame on you. Fool me twice, shame on you. Fool me three times, hold up, rewind, That's not even possible.
Using the ignore feature here is kinda weird.
sounds cool
i dont like suggestion ideas that want to add realistic things for the sake of making things easier, it just feels like cheating with extra steps
The sandstorm itself wouldn't make things easier though. All it would do is allow cauldrons to fill with sand for a renewable sand block, which is something we don't have without glitches or exploits like dupe machines.
Fool me once, shame on you. Fool me twice, shame on you. Fool me three times, hold up, rewind, That's not even possible.
Using the ignore feature here is kinda weird.
so in other words it'd give you free sand and would remove the whole point of finding some sand and digging it up
Some of the largest sources of sand, is from Deserts themselves. Imagine the mechanics for getting powdered snow, rain, lava and how slow that is to get a single block/bucket. It'd take massive resources in caldrons, and possibly hoppers to get enough sand to consider it being "free". Having a legitimate method of getting sand is a plus when the alternative is creating a dupe machine, which is technically an exploit.
In the larger picture of things, Concrete and TNT are limited resources because sand is limited in any given world. Sure there might be millions of sand blocks in a world, but getting them all would require searching a 32million x 32million area to do. Not exactly an easy task.
Fool me once, shame on you. Fool me twice, shame on you. Fool me three times, hold up, rewind, That's not even possible.
Using the ignore feature here is kinda weird.
i think you misunderstand me im not talking about infinite sand generators or having infinite sand its just that having a box that generates something takes away the mining and crafting from minecraft if you can just sit around and the resources magically appear whats the point of playing
you should have to go walk to the desert or search for sand every time you want sand thats the gameplay of minecraft
this sounds more like something in cookie clicker than minecraft
And you're not understanding. Sand is a finite resource. It should be renewable.
It also sounds like you have a problem against auto farms? Auto Wool, Sugar Cane, Bamboo, Gold, Iron, Copper, Coal, Redstone farms all exist. You just sit there and let things appear so you're able to do other things more effectively.
Fool me once, shame on you. Fool me twice, shame on you. Fool me three times, hold up, rewind, That's not even possible.
Using the ignore feature here is kinda weird.
But if sandstorms only occur in deserts, well, you already have all the sand you'll ever (realistically) need.
Likewise, my own mod adds naturally spawning Giants, including husk variants, which drop sand when killed by a player; sure, you could try to farm them (not very efficient as they are rare and need a lot of space to spawn) but they mostly only spawn in biomes which already have sand (or sand nearby, in the case of my "Mesa" biome, which is entirely made out of hardened clay but has an edge biome with sand).
Also, I made deserts and other biomes with special surface blocks generate with them all the way down to bedrock, imagine how many millions of such blocks exist in even a single biome (saying that an entire world only has "millions" of any block is a huge understatement, it is also actually 60x60 million, and even older versions, like TMCW, average at least 64 layers deep, which comes out to 230.4 quadrillion blocks, a number so great that even a block that is only one in a million still has 230.4 billion such blocks; put another way, how rare is mossy cobblestone, which I did not add a recipe for? About one dungeon generates every 40 chunks, which comes out to about 350 billion dungeons containing about 16 trillion blocks - the Minecraft world is that incomprehensibly huge):
If anything, a bigger issue is finding biomes like deserts and related features due to Mojang's obsession with realistic world generation and encouragement of large-scale exploration since 1.7; "nearest desert temple is 3,900 blocks away", there are two deserts, about 2000 blocks apart but nothing at all like these worlds (vanilla 1.6.4 and my own mod), which had many deserts and many desert temples and other structures (I see people claiming that structures were much rarer in older versions but I simply do not see it, only villages might be a bit more common due to additional biomes to generate in, otherwise the vast areas of the same biome(s) encourages them to cluster and desire to explore a lot and use higher render distances due to the scale of the world make them more visible):
For comparison, this modded world has about 50 distinct biomes in about a third of the area; deserts are less common overall but there are also additional variants (the beige colored area to the left of center is a "Quartz Desert", with several others scattered about, a "Badlands" is in the lower-right), and due to my underground generation they contain far more sand and sandstone than vanilla does in a similarly sized area (oceans also had a lot more sand before 1.7, before 1.18 there were "water lakes" which often have sand, and indeed, I've gotten all the sand I needed from these; overall sand is likely much rarer in modern versions):
Even the cave map clearly shows where biomes like deserts are (some use a 1.8 stone variant, which render like stone on this map to make it less cluttered):
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
you already have all the sand youd realistically need without sandstorms theres no sand crisis on 2b2t or any old server you just gotta move steve there if you dont want to maybe its time to take a break from minecraft
what would happen if every single block and item in the game became renewable?
So it seems like you're against farms. Idk. Lava, Water, Cobblestone, Stone, Basalt, Gravel, Iron, Gold, Copper, Redstone, Coal...All renewable through farms. Should they take those away because you can find all that naturally in the world by "moving steve" to the right place? What would happen in more items became renewable is that new farms would exist, and if you don't like that, you can simply play as you want anyway. Advocating against something simply because you don't like it, is like shooting yourself in your own foot.
Also, with how world generation is, "moving steve" to the biome isn't as easy as you might think. More than a handful of worlds I've made, had specific biomes not generate anywhere close to where I spawned (some 20,000 blocks or more away), and took actual hours and days to find.
Fool me once, shame on you. Fool me twice, shame on you. Fool me three times, hold up, rewind, That's not even possible.
Using the ignore feature here is kinda weird.
bruh you need to slow down when you read posts it helps im not against farms
if you dont like the world you generated just generate another one if you want to play creative mode just play creative mode if you dont like minecraft as much as you do there are plenty of other games out there thatre similar
inconveniences are the whole point of videogames notice how you arent given a set of diamond tools and armour immediately? you gotta go click on things to do other things
I'm not gonna dignify any of this with any kind of response outside of this. Like a wall or something.
Fool me once, shame on you. Fool me twice, shame on you. Fool me three times, hold up, rewind, That's not even possible.
Using the ignore feature here is kinda weird.
Using the ignore feature here is kinda weird.[/b][/i]
I love the swamp sapling idea. Especially if it turned the grass and tree color to swamp around it, kind of like how giant spruce trees spawn with special dirt
Seems like you might just want your own post
Obsessed with the bucket of honey idea. So smart!