It would be a cool way to power stuff in your world where red stone may not work like going vertically up or being able to be suspended in the air without blocks under it. It should also be able to be put inside blocks with a crafting recipe so it can go up walls without needing to run stairs up behind it or stuff like that. It would be very useful for designing buildings and powering lights and stuff or building machines
Redstone can still be used to power stuff copper would be used to go up vertical walls and be suspended in the air whilst being able to send power from point a to point b. redstone you gotta build stairs and stuff copper you can hide it inside blocks then place the blocks.
Just remove copper from the game, It's one of the parts I don't like about Caves and Cliffs such a big bloat that takes up valuable iron and coal space
Redstone can still be used to power stuff copper would be used to go up vertical walls and be suspended in the air whilst being able to send power from point a to point b. redstone you gotta build stairs and stuff copper you can hide it inside blocks then place the blocks.
This just seems like you're getting into more complicated territory covered pretty well by some mods. Redstone is already pretty confusing and overwhelming for some, if not, most people, and adding another component that can do things normal Redstone can't, might aggravate the situation.
Just remove copper from the game, It's one of the parts I don't like about Caves and Cliffs such a big bloat that takes up valuable iron and coal space
I don't think it needs removed entirely, but the generation definitely needs to be reduced by a lot. Trial chambers make mining ore redundant, and if you find Dripstone caves, you'll find more Copper than anything else there as well. My last caving trip, I came back with a double chest full of Raw Copper, and then some, with very little of anything else.
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Fool me once, shame on you. Fool me twice, shame on you. Fool me three times, hold up, rewind, That's not even possible.
I don't think it needs removed entirely, but the generation definitely needs to be reduced by a lot. Trial chambers make mining ore redundant, and if you find Dripstone caves, you'll find more Copper than anything else there as well. My last caving trip, I came back with a double chest full of Raw Copper, and then some, with very little of anything else.
Okay I admit that removing is a little too harsh but I'm being honest here, Copper is just too useless for it to spawn in big veins and take up valuable iron and coal space especially since 1.21 like you said, I found it to be much easier finding iron in my LCE world that has 1.7 cave generation https://www.minecraftforum.net/forums/minecraft-java-edition/discussion/2835864-why-do-i-still-play-in-1-6-4 By TheMasterCaver, Than in my 1.17+ world to the point of starting an Iron farm and I was against automation farms like that for some time but I had to.
Okay I admit that removing is a little too harsh but I'm being honest here, Copper is just too useless for it to spawn in big veins and take up valuable iron and coal space especially since 1.21 like you said, I found it to be much easier finding iron in my LCE world that has 1.7 cave generation https://www.minecraftforum.net/forums/minecraft-java-edition/discussion/2835864-why-do-i-still-play-in-1-6-4 By TheMasterCaver, Than in my 1.17+ world to the point of starting an Iron farm and I was against automation farms like that for some time but I had to.
Finding other resources hasn't been too much of an issue for me with newer ore generation, but then again I don't usually do much in the way of redstone farming mechanics (I don't automate anything really, just a lot of hoppers in some cases). But when I have 5 Shulker boxes of Copper Blocks sitting there collecting dust (all mostly mined from ore and not trial chambers), they need to have a use that isn't decorative. The only good thing copper has going for it, is that it gives exp when smelted.
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Fool me once, shame on you. Fool me twice, shame on you. Fool me three times, hold up, rewind, That's not even possible.
I think they should have done anything with copper. The way they went lightning rod for wool roof made me laugh so hard I was like wow that's a terrible idea. Then again from the same people that said oh we can't have things harm the player, thunder existed for years and phantom was introduced, I don't take anything they say seriously unless it's a good enough feature to not care like the crafting system changes yay.
The thing is I think Mojang don't want anything to go to the industrial/copper and iron age or mod competition, even the pouches compared to backpacks, I get it but I barely saw use for them as they were just so limiting even if 'different'.
So I assume they want it to be just more primitive which I mean sure but you do have limits besides the fantasy in some cases.
Like the Sculk Sensor is cool but I mean you can only do some much with them besides even Redstone connections to many blocks.
I barely use Redstone because I can't get it to work for me but I can easily get machines to work and power systems/redstone signals in the machine block menus. So to me I get tech mods way more than I get Redstone logic gates the way I want them to or using a dropper/hopper for a item transfer system when I can just use a storage network or item transfer pipes mods and I'm good to go.
I mean even dreaming/drawing up machines using enchanted books for special features for them or xp orbs instead of redstone.....
Not even remotely close, even coal used to be only about 1% of all blocks - one percent - leaving 99% of the remaining space for other ores to generate in (which do generate after coal does, not sure in what order copper generates in) - the real issue is the amounts in which they generate in the first place, which were significantly changed, after all, for coal to be reduced by two-thirds you'd need to replace that proportion of all existing blocks with something else and that is certainly not the case, with copper being less common than iron used to be, around 0.7% of all blocks (which itself was over the entire underground, the peak for iron is currently about the same but drops off from a triangular distribution).
It seems the main intent of the changes in 1.18, aside from nerfing branch-mining, was to make rarer ores easier to find, which is certainly the case; I once compared what I collected to what ActuallyS8N showed me, over a similar period of time; they had collected way less coal and iron but way more diamond, even assuming they mined some of the ores with Fortune (directly comparing ores, they showed a mix of ores and diamond blocks), as I don't use Fortune while caving because I'd collect such insane amounts of coal; take one of my recent sessions as an example - over 2,700 coal and 1,000 iron ore but not even a single diamond and the equivalent of a couple veins each of redstone and lapis (aside from those found in dozens of mineshaft chests, which is still not much even before 1.8 reduced the amounts in mineshaft loot); then again, the ore distribution in 1.18 wouldn't help any, assuming mineshafts have the same structure (I found little other than coal and iron because most of them were too high up; caves give much more consistent rates for all ores vs the long-term average since they usually do cover the entire underground depth, and are most common in deeper layers, where all ores could be found before 1.18*):
*A chart of cave (air) distribution in 1.6, 1.7, and 1.18, and one comparing caves, ravines, and mineshafts individually in 1.6:
The abundance of copper, considering it also drops multiple drops per ore, averaging 3.5, and Fortune multiples drops (instead of adding, as with redstone), averaging 7.7 with Fortune III (so a double chest is about 449-987 ore) is likely because Mojang wants everybody to use it to build with.
It seems the main intent of the changes in 1.18, aside from nerfing branch-mining, was to make rarer ores easier to find, which is certainly the case; I once compared what I collected to what ActuallyS8N showed me, over a similar period of time; they had collected way less coal and iron but way more diamond, even assuming they mined some of the ores with Fortune (directly comparing ores, they showed a mix of ores and diamond blocks),
I'd like to point out that where you mine, matters as well. And where I was at, Coal doesn't generate (Deep caves, only deepslate, no branch mining unless you're referring to my 1 hour branch mining) past a certain point going into the first 10 or so layers of Deepslate. I also wasn't collecting every visible ore, and only opting to go with things i could easily walk up to, or climb up the natural generation of the cave, to get. I left a fair amount of ores in the ceiling of the caves i explored, and even left behind some Redstone that was easily obtainable (I personally don't have a use for it after a shulker box of Redstone Blocks).
But as to the rest, basically yeah. Copper generates more commonly in the underground Biome: Dripstone Caves, in veins of roughly 10-20 Ore blocks, and with Fortune 3 has the potential to give up to 20 Raw Copper per ore. In all of my time playing my current world, I've gathered almost 5 full shulker boxes of Copper Blocks from just mining the ores. A small amount came from Trial Chambers, but imagine if I had bothered to collect every Copper block from the dozen or so Chambers I've cleared. The amount of Copper readily and easily obtainable is far too much, for what it can be used for.
More to the point I've already said, it's a no on the Copper Wiring.
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Fool me once, shame on you. Fool me twice, shame on you. Fool me three times, hold up, rewind, That's not even possible.
Didn't Mojang say they won't add vertical redstone because we're supposed to get creative without it? I can't for the life of me see why they would slap in this extra mechanic when redstone is unique by itself. I think it would land better to improve redstone instead of just tossing in another similar mechanic for the sake of just having it.
It would be a cool way to power stuff in your world where red stone may not work like going vertically up or being able to be suspended in the air without blocks under it. It should also be able to be put inside blocks with a crafting recipe so it can go up walls without needing to run stairs up behind it or stuff like that. It would be very useful for designing buildings and powering lights and stuff or building machines
But they already added Redstone, it would make one useless while the other one is more used based on the features.
Redstone can still be used to power stuff copper would be used to go up vertical walls and be suspended in the air whilst being able to send power from point a to point b. redstone you gotta build stairs and stuff copper you can hide it inside blocks then place the blocks.
Just remove copper from the game, It's one of the parts I don't like about Caves and Cliffs such a big bloat that takes up valuable iron and coal space
"I stand on my ground"
This just seems like you're getting into more complicated territory covered pretty well by some mods. Redstone is already pretty confusing and overwhelming for some, if not, most people, and adding another component that can do things normal Redstone can't, might aggravate the situation.
I don't think it needs removed entirely, but the generation definitely needs to be reduced by a lot. Trial chambers make mining ore redundant, and if you find Dripstone caves, you'll find more Copper than anything else there as well. My last caving trip, I came back with a double chest full of Raw Copper, and then some, with very little of anything else.
Fool me once, shame on you. Fool me twice, shame on you. Fool me three times, hold up, rewind, That's not even possible.
Using the ignore feature here is kinda weird.
.
Okay I admit that removing is a little too harsh but I'm being honest here, Copper is just too useless for it to spawn in big veins and take up valuable iron and coal space especially since 1.21 like you said, I found it to be much easier finding iron in my LCE world that has 1.7 cave generation https://www.minecraftforum.net/forums/minecraft-java-edition/discussion/2835864-why-do-i-still-play-in-1-6-4 By TheMasterCaver, Than in my 1.17+ world to the point of starting an Iron farm and I was against automation farms like that for some time but I had to.
"I stand on my ground"
Finding other resources hasn't been too much of an issue for me with newer ore generation, but then again I don't usually do much in the way of redstone farming mechanics (I don't automate anything really, just a lot of hoppers in some cases). But when I have 5 Shulker boxes of Copper Blocks sitting there collecting dust (all mostly mined from ore and not trial chambers), they need to have a use that isn't decorative. The only good thing copper has going for it, is that it gives exp when smelted.
Fool me once, shame on you. Fool me twice, shame on you. Fool me three times, hold up, rewind, That's not even possible.
Using the ignore feature here is kinda weird.
I think they should have done anything with copper. The way they went lightning rod for wool roof made me laugh so hard I was like wow that's a terrible idea. Then again from the same people that said oh we can't have things harm the player, thunder existed for years and phantom was introduced, I don't take anything they say seriously unless it's a good enough feature to not care like the crafting system changes yay.
The thing is I think Mojang don't want anything to go to the industrial/copper and iron age or mod competition, even the pouches compared to backpacks, I get it but I barely saw use for them as they were just so limiting even if 'different'.
So I assume they want it to be just more primitive which I mean sure but you do have limits besides the fantasy in some cases.
Like the Sculk Sensor is cool but I mean you can only do some much with them besides even Redstone connections to many blocks.
I barely use Redstone because I can't get it to work for me but I can easily get machines to work and power systems/redstone signals in the machine block menus. So to me I get tech mods way more than I get Redstone logic gates the way I want them to or using a dropper/hopper for a item transfer system when I can just use a storage network or item transfer pipes mods and I'm good to go.
I mean even dreaming/drawing up machines using enchanted books for special features for them or xp orbs instead of redstone.....
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Not even remotely close, even coal used to be only about 1% of all blocks - one percent - leaving 99% of the remaining space for other ores to generate in (which do generate after coal does, not sure in what order copper generates in) - the real issue is the amounts in which they generate in the first place, which were significantly changed, after all, for coal to be reduced by two-thirds you'd need to replace that proportion of all existing blocks with something else and that is certainly not the case, with copper being less common than iron used to be, around 0.7% of all blocks (which itself was over the entire underground, the peak for iron is currently about the same but drops off from a triangular distribution).
https://www.minecraftforum.net/forums/minecraft/discussion/3153074-why-is-there-so-much-copper-in-minecraft?comment=4
It seems the main intent of the changes in 1.18, aside from nerfing branch-mining, was to make rarer ores easier to find, which is certainly the case; I once compared what I collected to what ActuallyS8N showed me, over a similar period of time; they had collected way less coal and iron but way more diamond, even assuming they mined some of the ores with Fortune (directly comparing ores, they showed a mix of ores and diamond blocks), as I don't use Fortune while caving because I'd collect such insane amounts of coal; take one of my recent sessions as an example - over 2,700 coal and 1,000 iron ore but not even a single diamond and the equivalent of a couple veins each of redstone and lapis (aside from those found in dozens of mineshaft chests, which is still not much even before 1.8 reduced the amounts in mineshaft loot); then again, the ore distribution in 1.18 wouldn't help any, assuming mineshafts have the same structure (I found little other than coal and iron because most of them were too high up; caves give much more consistent rates for all ores vs the long-term average since they usually do cover the entire underground depth, and are most common in deeper layers, where all ores could be found before 1.18*):
*A chart of cave (air) distribution in 1.6, 1.7, and 1.18, and one comparing caves, ravines, and mineshafts individually in 1.6:
The abundance of copper, considering it also drops multiple drops per ore, averaging 3.5, and Fortune multiples drops (instead of adding, as with redstone), averaging 7.7 with Fortune III (so a double chest is about 449-987 ore) is likely because Mojang wants everybody to use it to build with.
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
I'd like to point out that where you mine, matters as well. And where I was at, Coal doesn't generate (Deep caves, only deepslate, no branch mining unless you're referring to my 1 hour branch mining) past a certain point going into the first 10 or so layers of Deepslate. I also wasn't collecting every visible ore, and only opting to go with things i could easily walk up to, or climb up the natural generation of the cave, to get. I left a fair amount of ores in the ceiling of the caves i explored, and even left behind some Redstone that was easily obtainable (I personally don't have a use for it after a shulker box of Redstone Blocks).
But as to the rest, basically yeah. Copper generates more commonly in the underground Biome: Dripstone Caves, in veins of roughly 10-20 Ore blocks, and with Fortune 3 has the potential to give up to 20 Raw Copper per ore. In all of my time playing my current world, I've gathered almost 5 full shulker boxes of Copper Blocks from just mining the ores. A small amount came from Trial Chambers, but imagine if I had bothered to collect every Copper block from the dozen or so Chambers I've cleared. The amount of Copper readily and easily obtainable is far too much, for what it can be used for.
More to the point I've already said, it's a no on the Copper Wiring.
Fool me once, shame on you. Fool me twice, shame on you. Fool me three times, hold up, rewind, That's not even possible.
Using the ignore feature here is kinda weird.
Didn't Mojang say they won't add vertical redstone because we're supposed to get creative without it? I can't for the life of me see why they would slap in this extra mechanic when redstone is unique by itself. I think it would land better to improve redstone instead of just tossing in another similar mechanic for the sake of just having it.