The first issue I see is that one could use a single empty bottle and an infinite water source to top out one's saturation.
This could be avoided by capping the sturation level obtainable by water consumption, but this would call into question the utility of the mechanic.
(Simply imposing a cool-down before a second water bottle was effective would work only if the cool down was so long as to make repeated use too annoying to be useful.)
The second issue is one of utility: unless one is going to stand at a water source (or run along a coast etc.), the non-stackable water bottle seems a poor substitute for any of the standard foods.
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"Why does everything have to be so stoopid?" Harvey Pekar (from American Splendor)
WARNING: I have an extemely "grindy" playstyle; YMMV — if this doesn't seem fun to you, mine what you can from it & bin the rest.
The first issue I see is that one could use a single empty bottle and an infinite water source to top out one's saturation.
This could be avoided by capping the sturation level obtainable by water consumption, but this would call into question the utility of the mechanic.
(Simply imposing a cool-down before a second water bottle was effective would work only if the cool down was so long as to make repeated use too annoying to be useful.)
The second issue is one of utility: unless one is going to stand at a water source (or run along a coast etc.), the non-stackable water bottle seems a poor substitute for any of the standard foods.
All you need is a water bucket and glass bottle; water bottles do not deplete a single source block, only cauldrons, so all you need to do is place the bucket, then drink as much as needed, then pick the water back up, and many players will already have a water bucket when exploring, especially when caving, where there aren't many food sources available (on the surface you can just kill passive mobs, they won't be depleted as long as you don't regularly travel through the area. Otherwise food is so easy to farm there is little excuse to ever run out, and/or pay attention to how much you have left when exploring, I make sure to bring enough that I never run out).
Another thing that I think limits the utility of this mechanic - if water only restores saturation and not hunger then it won't be that useful if you have less than 9 hunger bars (unable to regenerate, sure, it can stop it from decreasing further but again, the situations where you may have run out of food but still have a water bucket/bottle seem rare, and I'd argue against a water bottle simply due to the inventory space it uses (not so much for the overall loss in space, which is essentially infinite late-game, but "active" inventory, more so for the hotbar).
Water bottles should provide a small amount of saturation when a player drinks it.
Pretty much you're just asking for infinite saturation, Rip golden carrots
I they could somehow cap this at a certain saturation level it could work.
It would be overpowered otherwise
The first issue I see is that one could use a single empty bottle and an infinite water source to top out one's saturation.
This could be avoided by capping the sturation level obtainable by water consumption, but this would call into question the utility of the mechanic.
(Simply imposing a cool-down before a second water bottle was effective would work only if the cool down was so long as to make repeated use too annoying to be useful.)
The second issue is one of utility: unless one is going to stand at a water source (or run along a coast etc.), the non-stackable water bottle seems a poor substitute for any of the standard foods.
All you need is a water bucket and glass bottle; water bottles do not deplete a single source block, only cauldrons, so all you need to do is place the bucket, then drink as much as needed, then pick the water back up, and many players will already have a water bucket when exploring, especially when caving, where there aren't many food sources available (on the surface you can just kill passive mobs, they won't be depleted as long as you don't regularly travel through the area. Otherwise food is so easy to farm there is little excuse to ever run out, and/or pay attention to how much you have left when exploring, I make sure to bring enough that I never run out).
Another thing that I think limits the utility of this mechanic - if water only restores saturation and not hunger then it won't be that useful if you have less than 9 hunger bars (unable to regenerate, sure, it can stop it from decreasing further but again, the situations where you may have run out of food but still have a water bucket/bottle seem rare, and I'd argue against a water bottle simply due to the inventory space it uses (not so much for the overall loss in space, which is essentially infinite late-game, but "active" inventory, more so for the hotbar).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
Ah, well that tells you how often I use that particular mechanic…
Just means the OP is worse than I though.
That code would be too confusing
I think they should make it cure burning effect. It cures burning, not make you immune, so you can't abuse infinite supply too much.