“Sap root”: A new type of plant or moss-like block that grows in thick, wide patches around the garden which slows your speed and saps your health whenever you’re touching it, simultaneously increasing the speed of the Creaking and healing it. It varies in height like sugar cane or snow, and the taller it is the stronger the slowing and sapping effects are. It could generate where the Creaking walks, like snow does for snow golems. It can’t be destroyed or collected until the Creaking is defeated.
“Loose dirt”: A new block that falls like gravel and sand when stepped on, but not when placed. Throughout the pale garden are randomly generated holes 4-8 blocks deep, covered with loose dirt that collapses under you when you walk on it and drops you into the hole. The holes could be filled with tall sap root, making them harder to get out of quickly while the Creaking closes in. The Creaking could also cause mining fatigue when it gets close enough, which makes escaping the holes even harder.
The creaking is unharmable so theres no point healing it. Maybe it grows the roots the more you get sapped of your life. If so, thats the only way it should grow, otherwise they get big and deadly fast. I don't think it should do much damage. Maybe like 0.5 DPS per vine adjacent? I think the roots could be used to create splash potions that inflict life sap and gives you health. It would be very overpowered though, whether its instant damage or poison (probably poison)
Im not a fan of the death animation for the creaking, I feel like it would be better if it stiffened up in a jolting fashion. Like as soon as you break the heart it straightens up and it’s shoulders go slightly forwards, it then starts shaking slowly and the shaking speeds up until it burst into chunks.
Resin in real life is used as a way to protect things from harm. So perhaps if you coat certain blocks with it, not only does it make it harder to mine, but also harder to explode. It could also give the block a shiny orangish surface.
That’s such a good idea. I didn’t even think about food items, and they could add a better vine that fits with pumpkins as a way to update the old ones
This could be exploited, especially sap roots being unbreakable. However, I would love to see both of these block ideas be used elsewhere. The closest thing to loose dirt right now is powder snow, and to sap roots we have berry bushes and wither roses.
The creaking is unharmable so theres no point healing it. Maybe it grows the roots the more you get sapped of your life. If so, thats the only way it should grow, otherwise they get big and deadly fast. I don't think it should do much damage. Maybe like 0.5 DPS per vine adjacent? I think the roots could be used to create splash potions that inflict life sap and gives you health. It would be very overpowered though, whether its instant damage or poison (probably poison)
Im not a fan of the death animation for the creaking, I feel like it would be better if it stiffened up in a jolting fashion. Like as soon as you break the heart it straightens up and it’s shoulders go slightly forwards, it then starts shaking slowly and the shaking speeds up until it burst into chunks.
Resin in real life is used as a way to protect things from harm. So perhaps if you coat certain blocks with it, not only does it make it harder to mine, but also harder to explode. It could also give the block a shiny orangish surface.
I agree with most of it, However the mining fatigue thing is too close to the Elder guardian.
How about white pumpkins!
That’s such a good idea. I didn’t even think about food items, and they could add a better vine that fits with pumpkins as a way to update the old ones
This could be exploited, especially sap roots being unbreakable. However, I would love to see both of these block ideas be used elsewhere. The closest thing to loose dirt right now is powder snow, and to sap roots we have berry bushes and wither roses.