I don't mind the change; it can be annoying to have to get off and lead your horse every time a river gets in your way. For those who may find this feature too OP, perhaps you should still be slowed down by at least 50% and the resulting ice will melt after a given time, e.g. 30 seconds.
I don't mind the change; it can be annoying to have to get off and lead your horse every time a river gets in your way. For those who may find this feature too OP, perhaps you should still be slowed down by at least 50% and the resulting ice will melt after a given time, e.g. 30 seconds.
It may be OP, but what is the alternative? building bridges over an ocean or tunnels under them spanning thousands of blocks sometimes, so horses can be ridden across? I suppose the alternative is using minecarts, but it doesn't help that powered rails are expensive, forcing players to calculate how much gold they wish to allocate to Piglin bartering vs building projects and such.
Elytra is a good way to travel across continent, but takes some mastery of it to avoid oblivion as one mistake can mean instant death, even if you're not very far off the ground, collision damage is also counted, making the Elytra and Riptide using tridents during rain dangerous ways to travel. Minecarts and horses are safer, but they require infrastructure to get good use out of them, and that is a time consuming task.
It may be OP, but what is the alternative? building bridges over an ocean or tunnels under them spanning thousands of blocks sometimes, so horses can be ridden across? I suppose the alternative is using minecarts, but it doesn't help that powered rails are expensive, forcing players to calculate how much gold they wish to allocate to Piglin bartering vs building projects and such.
Elytra is a good way to travel across continent, but takes some mastery of it to avoid oblivion as one mistake can mean instant death, even if you're not very far off the ground, collision damage is also counted, making the Elytra and Riptide using tridents during rain dangerous ways to travel. Minecarts and horses are safer, but they require infrastructure to get good use out of them, and that is a time consuming task.
I normally cross oceans using boats. It's not particularly fast, especially not compared to Elytra, but it's a very safe, convenient, and reliable mode of transportation. Regarding transporting horse(s) across oceans, I believe the 1.21 update introduced the ability to attach boats to leads, so you can bring as many animals as you want without having to invest the time and resources into building bridges and minecart systems.
As for land travel, I think having Frost Walker horse armour will be preferable for crossing large rivers, lakes, etc which occur frequently.
Horse armor should be enchantable in general, it is even already supported by the game; if you apply Protection to it in Creative it will in fact work, although most other enchantments aren't supported:
Unlike player armor, horse armor cannot be enchanted in Survival mode. However, in Java Edition Creative mode, horse armor can be used with an anvil to enchant with Thorns, Feather Falling, Protection, Fire Protection, Projectile Protection, Blast Protection, Curse of Binding, and Curse of Vanishing. Other enchantments can be applied, but they have no effect.
Also, wolf armor (I added the ability for both to be enchanted in Survival):
While most enchantments have no effect, Thorns, Protection, Fire Protection, Blast Protection, Unbreaking, Mending, Curse of Binding and Curse of Vanishing apply their effects to the wolf as expected.
This wouldn't make it too strong either, in the case of Protection enchantments, since they are being applied to a single item (Protection IV adds an additional 16% damage reduction per piece), although Mojang may not want it to be so easy to use horses to cross oceans (replacing boats, given how much faster horses are); as shown above even when applied in Creative on protection-type enchantments work, and for wolf armor, durability enchantments (which itself is a bit odd in that it works more like shields than normal armor, completely negating most damage sources, but adding Protection to it will still reduce poison, drowning, etc).
I normally cross oceans using boats. It's not particularly fast, especially not compared to Elytra, but it's a very safe, convenient, and reliable mode of transportation. Regarding transporting horse(s) across oceans, I believe the 1.21 update introduced the ability to attach boats to leads, so you can bring as many animals as you want without having to invest the time and resources into building bridges and minecart systems.
As for land travel, I think having Frost Walker horse armour will be preferable for crossing large rivers, lakes, etc which occur frequently.
The problem with boats however is Drowned Zombies can destroy them with a trident, making them a somewhat unreliable way to travel across water as if the boat is lost then your mode of travel is slow as you have to swim. Frostwalker enchanted armour is in fact much better for this.
Frostwalker is a bit useless so it would be a good idea if you could add it to horse armour to actually make it useful.
I don't mind the change; it can be annoying to have to get off and lead your horse every time a river gets in your way. For those who may find this feature too OP, perhaps you should still be slowed down by at least 50% and the resulting ice will melt after a given time, e.g. 30 seconds.
It may be OP, but what is the alternative? building bridges over an ocean or tunnels under them spanning thousands of blocks sometimes, so horses can be ridden across? I suppose the alternative is using minecarts, but it doesn't help that powered rails are expensive, forcing players to calculate how much gold they wish to allocate to Piglin bartering vs building projects and such.
Elytra is a good way to travel across continent, but takes some mastery of it to avoid oblivion as one mistake can mean instant death, even if you're not very far off the ground, collision damage is also counted, making the Elytra and Riptide using tridents during rain dangerous ways to travel. Minecarts and horses are safer, but they require infrastructure to get good use out of them, and that is a time consuming task.
I normally cross oceans using boats. It's not particularly fast, especially not compared to Elytra, but it's a very safe, convenient, and reliable mode of transportation. Regarding transporting horse(s) across oceans, I believe the 1.21 update introduced the ability to attach boats to leads, so you can bring as many animals as you want without having to invest the time and resources into building bridges and minecart systems.
As for land travel, I think having Frost Walker horse armour will be preferable for crossing large rivers, lakes, etc which occur frequently.
Horse armor should be enchantable in general, it is even already supported by the game; if you apply Protection to it in Creative it will in fact work, although most other enchantments aren't supported:
Also, wolf armor (I added the ability for both to be enchanted in Survival):
This wouldn't make it too strong either, in the case of Protection enchantments, since they are being applied to a single item (Protection IV adds an additional 16% damage reduction per piece), although Mojang may not want it to be so easy to use horses to cross oceans (replacing boats, given how much faster horses are); as shown above even when applied in Creative on protection-type enchantments work, and for wolf armor, durability enchantments (which itself is a bit odd in that it works more like shields than normal armor, completely negating most damage sources, but adding Protection to it will still reduce poison, drowning, etc).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
The problem with boats however is Drowned Zombies can destroy them with a trident, making them a somewhat unreliable way to travel across water as if the boat is lost then your mode of travel is slow as you have to swim. Frostwalker enchanted armour is in fact much better for this.
Horse Armor enchantments in general would probably give horses some much needed love over all the other modes of travel.
Fool me once, shame on you. Fool me twice, shame on you. Fool me three times, hold up, rewind, That's not even possible.
Using the ignore feature here is kinda weird.