Add iron and diamond ore to the nether alongside obsidian patches. Require (black)stone pickaxes to mine iron and iron pickaxes to mine diamond. Of course, obsidian requires diamond to mine as usual.
This makes it possible to fully survive and upgrade through the nether without the overworld or structures, and to build a portal leading out.
As some conditions, iron ore should drop iron nuggets when mined and only give an iron ingot if the ore block is collected and smelted. Diamond ore should spawn in smaller clusters similar to ancient debris but still at a common rate over most of the nether. Iron ore in the nether should take as long to mine as blackstone or basalt and potentially spawn only in these clusters, likewise for diamond ore except slightly tougher still, (but not as tough as ancient debris).
Obsidian patches could spawn everywhere.
As a semi-related optional feature, have end portal stronghold room spawn rarely as rooms in nether fortresses, since these work as normal in there. This is just as an alternative to exploring in which the player fights instead. As part of this, perhaps add a functional and fueled respawn anchor inside them, and instead of silverfish, have endermites in the spawner (but still silverfish in the walls perhaps).
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Honestly, making these changes would make the Overworld and Nether lose some of their identity. The overworld is supposed to be the place where you do most, if not all, of your resource gathering for useful things. With the addition of Netherite/Ancient Debris, and how the Ingots are made, And with piglin trading, adding Gold the way they did to the Nether kind of made sense. Besides the fact that finding Diamonds shouldn't be a priority in the Nether, and you shouldn't need to survive there the same way you would in the Overworld. With enough gold, you can get all the Iron you need from Piglin Bartering.
And if you add these things to the Nether, what's gonna happen with The End? All these changes, and more, could come there and it would further take and meld the identities into one.
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Fool me once, shame on you. Fool me twice, shame on you. Fool me three times, hold up, rewind, That's not even possible.
I agree with the above; this seems like a change largely for dimension parity sake (even requiring a new tool type with no actual other purpose than to justify it) when it only makes the dimensions that much less unique. Ancient debris isn't in the overworld, and wood, leaves, and water aren't in the nether. Some things don't need parity.
Mining should remain different across the dimensions. Mining in the nether is done for quartz, bursts of gold, or ancient debris, and that's fine because those are all unique offerings. I don't think iron or diamond need to be in the nether.
If anything, I'd like to see mining considerations put towards the end dimension (if a possible end update occurs), but likewise, I wouldn't want them to just add overworld or nether offerings there, nor to offer so much we can do most of our mining there. it should be the nether where there's a few amount of offerings, and ones we don't have to spend quite as much time on, but unique ones.
The nether is already doing this part right in my mind.
I can see why you would say that. The thing is that 1.16 made the nether harsher and easier to get lost in, so they added blackstone and fungal trees as negators for being trapped, along with structure loot for iron/gold/diamond that was there since 1.6 in part. So you already have parity fundamentally - the issue is mainly in it being difficult to start a game in the nether like that because you will be coming into a structure with at most leather armour. I guess people don't like that notion or?
Maybe iron and diamond just don't feel nethery but then why are they in these structures at all if they're out of place and don't belong mood-wise? Where did they come from? Piglins and blazes can't survive in the overworld.
I agree with the above; this seems like a change largely for dimension parity sake (even requiring a new tool type with no actual other purpose than to justify it)
Where? I said (black)stone pickaxe as so to indicate that one would get a stone pickaxe from blackstone instead of stone, not suggesting a new tool for exclusivity of mining nether ore.
Maybe iron and diamond just don't feel nethery but then why are they in these structures at all if they're out of place and don't belong mood-wise? Where did they come from? Piglins and blazes can't survive in the overworld.
Lore reason for those things in the nether? You're not the only Entity able to get to the nether. Others like you get there, have died with things on them, and the natives looted it, the same way we loot them.
The beauty of Minecraft is that not everything has to make sense. Why do Diamonds, Emeralds, Iron, and Gold exist in the End?
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Fool me once, shame on you. Fool me twice, shame on you. Fool me three times, hold up, rewind, That's not even possible.
If anything, they should revamp the loop table, which has barely changed since loot chests were added in 1.6, in fact this list of loot, taken from the source for 1.6.4, only differs in lacking two new items added since (obsidian and armor trim templates) - all the rest are still exactly the same (item count and probabilities):
I think the main point is that it shouldn't be too easy, given that the biome was literally called Hell (until 1.13); you can also find iron ingots and nuggets and even some diamond tools in bastions, and bring in villagers to start a village to trade with, and get iron golems for renewable iron (I do believe that modern villagers do work in the Nether since they only need beds, not doors with a view of the sky. Crop farms might be more difficult but it is possible to grow most crops in the Nether, not sure if the way villagers harvest them would be fast enough to avoid having unplanted farmland turn into dirt; sugar cane and related products seem impossible, unless they add a Nether variant of it. Another way to fix this is to allow it to survive next to ice, as I did myself (in vanilla 1.6.4 it can survive next to ice, or even nothing, as long as it doesn't receive a block update, I added the ice exception when I fixed this bug so it doesn't uproot in frozen biomes; and yes, ice survives in the Nether as block light is the only thing that melts it), and while it doesn't grow unless next to water I added the ability to use bonemeal on it to grow a new block; not easy to mass produce but still possible).
I think the main point is that it shouldn't be too easy, given that the biome was literally called Hell (until 1.13); you can also find iron ingots and nuggets and even some diamond tools in bastions, and bring in villagers to start a village to trade with, and get iron golems for renewable iron (I do believe that modern villagers do work in the Nether since they only need beds, not doors with a view of the sky. Crop farms might be more difficult but it is possible to grow most crops in the Nether, not sure if the way villagers harvest them would be fast enough to avoid having unplanted farmland turn into dirt; sugar cane and related products seem impossible, unless they add a Nether variant of it. Another way to fix this is to allow it to survive next to ice, as I did myself (in vanilla 1.6.4 it can survive next to ice, or even nothing, as long as it doesn't receive a block update, I added the ice exception when I fixed this bug so it doesn't uproot in frozen biomes; and yes, ice survives in the Nether as block light is the only thing that melts it), and while it doesn't grow unless next to water I added the ability to use bonemeal on it to grow a new block; not easy to mass produce but still possible).
Just for clarification, you do understand that changing things to your liking in a vanilla version, turns it into a Modded scenario? Modded being short for Modified. And that comparing an older, Modded version to current Vanilla versions, is problematic? Most things talked about, unless otherwise stated, is presumed to be about current vanilla versions.
While in current versions, it can be seen as easier, it is by no means that easy to survive in the Nether. Reliable food, that comes from a hostile mob. Scarce resources that also come from hostile mobs, unless certain conditions are met. Too easy would be to add the resources like OP suggested, giving access to easier psuedo-endgame materials.
Rollback Post to RevisionRollBack
Fool me once, shame on you. Fool me twice, shame on you. Fool me three times, hold up, rewind, That's not even possible.
Just for clarification, you do understand that changing things to your liking in a vanilla version, turns it into a Modded scenario? Modded being short for Modified. And that comparing an older, Modded version to current Vanilla versions, is problematic? Most things talked about, unless otherwise stated, is presumed to be about current vanilla versions.
Well yes, I was pointing out one way the inability to grow sugar cane in the Nether could be fixed by using an actual example, besides just adding yet another new plant to do the same job (like how I added dead bushes to the Nether as a source of sticks, and thus wood since you can craft sticks into "stick planks").
My own understanding of things is that while survival in the Nether is very difficult, it's entirely possible to reach the end game stage (where you'll have to locate a stronghold to access the End dimension and therefore have no choice but to create a portal to the Overworld, unless OP's final suggestion is added). An example playthrough might be as follows:
A preferable spawn would be in a crimson forest, and near a basalt delta, which would allow you to have easy access to blackstone and other blast-proof building materials. You could use a wooden pickaxe to mine nether gold ore, craft the nuggets into ingots, and barter with piglins, which have a chance of dropping iron nuggets. Piglins also have a chance of dropping string, which you could craft into a bow, which, alongside warped fungi, could be used to safely fend off hoglins. You should then craft a few sets of golden armor (or iron, if you have been lucky with the piglin barters) before searching for a fortress.
What you'll mainly be looking for in the fortress chests are iron ingots and diamonds to level up your gear. Once you have, kill some blazes for their rods, collect nether wart for brewing potions, before locating a warped forest to collect ender pearls. Combine blaze powder and ender pearls for eyes of ender, and you're set to leave the Nether. The downside of this playthrough, as pointed out in the post above, is that you'll have nearly no access to enchantments due to the lack of sugar cane.
The downside of this playthrough, as pointed out in the post above, is that you'll have nearly no access to enchantments due to the lack of sugar cane.
Lack of Sugar is a problem, however Enchanted books due generate as loot in Bastions. Find enough Bastions to find 46 books, and enchantments aren't an issue. Difficult? Most likely, but not entirely impossible. It's just take time.
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Fool me once, shame on you. Fool me twice, shame on you. Fool me three times, hold up, rewind, That's not even possible.
Lack of Sugar is a problem, however Enchanted books due generate as loot in Bastions. Find enough Bastions to find 46 books, and enchantments aren't an issue. Difficult? Most likely, but not entirely impossible. It's just take time.
If I remember correctly, Soul Speed is the only enchanted book found in bastion remnants.
However, I believe you can find enchanted diamond gear (except for axes and hoes) and combine them using an anvil, so if you are willing to spend enough time and effort then yes, it is indeed possible to have a set of well enchanted tools and armor.
If I remember correctly, Soul Speed is the only enchanted book found in bastion remnants.
However, I believe you can find enchanted diamond gear (except for axes and hoes) and combine them using an anvil, so if you are willing to spend enough time and effort then yes, it is indeed possible to have a set of well enchanted tools and armor.
The wiki only says "Enchanted Book", but you're probably right and it is only Soul Speed.
Wiki also said Generic loot chests can contain Enchanted Diamond armor and Swords. Don't think i saw anything for Axes, Shovels, or Hoes.
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Fool me once, shame on you. Fool me twice, shame on you. Fool me three times, hold up, rewind, That's not even possible.
I think the main point is that it shouldn't be too easy, given that the biome was literally called Hell (until 1.13); you can also find iron ingots and nuggets and even some diamond tools in bastions, and bring in villagers to start a village to trade with, and get iron golems for renewable iron (I do believe that modern villagers do work in the Nether since they only need beds, not doors with a view of the sky. Crop farms might be more difficult but it is possible to grow most crops in the Nether, not sure if the way villagers harvest them would be fast enough to avoid having unplanted farmland turn into dirt; sugar cane and related products seem impossible, unless they add a Nether variant of it. Another way to fix this is to allow it to survive next to ice, as I did myself (in vanilla 1.6.4 it can survive next to ice, or even nothing, as long as it doesn't receive a block update, I added the ice exception when I fixed this bug so it doesn't uproot in frozen biomes; and yes, ice survives in the Nether as block light is the only thing that melts it), and while it doesn't grow unless next to water I added the ability to use bonemeal on it to grow a new block; not easy to mass produce but still possible).
Ice doesn't spontaneously melt in the nether? I thought that was the point of packed and blue ice. Or is it just torchlight that melts it?
My own understanding of things is that while survival in the Nether is very difficult, it's entirely possible to reach the end game stage (where you'll have to locate a stronghold to access the End dimension and therefore have no choice but to create a portal to the Overworld, unless OP's final suggestion is added). An example playthrough might be as follows:
A preferable spawn would be in a crimson forest, and near a basalt delta, which would allow you to have easy access to blackstone and other blast-proof building materials. You could use a wooden pickaxe to mine nether gold ore, craft the nuggets into ingots, and barter with piglins, which have a chance of dropping iron nuggets. Piglins also have a chance of dropping string, which you could craft into a bow, which, alongside warped fungi, could be used to safely fend off hoglins. You should then craft a few sets of golden armor (or iron, if you have been lucky with the piglin barters) before searching for a fortress.
What you'll mainly be looking for in the fortress chests are iron ingots and diamonds to level up your gear. Once you have, kill some blazes for their rods, collect nether wart for brewing potions, before locating a warped forest to collect ender pearls. Combine blaze powder and ender pearls for eyes of ender, and you're set to leave the Nether. The downside of this playthrough, as pointed out in the post above, is that you'll have nearly no access to enchantments due to the lack of sugar cane.
I think just getting to a ruined portal is enough...I don't use enchantments much anyway though.
Lack of Sugar is a problem, however Enchanted books due generate as loot in Bastions. Find enough Bastions to find 46 books, and enchantments aren't an issue. Difficult? Most likely, but not entirely impossible. It's just take time.
How many books per bastion? I definitely won't spend forever searching for them, they're rare and dangerous.
The Meaning of Life, the Universe, and Everything.
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If I had to give numbers; between 0 and maybe 3 books possible per bastion. It'll take awhile and won't be something everyone wants to do, but still possible to do.
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Fool me once, shame on you. Fool me twice, shame on you. Fool me three times, hold up, rewind, That's not even possible.
Enchanted books in bastions can only have Soul Speed, as noted if you hover over the footnote (superscript letters in brackets found throughout the text):
Otherwise, you can find pre-enchanted diamond swords, shovels, pickaxes, and armor (as also noted in the footnote next to their entries):
All enchantments are equally probable, including treasure enchantments (except Soul Speed, Swift Sneak, and Wind Burst), and any level of the enchantment is equally probable.
The wording makes it sound like instead of being enchanted normally (like on the table) the game simply chooses a random (compatible) enchantment (just one?), then a random level, much like books found in dungeons (they use the exact same wording for both). The fact that treasure enchantments are allowed means they can have Mending.
Ice doesn't spontaneously melt in the nether? I thought that was the point of packed and blue ice. Or is it just torchlight that melts it?
More specifically, block light (anything from a block; torches, fire, lava, glowstone, etc, as long as it is 12 or higher adjacent to the block; they even mention that you can make boat highways out of regular ice in the Nether; as for why packed and blue ice were added, they were likely likely intended as a different decorative variant of ice (much like how I added a fourth form of ice, "opaque ice", as part of a new biome, and likewise, in vanilla packed ice generates in Ice Plains Spikes and blue ice in icebergs), and in fact, boats going absurdly fast on ice was considered to be a bug for a few years before Mojang just decided to make it legitimate (probably to avoid angering many players, not the first time they refused to fix a bug, or reverted a snapshot feature for similar reasons):
Ice also melts into water if the block light level immediately next to it on any side is higher than 11. Sky light level is ignored, therefore ice does not melt from sunlight. [or the temperature of the biome]
Can you disenchant the soul speed books? Grindstone requires a smooth stone slab, but I don't think you can get any kind of regular stone in the nether, can you?
Also, thank you for the ice clarification, TheMaster.
Can you disenchant the soul speed books? Grindstone requires a smooth stone slab, but I don't think you can get any kind of regular stone in the nether, can you?
Also, thank you for the ice clarification, TheMaster.
I mean, you can use Blackstone for Stone tools, so it might be possible to use Blackstone for other stone recipes? Have to check the wiki or game even.
Any (regular) enchanted object (books, tools, armor) can be disenchanted with the grindstone. I do it all the time with books I enchant when cycling the enchantments.
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Fool me once, shame on you. Fool me twice, shame on you. Fool me three times, hold up, rewind, That's not even possible.
Add iron and diamond ore to the nether alongside obsidian patches. Require (black)stone pickaxes to mine iron and iron pickaxes to mine diamond. Of course, obsidian requires diamond to mine as usual.
This makes it possible to fully survive and upgrade through the nether without the overworld or structures, and to build a portal leading out.
As some conditions, iron ore should drop iron nuggets when mined and only give an iron ingot if the ore block is collected and smelted. Diamond ore should spawn in smaller clusters similar to ancient debris but still at a common rate over most of the nether. Iron ore in the nether should take as long to mine as blackstone or basalt and potentially spawn only in these clusters, likewise for diamond ore except slightly tougher still, (but not as tough as ancient debris).
Obsidian patches could spawn everywhere.
As a semi-related optional feature, have end portal stronghold room spawn rarely as rooms in nether fortresses, since these work as normal in there. This is just as an alternative to exploring in which the player fights instead. As part of this, perhaps add a functional and fueled respawn anchor inside them, and instead of silverfish, have endermites in the spawner (but still silverfish in the walls perhaps).
Honestly, making these changes would make the Overworld and Nether lose some of their identity. The overworld is supposed to be the place where you do most, if not all, of your resource gathering for useful things. With the addition of Netherite/Ancient Debris, and how the Ingots are made, And with piglin trading, adding Gold the way they did to the Nether kind of made sense. Besides the fact that finding Diamonds shouldn't be a priority in the Nether, and you shouldn't need to survive there the same way you would in the Overworld. With enough gold, you can get all the Iron you need from Piglin Bartering.
And if you add these things to the Nether, what's gonna happen with The End? All these changes, and more, could come there and it would further take and meld the identities into one.
Fool me once, shame on you. Fool me twice, shame on you. Fool me three times, hold up, rewind, That's not even possible.
Using the ignore feature here is kinda weird.
I agree with the above; this seems like a change largely for dimension parity sake (even requiring a new tool type with no actual other purpose than to justify it) when it only makes the dimensions that much less unique. Ancient debris isn't in the overworld, and wood, leaves, and water aren't in the nether. Some things don't need parity.
Mining should remain different across the dimensions. Mining in the nether is done for quartz, bursts of gold, or ancient debris, and that's fine because those are all unique offerings. I don't think iron or diamond need to be in the nether.
If anything, I'd like to see mining considerations put towards the end dimension (if a possible end update occurs), but likewise, I wouldn't want them to just add overworld or nether offerings there, nor to offer so much we can do most of our mining there. it should be the nether where there's a few amount of offerings, and ones we don't have to spend quite as much time on, but unique ones.
The nether is already doing this part right in my mind.
I can see why you would say that. The thing is that 1.16 made the nether harsher and easier to get lost in, so they added blackstone and fungal trees as negators for being trapped, along with structure loot for iron/gold/diamond that was there since 1.6 in part. So you already have parity fundamentally - the issue is mainly in it being difficult to start a game in the nether like that because you will be coming into a structure with at most leather armour. I guess people don't like that notion or?
Maybe iron and diamond just don't feel nethery but then why are they in these structures at all if they're out of place and don't belong mood-wise? Where did they come from? Piglins and blazes can't survive in the overworld.
Where? I said (black)stone pickaxe as so to indicate that one would get a stone pickaxe from blackstone instead of stone, not suggesting a new tool for exclusivity of mining nether ore.
Lore reason for those things in the nether? You're not the only Entity able to get to the nether. Others like you get there, have died with things on them, and the natives looted it, the same way we loot them.
The beauty of Minecraft is that not everything has to make sense. Why do Diamonds, Emeralds, Iron, and Gold exist in the End?
Fool me once, shame on you. Fool me twice, shame on you. Fool me three times, hold up, rewind, That's not even possible.
Using the ignore feature here is kinda weird.
You can find iron, gold, and obsidian, as well as flint and steel (redundant) in nether fortress loot:
https://minecraft.wiki/w/Nether_Fortress#Loot
If anything, they should revamp the loop table, which has barely changed since loot chests were added in 1.6, in fact this list of loot, taken from the source for 1.6.4, only differs in lacking two new items added since (obsidian and armor trim templates) - all the rest are still exactly the same (item count and probabilities):
Either way, you really aren't expected to be able to survive in the Nether as if it were the Overworld.
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
So much for my nether only challenge lol, oh well
It is entirely possible.
Fool me once, shame on you. Fool me twice, shame on you. Fool me three times, hold up, rewind, That's not even possible.
Using the ignore feature here is kinda weird.
I think the main point is that it shouldn't be too easy, given that the biome was literally called Hell (until 1.13); you can also find iron ingots and nuggets and even some diamond tools in bastions, and bring in villagers to start a village to trade with, and get iron golems for renewable iron (I do believe that modern villagers do work in the Nether since they only need beds, not doors with a view of the sky. Crop farms might be more difficult but it is possible to grow most crops in the Nether, not sure if the way villagers harvest them would be fast enough to avoid having unplanted farmland turn into dirt; sugar cane and related products seem impossible, unless they add a Nether variant of it. Another way to fix this is to allow it to survive next to ice, as I did myself (in vanilla 1.6.4 it can survive next to ice, or even nothing, as long as it doesn't receive a block update, I added the ice exception when I fixed this bug so it doesn't uproot in frozen biomes; and yes, ice survives in the Nether as block light is the only thing that melts it), and while it doesn't grow unless next to water I added the ability to use bonemeal on it to grow a new block; not easy to mass produce but still possible).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
Just for clarification, you do understand that changing things to your liking in a vanilla version, turns it into a Modded scenario? Modded being short for Modified. And that comparing an older, Modded version to current Vanilla versions, is problematic? Most things talked about, unless otherwise stated, is presumed to be about current vanilla versions.
While in current versions, it can be seen as easier, it is by no means that easy to survive in the Nether. Reliable food, that comes from a hostile mob. Scarce resources that also come from hostile mobs, unless certain conditions are met. Too easy would be to add the resources like OP suggested, giving access to easier psuedo-endgame materials.
Fool me once, shame on you. Fool me twice, shame on you. Fool me three times, hold up, rewind, That's not even possible.
Using the ignore feature here is kinda weird.
Well yes, I was pointing out one way the inability to grow sugar cane in the Nether could be fixed by using an actual example, besides just adding yet another new plant to do the same job (like how I added dead bushes to the Nether as a source of sticks, and thus wood since you can craft sticks into "stick planks").
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
My own understanding of things is that while survival in the Nether is very difficult, it's entirely possible to reach the end game stage (where you'll have to locate a stronghold to access the End dimension and therefore have no choice but to create a portal to the Overworld, unless OP's final suggestion is added). An example playthrough might be as follows:
A preferable spawn would be in a crimson forest, and near a basalt delta, which would allow you to have easy access to blackstone and other blast-proof building materials. You could use a wooden pickaxe to mine nether gold ore, craft the nuggets into ingots, and barter with piglins, which have a chance of dropping iron nuggets. Piglins also have a chance of dropping string, which you could craft into a bow, which, alongside warped fungi, could be used to safely fend off hoglins. You should then craft a few sets of golden armor (or iron, if you have been lucky with the piglin barters) before searching for a fortress.
What you'll mainly be looking for in the fortress chests are iron ingots and diamonds to level up your gear. Once you have, kill some blazes for their rods, collect nether wart for brewing potions, before locating a warped forest to collect ender pearls. Combine blaze powder and ender pearls for eyes of ender, and you're set to leave the Nether. The downside of this playthrough, as pointed out in the post above, is that you'll have nearly no access to enchantments due to the lack of sugar cane.
Lack of Sugar is a problem, however Enchanted books due generate as loot in Bastions. Find enough Bastions to find 46 books, and enchantments aren't an issue. Difficult? Most likely, but not entirely impossible. It's just take time.
Fool me once, shame on you. Fool me twice, shame on you. Fool me three times, hold up, rewind, That's not even possible.
Using the ignore feature here is kinda weird.
If I remember correctly, Soul Speed is the only enchanted book found in bastion remnants.
However, I believe you can find enchanted diamond gear (except for axes and hoes) and combine them using an anvil, so if you are willing to spend enough time and effort then yes, it is indeed possible to have a set of well enchanted tools and armor.
The wiki only says "Enchanted Book", but you're probably right and it is only Soul Speed.
Wiki also said Generic loot chests can contain Enchanted Diamond armor and Swords. Don't think i saw anything for Axes, Shovels, or Hoes.
Fool me once, shame on you. Fool me twice, shame on you. Fool me three times, hold up, rewind, That's not even possible.
Using the ignore feature here is kinda weird.
Ice doesn't spontaneously melt in the nether? I thought that was the point of packed and blue ice. Or is it just torchlight that melts it?
I think just getting to a ruined portal is enough...I don't use enchantments much anyway though.
How many books per bastion? I definitely won't spend forever searching for them, they're rare and dangerous.
If I had to give numbers; between 0 and maybe 3 books possible per bastion. It'll take awhile and won't be something everyone wants to do, but still possible to do.
Fool me once, shame on you. Fool me twice, shame on you. Fool me three times, hold up, rewind, That's not even possible.
Using the ignore feature here is kinda weird.
Enchanted books in bastions can only have Soul Speed, as noted if you hover over the footnote (superscript letters in brackets found throughout the text):
Otherwise, you can find pre-enchanted diamond swords, shovels, pickaxes, and armor (as also noted in the footnote next to their entries):
The wording makes it sound like instead of being enchanted normally (like on the table) the game simply chooses a random (compatible) enchantment (just one?), then a random level, much like books found in dungeons (they use the exact same wording for both). The fact that treasure enchantments are allowed means they can have Mending.
More specifically, block light (anything from a block; torches, fire, lava, glowstone, etc, as long as it is 12 or higher adjacent to the block; they even mention that you can make boat highways out of regular ice in the Nether; as for why packed and blue ice were added, they were likely likely intended as a different decorative variant of ice (much like how I added a fourth form of ice, "opaque ice", as part of a new biome, and likewise, in vanilla packed ice generates in Ice Plains Spikes and blue ice in icebergs), and in fact, boats going absurdly fast on ice was considered to be a bug for a few years before Mojang just decided to make it legitimate (probably to avoid angering many players, not the first time they refused to fix a bug, or reverted a snapshot feature for similar reasons):
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
Can you disenchant the soul speed books? Grindstone requires a smooth stone slab, but I don't think you can get any kind of regular stone in the nether, can you?
Also, thank you for the ice clarification, TheMaster.
I mean, you can use Blackstone for Stone tools, so it might be possible to use Blackstone for other stone recipes? Have to check the wiki or game even.
Any (regular) enchanted object (books, tools, armor) can be disenchanted with the grindstone. I do it all the time with books I enchant when cycling the enchantments.
Fool me once, shame on you. Fool me twice, shame on you. Fool me three times, hold up, rewind, That's not even possible.
Using the ignore feature here is kinda weird.