While this is a unique suggestion, we already have night vision potions and conduits for enhanced underwater vision and the Aqua Affinity enchantment that allows you to swim faster all the time.
Glass seems... awkward for a helmet? I mean if they add glass crowns or tiaras for decorative sake those would sort of make sense, haha. But glass is probably the last thing I think you would want to make a helmet with.
If anything, I'd rather see the turtle shell be given justification instead of adding more armor types. Right now it's useless because Respiration and water breathing potions exists. I'm not sure why you'd want to swim down faster, but up slower though?
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Get a Dolphin for Dolphin's Grace and you can swim underwater pretty fast.
Having an item that basically combines all these effects, with little downside, will unbalance things and make somethings useless with how easy it is to get glass.
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Fool me once, shame on you. Fool me twice, shame on you. Fool me three times, hold up, rewind, That's not even possible.
We should add a glass helmet that makes it easier to see underwater and make it harder to swim up but easier to swim down.
While this is a unique suggestion, we already have night vision potions and conduits for enhanced underwater vision and the Aqua Affinity enchantment that allows you to swim faster all the time.
Glass seems... awkward for a helmet? I mean if they add glass crowns or tiaras for decorative sake those would sort of make sense, haha. But glass is probably the last thing I think you would want to make a helmet with.
If anything, I'd rather see the turtle shell be given justification instead of adding more armor types. Right now it's useless because Respiration and water breathing potions exists. I'm not sure why you'd want to swim down faster, but up slower though?
Aqua Affinity only makes you mine faster while underwater, not swim faster.
Perhaps you're thinking of Depth Strider, but that let's you "walk" faster, not swim faster.
Get a Dolphin for Dolphin's Grace and you can swim underwater pretty fast.
Having an item that basically combines all these effects, with little downside, will unbalance things and make somethings useless with how easy it is to get glass.
Fool me once, shame on you. Fool me twice, shame on you. Fool me three times, hold up, rewind, That's not even possible.
Using the ignore feature here is kinda weird.
make it break in 1 singular hit
It's for a hardcore challenge? It shatters and inflicts damage upon the wearer.