Before actually reading my analysis, please do read all of it and don't point out to the first thing that's making you sad lol.
I would prefer if you're trying to discuss, write what you like/don't like about all (or simply one) of the categories, like this:
[Title]
[Your opinion]
It will just make it more clean and organized. Cheers
The 1.9 combat update was quite a big deal in terms of pvp, it overhauled literally everything. The only change that stands out it the axe damage, and that's why I quit 1.9+ combat pvp (I was playing manhunts and oh boy that was... disgusting). Anyways, hopefully you enjoy my analysis.
Category 1: Axe Damage
Starting off, the axe damage, let's sum it up real quick with the sword damage as well.
Wooden axe and golden axe both do 7 damage (3.5 hearts, 5 hearts with crit) --- Wooden sword and golden sword bot do 4 damage (2 hearts) and that's already quite a big deal of 1.5 damage of difference.
Stone axe does 9 damage (4.5 hearts, 7 hearts with crit) --- Stone sword does 5 damage (2.5 hearts)
Iron axe does 9 damage (4.5 hearts, 7 hearts with crit) --- Iron sword does 6 damage (3 hearts)
Diamond axe does 9 damage (4.5 hearts, 7 hearts with crit) --- Diamond sowrd does 7 damage (3.5 hearts)
Netherite axe does 10 damage (5 hearts, 7.5 hearts with crit BIGGGG) --- Netherite sword does 8 damage (4 hearts)
Category 2: DPS
Have you noticed anything yet? No? Alright let me point that out:
A WOODEN axe has the SAME attack damage as a DIAMOND sword, meaning you can do 3.5 hearts of damage (or 5 with critical hit which is already HALF of the hp) within 30 seconds of the game. That's pretty ridiculous and I know what you're gonna say:
WeLl Achshulay the sped is diferen' so hitting with sword ovatime will do moah damage than axe!
Look - I get your point but I don't care and here's why:
Do you hit with an axe and then run away, waiting for the axe to be fully charged back and then strike again? I'm guessing that you do. I haven't seen anybody playing with an axe to continue fighting even tho axes are really slow. Nobody. As I said, everybody just hits, RUNS away, wait for axe to be back up and strike, easy kill! Easy.... boring pvp kill....
Additionally, you can get a stone axe that does 9 damage, which is 7 hearts with a crit (because let's be clear - everybody is tryingto crit) in the first minute of the game, so what's my point? Nobody will back off from the fight because if they crit you they KNOW you are going to be 3 hearts away from dying so what is the point of backing off if you can just continue the fight?
Category 3: Fixing Axe Damage
This is my favourite one, because I will tell you my ideas for a relatively balanced axe vs swords pvp. I will discuss every single axe material.
Wooden axe/gold axe - 5 damage (2.5 hearts, 4 hearts with crit, already taking 3 crits to kill)
Stone axe - 6 damage (3 hearts, 4.5 hearts with crit, still taking 3 crits to kill)
Iron axe - 7 damage (3.5 hearts, 5 hearts with crit, now taking 2 crits to kil) - I really like this one because it actually rewards you for putting your time into an overtime upgrade that takes more than 30 seconds.
Diamond axe - 8 damage (4 hearts, 5.5 hearts with crit, still taking 2 crits to kill)
Netherite axe - 9 damage (4.5 hearts, 6 hearts with crit, still taking 2 crits to kill)
Anything next from the stone axe axe is just a reward for putting your time into an overtime upgrade.
Additionally, now it doesn't take stone/iron axe to take ONLY 3 crits to killa a full iron set (wow, balanced...)
Also, I know that axes take 2 durability instead of 1 when hitting an entity, so with these changes instead of taking 2 durability, it will now take 1.
With these changes, each axe material starting from wooden/gold to netherite has a +1 damage difference to their sword counterpart, and now we're talking!
Category 4: Spam Axes to Disable Shields
Axes do disable shields, and what I hate about it is that you can just spam axe to disable them (1.8 pvp xD), I horribly hate that type of function, because poeple can just quickly switch from something else to an axe, hit once and the oppnent's shield is down, now time for an easy kill!
Anyways, let's change that and make it more balanced:
Axes disabling shields is still a thing, but ONLY when the axe is fully charged up AND/OR when you do a crit. The crit one is probably an overkill, so I am leaving this for your opinion.
With these changes, not only it is rewardiong for patience, but also you take a bit of gamble, either to gain value from the +1 damage of the axe, or you get negative value, because you got hit twice with the sword.
Conclusion
Swords WERE made for pvp.
Axes are meant to CHOP trees, not so you can pvp with them
Overall, I am a big fan of my changes because it brings a whole overhaul to the pvp and finally ends the "axe pvp" meta, which was overpowered since the 1.9 combat came out.
I also really like the idea of a gamble from +1 axe damage, because it's either rewarding or not rewarding.
Thanks for reading the analysis and let me know what you think!
I like having axes as two-fold in function, especially if I use up my sword before getting back to base.
It might be reasonable to force players to choose between wood axes and battle axes in crafting but that seems like a nuisance in practice.
Title: Conclusions and some Minor Details by my preferences
The part where you said:
1. "Swords WERE made for pvp. Axes are meant to CHOP trees, not so you can pvp with them"
Since you put it in this statement does it means that Sword only can do pvp instead of chopping cobwebs and strings?? Srry to sounds rude and its my first time here but idk man it sounds like bias on swords...well..i get it tho:
2. "I am a big fan of my changes because it brings a whole overhaul to the pvp and finally ends the "axe pvp" meta, which was overpowered since the 1.9 combat came out."
And yes i too feel that too but its META for reasons:
3. "As I said, everybody just hits, RUNS away, wait for axe to be back up and strike, easy kill! Easy.... boring pvp kill...."
Bow exist alright you don't need to just say that you got ass-blasted like 28 times due to "THAT" issue RIGHT??? Sure it is boring but to counter it is the part where it makes it interesting alright, ik i sound like a fcukin expert on this crap but its just my personal bias so don't take it very personally tho we had our diff preferences but maybe the disable shield part is nice i like it
4. "Axes disabling shields is still a thing, but ONLY when the axe is fully charged up AND/OR when you do a crit. The crit one is probably an overkill, so I am leaving this for your opinion."
Again srry for being rude (actually very sorry) but yea i understands. Plz dont hate me for this comment cuz ik its stupid for me to just comment on this but yea...
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In general, I think this suggestion practically pins the blame on axes for being the only remotedly decent PvP weapon, while utterly ignoring PvE.
Swords being faster than axes is pretty readily felt if you do NOT hit and run, which in a PvE setting applies to most mobs apart from Creepers and probably Blazes. The reason Axes are apparently better in PvP is because their two advantages over swords are to disable shields, which ONLY applies to PvP, and that the armor formula favors harder blows against armor... In other words, axes are practically specialized against single, armored enemies that bear shields. In other words, far from this:
"Swords WERE made for pvp.
Axes are meant to CHOP trees, not so you can pvp with them"
The reality is that axes ARE made for PvP, were made so in 1.9 on purpose, whereas swords have an edge in PvE, which is something every player does.
Moreover, swords are, by that token, geared towards fighting crowds due to the sweeping ability, which is much more typical of PvE.
Another criticism of mine is this: Hit and run isn't necessarily optimal in PvE. A Power V bow can deal almost as much DPS as a Sharpness V Netherite Axe, while being easier to obtain and potentially nastier if combined with tipped arrows.
Finally, nerfing axes like this would get rid of their PvE applications, most notably stone axes being the cheapest way to have a hassle-free way to slaughter livestock.
In conclusion, this suggestion not only reeks of skill issue (just doing hit and run sounds nice when your enemy doesn't have ranged weaponry), but ignores the PvE side of the game for PvP, which is a more niche feature and sacrifices the main point of using axes as weapons in PvE in the process.
In other words, this is almost tanamount to destroying a weapon's viability purely to compensate for PvP itself being a mess due to unbalanced enchantments that lead to defense overall winning out over offense.
Before actually reading my analysis, please do read all of it and don't point out to the first thing that's making you sad lol.
I would prefer if you're trying to discuss, write what you like/don't like about all (or simply one) of the categories, like this:
[Title]
[Your opinion]
It will just make it more clean and organized. Cheers
The 1.9 combat update was quite a big deal in terms of pvp, it overhauled literally everything. The only change that stands out it the axe damage, and that's why I quit 1.9+ combat pvp (I was playing manhunts and oh boy that was... disgusting). Anyways, hopefully you enjoy my analysis.
Category 1: Axe Damage
Starting off, the axe damage, let's sum it up real quick with the sword damage as well.
Wooden axe and golden axe both do 7 damage (3.5 hearts, 5 hearts with crit) --- Wooden sword and golden sword bot do 4 damage (2 hearts) and that's already quite a big deal of 1.5 damage of difference.
Stone axe does 9 damage (4.5 hearts, 7 hearts with crit) --- Stone sword does 5 damage (2.5 hearts)
Iron axe does 9 damage (4.5 hearts, 7 hearts with crit) --- Iron sword does 6 damage (3 hearts)
Diamond axe does 9 damage (4.5 hearts, 7 hearts with crit) --- Diamond sowrd does 7 damage (3.5 hearts)
Netherite axe does 10 damage (5 hearts, 7.5 hearts with crit BIGGGG) --- Netherite sword does 8 damage (4 hearts)
Category 2: DPS
Have you noticed anything yet? No? Alright let me point that out:
A WOODEN axe has the SAME attack damage as a DIAMOND sword, meaning you can do 3.5 hearts of damage (or 5 with critical hit which is already HALF of the hp) within 30 seconds of the game. That's pretty ridiculous and I know what you're gonna say:
WeLl Achshulay the sped is diferen' so hitting with sword ovatime will do moah damage than axe!
Look - I get your point but I don't care and here's why:
Do you hit with an axe and then run away, waiting for the axe to be fully charged back and then strike again? I'm guessing that you do. I haven't seen anybody playing with an axe to continue fighting even tho axes are really slow. Nobody. As I said, everybody just hits, RUNS away, wait for axe to be back up and strike, easy kill! Easy.... boring pvp kill....
Additionally, you can get a stone axe that does 9 damage, which is 7 hearts with a crit (because let's be clear - everybody is tryingto crit) in the first minute of the game, so what's my point? Nobody will back off from the fight because if they crit you they KNOW you are going to be 3 hearts away from dying so what is the point of backing off if you can just continue the fight?
Category 3: Fixing Axe Damage
This is my favourite one, because I will tell you my ideas for a relatively balanced axe vs swords pvp. I will discuss every single axe material.
Wooden axe/gold axe - 5 damage (2.5 hearts, 4 hearts with crit, already taking 3 crits to kill)
Stone axe - 6 damage (3 hearts, 4.5 hearts with crit, still taking 3 crits to kill)
Iron axe - 7 damage (3.5 hearts, 5 hearts with crit, now taking 2 crits to kil) - I really like this one because it actually rewards you for putting your time into an overtime upgrade that takes more than 30 seconds.
Diamond axe - 8 damage (4 hearts, 5.5 hearts with crit, still taking 2 crits to kill)
Netherite axe - 9 damage (4.5 hearts, 6 hearts with crit, still taking 2 crits to kill)
Anything next from the stone axe axe is just a reward for putting your time into an overtime upgrade.
Additionally, now it doesn't take stone/iron axe to take ONLY 3 crits to killa a full iron set (wow, balanced...)
Also, I know that axes take 2 durability instead of 1 when hitting an entity, so with these changes instead of taking 2 durability, it will now take 1.
With these changes, each axe material starting from wooden/gold to netherite has a +1 damage difference to their sword counterpart, and now we're talking!
Category 4: Spam Axes to Disable Shields
Axes do disable shields, and what I hate about it is that you can just spam axe to disable them (1.8 pvp xD), I horribly hate that type of function, because poeple can just quickly switch from something else to an axe, hit once and the oppnent's shield is down, now time for an easy kill!
Anyways, let's change that and make it more balanced:
Axes disabling shields is still a thing, but ONLY when the axe is fully charged up AND/OR when you do a crit. The crit one is probably an overkill, so I am leaving this for your opinion.
With these changes, not only it is rewardiong for patience, but also you take a bit of gamble, either to gain value from the +1 damage of the axe, or you get negative value, because you got hit twice with the sword.
Conclusion
Swords WERE made for pvp.
Axes are meant to CHOP trees, not so you can pvp with them
Overall, I am a big fan of my changes because it brings a whole overhaul to the pvp and finally ends the "axe pvp" meta, which was overpowered since the 1.9 combat came out.
I also really like the idea of a gamble from +1 axe damage, because it's either rewarding or not rewarding.
Thanks for reading the analysis and let me know what you think!
I like having axes as two-fold in function, especially if I use up my sword before getting back to base.
It might be reasonable to force players to choose between wood axes and battle axes in crafting but that seems like a nuisance in practice.
Title: Conclusions and some Minor Details by my preferences
The part where you said:
1. "Swords WERE made for pvp. Axes are meant to CHOP trees, not so you can pvp with them"
Since you put it in this statement does it means that Sword only can do pvp instead of chopping cobwebs and strings?? Srry to sounds rude and its my first time here but idk man it sounds like bias on swords...well..i get it tho:
2. "I am a big fan of my changes because it brings a whole overhaul to the pvp and finally ends the "axe pvp" meta, which was overpowered since the 1.9 combat came out."
And yes i too feel that too but its META for reasons:
3. "As I said, everybody just hits, RUNS away, wait for axe to be back up and strike, easy kill! Easy.... boring pvp kill...."
Bow exist alright you don't need to just say that you got ass-blasted like 28 times due to "THAT" issue RIGHT??? Sure it is boring but to counter it is the part where it makes it interesting alright, ik i sound like a fcukin expert on this crap but its just my personal bias so don't take it very personally tho we had our diff preferences but maybe the disable shield part is nice i like it
4. "Axes disabling shields is still a thing, but ONLY when the axe is fully charged up AND/OR when you do a crit. The crit one is probably an overkill, so I am leaving this for your opinion."
Again srry for being rude (actually very sorry) but yea i understands. Plz dont hate me for this comment cuz ik its stupid for me to just comment on this but yea...
In general, I think this suggestion practically pins the blame on axes for being the only remotedly decent PvP weapon, while utterly ignoring PvE.
Swords being faster than axes is pretty readily felt if you do NOT hit and run, which in a PvE setting applies to most mobs apart from Creepers and probably Blazes. The reason Axes are apparently better in PvP is because their two advantages over swords are to disable shields, which ONLY applies to PvP, and that the armor formula favors harder blows against armor... In other words, axes are practically specialized against single, armored enemies that bear shields. In other words, far from this:
"Swords WERE made for pvp.
Axes are meant to CHOP trees, not so you can pvp with them"
The reality is that axes ARE made for PvP, were made so in 1.9 on purpose, whereas swords have an edge in PvE, which is something every player does.
Moreover, swords are, by that token, geared towards fighting crowds due to the sweeping ability, which is much more typical of PvE.
Another criticism of mine is this: Hit and run isn't necessarily optimal in PvE. A Power V bow can deal almost as much DPS as a Sharpness V Netherite Axe, while being easier to obtain and potentially nastier if combined with tipped arrows.
Finally, nerfing axes like this would get rid of their PvE applications, most notably stone axes being the cheapest way to have a hassle-free way to slaughter livestock.
In conclusion, this suggestion not only reeks of skill issue (just doing hit and run sounds nice when your enemy doesn't have ranged weaponry), but ignores the PvE side of the game for PvP, which is a more niche feature and sacrifices the main point of using axes as weapons in PvE in the process.
In other words, this is almost tanamount to destroying a weapon's viability purely to compensate for PvP itself being a mess due to unbalanced enchantments that lead to defense overall winning out over offense.
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New Death Animations. "Mr Amppl50, I don't feel so good" -fishg
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Wind revamp and hot air balloons.