For the purposes of this thread, represents redstone dust.
1) Wireless transmitters and receivers.
-Transmitters crafted by placing a sign underneath a single redstone dust in the crafting square, when placed on the side or top of a block, a window would appear exactly the same as when a sign appears, where a channel name can be given for the transmitter to broadcast a signal on. If the block on which the transmitter is placed receives an "on" or "1" signal from the sides or top of the block from any source, even if multiple lines are connected, then it would also broadcast a "1" or "on" to any receiver within a 15 block radius that has also been given the same channel name. Only when it receives no "on" or "1" input from any source will it broadcast an "off" or "0" on that channel.
-Receivers crafted by placing redstone underneath a sign in the crafting square. Also placed on the side or top of a block and also prompting for a channel name when placed, the receiver will power any redstone wire or torch connected to the same block with a "1" or "on" signal if there is a transmitter within a 15 block radius of the receiver that is broadcasting a "1" or "on" signal. If multiple transmitters with the same channel name are within range, it will power adjacent redstone if only one of the transmitters within range is broadcasting an "on" signal.
This would save enormous amounts of space where long redstone lines are required without crossing, and greatly simplify the process of reprogramming a code into button based sequential combination locks, which unlike lever locks, requires that the lines themselves be re-arranged using clever block placement in enclosed areas, whereas a lever based combination lock only requires that redstone torches be moved around.
2) Bluestone
-Crafted by placing Lapis Lazuli dust directly beneath redstone dust in the crafting square, this would create "bluestone" dust. Bluestone dust would not be used to create any new form of the redstone repeater or other various objects. Instead, bluestone dust could only be placed upon blocks to form "wires" in a manner identical to the existing redstone dust. However, if Bluestone Dust and Redstone Dust are placed on two blocks that are directly horizontal from one another, their states, whether on or off, would not be transmitted to the opposite block. Thus, Bluestone dust could be wired paralel to a line of redstone dust exactly one block away without "crossing" the signals. Additionally, if a block on which a redstone torch is placed has Bluestone connected to it, NOT leading away from the powering end of the torch itself, then the torch would emit a blue glow when active instead of red. This would greatly reduce space requirements in complex redstone creations. For example, a sequential combination lock could be built with the buttons placed on every block in a row, instead of having to place the buttons on every other block to prevent signal crossing. Additionally, players would have access to a new color when using redstone torches as indicator lights.
3) Redstone powered "Gate" and "Bridge" blocks.
-Gate blocks, crafted in the crafting square with:
[] []
Would be single blocks which create a 1x1 pole directly beneath the block that obstructs mob, player, and fluid flow when redstone above or adjacent to the block is powered, or on. The pole would be a maximum of 6-10 blocks in height, but would stop if any block not occupied by air, water, or lava is between the gate block and the maximum "depth" of the pole which would be 6-10 blocks, thus a gate block that is powered and is placed 4 blocks above the ground would create an impassible 1x1 towerr beneath it when powered that is exactly 3 blocks in height. By placing these blocks in a row and powering them with redstone, a gate could be fashioned to allow or deny entry by players, but also to obstruct or allow liquid flow. Additionally, if a player or mob occupies a square beneath a gate block as the redstone powering it goes from off to on, then the player or mob would be damaged and thus a trap could be fashioned using these blocks. It would be possibly to destroy non-gate block parts of the gate whilst it is closed, however, if the gate opens and then closes again those parts would be restored, and destroying part of the gate itself would never yield items, only destroying the gate block itself.
-Bridge blocks would be single 1x1x1 blocks as well, crafted in the crafting square with:
[] []
[] [] []
They would create a 1x1 line of blocks in the direction they are placed that will extend a maximum of 15 blocks in length, unless a block that is not occupied by air, water, or lava comes between the bridge block and its maximum length. Like gate blocks, a player or mob that occupies the space between a bridge block and its "target" the moment it extends will be damaged. Bridge blocks, unlike gate blocks, would "retract" their bridge when receiving power to the top or sides of the block when receiving power, or the redstone connected to the block is on. When placed, they would be "aimed" upon placement much like the dispenser, and always default to aiming in a direction where there is not an adjacent non-fluid block, but would also prefer to mimick the direction of any adjacent bridge blocks to prevent bridge blocks on the edge of a bridge from randomly resetting and aiming out from the bridge if they are not "blocked off." This could also be used to obstruct or allow liquid flow on demand, create skylights in a house that can be opened or closed, or simply to create a drawbridge.
4) Cannons
-Cannons would be created by placing:
[] []
in the crafting square. When placed, they would occupy a 2x1 horizontal space much like a bed, and be aimed away from the player. Since the cannon would occupy a 2x1 space, the front block occupied by the cannon could be right clicked to change the trajectory. When right clicked as one would right click a redstone repeater, they could be set to fire from 4 different horizontal angles to adjust their range. They would fire their projectiles in an arc. When the back block occupied by the cannon is right clicked, the inventory would open and allow the player to load a single slot with a stack of cannonballs. When any redstone connected to the blocks occupied by the cannon change their state from 0 to 1, the cannon would fire 1 projectile. The cannon would be able to fire a maximum of one projectile per period of time so that rapid pulsers could not be used to create a machine gun, and instead a slower clock would need to be attached, though I do enjoy this functionality awarded to dispensers loaded with arrows.
-Cannonballs would be crafted with:
in the crafting window. They would stack to 64, and would be useless aside from being placed in a cannon. When fired from a cannon, they would travel in a relatively flat arc to allow for reasonable range, and would explode on contact with any solid block. However, it should be debated as to whether the explosion should destroy nearby blocks, or simply cause damage to mobs and players, since the cannon itself is stationary and multiple shots could create a "tunnel" if the explosions are allowed to damage blocks, which may be unwanted. Perhaps multiple types of cannonballs could be crafted. One with coal at the center instead of gunpowder might ignite the surrounding area with flame instead of exploding and destroying blocks, and another containing lava might cause a lava spring to be crated on impact that would vanish after a few seconds, or even a cannonball that simply causes explosive damage in an area but does not destroy blocks.
-Additionally, perhaps other items could be loaded into the cannon for fun. One example would be seeds, where, if loaded and fired from a cannon would cause wheat to begin to grow in the area of projectile impact if soil is present, so that players might be able to devise interesting farms, or perhaps coal could be loaded into the cannon and if the projectile impacts with stone, there is a small chance that a diamond will be created.
5) Lightbulbs
-Crafted by placing:
[] []
In the crafting square, a Ligthbulb could be placed on the top, bottom, or sides of any block. It the block on which the lightbulb is placed is powered via Redstone, then the lightbulb will produce a very bright light. The block must be powered using Redstone and the Redstone must be "on" for the bulb to produce light.
6) Collection Block
-The collection block would be simple. When it is not receiving power from any source, it will "pick up" any item in a 1-2 block radius much as a player picks up an item as he walks over it. The player can right click on the block to go through its inventory, which would look identical to a single chest (as opposed to a double chest with more slots). When the Collection Block receives power, it will rapidly dispense the items in it in a specific direction while it continues to receive power from any source. However, it will not fire those items if they are projectiles, unlike a dispenser.
7) Conveyor
-The conveyor would be relatively simple to craft so that large numbers could be created. The conveyor block can be placed to face a certain direction, N, S, E or W, and like a redstone repeater, must be placed on top of another solid block, and will not take up "moveable space." This means that while a conveyor is placed on top of a stone block, for example, a mob, item, or player moving on the block will not be obstructed by it, but no other block could occupy the space above the block upon which a conveyor is placed. When the block upon which a conveyor is placed receives power from any source, the conveyor will generate a force on any item, mob, or player that is resting on it, causing it to move in the direction that the block was placed, identical to the force experienced by flowing water. It will not generate this force if no power is provided or the power source is "off."
I am aware of the current contraptions that abuse the properties of lit TNT and TNT that is submerged in water to create a launcher. Anyways, it appears that the search function does not work, and seeing as I am new to this forum and see no other search button other than advanced search at the top, I have no way of knowing what has and has not been suggested or where to find these exact suggestions that I am suggesting so that I can discuss them in their respective threads.
the front two pages have all of your suggestions. (which anyone should at least glance at before suggesting)
and the search bar redirects you to google.
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1) Wireless transmitters and receivers.
-Transmitters crafted by placing a sign underneath a single redstone dust in the crafting square, when placed on the side or top of a block, a window would appear exactly the same as when a sign appears, where a channel name can be given for the transmitter to broadcast a signal on. If the block on which the transmitter is placed receives an "on" or "1" signal from the sides or top of the block from any source, even if multiple lines are connected, then it would also broadcast a "1" or "on" to any receiver within a 15 block radius that has also been given the same channel name. Only when it receives no "on" or "1" input from any source will it broadcast an "off" or "0" on that channel.
-Receivers crafted by placing redstone underneath a sign in the crafting square. Also placed on the side or top of a block and also prompting for a channel name when placed, the receiver will power any redstone wire or torch connected to the same block with a "1" or "on" signal if there is a transmitter within a 15 block radius of the receiver that is broadcasting a "1" or "on" signal. If multiple transmitters with the same channel name are within range, it will power adjacent redstone if only one of the transmitters within range is broadcasting an "on" signal.
This would save enormous amounts of space where long redstone lines are required without crossing, and greatly simplify the process of reprogramming a code into button based sequential combination locks, which unlike lever locks, requires that the lines themselves be re-arranged using clever block placement in enclosed areas, whereas a lever based combination lock only requires that redstone torches be moved around.
2) Bluestone
-Crafted by placing Lapis Lazuli dust directly beneath redstone dust in the crafting square, this would create "bluestone" dust. Bluestone dust would not be used to create any new form of the redstone repeater or other various objects. Instead, bluestone dust could only be placed upon blocks to form "wires" in a manner identical to the existing redstone dust. However, if Bluestone Dust and Redstone Dust are placed on two blocks that are directly horizontal from one another, their states, whether on or off, would not be transmitted to the opposite block. Thus, Bluestone dust could be wired paralel to a line of redstone dust exactly one block away without "crossing" the signals. Additionally, if a block on which a redstone torch is placed has Bluestone connected to it, NOT leading away from the powering end of the torch itself, then the torch would emit a blue glow when active instead of red. This would greatly reduce space requirements in complex redstone creations. For example, a sequential combination lock could be built with the buttons placed on every block in a row, instead of having to place the buttons on every other block to prevent signal crossing. Additionally, players would have access to a new color when using redstone torches as indicator lights.
3) Redstone powered "Gate" and "Bridge" blocks.
-Gate blocks, crafted in the crafting square with:
[]
Would be single blocks which create a 1x1 pole directly beneath the block that obstructs mob, player, and fluid flow when redstone above or adjacent to the block is powered, or on. The pole would be a maximum of 6-10 blocks in height, but would stop if any block not occupied by air, water, or lava is between the gate block and the maximum "depth" of the pole which would be 6-10 blocks, thus a gate block that is powered and is placed 4 blocks above the ground would create an impassible 1x1 towerr beneath it when powered that is exactly 3 blocks in height. By placing these blocks in a row and powering them with redstone, a gate could be fashioned to allow or deny entry by players, but also to obstruct or allow liquid flow. Additionally, if a player or mob occupies a square beneath a gate block as the redstone powering it goes from off to on, then the player or mob would be damaged and thus a trap could be fashioned using these blocks. It would be possibly to destroy non-gate block parts of the gate whilst it is closed, however, if the gate opens and then closes again those parts would be restored, and destroying part of the gate itself would never yield items, only destroying the gate block itself.
-Bridge blocks would be single 1x1x1 blocks as well, crafted in the crafting square with:
[] []
[] [] []
They would create a 1x1 line of blocks in the direction they are placed that will extend a maximum of 15 blocks in length, unless a block that is not occupied by air, water, or lava comes between the bridge block and its maximum length. Like gate blocks, a player or mob that occupies the space between a bridge block and its "target" the moment it extends will be damaged. Bridge blocks, unlike gate blocks, would "retract" their bridge when receiving power to the top or sides of the block when receiving power, or the redstone connected to the block is on. When placed, they would be "aimed" upon placement much like the dispenser, and always default to aiming in a direction where there is not an adjacent non-fluid block, but would also prefer to mimick the direction of any adjacent bridge blocks to prevent bridge blocks on the edge of a bridge from randomly resetting and aiming out from the bridge if they are not "blocked off." This could also be used to obstruct or allow liquid flow on demand, create skylights in a house that can be opened or closed, or simply to create a drawbridge.
4) Cannons
-Cannons would be created by placing:
[] []
in the crafting square. When placed, they would occupy a 2x1 horizontal space much like a bed, and be aimed away from the player. Since the cannon would occupy a 2x1 space, the front block occupied by the cannon could be right clicked to change the trajectory. When right clicked as one would right click a redstone repeater, they could be set to fire from 4 different horizontal angles to adjust their range. They would fire their projectiles in an arc. When the back block occupied by the cannon is right clicked, the inventory would open and allow the player to load a single slot with a stack of cannonballs. When any redstone connected to the blocks occupied by the cannon change their state from 0 to 1, the cannon would fire 1 projectile. The cannon would be able to fire a maximum of one projectile per period of time so that rapid pulsers could not be used to create a machine gun, and instead a slower clock would need to be attached, though I do enjoy this functionality awarded to dispensers loaded with arrows.
-Cannonballs would be crafted with:
in the crafting window. They would stack to 64, and would be useless aside from being placed in a cannon. When fired from a cannon, they would travel in a relatively flat arc to allow for reasonable range, and would explode on contact with any solid block. However, it should be debated as to whether the explosion should destroy nearby blocks, or simply cause damage to mobs and players, since the cannon itself is stationary and multiple shots could create a "tunnel" if the explosions are allowed to damage blocks, which may be unwanted. Perhaps multiple types of cannonballs could be crafted. One with coal at the center instead of gunpowder might ignite the surrounding area with flame instead of exploding and destroying blocks, and another containing lava might cause a lava spring to be crated on impact that would vanish after a few seconds, or even a cannonball that simply causes explosive damage in an area but does not destroy blocks.
-Additionally, perhaps other items could be loaded into the cannon for fun. One example would be seeds, where, if loaded and fired from a cannon would cause wheat to begin to grow in the area of projectile impact if soil is present, so that players might be able to devise interesting farms, or perhaps coal could be loaded into the cannon and if the projectile impacts with stone, there is a small chance that a diamond will be created.
5) Lightbulbs
-Crafted by placing:
[]
In the crafting square, a Ligthbulb could be placed on the top, bottom, or sides of any block. It the block on which the lightbulb is placed is powered via Redstone, then the lightbulb will produce a very bright light. The block must be powered using Redstone and the Redstone must be "on" for the bulb to produce light.
6) Collection Block
-The collection block would be simple. When it is not receiving power from any source, it will "pick up" any item in a 1-2 block radius much as a player picks up an item as he walks over it. The player can right click on the block to go through its inventory, which would look identical to a single chest (as opposed to a double chest with more slots). When the Collection Block receives power, it will rapidly dispense the items in it in a specific direction while it continues to receive power from any source. However, it will not fire those items if they are projectiles, unlike a dispenser.
7) Conveyor
-The conveyor would be relatively simple to craft so that large numbers could be created. The conveyor block can be placed to face a certain direction, N, S, E or W, and like a redstone repeater, must be placed on top of another solid block, and will not take up "moveable space." This means that while a conveyor is placed on top of a stone block, for example, a mob, item, or player moving on the block will not be obstructed by it, but no other block could occupy the space above the block upon which a conveyor is placed. When the block upon which a conveyor is placed receives power from any source, the conveyor will generate a force on any item, mob, or player that is resting on it, causing it to move in the direction that the block was placed, identical to the force experienced by flowing water. It will not generate this force if no power is provided or the power source is "off."
Incompetence is a plague. I am the cure.
For all your wolf suggestion needs, I present the WOLF MEGATHREAD!
Stories: A Miner's Chronicle, The Lost Chronicle [Entries 32-2, 33-1, and 33-2 out!]
and the search bar redirects you to google.