If only there was a smiley cap, and then my screen won't be filled to the brim with icon posts.
I'll pseudo-support this thread.
Rollback Post to RevisionRollBack
Active OSes: Win7 Ultimate, Ubuntu 10.04 Desktop; Vista Business, Ubuntu 11.04 (VMs)
I'm probably leaving mcf. Lost interest in staying on this forum, not that anyone really would care.
Looks like there are already massive amounts of ideas for the new wolves in the game. After playing with them for a while, I found that they did not really add a whole lot to SMP gameplay and in single player, require too much attention to be worth much more than a "oh, there is a wolf, ill use him to boost my monster killing abilities until he dies after a few minutes" perk.
While they are an interesting addition to the game, the lack the necessary depth to fulfill roles that may be better suited for them, as simply caring for them really takes away from your ability to create, which is the ultimate objective in the game, due to the time constraints needed to feed them and ensure that they are not getting lit on fire by players or blown up by creepers.
So I have a few suggestions for them that may or may not have already been suggested. It looks like everything has already been suggested ranging from tricks to kennels so I will limit my suggestions to those that I think will more directly enhance their impact on gameplay.
First, they seem to be quite difficult to locate. However, they do provide a substantial bonus to your combat abilities, so I suggest that their daytime spawn rates and hostility remain as it is now. However, at night, I believe that they should spawn in groups of 2 or 3, however, they should attack the player on sight when they are spawned in packs, and have a lower chance per bone use to be tamed. However, a daring player may tame much more wolves by seeking them out whilst they are dangerous.
Second, I found that once I had a wolf, I wanted to use it to guard my house from invaders, but could not do so. Perhaps using the crafting system, a block or item could be crafted that would cause any wolves that are told to "stay" or "sit" while within a certain block radius of the item once placed, will instead attack any non-friendly player based on PvP settings or any non-friendly mob within a certain block radius of the item. With such a tool, one could make use of "Beware of Dog" signs quite literally, and have their dog guard the entrance to their house.
Additional items could possibly be crafted, such as a "dog bowl" block where tamed dogs in the area would move to and heal themselves from if they are below a certain health percentage, the block would either have an indefinite supply of "uses" for the dogs, or perhaps function like a dispenser or chest where it would need to be "loaded" with items for use.
The dog's collar could change color to indicate which of the three "stances" it is currently in so that players may organize larger numbers of dogs. A dog that is following and assisting the player could have a red collar, a dog that has been told to "stay" near said item that causes the dog to guard an area would have a black collar, and a dog that is told to stay while not near said item and is thus stationary and passive would have a blue collar. These are just examples.
Additionally, dogs should be able to pass through normal doors that are open. There is no reason why they should not, and it is annoying that I must cut an ugly hole in my wall if I wish for my dog to follow me inside. However, perhaps dog doors could be crafted that occupy a 1x1x1 space, and unlike regular doors, do not open and close when clicked by the player or when given a redstone charge. Instead, they simply block liquid flow but allow dogs to pass through. Perhaps using a crafting formula of:
Looks like there are already massive amounts of ideas for the new wolves in the game. After playing with them for a while, I found that they did not really add a whole lot to SMP gameplay and in single player, require too much attention to be worth much more than a "oh, there is a wolf, ill use him to boost my monster killing abilities until he dies after a few minutes" perk.
While they are an interesting addition to the game, the lack the necessary depth to fulfill roles that may be better suited for them, as simply caring for them really takes away from your ability to create, which is the ultimate objective in the game, due to the time constraints needed to feed them and ensure that they are not getting lit on fire by players or blown up by creepers.
So I have a few suggestions for them that may or may not have already been suggested. It looks like everything has already been suggested ranging from tricks to kennels so I will limit my suggestions to those that I think will more directly enhance their impact on gameplay.
First, they seem to be quite difficult to locate. However, they do provide a substantial bonus to your combat abilities, so I suggest that their daytime spawn rates and hostility remain as it is now. However, at night, I believe that they should spawn in groups of 2 or 3, however, they should attack the player on sight when they are spawned in packs, and have a lower chance per bone use to be tamed. However, a daring player may tame much more wolves by seeking them out whilst they are dangerous.
Second, I found that once I had a wolf, I wanted to use it to guard my house from invaders, but could not do so. Perhaps using the crafting system, a block or item could be crafted that would cause any wolves that are told to "stay" or "sit" while within a certain block radius of the item once placed, will instead attack any non-friendly player based on PvP settings or any non-friendly mob within a certain block radius of the item. With such a tool, one could make use of "Beware of Dog" signs quite literally, and have their dog guard the entrance to their house.
Additional items could possibly be crafted, such as a "dog bowl" block where tamed dogs in the area would move to and heal themselves from if they are below a certain health percentage, the block would either have an indefinite supply of "uses" for the dogs, or perhaps function like a dispenser or chest where it would need to be "loaded" with items for use.
The dog's collar could change color to indicate which of the three "stances" it is currently in so that players may organize larger numbers of dogs. A dog that is following and assisting the player could have a red collar, a dog that has been told to "stay" near said item that causes the dog to guard an area would have a black collar, and a dog that is told to stay while not near said item and is thus stationary and passive would have a blue collar. These are just examples.
Additionally, dogs should be able to pass through normal doors that are open. There is no reason why they should not, and it is annoying that I must cut an ugly hole in my wall if I wish for my dog to follow me inside. However, perhaps dog doors could be crafted that occupy a 1x1x1 space, and unlike regular doors, do not open and close when clicked by the player or when given a redstone charge. Instead, they simply block liquid flow but allow dogs to pass through. Perhaps using a crafting formula of:
I like the idea of collars showing wolves' mode rather than just being aesthetic/differentiation.
I don't really like the idea of the doggy door being automatic because nothing else in the game is. This would be like a maxwell demon, just for your wolf. Breaches into your base should be controlled manually or by redstone circuitry. more importantly, there should be a hostile mob that fits through 1 block holes so if you want your wolves easy access, fine, but mobs can sneak in too.
This one will probably be implemented anyway, but I think it's a lot better than pouring ****ing dye all over a living animal.
Have the wolves spawn in multiple colors, like sheep. Simple enough. Have a few shades of gray ones, some black ones, some brown-ish ones, and the list goes on. This would discourage people from pouring goddamn ink all over a wolf, but would add a little variety and identity to them.
Rollback Post to RevisionRollBack
Quote from Ygdrasel »
I don't know sled teams but I do know I put my dog on an electric treadmill once and dangled a chicken leg. Treadmill puppy ensued.
I like the idea of collars showing wolves' mode rather than just being aesthetic/differentiation.
I don't really like the idea of the doggy door being automatic because nothing else in the game is. This would be like a maxwell demon, just for your wolf. Breaches into your base should be controlled manually or by redstone circuitry. more importantly, there should be a hostile mob that fits through 1 block holes so if you want your wolves easy access, fine, but mobs can sneak in too.
The bad AI simply needs to be fixed, though
It wouldn't be 'Automatic' per say, as wolves would push it open. Perhaps mobs could as well, but I would rather not have an ugly hole in the side of my base.
EDIT: But just to give it some use, it should stop water, and maybe chickens if a 1x1 hostile mob is added.
Rollback Post to RevisionRollBack
Quote from Ygdrasel »
I don't know sled teams but I do know I put my dog on an electric treadmill once and dangled a chicken leg. Treadmill puppy ensued.
This one will probably be implemented anyway, but I think it's a lot better than pouring ****ing dye all over a living animal.
Have the wolves spawn in multiple colors, like sheep. Simple enough. Have a few shades of gray ones, some black ones, some brown-ish ones, and the list goes on. This would discourage people from pouring goddamn ink all over a wolf, but would add a little variety and identity to them.
yeah, I think that's best solution for differentiating wolves
shouldn't this all important mega thread be "stickied" for easier finding? instead of being down near the bottom-middle of the list?
It'll be stickied if people recommend it to be, and if mods are up and decide to do so (and not smash this topic into the other "These topics already exist" thread).
Rollback Post to RevisionRollBack
Active OSes: Win7 Ultimate, Ubuntu 10.04 Desktop; Vista Business, Ubuntu 11.04 (VMs)
I'm probably leaving mcf. Lost interest in staying on this forum, not that anyone really would care.
I think this is nonsense. Too much haze around wolves, let them be.
Collars? Beds? Doggydoors? Jesus, go play something like HelloKittyOnline or whatever they call it.
I only agree with stationing dogs somewhere as guards or giving them a command to stay put.
But it's not really necessary, as you can just put your dog behind a closed door, if you need to travel alone.
We think it's nonsense too, hence why we have A SINGLE huge thread devoted to it instead of 20+ threads in a 30 minute span of time.
If only there was a smiley cap, and then my screen won't be filled to the brim with icon posts.
I'll pseudo-support this thread.
I'm probably leaving mcf. Lost interest in staying on this forum, not that anyone really would care.
While they are an interesting addition to the game, the lack the necessary depth to fulfill roles that may be better suited for them, as simply caring for them really takes away from your ability to create, which is the ultimate objective in the game, due to the time constraints needed to feed them and ensure that they are not getting lit on fire by players or blown up by creepers.
So I have a few suggestions for them that may or may not have already been suggested. It looks like everything has already been suggested ranging from tricks to kennels so I will limit my suggestions to those that I think will more directly enhance their impact on gameplay.
First, they seem to be quite difficult to locate. However, they do provide a substantial bonus to your combat abilities, so I suggest that their daytime spawn rates and hostility remain as it is now. However, at night, I believe that they should spawn in groups of 2 or 3, however, they should attack the player on sight when they are spawned in packs, and have a lower chance per bone use to be tamed. However, a daring player may tame much more wolves by seeking them out whilst they are dangerous.
Second, I found that once I had a wolf, I wanted to use it to guard my house from invaders, but could not do so. Perhaps using the crafting system, a block or item could be crafted that would cause any wolves that are told to "stay" or "sit" while within a certain block radius of the item once placed, will instead attack any non-friendly player based on PvP settings or any non-friendly mob within a certain block radius of the item. With such a tool, one could make use of "Beware of Dog" signs quite literally, and have their dog guard the entrance to their house.
Additional items could possibly be crafted, such as a "dog bowl" block where tamed dogs in the area would move to and heal themselves from if they are below a certain health percentage, the block would either have an indefinite supply of "uses" for the dogs, or perhaps function like a dispenser or chest where it would need to be "loaded" with items for use.
The dog's collar could change color to indicate which of the three "stances" it is currently in so that players may organize larger numbers of dogs. A dog that is following and assisting the player could have a red collar, a dog that has been told to "stay" near said item that causes the dog to guard an area would have a black collar, and a dog that is told to stay while not near said item and is thus stationary and passive would have a blue collar. These are just examples.
Additionally, dogs should be able to pass through normal doors that are open. There is no reason why they should not, and it is annoying that I must cut an ugly hole in my wall if I wish for my dog to follow me inside. However, perhaps dog doors could be crafted that occupy a 1x1x1 space, and unlike regular doors, do not open and close when clicked by the player or when given a redstone charge. Instead, they simply block liquid flow but allow dogs to pass through. Perhaps using a crafting formula of:
I like the idea of collars showing wolves' mode rather than just being aesthetic/differentiation.
I don't really like the idea of the doggy door being automatic because nothing else in the game is. This would be like a maxwell demon, just for your wolf. Breaches into your base should be controlled manually or by redstone circuitry. more importantly, there should be a hostile mob that fits through 1 block holes so if you want your wolves easy access, fine, but mobs can sneak in too.
The bad AI simply needs to be fixed, though
Have the wolves spawn in multiple colors, like sheep. Simple enough. Have a few shades of gray ones, some black ones, some brown-ish ones, and the list goes on. This would discourage people from pouring goddamn ink all over a wolf, but would add a little variety and identity to them.
It wouldn't be 'Automatic' per say, as wolves would push it open. Perhaps mobs could as well, but I would rather not have an ugly hole in the side of my base.
EDIT: But just to give it some use, it should stop water, and maybe chickens if a 1x1 hostile mob is added.
yeah, I think that's best solution for differentiating wolves
For future reference, the point is to post here instead of making more threads :tongue.gif: But added
Incompetence is a plague. I am the cure.
For all your wolf suggestion needs, I present the WOLF MEGATHREAD!
Stories: A Miner's Chronicle, The Lost Chronicle [Entries 32-2, 33-1, and 33-2 out!]
Oh. Durrrr.. Sorry..
I'd already planned on it.
Edit: Assuming you meant a section compiling suggestions made in the megathread itself, added it.
Incompetence is a plague. I am the cure.
For all your wolf suggestion needs, I present the WOLF MEGATHREAD!
Stories: A Miner's Chronicle, The Lost Chronicle [Entries 32-2, 33-1, and 33-2 out!]
Ideally, yes. But I have no control over stickies.
Incompetence is a plague. I am the cure.
For all your wolf suggestion needs, I present the WOLF MEGATHREAD!
Stories: A Miner's Chronicle, The Lost Chronicle [Entries 32-2, 33-1, and 33-2 out!]
it's just made by the community
Incompetence is a plague. I am the cure.
For all your wolf suggestion needs, I present the WOLF MEGATHREAD!
Stories: A Miner's Chronicle, The Lost Chronicle [Entries 32-2, 33-1, and 33-2 out!]
It'll be stickied if people recommend it to be, and if mods are up and decide to do so (and not smash this topic into the other "These topics already exist" thread).
I'm probably leaving mcf. Lost interest in staying on this forum, not that anyone really would care.
We think it's nonsense too, hence why we have A SINGLE huge thread devoted to it instead of 20+ threads in a 30 minute span of time.
OFFICIAL POSTING/REPLYING GUIDELINES
UNOFFICIAL POSTING GUIDE (PRT)
UNOFFICIAL REPLYING GUIDE (FTC)
I think I might blow a gasket reading the main page anymore.
Also, wolves should not spawn on Peaceful, ever.
Incompetence is a plague. I am the cure.
For all your wolf suggestion needs, I present the WOLF MEGATHREAD!
Stories: A Miner's Chronicle, The Lost Chronicle [Entries 32-2, 33-1, and 33-2 out!]