Looking at the op I cannot see any of which I am going to suggest and I really couldn't be bothered to read through all of them to make sure it wasn't posted before.
1. limiting factor of taming: I am not sure if each wolf either has (A) a set amount of bones (1-5) that will work on its creation. or (:cool.gif: if it is a % chance of success.
if (A) is true a simple proportional increase in the bones needed IE (#bones needed=(#currentwolves)*
(#bonesneeded)
if (:cool.gif: is true then just make the %chance of success inversely proportional to #wolves IE (more wolves tamed = less chance of taming more)
2. change the &!@#ing teleport laws, it has happened far too often that my tamed wolf teleported to me while I was scaling a cliff/mountain, where does it spawn, directly infront of me; when? as I am in mid air jumping. What happens, my wolf pushes me off said cliff I fall to my death, and wolf follows also dying.
Solution: change wolf teleport rules to NOT a space directly infront of. or more favourably change rules governing tamed wolf entity, so that the players entity is dominant IE tamed wolf entity cannot push its owners entity.
I am definately not a code type person but these suggestions seem pretty simple to implement, but perhaps my ignorance in that area is showing.
okay, so wolves are basically minecraft dogs right? so how about making it so you can train them to find mushrooms or something, similarly to how dogs can find truffles in real life. its kind of pointless, since a 5 minute trip to the nether will have you stocked for life, but it does add more usefulness to wolves
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So, now that we've had dogs/wolves for a couple of weeks I think there need to be a few additional features. I've been observing my own dogs and decided the following would help round-out the dog/wolf as a character in Minecraft:
1. When the player is staying in one area for "a while" the dog should dig a one block hole in the dirt due to boredom.
2. The dog should periodically eat grass.
3. The dog should periodically vomit resulting in the items string or seeds with a 50% chance of producing either.
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This...all of this...is just....wonky!
---Some excellent MC mods: Better Than Wolves Mod, OptiFine, Solar Apocalypse, ModLoader --- Best Maps Ever: VECHS' SUPER HOSTILE SERIES
So, now that we've had dogs/wolves for a couple of weeks I think there need to be a few additional features. I've been observing my own dogs and decided the following would help round-out the dog/wolf as a character in Minecraft:
1. When the player is staying in one area for "a while" the dog should dig a one block hole in the dirt due to boredom.
2. The dog should periodically eat grass.
3. The dog should periodically vomit resulting in the items string or seeds with a 50% chance of producing either.
The Dog Stake
The Dog Stake is a place-able item that can be moved through (in the same way the flower, mushroom, and sapling can be moved through), and has an active state and nonactive state (like the redstone torch).
When the Dog Stake is active is creates a 7x7x7 cubic influence field from which a tamed wolf cannot leave, and yet still move about freely. The tamed wolf will cease following the player until Dog Stake is in it's nonactive state (deactivated).
Represents Dog Stake
[] Is outside of field of influence.
Represents Field of Influence *Note: Field of influence is a volumetric quality. The Dog Stake creates a 7x7x7 volumetric field with the Dog Stake at its center. In example field would project out of the page by 3 blocks and into the page by 3 blocks.
Dog Stake Chain or Chaining
The influence field can be extended (Dog Stake Chain or Chaining) with the addition of another Dog Stake (i.e. if two Dog Stakes are placed with 6 blocks between them the influence field will then be 7x14x7 giving the tamed dog more room to freely move). Chaining can continue until player runs out of Dog Stakes.
When the Dog Stake is deactivated it will cease to project the influence field and will no longer "hold" the tamed wolf, thus allowing the tamed wolf to continue following the player.
Chaining with 3 Dog Stakes:
Please note overlapping of lower field of influence with the others.
[] []
[] []
[] []
[] []
[] []
[] []
Rollback Post to RevisionRollBack
This...all of this...is just....wonky!
---Some excellent MC mods: Better Than Wolves Mod, OptiFine, Solar Apocalypse, ModLoader --- Best Maps Ever: VECHS' SUPER HOSTILE SERIES
So, now that we've had dogs/wolves for a couple of weeks I think there need to be a few additional features. I've been observing my own dogs and decided the following would help round-out the dog/wolf as a character in Minecraft:
3. The dog should periodically vomit resulting in the items string or seeds with a 50% chance of producing either.
So, now that we've had dogs/wolves for a couple of weeks I think there need to be a few additional features. I've been observing my own dogs and decided the following would help round-out the dog/wolf as a character in Minecraft:
3. The dog should periodically vomit resulting in the items string or seeds with a 50% chance of producing either.
You observed your dog doing this?
My friend, every dog owner has.
I know what your thinking. And you're right, I no longer have to kill spiders to get string.
Rollback Post to RevisionRollBack
This...all of this...is just....wonky!
---Some excellent MC mods: Better Than Wolves Mod, OptiFine, Solar Apocalypse, ModLoader --- Best Maps Ever: VECHS' SUPER HOSTILE SERIES
Hi, I'm the one who doesn't want to kill virtual pigs to feed a virtual dog.
Because the little piggies look so cute and they cock their head at you and don't even have the sense to be afraid, and so many of them just blow up and don't leave any meat anyway. With a real pig I could get several days worth of food from it.
And no, the virtual dog will not die of virtual vitamin deficiencies if it is forced to eat virtual bread.
Humans in MC only get mushroom stew, pork chops, milk, bread, cake and cookies. Where's the 5 fruits and vegetables. Oh yes, apples and we survive just fine.
Dogs are omnivorous, and most commercial dog foods have a high % of cereal/grain in them.
I think dogs should be afraid of fire, like real dogs are.
Check out my siggy on how giving wolves (and other mobs) different skin packs would work. Imagine black, brown, and red wolves living with white wolves.
1. limiting factor of taming: I am not sure if each wolf either has (A) a set amount of bones (1-5) that will work on its creation. or (:cool.gif: if it is a % chance of success.
if (A) is true a simple proportional increase in the bones needed IE (#bones needed=(#currentwolves)*
(#bonesneeded)
if (:cool.gif: is true then just make the %chance of success inversely proportional to #wolves IE (more wolves tamed = less chance of taming more)
2. change the &!@#ing teleport laws, it has happened far too often that my tamed wolf teleported to me while I was scaling a cliff/mountain, where does it spawn, directly infront of me; when? as I am in mid air jumping. What happens, my wolf pushes me off said cliff I fall to my death, and wolf follows also dying.
Solution: change wolf teleport rules to NOT a space directly infront of. or more favourably change rules governing tamed wolf entity, so that the players entity is dominant IE tamed wolf entity cannot push its owners entity.
I am definately not a code type person but these suggestions seem pretty simple to implement, but perhaps my ignorance in that area is showing.
thoughts?
1. When the player is staying in one area for "a while" the dog should dig a one block hole in the dirt due to boredom.
2. The dog should periodically eat grass.
3. The dog should periodically vomit resulting in the items string or seeds with a 50% chance of producing either.
---Some excellent MC mods: Better Than Wolves Mod, OptiFine, Solar Apocalypse, ModLoader --- Best Maps Ever: VECHS' SUPER HOSTILE SERIES
1: maybe.
2&3: eww.
The Dog Stake is a place-able item that can be moved through (in the same way the flower, mushroom, and sapling can be moved through), and has an active state and nonactive state (like the redstone torch).
When the Dog Stake is active is creates a 7x7x7 cubic influence field from which a tamed wolf cannot leave, and yet still move about freely. The tamed wolf will cease following the player until Dog Stake is in it's nonactive state (deactivated).
Represents Dog Stake
[] Is outside of field of influence.
Represents Field of Influence *Note: Field of influence is a volumetric quality. The Dog Stake creates a 7x7x7 volumetric field with the Dog Stake at its center. In example field would project out of the page by 3 blocks and into the page by 3 blocks.
Dog Stake Chain or Chaining
The influence field can be extended (Dog Stake Chain or Chaining) with the addition of another Dog Stake (i.e. if two Dog Stakes are placed with 6 blocks between them the influence field will then be 7x14x7 giving the tamed dog more room to freely move). Chaining can continue until player runs out of Dog Stakes.
When the Dog Stake is deactivated it will cease to project the influence field and will no longer "hold" the tamed wolf, thus allowing the tamed wolf to continue following the player.
Chaining with 3 Dog Stakes:
Please note overlapping of lower field of influence with the others.
[] []
[] []
[] []
[] []
[] []
[] []
---Some excellent MC mods: Better Than Wolves Mod, OptiFine, Solar Apocalypse, ModLoader --- Best Maps Ever: VECHS' SUPER HOSTILE SERIES
You observed your dog doing this?
My friend, every dog owner has.
I know what your thinking. And you're right, I no longer have to kill spiders to get string.
---Some excellent MC mods: Better Than Wolves Mod, OptiFine, Solar Apocalypse, ModLoader --- Best Maps Ever: VECHS' SUPER HOSTILE SERIES
my thoughts exactly
Because the little piggies look so cute and they cock their head at you and don't even have the sense to be afraid, and so many of them just blow up and don't leave any meat anyway. With a real pig I could get several days worth of food from it.
And no, the virtual dog will not die of virtual vitamin deficiencies if it is forced to eat virtual bread.
Humans in MC only get mushroom stew, pork chops, milk, bread, cake and cookies. Where's the 5 fruits and vegetables. Oh yes, apples and we survive just fine.
Dogs are omnivorous, and most commercial dog foods have a high % of cereal/grain in them.
I think dogs should be afraid of fire, like real dogs are.
add silver?
2. Less retarded pathfinding
That is all.