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The Daylight Sensor currently has two modes: in its first mode, it senses how bright the sky is, and in its second mode, senses how dark the sky is.
The block is toggled between theses two modes by right clicking it.
This idea is to add a third mode, which senses how much light is coming from torches, fires, redstone lamps, etc.
The light sensor block would be cycled between its three modes by right clicking it.
And a fourth mode that inverses the third.
Or just make a new sensor that's for artificial light.
This has been requested repeatedly, hopefully the addition of the auto crafter means MS/Mj is revisiting some of their previous rejections…
Quote from allyourbasesaregone» Or just make a new sensor that's for artificial light.
Quote from ScotsMiser» This has been requested repeatedly, hopefully the addition of the auto crafter means MS/Mj is revisiting some of their previous rejections… Which seems preferrable…(and would likely be able to reuse a fair bit of the code from the daylight sensor)
Just same recipe but use amethyst instead of quartz. (And perhaps copper for the other non-redstone ingredients).
The Daylight Sensor currently has two modes: in its first mode, it senses how bright the sky is, and in its second mode, senses how dark the sky is.
The block is toggled between theses two modes by right clicking it.
This idea is to add a third mode, which senses how much light is coming from torches, fires, redstone lamps, etc.
The light sensor block would be cycled between its three modes by right clicking it.
And a fourth mode that inverses the third.
Or just make a new sensor that's for artificial light.
This has been requested repeatedly, hopefully the addition of the auto crafter means MS/Mj is revisiting some of their previous rejections…
Which seems preferrable…(and would likely be able to reuse a fair bit of the code from the daylight sensor)
Just same recipe but use amethyst instead of quartz. (And perhaps copper for the other non-redstone ingredients).