So, I believe there should be some tweaking to the command system and a new feature for enchanting glints.
1. New entity selectors and entity selector changes
- Merge the entity selectors for Bedrock and Java edition to match (or to just make Bedrock edition's r={min radius} and r={radius} target selector replace java edition's slightly more complex radius target selector)
- add a thing to the hasitem target selector that specifies the name of the item held
- hp={health value}
- hpm={min health value}
then there's the enchant glint suggestion:
- add a way to turn on potion enchant glints and an ability to toggle on the old potion colours
the misc suggestions:
- fix bug in bedrock edition that causes you to phase through blocks while shifting
- buff instant damage potions and make them a viable addition to combat (make the protection enchantment affect the damage less)
- fix the velocity of ender pearls and make them match java edition's in bedrock
So, I believe there should be some tweaking to the command system and a new feature for enchanting glints.
1. New entity selectors and entity selector changes
- Merge the entity selectors for Bedrock and Java edition to match (or to just make Bedrock edition's r={min radius} and r={radius} target selector replace java edition's slightly more complex radius target selector)
- add a thing to the hasitem target selector that specifies the name of the item held
- hp={health value}
- hpm={min health value}
then there's the enchant glint suggestion:
- add a way to turn on potion enchant glints and an ability to toggle on the old potion colours
the misc suggestions:
- fix bug in bedrock edition that causes you to phase through blocks while shifting
- buff instant damage potions and make them a viable addition to combat (make the protection enchantment affect the damage less)
- fix the velocity of ender pearls and make them match java edition's in bedrock
- add chicken and cheese taquitos to the game