Well two auctally,
The first one is:Whenever a slime stays in water,it gets bigger and the water level starts to lower thus creating slimes much bigger than the max size,when one of these slimes are killed the water it used should pour out again,making it more dangerous because it could shove the player into lava/a big pit.
Idea 2:The biggest natural slimes when killed,instead of turning into more slimes should explode and the smaller slimes fly out and if they hit the player they take about 1-3 hearts (depending on how close the player was to the slime) and shove him backwards.
Sorry about any spelling mistakes.
Rollback Post to RevisionRollBack
-Insert funny thing insulting towards noobs, herobrine trolls and pre and post-update haters-
The first one is:Whenever a slime stays in water,it gets bigger and the water level starts to lower thus creating slimes much bigger than the max size,when one of these slimes are killed the water it used should pour out again,making it more dangerous because it could shove the player into lava/a big pit.
Idea 2:The biggest natural slimes when killed,instead of turning into more slimes should explode and the smaller slimes fly out and if they hit the player they take about 1-3 hearts (depending on how close the player was to the slime) and shove him backwards.
Sorry about any spelling mistakes.
____________________________________________________________________________
BOOMP!
Incompetence is a plague. I am the cure.
For all your wolf suggestion needs, I present the WOLF MEGATHREAD!
Stories: A Miner's Chronicle, The Lost Chronicle [Entries 32-2, 33-1, and 33-2 out!]