Currently you can find giant iron and copper ores with solid raw ore blocks (and iron ones also have a lot of tuff stone for cheap building material at deepslate level).
I would like to have giant gold ores appear in mesa biomes at deepslate level, featuring gold ore and raw gold blocks. Optionally tuff or basalt. Alternatively or additionally, the nether could have these below sea level (y<30) with basalt and blackstone mixing in with gilded blackstone, and nether gold ores rarely having a block of gold in them.
Further to this idea, I would also like to have solid blocks of coal or diamond, y level respective, replace fossils instead of their respective ore blocks, in mangrove swamp and desert dune/mountain biomes, due to the terrain difficulty justifying a higher award. Larher coal ores could also rarely spawn coal blocks.
Redstone blocks and larger redstone ores could also appear surrounding ancient cities, inside the deepslate floor and walls. This is because ancient city basements are redstone labs, and redstone is common at that level.
Lapis lazuli blocks and larger ores could appear in underwater caves, particularly those near or exposed to the surface. Lapis looks good underwater and spawns near the surface a lot post 1.18.
Emerald ores could have a small chance of spawning as a block of emerald at very low y values in mountains that have powdered snow blocks.
Quartz ores could also rarely be larger with embedded quartz of random type (note quartz is not craftable back into its ore from block form).
Nether quartz or gold giant ores could also have a chance to have ancient debris adjacent to the solid ore blocks.
Currently you can find giant iron and copper ores with solid raw ore blocks (and iron ones also have a lot of tuff stone for cheap building material at deepslate level).
I would like to have giant gold ores appear in mesa biomes at deepslate level, featuring gold ore and raw gold blocks. Optionally tuff or basalt. Alternatively or additionally, the nether could have these below sea level (y<30) with basalt and blackstone mixing in with gilded blackstone, and nether gold ores rarely having a block of gold in them.
Further to this idea, I would also like to have solid blocks of coal or diamond, y level respective, replace fossils instead of their respective ore blocks, in mangrove swamp and desert dune/mountain biomes, due to the terrain difficulty justifying a higher award. Larher coal ores could also rarely spawn coal blocks.
Redstone blocks and larger redstone ores could also appear surrounding ancient cities, inside the deepslate floor and walls. This is because ancient city basements are redstone labs, and redstone is common at that level.
Lapis lazuli blocks and larger ores could appear in underwater caves, particularly those near or exposed to the surface. Lapis looks good underwater and spawns near the surface a lot post 1.18.
Emerald ores could have a small chance of spawning as a block of emerald at very low y values in mountains that have powdered snow blocks.
Quartz ores could also rarely be larger with embedded quartz of random type (note quartz is not craftable back into its ore from block form).
Nether quartz or gold giant ores could also have a chance to have ancient debris adjacent to the solid ore blocks.
I support this idea except Emerald and diamonds. It would be too OP.
It felt so awkward to me that gold didn't have an equivalent ore vien that I actually thought they were in the game for awhile.
I'm actually split on the addition of them, meaning I would not mind at all either way. I have no strong feeling to see them not be added, but I can easily live with them and find them to be an improvement.
A lot of Gold's value, especially later game and in a recurring fashion, is for golden carrots and golden apples. It shouldn't be so plentiful or it allows golden carrots to possibly replace needing to do anything with food farming (crops or animals), and even as someone with a villager trader that allows them to avoid those things, it's one of those benefits that shouldn't exist as it feels bad.
Villager trades are thankfully being changed so it's a step in the right direction, so maybe there's room for these. I don't think gold ore veins would push gold availability to the point it allows you to entirely avoid food farming, at least not for most players (those who do a lot of mining and little of anything else maybe being the exception) and not until really late.
Maybe only being in mesas, and still being as rare as the other ore vein types (and not more common due to only being in limited biomes) would be a good balance for them.
I say that just for gold though. I disagree there should be larger ones for any other types.
Lapis lazuli and redstone are already more abundant than necessary.
Coal is too. It's super common at higher altitudes, and charcoal exists as an alternative to it. It doesn't need massive pockets or blocks to exist.
Diamonds should remain rare, especially since they have little recurring use (and players complain now that some is being added), plus they're becoming like 76% (?) more common in 1.20.2 (I picked the wrong time to start another survival world in 1.20.1 haha).
Emerald ore is already too rare to find via its natural method for its intended purpose (villager trading) and I feel it should stay that way. It's intended to be a rare currency you opt into by trading with villagers (or at least that's my impression and opinion) and doing a variety of trades with them if you want other other things, as opposed to a "mine this thing easily and amass a lot to just get things".
In the nether side, quartz possibly feels like there's some room for some changes, but not so much it removes a reason we might want to go to the nether.
It felt so awkward to me that gold didn't have an equivalent ore vien that I actually thought they were in the game for awhile.
I'm actually split on the addition of them, meaning I would not mind at all either way. I have no strong feeling to see them not be added, but I can easily live with them and find them to be an improvement.
A lot of Gold's value, especially later game and in a recurring fashion, is for golden carrots and golden apples. It shouldn't be so plentiful or it allows golden carrots to possibly replace needing to do anything with food farming (crops or animals), and even as someone with a villager trader that allows them to avoid those things, it's one of those benefits that shouldn't exist as it feels bad.
Villager trades are thankfully being changed so it's a step in the right direction, so maybe there's room for these. I don't think gold ore veins would push gold availability to the point it allows you to entirely avoid food farming, at least not for most players (those who do a lot of mining and little of anything else maybe being the exception) and not until really late.
Maybe only being in mesas, and still being as rare as the other ore vein types (and not more common due to only being in limited biomes) would be a good balance for them.
I say that just for gold though. I disagree there should be larger ones for any other types.
Lapis lazuli and redstone are already more abundant than necessary.
Coal is too. It's super common at higher altitudes, and charcoal exists as an alternative to it. It doesn't need massive pockets or blocks to exist.
Diamonds should remain rare, especially since they have little recurring use (and players complain now that some is being added), plus they're becoming like 76% (?) more common in 1.20.2 (I picked the wrong time to start another survival world in 1.20.1 haha).
Emerald ore is already too rare to find via its natural method for its intended purpose (villager trading) and I feel it should stay that way. It's intended to be a rare currency you opt into by trading with villagers (or at least that's my impression and opinion) and doing a variety of trades with them if you want other other things, as opposed to a "mine this thing easily and amass a lot to just get things".
In the nether side, quartz possibly feels like there's some room for some changes, but not so much it removes a reason we might want to go to the nether.
I won't agree about Emeralds. It should be more common as it is far too cheap to obtain it by trade and unprofitable to mine.
I think that's by design? It's probably not intended to be easy to amass emeralds by mining. They've been common in world generation since being introduced in 1.3. If they were common, that would allows for bypassing half of the villager trading system. It's seemingly meant that you give them items for emeralds and in turn use those emerald for other items. So if you want more emeralds, you can get them. Trade them the lesser things they want for them. It's a currency. It makes sense that it's very rare to find naturally.
Currently you can find giant iron and copper ores with solid raw ore blocks (and iron ones also have a lot of tuff stone for cheap building material at deepslate level).
I would like to have giant gold ores appear in mesa biomes at deepslate level, featuring gold ore and raw gold blocks. Optionally tuff or basalt. Alternatively or additionally, the nether could have these below sea level (y<30) with basalt and blackstone mixing in with gilded blackstone, and nether gold ores rarely having a block of gold in them.
Further to this idea, I would also like to have solid blocks of coal or diamond, y level respective, replace fossils instead of their respective ore blocks, in mangrove swamp and desert dune/mountain biomes, due to the terrain difficulty justifying a higher award. Larher coal ores could also rarely spawn coal blocks.
Redstone blocks and larger redstone ores could also appear surrounding ancient cities, inside the deepslate floor and walls. This is because ancient city basements are redstone labs, and redstone is common at that level.
Lapis lazuli blocks and larger ores could appear in underwater caves, particularly those near or exposed to the surface. Lapis looks good underwater and spawns near the surface a lot post 1.18.
Emerald ores could have a small chance of spawning as a block of emerald at very low y values in mountains that have powdered snow blocks.
Quartz ores could also rarely be larger with embedded quartz of random type (note quartz is not craftable back into its ore from block form).
Nether quartz or gold giant ores could also have a chance to have ancient debris adjacent to the solid ore blocks.
I support this idea except Emerald and diamonds. It would be too OP.
I like your idea. Overall it would be good if ores were more place bound.
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It felt so awkward to me that gold didn't have an equivalent ore vien that I actually thought they were in the game for awhile.
I'm actually split on the addition of them, meaning I would not mind at all either way. I have no strong feeling to see them not be added, but I can easily live with them and find them to be an improvement.
A lot of Gold's value, especially later game and in a recurring fashion, is for golden carrots and golden apples. It shouldn't be so plentiful or it allows golden carrots to possibly replace needing to do anything with food farming (crops or animals), and even as someone with a villager trader that allows them to avoid those things, it's one of those benefits that shouldn't exist as it feels bad.
Villager trades are thankfully being changed so it's a step in the right direction, so maybe there's room for these. I don't think gold ore veins would push gold availability to the point it allows you to entirely avoid food farming, at least not for most players (those who do a lot of mining and little of anything else maybe being the exception) and not until really late.
Maybe only being in mesas, and still being as rare as the other ore vein types (and not more common due to only being in limited biomes) would be a good balance for them.
I say that just for gold though. I disagree there should be larger ones for any other types.
Lapis lazuli and redstone are already more abundant than necessary.
Coal is too. It's super common at higher altitudes, and charcoal exists as an alternative to it. It doesn't need massive pockets or blocks to exist.
Diamonds should remain rare, especially since they have little recurring use (and players complain now that some is being added), plus they're becoming like 76% (?) more common in 1.20.2 (I picked the wrong time to start another survival world in 1.20.1 haha).
Emerald ore is already too rare to find via its natural method for its intended purpose (villager trading) and I feel it should stay that way. It's intended to be a rare currency you opt into by trading with villagers (or at least that's my impression and opinion) and doing a variety of trades with them if you want other other things, as opposed to a "mine this thing easily and amass a lot to just get things".
In the nether side, quartz possibly feels like there's some room for some changes, but not so much it removes a reason we might want to go to the nether.
I won't agree about Emeralds. It should be more common as it is far too cheap to obtain it by trade and unprofitable to mine.
I think that's by design? It's probably not intended to be easy to amass emeralds by mining. They've been common in world generation since being introduced in 1.3. If they were common, that would allows for bypassing half of the villager trading system. It's seemingly meant that you give them items for emeralds and in turn use those emerald for other items. So if you want more emeralds, you can get them. Trade them the lesser things they want for them. It's a currency. It makes sense that it's very rare to find naturally.