One can't control if others listen to them. The best I can do is give my reasoning as feedback to suggestions. That's what I did. I'm not sure how your statement of "people seldom have their minds changed" is particularly relevant here.
A suggestion was made to defer saving until it is instructed to be done. Myself and another pointed out how this is possibly very unfeasible, and for the benefit of very few people (especially since what it accomplishes goes against what is intended, and can already be achieved). In other words, the effort for results ratio alone likely makes it an unlikely change to expect, especially given what it would do on top of that (goes against intended behavior). All I did was point these things out.
In other words, it was the practical, logical, and realistic reasoning as to why this particular change is unlikely. Then you come along and say I enjoy engaging in "fruitless arguments" because I pointed those things out? Sort of rubbed me the wrong way...
Simply, I feel like you're talking to a wall much of the time, something I've mentioned to TMC as well, it's not that you don't have good insights but that your efforts are often going unappreciated/wasted by the nature of people's responses. If you enjoy going into depth for its own sake or for the benefit of the lurkers, that's cool, I noted that in terms of getting a proactive response, it's often not working. You indicated that that's out of your hands and you don't care - so - nothing for me to say past this.
The purpose of this forum section has always been to discuss ideas with each other as a community, it has never been intended as a way to get ideas in front of Mojang. This is just as true now as it was years ago when the forum actually had some small connections with the development team. We aren't going to remove this section of the forums (or any other) due to lack of Mojang engagement with it.
Additionally, we welcome any types of discussion in this section as long as the discussion follows the rules. Some people like to give simple ideas and feedback. Others like to dig down into the nitty-gritty of an idea and discuss if they think it is balanced or technically feasible. Both types of discussion are 100% valid and users are not forced to post one way or another. Nobody is obligated to respond to any or all of the feedback given for an idea. Whether or not a lengthy breakdown of why someone agrees or disagrees with an idea actually makes someone change their mind is also irrelevant, people can reply in whatever style they choose as long as no rules are broken.
I'm simply pointing out that something is hard work and proving ineffective/inefficient. It's a common-sense thing to point out, but people do as they want if they like to, the only posters I don't want here are the spammer bots.
I think the idea is more technically feasible than some people have said. There's no real reason that the information for the chunks would have to be saved in RAM or anything like that. The use of a temporary folder within the save structure for storing all changes between manual saves would be possible as far as I'm aware.
Fair point, my example with keeping the data in memory was sort of a "worst case example" and I don't even imagine that would be possible or at least anywhere near practical, as it could balloon memory needs very high in at least some cases I'd imagine. You still have to store this new data somewhere though, and my other mention was a copy on the disk, which is pretty much what you're saying too.
While this might not be incredibly difficult, it's still functionality that would need to be added. Maybe that's also not terribly hard to achieve, but "oppurtunity cost" is a thing, meaning going after low hanging fruit (stuff that has low reaching purpose or appeal) over more important stuff is considered a net loss, and given Mojang's track record of slow pacing or leaving even simpler stuff unaddressed as long as they have, I can't see this being something that warrants priority.
Especially because, at the end of the day, it works against the intended behavior. Other games might ask you to save them as opposed to doing it by default, but in other games, a failure means a setback, and not saving doesn't avoid said setback. In Minecraft, it would allow you to totally choose to avoid any setbacks, but keep the gains if you don't encounter them. So comparing it to being the opposite to other games doesn't work because circumstances are different here. At least, that's how I feel about it. In games that are more analogous to Minecraft, the practice is referred to as "save scumming" and is often not "supported by the game directly".
If people want to do this, that's fine. It's their game, and it's already possible. I just think supporting it natively works against the intent whereby survival is supposed to have these risks if you fail and die (and I honestly think people like to forget peaceful and creative mode exist and should be leveraged if you want to avoid risks or setbacks), and that it doesn't warrant the time or effort (even if smaller than I think) to add.
Simply, I feel like you're talking to a wall much of the time, something I've mentioned to TMC as well, it's not that you don't have good insights but that your efforts are often going unappreciated/wasted by the nature of people's responses. If you enjoy going into depth for its own sake or for the benefit of the lurkers, that's cool, I noted that in terms of getting a proactive response, it's often not working. You indicated that that's out of your hands and you don't care - so - nothing for me to say past this.
I mean, I appreciate the concern and all, but it was the way you worded my effort as "fruitless arguments" that sort of rubbed me wrong. For what it's worth, I don't see the people I engage with, nor the reasoning they give, as "worthless" or else I wouldn't continue spending my time on them.
I can't control others. And that's fine, I don't want to. If they disagree with me, that's fine (and sometimes it might also be me that is "wrong" anyway, especially on subjective matters where there isn't a firm right or wrong). That's how things go; life is full of differing opinions and it's not a problem is disagreements arise. It's healthy at times, if anything.
That's something I would reassess. One of the entire points of this forum is sharing ideas and the reasons behind them, no?
It seems you were initially posting to do that, but once a mere two people disagreed with you, and then were made aware that Mojang doesn't directly interface with the forum, the insults and accusations began? So if you weren't here to share an idea, was this done with an expectation to only hear approval?
If you want to reach Mojang with feedback directly, I'll actually help you out. Don't get mad at me for disagreeing with you. I'm just one person, so forget me. If you dislike my disagreement with your idea, ignore it and go take it where it has more exposure.
Simply, I feel like you're talking to a wall much of the time, something I've mentioned to TMC as well, it's not that you don't have good insights but that your efforts are often going unappreciated/wasted by the nature of people's responses. If you enjoy going into depth for its own sake or for the benefit of the lurkers, that's cool, I noted that in terms of getting a proactive response, it's often not working. You indicated that that's out of your hands and you don't care - so - nothing for me to say past this.
I'm simply pointing out that something is hard work and proving ineffective/inefficient. It's a common-sense thing to point out, but people do as they want if they like to, the only posters I don't want here are the spammer bots.
Fair point, my example with keeping the data in memory was sort of a "worst case example" and I don't even imagine that would be possible or at least anywhere near practical, as it could balloon memory needs very high in at least some cases I'd imagine. You still have to store this new data somewhere though, and my other mention was a copy on the disk, which is pretty much what you're saying too.
While this might not be incredibly difficult, it's still functionality that would need to be added. Maybe that's also not terribly hard to achieve, but "oppurtunity cost" is a thing, meaning going after low hanging fruit (stuff that has low reaching purpose or appeal) over more important stuff is considered a net loss, and given Mojang's track record of slow pacing or leaving even simpler stuff unaddressed as long as they have, I can't see this being something that warrants priority.
Especially because, at the end of the day, it works against the intended behavior. Other games might ask you to save them as opposed to doing it by default, but in other games, a failure means a setback, and not saving doesn't avoid said setback. In Minecraft, it would allow you to totally choose to avoid any setbacks, but keep the gains if you don't encounter them. So comparing it to being the opposite to other games doesn't work because circumstances are different here. At least, that's how I feel about it. In games that are more analogous to Minecraft, the practice is referred to as "save scumming" and is often not "supported by the game directly".
If people want to do this, that's fine. It's their game, and it's already possible. I just think supporting it natively works against the intent whereby survival is supposed to have these risks if you fail and die (and I honestly think people like to forget peaceful and creative mode exist and should be leveraged if you want to avoid risks or setbacks), and that it doesn't warrant the time or effort (even if smaller than I think) to add.
I mean, I appreciate the concern and all, but it was the way you worded my effort as "fruitless arguments" that sort of rubbed me wrong. For what it's worth, I don't see the people I engage with, nor the reasoning they give, as "worthless" or else I wouldn't continue spending my time on them.
I can't control others. And that's fine, I don't want to. If they disagree with me, that's fine (and sometimes it might also be me that is "wrong" anyway, especially on subjective matters where there isn't a firm right or wrong). That's how things go; life is full of differing opinions and it's not a problem is disagreements arise. It's healthy at times, if anything.
0% of this forum affects Mojang. You want this forum deleted? Lol.
(Fun fact it almost did get deleted a few years ago. Given my hot-cold feelings toward it, I'm not sure what to think of that).
I don't give a phuck about sharing ideas.
Maybe you lie in order to make me stop posting suggestions here forever.
What a joke. Everyone wants to control other people. That's worst human's habit.
No, projecting onto others is one of humanities worst habits.
That's something I would reassess. One of the entire points of this forum is sharing ideas and the reasons behind them, no?
It seems you were initially posting to do that, but once a mere two people disagreed with you, and then were made aware that Mojang doesn't directly interface with the forum, the insults and accusations began? So if you weren't here to share an idea, was this done with an expectation to only hear approval?
If you want to reach Mojang with feedback directly, I'll actually help you out. Don't get mad at me for disagreeing with you. I'm just one person, so forget me. If you dislike my disagreement with your idea, ignore it and go take it where it has more exposure.
https://feedback.minecraft.net/hc/en-us
This forum is merely user to user and is unlikely to directly get Mojang's attention.
Lol no, go ask the suggestions site if you don't believe me.
I'm at the point of just wanting to be left alone. Wanting to control people is a sign of losing yourself.
None of suggestions posted here was added to the game ever? Is there any site to suggest directly to Mojang? Maybe feedback.minecraft.net/hc?
Minecraft Feedback