After playing this game since Alpha, the most exciting and game expanding concepts come not from Notch in updates (I am not hating, thank you Notch for your amazing coding :smile.gif:), but these come in the form of MODS.
We all know the concept of Minecraft to be a "limitless world" where you can create and adventure! The writers of these Mods truly capture this concept. Mods allow the "limitless" world we know to expand and develop far faster than Notch can update, (Moctreatures added more than 20 creatures, Notch added Wolves... Moreores added 70 ore blocks, Notch added glowstone....).
My Point to this and suggestion is that the next Updates should focus on creating the game to "1 click drag" a mod into a "mod folder". Once in game, before you start a new world you simply click or un-click the mods you want generated in the world using a MOD interface.
All mods would be compatible.
All mods could be easily turned off or on at new world generation.
This would give the truely more LIMITLESS feel as one could browse the minecraft wiki for MODS and find the ones they loved and install easily without the problem of conflict or errors.
MODs are the FUTURE OF MINECRAFT.
To ignore them and not give them a place to grow will be to limit our "limitless" world....
All of the "Suggestions" in viewtopic.php?f=1&t=13760 could be done quickly with modders, and a MOD UI would allow them all to work and easily installed....
After playing this game since Alpha, the most exciting and game expanding concepts come not from Notch in updates (I am not hating, thank you Notch for your amazing coding :smile.gif:), but these come in the form of MODS.
We all know the concept of Minecraft to be a "limitless world" where you can create and adventure! The writers of these Mods truly capture this concept. Mods allow the "limitless" world we know to expand and develop far faster than Notch can update, (Moctreatures added more than 20 creatures, Notch added Wolves... Moreores added 70 ore blocks, Notch added glowstone....).
My Point to this and suggestion is that the next Updates should focus on creating the game to "1 click drag" a mod into a "mod folder". Once in game, before you start a new world you simply click or un-click the mods you want generated in the world using a MOD interface.
All mods would be compatible.
All mods could be easily turned off or on at new world generation.
This would give the truely more LIMITLESS feel as one could browse the minecraft wiki for MODS and find the ones they loved and install easily without the problem of conflict or errors.
MODs are the FUTURE OF MINECRAFT.
To ignore them and not give them a place to grow will be to limit our "limitless" world....
the point is the mojang is working on the unerlying code first (if you're reading what's been in the updates) and content comes later, as it has to be in accordance and balance with a planned out end-game idea of what minecraft is like.
mods have time to mod because they don't need to work on the fluid dynamics, server management, achievement structure, modding api, dunno what their view is on the LUA api thing, etc, possible mob behaviors, etc.
and then there will be more content
We all know the concept of Minecraft to be a "limitless world" where you can create and adventure! The writers of these Mods truly capture this concept. Mods allow the "limitless" world we know to expand and develop far faster than Notch can update, (Moctreatures added more than 20 creatures, Notch added Wolves... Moreores added 70 ore blocks, Notch added glowstone....).
My Point to this and suggestion is that the next Updates should focus on creating the game to "1 click drag" a mod into a "mod folder". Once in game, before you start a new world you simply click or un-click the mods you want generated in the world using a MOD interface.
All mods would be compatible.
All mods could be easily turned off or on at new world generation.
This would give the truely more LIMITLESS feel as one could browse the minecraft wiki for MODS and find the ones they loved and install easily without the problem of conflict or errors.
MODs are the FUTURE OF MINECRAFT.
To ignore them and not give them a place to grow will be to limit our "limitless" world....
go here: viewtopic.php?f=1&t=13760
and search here: http://www.google.com/search?q=site:minecraftforum.net
and welcome to the fourms
All of the "Suggestions" in viewtopic.php?f=1&t=13760 could be done quickly with modders, and a MOD UI would allow them all to work and easily installed....
the point is the mojang is working on the unerlying code first (if you're reading what's been in the updates) and content comes later, as it has to be in accordance and balance with a planned out end-game idea of what minecraft is like.
mods have time to mod because they don't need to work on the fluid dynamics, server management, achievement structure, modding api, dunno what their view is on the LUA api thing, etc, possible mob behaviors, etc.
and then there will be more content
well, you made a thread to complain about something that is not only already suggested, but already announced and already in the works.