a TNT trap that is rigged to a inverter with a on tripwire, someone walks over the wire thinking its dust and it cuts the power to the inverter switching the output from off to on and triggering the tnt.
Visual -
identical to redstone dust to confuse and deter intruders
Visual (inventory) -
graphically identical to redstone dust in inventory but with a dark blue coloration.
(courtesy of ygdrasel)
Reason - I'm tired of people destroying my pressure plates and avoiding my traps when they enter my house.
pressure plates rise off of the block making them visible.
any cautious person will see them 100% of the time.
not if you put a pressure plate on every square inch of your base. gl to them figuring out which one is the important one
this solves the problem how? if they break all the pressure plates it still thwarts your trap. takes long but they still thwart it. implementing tripwire would make it much more difficult to bypass a trap.
this solves the problem how? if they break all the pressure plates it still thwarts your trap. takes long but they still thwart it. implementing tripwire would make it much more difficult to bypass a trap.
If this was implemented, people would just constantly jump over every redstone wire, similar to how they jump over/destroy pressure plates right now. It wouldn't change much of anything.
this solves the problem how? if they break all the pressure plates it still thwarts your trap. takes long but they still thwart it. implementing tripwire would make it much more difficult to bypass a trap.
If this was implemented, people would just constantly jump over every redstone wire, similar to how they jump over/destroy pressure plates right now. It wouldn't change much of anything.
Pressure plates need better camo or else need to be indestructable by players that didn't place them. Fix the ******** trap avoidance there before suggesting anything more.
inverted signal has output to TNT as off. if the tripwire is destroyed the output becomes on triggering the trap. forcing you to attempt to evade it instead of disarming it, or at least being more creative in disarming it. but still making it much more dificult than just targeting pressure plates and laughing as you walk through.
I'm picturing when Indiana Jones steals some shiny thing and a big-ass boulder starts chasing him...
ygdrasel, from what i've seen you don't take to ideas to often i'm quite happy that you haven't disapproved of mine i feel that means I have a decently thought out and logical idea.
Don't get me wrong, I support the premise of a trap that can be used against players, but this one isn't viable.
Perhaps if moving anywhere within the redstone powered space activated it? You wouldn't be able to jump over it, but you could still pillar/bridge over it.
Wait, this:
Make this a low ceiling over the tripwire. You can still dig under it, unless...
NETHERRACK
how is this not viable, if i have a 2 tall room built of obsidian five layers deep, i'm pretty sure that it is more trouble than its worth to dig through two layers of obsidian PER BLOCK to get across a hallway that is 15 blocks long.
its simple, it holds current, and breaks on contact with players or mobs.
when the wire is broken the trap activates.
good for you, you just dug under it, welcome to a pit of lava 3 spaces deep that's flush with the floor to prevent one bucket of water killing it all.
all i'm asking for is another component for redstone. my circuits are incapable of distinguishing the diference between a part that has been destroyed or a part that is just off.
you also can't leave a pressure pad as a constant on that applies power then removes it when stepped on (or broken) which would also solve my problem
all your arguments are use pressure pads, pressure pads do not offer the functionality i desire, when they are broken they are useless. as they are visible a cautious player will always sport them and destroy them disabling my traps adding this component would not only make walking around a room with dust on the floor dangerous, it would give us the ability to make much more situational traps. such as a room designed like this
-door
[] -wall -floor -tripwire
Horizontal
[] []
[] []
Vertical
granted this could be re-opened with a single redstone torch but anyone who doesn't have one will have to dig through your doors which could be holding something nasty like lava above them to deter being destroyed
Creation -
cook redstone dust in a furnace
Function -
destroyed when walked over
Benefit -
traps that go off if a part is removed
Application -
a TNT trap that is rigged to a inverter with a on tripwire, someone walks over the wire thinking its dust and it cuts the power to the inverter switching the output from off to on and triggering the tnt.
Visual -
identical to redstone dust to confuse and deter intruders
Visual (inventory) -
graphically identical to redstone dust in inventory but with a dark blue coloration.
(courtesy of ygdrasel)
Reason - I'm tired of people destroying my pressure plates and avoiding my traps when they enter my house.
With love, IHFB <3
pressure plates rise off of the block making them visible.
any cautious person will see them 100% of the time.
not if you put a pressure plate on every square inch of your base. gl to them figuring out which one is the important one
this solves the problem how? if they break all the pressure plates it still thwarts your trap. takes long but they still thwart it. implementing tripwire would make it much more difficult to bypass a trap.
[] [] []
Diamond Block=plate
If this was implemented, people would just constantly jump over every redstone wire, similar to how they jump over/destroy pressure plates right now. It wouldn't change much of anything.
[] - obsidian wall
[] [] []
[]
[]
[]
[]
[]
[] [] []
cause you can jump over all of that?
He means like this,
Random redstone wire, jump jump jump!
[] []
Actual redstone tripwire, jump jump jump!
[] []
Suspicious redstone tripwire floor, build over it build over it build over it!
[] = NOTHINGNESS
I can not believe Ygdrasel or Travesty didn't plague this thread with NOs and ARGUMENTs.
Incompetence is a plague. I am the cure.
For all your wolf suggestion needs, I present the WOLF MEGATHREAD!
Stories: A Miner's Chronicle, The Lost Chronicle [Entries 32-2, 33-1, and 33-2 out!]
tink tink itnk plates gone. trap disarmed.
what i'm suggesting would cause the trap to trigger if a part is removed
Trap B - tripwire
[] [] [] [] [] [] [] [] []
[] [] [] [] [] [] [] []
inverted signal has output to TNT as off. if the tripwire is destroyed the output becomes on triggering the trap. forcing you to attempt to evade it instead of disarming it, or at least being more creative in disarming it. but still making it much more dificult than just targeting pressure plates and laughing as you walk through.
Incompetence is a plague. I am the cure.
For all your wolf suggestion needs, I present the WOLF MEGATHREAD!
Stories: A Miner's Chronicle, The Lost Chronicle [Entries 32-2, 33-1, and 33-2 out!]
ygdrasel, from what i've seen you don't take to ideas to often i'm quite happy that you haven't disapproved of mine i feel that means I have a decently thought out and logical idea.
But you can still just jump over it.
Don't get me wrong, I support the premise of a trap that can be used against players, but this one isn't viable.
Perhaps if moving anywhere within the redstone powered space activated it? You wouldn't be able to jump over it, but you could still pillar/bridge over it.
Wait, this:
Make this a low ceiling over the tripwire. You can still dig under it, unless...
NETHERRACK
Etcetera etcetera.
its simple, it holds current, and breaks on contact with players or mobs.
when the wire is broken the trap activates.
good for you, you just dug under it, welcome to a pit of lava 3 spaces deep that's flush with the floor to prevent one bucket of water killing it all.
all i'm asking for is another component for redstone. my circuits are incapable of distinguishing the diference between a part that has been destroyed or a part that is just off.
you also can't leave a pressure pad as a constant on that applies power then removes it when stepped on (or broken) which would also solve my problem
all your arguments are use pressure pads, pressure pads do not offer the functionality i desire, when they are broken they are useless. as they are visible a cautious player will always sport them and destroy them disabling my traps adding this component would not only make walking around a room with dust on the floor dangerous, it would give us the ability to make much more situational traps. such as a room designed like this
[] -wall
Horizontal
[]
[]
Vertical
granted this could be re-opened with a single redstone torch but anyone who doesn't have one will have to dig through your doors which could be holding something nasty like lava above them to deter being destroyed
- It would just be dug under. (A well-planned trap will account for that. A failure trap will not.)
- It'd just be destroyed (Make it indestructible except by triggering. Exception for whoever placed it, if coding such a thing is possible)
- It would just be jumped over (Add pressure plates for them to land on, triggering the trap anyway)
Yes, yes?
Incompetence is a plague. I am the cure.
For all your wolf suggestion needs, I present the WOLF MEGATHREAD!
Stories: A Miner's Chronicle, The Lost Chronicle [Entries 32-2, 33-1, and 33-2 out!]