Support, but Mojang avoided this on purpose because they want to make our lives hard with farming food.
And that's proof that their obsession with nerfing resource farms isn't doing the game any favours, while some nerfs are necessary, the fact is when it is done in stupid amounts as it is now, we get this, a game that punishes players simply for not having as much free time as other people. Not everybody can or afford to spend every day of their life playing video games, some people have to go to work to earn money to pay their bills, or go to school or college.
Thankfully many food items in the game, although not all of them, are easy to farm in large amounts when you have the infrastructure for it which understandably and for good reason, takes knowledge, time and patience to build. With cropfields you avoid the need for even cooking food items with the exception of potatoes, as raw potatoes have lousy hunger restoration, and campfires can bake potatoes with no additional cost on fuel.
But when you are cooking meat items in the game, as campfires do not do burn status, only burn damage itself which is not damage over time status effect, but a direct form of damage that can be avoided being taken with enchantments like Frost Walker, they will not cause animals to get roasted then drop a cooked food item. I can see why for some people who build food processing plants or factories, this would be inconvenient for them.
I mean, Mojang may have a point against it if their reasoning is not to promote animal abuse, but I doubt this is their reasoning,
if it was, why even allow players to kill animals for food to start with in the game? it's more likely that they just hate resource farms
and do everything they can to prohibit their construction in survival, no matter the world options chosen.