Except...copper is so common. So having it act like gold and gold act like you describe copper here would make far more sense
I'm okay with copper being weaker than iron in the game but tougher than gold. That makes sense, a durability points of 200 per tool, 50 points less than iron, given it's more common than iron underground in addition to being farmable from Drowned Zombies, this makes sense.
If players don't like this they can either upgrade to better gear or they can repair the copper tools if non enchanted by combining two pickaxes or whatever of the same tool item. Copper would be a great starter tool item for players.
I'm okay with copper being weaker than iron in the game but tougher than gold. That makes sense, a durability points of 200 per tool, 50 points less than iron, given it's more common than iron underground in addition to being farmable from Drowned Zombies, this makes sense.
If players don't like this they can either upgrade to better gear or they can repair the copper tools if non enchanted by combining two pickaxes or whatever of the same tool item. Copper would be a great starter tool item for players.
I would find it hilarious if copper tools would rust if not used by a certain point in time and those rusted tools would become more and more like gold tools through the stages of oxidation. Same for armour. Imagine if fully oxidated copper armour was like curse of binding.
If copper tools were to me implemented into the game, and seeing how it's as abundant as it is, only being less abundant as stone. Copper tools should have the same, or similar, effectiveness as stone tools, but with a higher durability. The jump from stone to iron tools is extremely odd when you add a metal such as copper that has been used in a historical sense. Maybe they're holding back on the idea of copper tools because then they would have to add tin to make bronze. Considering the oxidation of copper tools, I think it would make sense that they wouldn't oxidize with continued use, or while being stored, and the fact that blocks of copper only oxidize if they are placed in the world only adds to that.
The difference between iron and stone isn't that big to warrant a copper variant. From modded playthrough experience, copper is virtually never going to be used in tools outside of technology mods.
I could see the durability of iron tools reworked to add copper variants.
I would like to see an alloy system being added so they can enhance the base durability of pure item tools, similar to netherite doing it for diamond gear.
And copper tools could be given special properties other tools don't, such as low cost repairability on the anvil even when enchanted.
Copper would be a nice substitute for iron if you want to save iron for other projects, with the caveat of being unable to mine diamond perhaps.
And copper is abundant enough to do both, make copper tools if it became a feature with copper and use copper for large buildings.
I've decided to use oxidized copper for the top of a bridge I am going to make, you don't even need ingots from Drowned Zombies for this because there is so much copper underground that can be fortuned and resources can go further if paired with the use of a stone cutter for making slabs and staircases.
For permanent one and done structures, item renewability generally only becomes a problem if we want to preserve the look of biomes or if we are irresponsible/careless or if somebody else griefs your build or refused to clean up after themselves after accidentally damaging your build. If that resource in question is abundant in naturally generated biomes, players have no excuse not to mine for it in my opinion if they need those resources for a project they're working on. The only exceptions being things like wood, crops and food, where renewability is reasonable to expect no matter how common or uncommon they are.
Resource renewability is primarily a concern for things like rare items as well as enchantments, potions, wood, food, tools and armour, where anvils are destroyed after a limited number of uses in addition to replacing anything that was lost by breaking or death. Even with mending it is still possible to break something, especially if we're talking about something like golden boots which have abysmal durability ratings to start with.
The good side of gold is that it needs little xp to mend because it is so weak lol.
That's a plus side yes, and this point doesn't even get mentioned when people keep asking for Mojang to add in higher tiers of tools, some of which even more durability than netherite, it's diminishing returns, because while it is true the tools last longer, the problem is the larger the durability, the longer it takes to fix them and it is one of the major weaknesses of the mending enchantment.
That's why it would be nice to at least have the option of unlimited repairs on the anvil, if this were ever to be imposed with the mending enchantment itself, as I mentioned before how do we even begin to deal with the renewability problem of rarer items like diamond and netherite? I doubt many people would like the idea of having to spend netherite ingots for each repair of every netherite item they have in their possession in the game's current state, so something about this needs to be done before a nerf to mending ever becomes a consideration.
Now one could make the argument that players should not just upgrade all their gear to netherite, but rather only do it for their most important items such as a pickaxe or shovel, which for some people may become necessary for late game building projects, and then just have the rest of their equipment in either diamond or iron material to make these repairs more efficient.
But without Villager trades, diamonds are not exactly easy to come by either, this would force players to make do with more common items like iron, or in this case copper if this suggestion ever becomes a vanilla feature for the game.
Make copper tools but have them function like opposite gold highest durability but work slower or worse and maybe buff gold tools to be the fastest
yeah, I agree.
Except...copper is so common. So having it act like gold and gold act like you describe copper here would make far more sense
I am trouble.
I'm okay with copper being weaker than iron in the game but tougher than gold. That makes sense, a durability points of 200 per tool, 50 points less than iron, given it's more common than iron underground in addition to being farmable from Drowned Zombies, this makes sense.
If players don't like this they can either upgrade to better gear or they can repair the copper tools if non enchanted by combining two pickaxes or whatever of the same tool item. Copper would be a great starter tool item for players.
I would find it hilarious if copper tools would rust if not used by a certain point in time and those rusted tools would become more and more like gold tools through the stages of oxidation. Same for armour. Imagine if fully oxidated copper armour was like curse of binding.
I am trouble.
If copper tools were to me implemented into the game, and seeing how it's as abundant as it is, only being less abundant as stone. Copper tools should have the same, or similar, effectiveness as stone tools, but with a higher durability. The jump from stone to iron tools is extremely odd when you add a metal such as copper that has been used in a historical sense. Maybe they're holding back on the idea of copper tools because then they would have to add tin to make bronze. Considering the oxidation of copper tools, I think it would make sense that they wouldn't oxidize with continued use, or while being stored, and the fact that blocks of copper only oxidize if they are placed in the world only adds to that.
Yeah I don't want a million component ores for alloy metals (unless this becomes a central thing). But conditional oxidation is fine to me.
I am trouble.
The difference between iron and stone isn't that big to warrant a copper variant. From modded playthrough experience, copper is virtually never going to be used in tools outside of technology mods.
Wood: 59 uses
Stone: 131 uses
Iron: 250 uses
Diamond: 1561 uses
I could see the durability of iron tools reworked to add copper variants.
I would like to see an alloy system being added so they can enhance the base durability of pure item tools, similar to netherite doing it for diamond gear.
And copper tools could be given special properties other tools don't, such as low cost repairability on the anvil even when enchanted.
Copper would be a nice substitute for iron if you want to save iron for other projects, with the caveat of being unable to mine diamond perhaps.
I am trouble.
And copper is abundant enough to do both, make copper tools if it became a feature with copper and use copper for large buildings.
I've decided to use oxidized copper for the top of a bridge I am going to make, you don't even need ingots from Drowned Zombies for this because there is so much copper underground that can be fortuned and resources can go further if paired with the use of a stone cutter for making slabs and staircases.
For permanent one and done structures, item renewability generally only becomes a problem if we want to preserve the look of biomes or if we are irresponsible/careless or if somebody else griefs your build or refused to clean up after themselves after accidentally damaging your build. If that resource in question is abundant in naturally generated biomes, players have no excuse not to mine for it in my opinion if they need those resources for a project they're working on. The only exceptions being things like wood, crops and food, where renewability is reasonable to expect no matter how common or uncommon they are.
Resource renewability is primarily a concern for things like rare items as well as enchantments, potions, wood, food, tools and armour, where anvils are destroyed after a limited number of uses in addition to replacing anything that was lost by breaking or death. Even with mending it is still possible to break something, especially if we're talking about something like golden boots which have abysmal durability ratings to start with.
The good side of gold is that it needs little xp to mend because it is so weak lol.
I am trouble.
That's a plus side yes, and this point doesn't even get mentioned when people keep asking for Mojang to add in higher tiers of tools, some of which even more durability than netherite, it's diminishing returns, because while it is true the tools last longer, the problem is the larger the durability, the longer it takes to fix them and it is one of the major weaknesses of the mending enchantment.
That's why it would be nice to at least have the option of unlimited repairs on the anvil, if this were ever to be imposed with the mending enchantment itself, as I mentioned before how do we even begin to deal with the renewability problem of rarer items like diamond and netherite? I doubt many people would like the idea of having to spend netherite ingots for each repair of every netherite item they have in their possession in the game's current state, so something about this needs to be done before a nerf to mending ever becomes a consideration.
Now one could make the argument that players should not just upgrade all their gear to netherite, but rather only do it for their most important items such as a pickaxe or shovel, which for some people may become necessary for late game building projects, and then just have the rest of their equipment in either diamond or iron material to make these repairs more efficient.
But without Villager trades, diamonds are not exactly easy to come by either, this would force players to make do with more common items like iron, or in this case copper if this suggestion ever becomes a vanilla feature for the game.