The Nether Update introduced ambience for the update's biomes. But there are around 3-5 of the same sound with different pitches and volumes, which feels like wasted space.
Example that I found:
What I Suggest:
Have one "base" ambient noise, and then modify the pitch/volume/distortion by a random value during runtime. This would speed up download times, and also make the ambience more unique.
The Nether Update introduced ambience for the update's biomes. But there are around 3-5 of the same sound with different pitches and volumes, which feels like wasted space.
Example that I found:
What I Suggest:
Have one "base" ambient noise, and then modify the pitch/volume/distortion by a random value during runtime. This would speed up download times, and also make the ambience more unique.
Yeah I don't understand why that isn't being done already, given it's how mobs -and cave/water ambience, for that matter - work.
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The Nether Update introduced ambience for the update's biomes. But there are around 3-5 of the same sound with different pitches and volumes, which feels like wasted space.
Example that I found:
What I Suggest:
Have one "base" ambient noise, and then modify the pitch/volume/distortion by a random value during runtime. This would speed up download times, and also make the ambience more unique.
My account name use to be "FamousPlumber", this signature will be removed in a few weeks.
Yeah I don't understand why that isn't being done already, given it's how mobs -and cave/water ambience, for that matter - work.
Quote me if you need me to reply to something. DM me if I don't answer that.