I propose adding a new block called a mortar and pestle. The recipe would be 5 deepslate blocks arranged in a bowl with a deepslate slab in the top middle. What it could do: 1) more efficient extraction. crafting yields one dye per flower, one sugar per sugarcane, and three bonemeal per bone. THe mortar and pestle would double the yield and also be necessary to make red dye from beets and orange dye from carrots. I think it could also extract wheat seeds from wheat. 2) revert blocks to prior forms. change unstained glass back to sand and concrete to concrete powder. 3) new recipes. undyed terracotta turns back to bricks (about 4 or 5), stone turns to gravel. 4) new blocks. granite turns to red gravel, diorite turns to white gravel, andesite turns to black gravel. Now for the new gravels they each have a 2.5% chance to dropping new kinds of flint used to make new kinds of arrows. red gravel drops sharp flint, used to make sharpened arrows which deal 1.5X damage, white gravel can drop smooth flint, making streamlined arrows that fly 1.5X farther, and dark gravel drops round flint, which makes blunted arrows that have the effect of knockback I. These new arrows could also potentially be tipped
I propose adding a new block called a mortar and pestle. The recipe would be 5 deepslate blocks arranged in a bowl with a deepslate slab in the top middle. What it could do: 1) more efficient extraction. crafting yields one dye per flower, one sugar per sugarcane, and three bonemeal per bone. THe mortar and pestle would double the yield and also be necessary to make red dye from beets and orange dye from carrots. I think it could also extract wheat seeds from wheat. 2) revert blocks to prior forms. change unstained glass back to sand and concrete to concrete powder. 3) new recipes. undyed terracotta turns back to bricks (about 4 or 5), stone turns to gravel. 4) new blocks. granite turns to red gravel, diorite turns to white gravel, andesite turns to black gravel. Now for the new gravels they each have a 2.5% chance to dropping new kinds of flint used to make new kinds of arrows. red gravel drops sharp flint, used to make sharpened arrows which deal 1.5X damage, white gravel can drop smooth flint, making streamlined arrows that fly 1.5X farther, and dark gravel drops round flint, which makes blunted arrows that have the effect of knockback I. These new arrows could also potentially be tipped
Full support, seems useful and nifty and fits in the other 1.14 convenience utility tables.