so, i have an idea for several new mobs, and i would really like to see this in the game in a future update,
okay, so wolfs. you tame them with bones, and you feed them with rotten flesh, cooked or uncooked foods right?
so, what if your wolf is tamed and you feed it 15 cooked foods in a row? it would become a wolf-dog, this means it would do more damage, but it wouldn't attack other players. also, other players can feed it cooked foods if they want to.
the other wolf variant i'm thinking of is a "Rabid dog", so basically, Rabid dogs have rabies, so what if they get rabies from eating 15 raw foods or rotten flesh. so then they would do more damage than the wolf-dog, but they have a %10 to attack nearby players. and they randomly attack any other animals in the area.
the only way to change the dog types is to feed them 15 of cooked, raw or rotten flesh foods.
so a rabid dog will turn into a regular dog if you feed it 15 cooked foods, and a wolf-dog will change into a regular dog if you feed it 15 rotten flesh/raw food items.
The other mobs that i'm thinking of are villager variants. They are called "Deceivers" so basically, if you cure a zombie villager, they have a 10% of spawning, and if you turn around they will go somewhere in the village and hide, you have to find them 5 times to get a secret reward (this is where new items are introduced too) so, when you find them, they will give you two different types of new flowers (Death Lilac) or (Lil' Red Rosie), to get Lil' Red Rosie, all you have to do if find them 5 times in a row. to get the Death Lilac, they have to be murderers. (I'll Explain this) after you find them 5 times, they have a 50% to be murderers, so they'll draw out an iron sword, (Which is Able To Drop, 10%) and they will try to kill you, and once they die, they will then drop the "Death Lilac"
The other mob i'm thinking about if a creeper variant. It only spawns in the desert. Its explosion does half health to a player with no armor on, but it gives you hunger for 10 seconds. and when you kill it, the drops are the same as a regular creeper, but it can drop 1-4 pieces of sand.
This new mob is like a witch of sorts. (this mob is peaceful, unlike its cousin, the witch) The "Auroror" is a mob that is crafted.
Ingredients:
Skeleton Skull x1
Wither Skull x1
Stick x1
Potion Of Regeneration x1
Potion of Strength x1
once crafted, you will get an "Auroror" spawn egg, which will be the only mob egg obtainable in survival mode.
these mobs can be traded with. you can trade blaze rods, and in exchange, you would get different types of potions.
(there would be no way to lower the prices. sorry. but since this would happen, the prices would never rise either. and they would never run out.)
i hope minecraft devs consider my ideas for these new mobs, and i hope i get to see them in future versions. if not, someone make my mob ideas into a mod. either way, it would make me really happy to see my ideas being enjoyed and actually created for this community.
This is a wishlist so I expect someone's going to lock it, but to answer you, I like the ideas except the deceiver which sounds a bit gamey, but the name 'wolf-dog' does not make much sense when the animal goes from wolf to dog as is.
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so, what if your wolf is tamed and you feed it 15 cooked foods in a row? it would become a wolf-dog I don't really... "get" this. I'm not understanding how that makes sense. It just transforms into something else by being fed a high amount of something? I'm not trying to sound mean about it, I truly don't follow this. What makes this different from a standard wolf?
the other wolf variant i'm thinking of is a "Rabid dog", so basically, Rabid dogs have rabies, so what if they get rabies from eating 15 raw foods or rotten flesh. so then they would do more damage than the wolf-dog, but they have a %10 to attack nearby players. and they randomly attack any other animals in the area.
Now this makes perfect sense. This also makes sense if this is meant to be something players should carefully avoid, but I doubt players will want this intentionally, as having a rabid dog attack other helpful animals and you would be annoying.
the only way to change the dog types is to feed them 15 of cooked, raw or rotten flesh foods.
so a rabid dog will turn into a regular dog if you feed it 15 cooked foods, and a wolf-dog will change into a regular dog if you feed it 15 rotten flesh/raw food items. Fair enough.
The other mobs that i'm thinking of are villager variants. They are called "Deceivers" so basically, if you cure a zombie villager, they have a 10% of spawning, and if you turn around they will go somewhere in the village and hide, you have to find them 5 times to get a secret reward (this is where new items are introduced too)
A villager that suddenly decides to play hide-and-seek? That's a little odd for getting a flower, but I'll roll with it...
so, when you find them, they will give you two different types of new flowers (Death Lilac) or (Lil' Red Rosie), to get Lil' Red Rosie, all you have to do if find them 5 times in a row. to get the Death Lilac, they have to be murderers.
I don't like where this is going.
(I'll Explain this) after you find them 5 times, they have a 50% to be murderers, so they'll draw out an iron sword, (Which is Able To Drop, 10%) and they will try to kill you, and once they die, they will then drop the "Death Lilac"
YUP. There it is, a fighting villager. Just imagining a villager holding a weapon makes my eyes roll a full 360 degrees. No thanks.
The other mob i'm thinking about if a creeper variant. It only spawns in the desert. Its explosion does half health to a player with no armor on, but it gives you hunger for 10 seconds. and when you kill it, the drops are the same as a regular creeper, but it can drop 1-4 pieces of sand.
I reeeaaaally don't see the point in this mob. It just gives you hunger and drops sand (something that's painfully easy to get anyway). I don't get what this is supposed to offer.
This new mob is like a witch of sorts. (this mob is peaceful, unlike its cousin, the witch) The "Auroror" is a mob that is crafted.
Ingredients:
Skeleton Skull x1
Wither Skull x1
Stick x1
Potion Of Regeneration x1
Potion of Strength x1
I have to give credit on this one, the idea of a friendly witch is alright to me, but that name is really weird. Even trying to say that in real life is physically strenuous. What does this mob do..?
once crafted, you will get an "Auroror" spawn egg, which will be the only mob egg obtainable in survival mode.
these mobs can be traded with. you can trade blaze rods, and in exchange, you would get different types of potions.
(there would be no way to lower the prices. sorry. but since this would happen, the prices would never rise either. and they would never run out.)
Sorry, but absolutely no support there. Spawn eggs should just stay in Creative Mode. Having this one specific mob being obtainable in egg form is super random, and I don't see any point of that. You still didn't describe what this "auroror" mob even looks like or does.
i hope minecraft devs consider my ideas for these new mobs, and i hope i get to see them in future versions. if not, someone make my mob ideas into a mod. either way, it would make me really happy to see my ideas being enjoyed and actually created for this community. Mojang doesn't visit these forums, so they never see our ideas.
Overall, I'll give this a very minimal amount of support. The rabid dog is the only part of this idea that makes sense to me, the other ideas feel either unfitting or go completely unexplained.
there is nothing wrong with having one spawn egg be in survival imo. Exceptions like that exist all the time.
I also like the desert creeper more than the other mobs, it would be nice for sand to be renewable.
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there is nothing wrong with having one spawn egg be in survival imo.
Nah. It's really goofy for this mob - out of all of them - to somehow be available as a spawn egg. The mob is still unexplained, so none of this makes any sense.
Exceptions like that exist all the time.
Like what..?
I also like the desert creeper more than the other mobs, it would be nice for sand to be renewable
Not sure what it is you like about this mob. It has nothing creative about it, it just does less damage and gives you sand. That's not something I can see Mojang adding...
Nah. It's really goofy for this mob - out of all of them - to somehow be available as a spawn egg. The mob is still unexplained, so none of this makes any sense.
Like what..?
Not sure what it is you like about this mob. It has nothing creative about it, it just does less damage and gives you sand. That's not something I can see Mojang adding...
Then explain the husk, lol. The 'odd one out' trope is common in games and media, especially with creature-related tools, such as Pokemon. TVtropes can help you here if you search things like 'last not like the others' or 'summoning tool'.
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Then explain the husk, lol. The 'odd one out' trope is common in games and media, especially with creature-related tools, such as Pokemon. TVtropes can help you here if you search things like 'last not like the others' or 'summoning tool'.
I don't think you have the tiniest clue of what I was really talking about. This isn't about lore per se. Also, going "well there are many odd-one-out things in media, so this works fine" doesn't convince me of anything. The OP is talking about some "witch like" mob which goes completely unexplained, and also oh btw it gets a spawn egg too lol. Just... huh??
I can't support a mob idea if I don't know what it is. What does it do? Why do we want it? Also, the Husk is just a zombie variant. Not sure what your point is there.
I don't think you have the tiniest clue of what I was really talking about. This isn't about lore per se. Also, going "well there are many odd-one-out things in media, so this works fine" doesn't convince me of anything. The OP is talking about some "witch like" mob which goes completely unexplained, and also oh btw it gets a spawn egg too lol. Just... huh??
I can't support a mob idea if I don't know what it is. What does it do? Why do we want it? Also, the Husk is just a zombie variant. Not sure what your point is there.
Why are golems and the wither the only mobs you build with blocks, for instance? How about endermites coming from ender pearls?
The auroror is a witch, so it doesn't need to be explained, just use "it's magic" as a cop-out.
And I think it's relevant to compare the husk to the desert creeper as both are biomic variants of an existing mob.
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Why are golems and the wither the only mobs you build with blocks, for instance? How about endermites coming from ender pearls?
This has nothing to do with what I'm talking about.
The auroror is a witch, so it doesn't need to be explained, just use "it's magic" as a cop-out.
????????????????????????
Huh..? Just... what? "Duuuude broooo it's a witch so just go with it!" WOW that is such a terrible argument. You do know cop-outs are usually a bad thing, right? I don't support unexplained cop-outs, I only support well-explained ideas that have a good reason to exist in the game. This idea remains as "uhhh it's a good witch oh it gets a spawn egg in survival for... some... reason." Uuuggghhh...
I can't imagine what that would sound like explaining this idea to Mojang themselves.
And I think it's relevant to compare the husk to the desert creeper as both are biomic variants of an existing mob.
Yeah no, I fail to see the comparison. Husks are basically a reskin of a zombie with some damage tweaks. This witch however is a "good witch" and that's all we know. Okay? It's not like husks are good version of zombies that get their own spawn egg in survival because potatoes.
Edit: This is why the original suggestion guide should have stayed.
This has nothing to do with what I'm talking about.
????????????????????????
Huh..? Just... what? "Duuuude broooo it's a witch so just go with it!" WOW that is such a terrible argument. You do know cop-outs are usually a bad thing, right? I don't support unexplained cop-outs, I only support well-explained ideas that have a good reason to exist in the game. This idea remains as "uhhh it's a good witch oh it gets a spawn egg in survival for... some... reason." Uuuggghhh...
I can't imagine what that would sound like explaining this idea to Mojang themselves.
Yeah no, I fail to see the comparison. Husks are basically a reskin of a zombie with some damage tweaks. This witch however is a "good witch" and that's all we know. Okay? It's not like husks are good version of zombies that get their own spawn egg in survival because potatoes.
Edit: This is why the original suggestion guide should have stayed.
a) I was giving you examples of other mobs that are uniquely spawned from some strange mechanic that is otherwise unused or limited to creative. Spawning cages being obtainable in survival now (to some extent?) adds to this.
I'm being semi sarcastic about cop outs being good but not really. It's a lore-less random game, things can just happen without making sense.
c) I was comparing desert zombies to desert creepers, not to aurorors. Try to keep up. You can't say the desert creeper is redundant when you're fine with the husk. Many people call husks bloat too. Strays less so since they have unique drops.
d) Is this suggestion low quality overall? Yes. Does that mean we can't critique it? No. Also, don't take your anger out on me for this forum's quality decaying. I'm not going to write an easy-to-follow essay over some random ideas being tossed around.
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Nah. It's really goofy for this mob - out of all of them - to somehow be available as a spawn egg. The mob is still unexplained, so none of this makes any sense.
Like what..?
Not sure what it is you like about this mob. It has nothing creative about it, it just does less damage and gives you sand. That's not something I can see Mojang adding...
The spawn egg can be played up as mysterious in the same manner that rare loot is.
And desert creepers would make deserts feel more unique - tame a common mob to its location. In fact it'd be nice if all mobs did this, not just villagers and zombies, but eh.
I also like having items be renewable even if it's trivial. Dirt is renewable through wandering traders. That's important in spirit even if in practice it never matters.
so, i have an idea for several new mobs, and i would really like to see this in the game in a future update,
okay, so wolfs. you tame them with bones, and you feed them with rotten flesh, cooked or uncooked foods right?
so, what if your wolf is tamed and you feed it 15 cooked foods in a row? it would become a wolf-dog, this means it would do more damage, but it wouldn't attack other players. also, other players can feed it cooked foods if they want to.
the other wolf variant i'm thinking of is a "Rabid dog", so basically, Rabid dogs have rabies, so what if they get rabies from eating 15 raw foods or rotten flesh. so then they would do more damage than the wolf-dog, but they have a %10 to attack nearby players. and they randomly attack any other animals in the area.
the only way to change the dog types is to feed them 15 of cooked, raw or rotten flesh foods.
so a rabid dog will turn into a regular dog if you feed it 15 cooked foods, and a wolf-dog will change into a regular dog if you feed it 15 rotten flesh/raw food items.
Also if we want to be realistic, cooked meat isn't inherently better or safer for dogs/wolves than raw meat (although rotten flesh is a hazard and it being feed-able to wolves always bothered me a bit).
The spawn egg can be played up as mysterious in the same manner that rare loot is.
This topic didn't really go anywhere. The spawn egg is still just "there bcuz it's there just go with it". This witch mob is still unexplained nothingness. I'm pretty sure I'm not gonna get any good explanations anytime soon, so I'm hesitantly moving on.
And desert creepers would make deserts feel more unique - tame a common mob to its location. In fact it'd be nice if all mobs did this, not just villagers and zombies, but eh.
Not really, no (to the red part). Both you and the guy who made this thread have a very awkward view on what makes good game design. I'm also sure your use of the word "unique" doesn't fit here very well. Adding another Creeper with a new coat of paint and making it desert-only spawn wise is not how one makes deserts unique. Also, does sand really need to be renewable..?
If you want to make deserts unique, this would be a better way of going about it: adding a completely new and unique desert mob that has its own thing going on. Hell, even a weird Creeper scorpion hybrid would be better than this current desert creeper. Who wants another Creeper that's weaker and gives sand? There's nothing exciting or interesting about that. Just no.
I also like having items be renewable even if it's trivial. Dirt is renewable through wandering traders. That's important in spirit even if in practice it never matters.
Not sure why Mojang made it like that, but I guess it's not the end of the world.
Not really, no (to the red part). Both you and the guy who made this thread have a very awkward view on what makes good game design. I'm also sure your use of the word "unique" doesn't fit here very well. Adding another Creeper with a new coat of paint and making it desert-only spawn wise is not how one makes deserts unique. Also, does sand really need to be renewable..?
If you want to make deserts unique, this would be a better way of going about it: adding a completely new and unique desert mob that has its own thing going on. Hell, even a weird Creeper scorpion hybrid would be better than this current desert creeper. Who wants another Creeper that's weaker and gives sand? There's nothing exciting or interesting about that. Just no.
Look, creepers are green because it lets them camouflage. They look whack in deserts. Flavouring an enemy to a location shows you take the location and the enemy seriously. I would certainly take a biome more seriously if the game took efforts to shade/colour things in its hues, like how leaves of trees and colour of grass do. That's what I mean by 'unique', as in, tailored to the place, not generic. I'm not asking to make some super cool new mob here. I'm trying to cut out the Big Lipped Alligator Moments that are things like having a plant-like mob in a plant-less biome. It's easier on the eyes and makes more sense lore and realism wise.
On top of that, a small change like this is easier to make and thus more likely to make it in. Mojang resists big changes.
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Look, creepers are green because it lets them camouflage. They look whack in deserts. Flavouring an enemy to a location shows you take the location and the enemy seriously.
I don't know about the whole "taking something seriously" thing. Bright lime green hardly qualifies as camouflage, and I'm sticking by that statement regardless of what Notch's intent was. By that logic, Creepers also look whack in tundras, mesas, stone mountains and caves; and that's just naming a few biomes.
Creepers are also the explosive, building-ruining trolls of the game, and I don't know if making them blend in would be the best idea. Having them change colors slightly to match the biome they're in would be... fine, I guess, but making them blend in completely would be a no from me.
I'm trying to cut out the Big Lipped Alligator Moments that are things like having a plant-like mob in a plant-less biome. It's easier on the eyes and makes more sense lore and realism wise.
I'd never thought I'd see a Nostalgia Critic joke be used as a comparison for something like this. Is there anything that makes Creepers "plant-like" besides Notch saying their texture was like dry leaves? Also, "making more sense lore and realism wise"...? Okay? Minecraft has little to no lore whatsoever, and I have no idea how a Creeper matching a biome's color is realism. It would look better sure, but I wouldn't call it realistic.
On top of that, a small change like this is easier to make and thus more likely to make it in. Mojang resists big changes.
I don't know about the whole "taking something seriously" thing. Bright lime green hardly qualifies as camouflage, and I'm sticking by that statement regardless of what Notch's intent was. By that logic, Creepers also look whack in tundras, mesas, stone mountains and caves; and that's just naming a few biomes.
Creepers are also the explosive, building-ruining trolls of the game, and I don't know if making them blend in would be the best idea. Having them change colors slightly to match the biome they're in would be... fine, I guess, but making them blend in completely would be a no from me.
I'd never thought I'd see a Nostalgia Critic joke be used as a comparison for something like this. Is there anything that makes Creepers "plant-like" besides Notch saying their texture was like dry leaves? Also, "making more sense lore and realism wise"...? Okay? Minecraft has little to no lore whatsoever, and I have no idea how a Creeper matching a biome's color is realism. It would look better sure, but I wouldn't call it realistic.
And there are a lot of good reasons for that.
> Creepers also look whack in tundras, mesas, stone mountains and caves; and that's just naming a few biomes.
And why not have those be retextured too?
> Creepers are also the explosive, building-ruining trolls of the game, and I don't know if making them blend in would be the best idea. Having them change colors slightly to match the biome they're in would be... fine, I guess, but making them blend in completely would be a no from me.
Slightly is fine, at that point we're debating semantics instead of ideas.
> I'd never thought I'd see a Nostalgia Critic joke be used as a comparison for something like this. Is there anything that makes Creepers "plant-like" besides Notch saying their texture was like dry leaves? Also, "making more sense lore and realism wise"...? Okay? Minecraft has little to no lore whatsoever, and I have no idea how a Creeper matching a biome's color is realism. It would look better sure, but I wouldn't call it realistic.
I was referencing TVTropes' use of the term, and lore is referenced as a very shallow thing the game uses by the current devs.
> And there are a lot of good reasons for that.
Reshading a mob is a small change. I'm not asking to make creepers invisible. I want to make them seem adaptable, like a wild animal in nature adapts to its surroundings.
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> Creepers also look whack in tundras, mesas, stone mountains and caves; and that's just naming a few biomes.
And why not have those be retextured too?
I'd be curious to see what that looks like, but I think this was suggested before. People said stuff like "it could be too annoying identifying creepers at a distance or at a quick glance because of all the different colors". Not something I fully agreed with, but I saw where they were coming from. Also, I'm sure that would make players complain that other mobs should get the skin-change treatment (which would be perfectly fine, in my opinion), because they'll complain with something like "why just creepers?"
> Creepers are also the explosive, building-ruining trolls of the game, and I don't know if making them blend in would be the best idea. Having them change colors slightly to match the biome they're in would be... fine, I guess, but making them blend in completely would be a no from me.
Slightly is fine, at that point we're debating semantics instead of ideas.
Making them bright-colored but still matching the biome is one thing, but making them perfectly blend in, so they're hard to see would be an issue. I think that's important enough to be more than semantics.
> And there are a lot of good reasons for that.
Reshading a mob is a small change. I'm not asking to make creepers invisible. I want to make them seem adaptable, like a wild animal in nature adapts to its surroundings.
I think the Creeper color thing would be excellent for Hard or Hardcore, but I don't think the entire playerbase would agree with that.
so, i have an idea for several new mobs, and i would really like to see this in the game in a future update,
okay, so wolfs. you tame them with bones, and you feed them with rotten flesh, cooked or uncooked foods right?
so, what if your wolf is tamed and you feed it 15 cooked foods in a row? it would become a wolf-dog, this means it would do more damage, but it wouldn't attack other players. also, other players can feed it cooked foods if they want to.
the other wolf variant i'm thinking of is a "Rabid dog", so basically, Rabid dogs have rabies, so what if they get rabies from eating 15 raw foods or rotten flesh. so then they would do more damage than the wolf-dog, but they have a %10 to attack nearby players. and they randomly attack any other animals in the area.
the only way to change the dog types is to feed them 15 of cooked, raw or rotten flesh foods.
so a rabid dog will turn into a regular dog if you feed it 15 cooked foods, and a wolf-dog will change into a regular dog if you feed it 15 rotten flesh/raw food items.
The other mobs that i'm thinking of are villager variants. They are called "Deceivers" so basically, if you cure a zombie villager, they have a 10% of spawning, and if you turn around they will go somewhere in the village and hide, you have to find them 5 times to get a secret reward (this is where new items are introduced too) so, when you find them, they will give you two different types of new flowers (Death Lilac) or (Lil' Red Rosie), to get Lil' Red Rosie, all you have to do if find them 5 times in a row. to get the Death Lilac, they have to be murderers. (I'll Explain this) after you find them 5 times, they have a 50% to be murderers, so they'll draw out an iron sword, (Which is Able To Drop, 10%) and they will try to kill you, and once they die, they will then drop the "Death Lilac"
The other mob i'm thinking about if a creeper variant. It only spawns in the desert. Its explosion does half health to a player with no armor on, but it gives you hunger for 10 seconds. and when you kill it, the drops are the same as a regular creeper, but it can drop 1-4 pieces of sand.
This new mob is like a witch of sorts. (this mob is peaceful, unlike its cousin, the witch) The "Auroror" is a mob that is crafted.
Ingredients:
Skeleton Skull x1
Wither Skull x1
Stick x1
Potion Of Regeneration x1
Potion of Strength x1
once crafted, you will get an "Auroror" spawn egg, which will be the only mob egg obtainable in survival mode.
these mobs can be traded with. you can trade blaze rods, and in exchange, you would get different types of potions.
(there would be no way to lower the prices. sorry. but since this would happen, the prices would never rise either. and they would never run out.)
i hope minecraft devs consider my ideas for these new mobs, and i hope i get to see them in future versions. if not, someone make my mob ideas into a mod. either way, it would make me really happy to see my ideas being enjoyed and actually created for this community.
This is a wishlist so I expect someone's going to lock it, but to answer you, I like the ideas except the deceiver which sounds a bit gamey, but the name 'wolf-dog' does not make much sense when the animal goes from wolf to dog as is.
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what if you could breed a dog with a wild wolf, then you'd get a wolf-dog, since this is the same as in real life.
and the deceiver, i can understand being a bit gamey, but you gotta admit, it'd be kinda cool.
Wolf-dogs are a thing? If they are I imagine they'd be sterile.
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Overall, I'll give this a very minimal amount of support. The rabid dog is the only part of this idea that makes sense to me, the other ideas feel either unfitting or go completely unexplained.
there is nothing wrong with having one spawn egg be in survival imo. Exceptions like that exist all the time.
I also like the desert creeper more than the other mobs, it would be nice for sand to be renewable.
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Nah. It's really goofy for this mob - out of all of them - to somehow be available as a spawn egg. The mob is still unexplained, so none of this makes any sense.
Like what..?
Not sure what it is you like about this mob. It has nothing creative about it, it just does less damage and gives you sand. That's not something I can see Mojang adding...
Then explain the husk, lol. The 'odd one out' trope is common in games and media, especially with creature-related tools, such as Pokemon. TVtropes can help you here if you search things like 'last not like the others' or 'summoning tool'.
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I don't think you have the tiniest clue of what I was really talking about. This isn't about lore per se. Also, going "well there are many odd-one-out things in media, so this works fine" doesn't convince me of anything. The OP is talking about some "witch like" mob which goes completely unexplained, and also oh btw it gets a spawn egg too lol. Just... huh??
I can't support a mob idea if I don't know what it is. What does it do? Why do we want it? Also, the Husk is just a zombie variant. Not sure what your point is there.
Why are golems and the wither the only mobs you build with blocks, for instance? How about endermites coming from ender pearls?
The auroror is a witch, so it doesn't need to be explained, just use "it's magic" as a cop-out.
And I think it's relevant to compare the husk to the desert creeper as both are biomic variants of an existing mob.
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This has nothing to do with what I'm talking about.
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Huh..? Just... what? "Duuuude broooo it's a witch so just go with it!" WOW that is such a terrible argument. You do know cop-outs are usually a bad thing, right? I don't support unexplained cop-outs, I only support well-explained ideas that have a good reason to exist in the game. This idea remains as "uhhh it's a good witch oh it gets a spawn egg in survival for... some... reason." Uuuggghhh...
I can't imagine what that would sound like explaining this idea to Mojang themselves.
Yeah no, I fail to see the comparison. Husks are basically a reskin of a zombie with some damage tweaks. This witch however is a "good witch" and that's all we know. Okay? It's not like husks are good version of zombies that get their own spawn egg in survival because potatoes.
Edit: This is why the original suggestion guide should have stayed.
a) I was giving you examples of other mobs that are uniquely spawned from some strange mechanic that is otherwise unused or limited to creative. Spawning cages being obtainable in survival now (to some extent?) adds to this.
c) I was comparing desert zombies to desert creepers, not to aurorors. Try to keep up. You can't say the desert creeper is redundant when you're fine with the husk. Many people call husks bloat too. Strays less so since they have unique drops.
d) Is this suggestion low quality overall? Yes. Does that mean we can't critique it? No. Also, don't take your anger out on me for this forum's quality decaying. I'm not going to write an easy-to-follow essay over some random ideas being tossed around.
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The spawn egg can be played up as mysterious in the same manner that rare loot is.
And desert creepers would make deserts feel more unique - tame a common mob to its location. In fact it'd be nice if all mobs did this, not just villagers and zombies, but eh.
I also like having items be renewable even if it's trivial. Dirt is renewable through wandering traders. That's important in spirit even if in practice it never matters.
Also if we want to be realistic, cooked meat isn't inherently better or safer for dogs/wolves than raw meat (although rotten flesh is a hazard and it being feed-able to wolves always bothered me a bit).
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This topic didn't really go anywhere. The spawn egg is still just "there bcuz it's there just go with it". This witch mob is still unexplained nothingness. I'm pretty sure I'm not gonna get any good explanations anytime soon, so I'm hesitantly moving on.
Not really, no (to the red part). Both you and the guy who made this thread have a very awkward view on what makes good game design. I'm also sure your use of the word "unique" doesn't fit here very well. Adding another Creeper with a new coat of paint and making it desert-only spawn wise is not how one makes deserts unique. Also, does sand really need to be renewable..?
If you want to make deserts unique, this would be a better way of going about it: adding a completely new and unique desert mob that has its own thing going on. Hell, even a weird Creeper scorpion hybrid would be better than this current desert creeper. Who wants another Creeper that's weaker and gives sand? There's nothing exciting or interesting about that. Just no.
Not sure why Mojang made it like that, but I guess it's not the end of the world.
Look, creepers are green because it lets them camouflage. They look whack in deserts. Flavouring an enemy to a location shows you take the location and the enemy seriously. I would certainly take a biome more seriously if the game took efforts to shade/colour things in its hues, like how leaves of trees and colour of grass do. That's what I mean by 'unique', as in, tailored to the place, not generic. I'm not asking to make some super cool new mob here. I'm trying to cut out the Big Lipped Alligator Moments that are things like having a plant-like mob in a plant-less biome. It's easier on the eyes and makes more sense lore and realism wise.
On top of that, a small change like this is easier to make and thus more likely to make it in. Mojang resists big changes.
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I don't know about the whole "taking something seriously" thing. Bright lime green hardly qualifies as camouflage, and I'm sticking by that statement regardless of what Notch's intent was. By that logic, Creepers also look whack in tundras, mesas, stone mountains and caves; and that's just naming a few biomes.
Creepers are also the explosive, building-ruining trolls of the game, and I don't know if making them blend in would be the best idea. Having them change colors slightly to match the biome they're in would be... fine, I guess, but making them blend in completely would be a no from me.
I'd never thought I'd see a Nostalgia Critic joke be used as a comparison for something like this. Is there anything that makes Creepers "plant-like" besides Notch saying their texture was like dry leaves? Also, "making more sense lore and realism wise"...? Okay? Minecraft has little to no lore whatsoever, and I have no idea how a Creeper matching a biome's color is realism. It would look better sure, but I wouldn't call it realistic.
And there are a lot of good reasons for that.
> Creepers also look whack in tundras, mesas, stone mountains and caves; and that's just naming a few biomes.
And why not have those be retextured too?
> Creepers are also the explosive, building-ruining trolls of the game, and I don't know if making them blend in would be the best idea. Having them change colors slightly to match the biome they're in would be... fine, I guess, but making them blend in completely would be a no from me.
Slightly is fine, at that point we're debating semantics instead of ideas.
> I'd never thought I'd see a Nostalgia Critic joke be used as a comparison for something like this. Is there anything that makes Creepers "plant-like" besides Notch saying their texture was like dry leaves? Also, "making more sense lore and realism wise"...? Okay? Minecraft has little to no lore whatsoever, and I have no idea how a Creeper matching a biome's color is realism. It would look better sure, but I wouldn't call it realistic.
I was referencing TVTropes' use of the term, and lore is referenced as a very shallow thing the game uses by the current devs.
> And there are a lot of good reasons for that.
Reshading a mob is a small change. I'm not asking to make creepers invisible. I want to make them seem adaptable, like a wild animal in nature adapts to its surroundings.
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I'd be curious to see what that looks like, but I think this was suggested before. People said stuff like "it could be too annoying identifying creepers at a distance or at a quick glance because of all the different colors". Not something I fully agreed with, but I saw where they were coming from. Also, I'm sure that would make players complain that other mobs should get the skin-change treatment (which would be perfectly fine, in my opinion), because they'll complain with something like "why just creepers?"
Making them bright-colored but still matching the biome is one thing, but making them perfectly blend in, so they're hard to see would be an issue. I think that's important enough to be more than semantics.
I think the Creeper color thing would be excellent for Hard or Hardcore, but I don't think the entire playerbase would agree with that.
Fair enough.
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