you can just craft them into normal iron with a crafting table
And?... The point is to make this seemingly useless object type have a purpose as an extra step or option or difficulty, so it's not useless.
Also, you already carry gold as nuggets if you mine in the nether. Maybe we should have nether iron ore. That would be nice. Frankly I don't know why we don't have diamond and iron in there with how much of it pops up in structures.
Gilded blackstone does this, and I think iron and gold nuggets need more use in the game to be taken seriously.
That... makes no sense to me.
I'm completely neutral to the idea, but if I was forced to pick "yes" or "no", I'd probably go with no. Because it creates a bit more clutter in your inventory. Pretty much what post #4 said.
I'm completely neutral to the idea, but if I was forced to pick "yes" or "no", I'd probably go with no. Because it creates a bit more clutter in your inventory. Pretty much what post #4 said.
Okay look, did people care about dead bushes before they dropped sticks? Probably no.
If you're going to add an item, it's best to make it well-roundedly useful. The clutter is a non argument, drop something else.
No Support. It'd get annoying having to carry 2 extra stacks of items back which don't provide anything new.
Then make a chest, wood is easy enough to obtain and you don't need much of it to make a recycle bin for extra items which may be useful later on like other players do, or carry a shulker box if you have one, if inventory space is an issue for you or you can use an ender chest. More inventory space taken up isn't in itself a good reason to prevent more items being added to the game.
I think iron and gold ores occasionally dropping nuggets in addition to raw iron or gold would be a nice bonus and would reward mining a lot more, less strip mining needed to get enough gold for your powered rail system, if you even use them.
Iron nuggets already have uses in the game, they are used for making chains and lanterns which would be helpful if you don't have librarians to provide you lanterns. Gold nuggets are used for making Glistering Melon and Golden Carrots, both are very useful and Golden Carrots are one of the best food sources in the game, with that in mind no, I don't have a problem with gold nuggets dropping from mined ores sometimes, in fact I would go further and suggest that if you use a Shovel enchanted with Fortune, these blocks should sometimes drop a nugget of either gold or iron, not just Flint all the time with Fortune level 3.
allyourbasesaregone has already mentioned that gold nuggets already drop when you mine gold ore in the Nether
I'd suggest having the probability of regular gold ores and iron ores in the Overworld dropping nuggets increases when Fortune is used,
you only need a crafting table to make these into ingots, I do not see the problem with this.
Then make a chest, wood is easy enough to obtain and you don't need much of it to make a recycle bin for extra items which may be useful later on like other players do, or carry a shulker box if you have one, if inventory space is an issue for you or you can use an ender chest. More inventory space taken up isn't in itself a good reason to prevent more items being added to the game.
I think iron and gold ores occasionally dropping nuggets in addition to raw iron or gold would be a nice bonus and would reward mining a lot more, less strip mining needed to get enough gold for your powered rail system, if you even use them.
Iron nuggets already have uses in the game, they are used for making chains and lanterns which would be helpful if you don't have librarians to provide you lanterns. Gold nuggets are used for making Glistering Melon and Golden Carrots, both are very useful and Golden Carrots are one of the best food sources in the game, with that in mind no, I don't have a problem with gold nuggets dropping from mined ores sometimes, in fact I would go further and suggest that if you use a Shovel enchanted with Fortune, these blocks should sometimes drop a nugget of either gold or iron, not just Flint all the time with Fortune level 3.
allyourbasesaregone has already mentioned that gold nuggets already drop when you mine gold ore in the Nether
I'd suggest having the probability of regular gold ores and iron ores in the Overworld dropping nuggets increases when Fortune is used,
you only need a crafting table to make these into ingots, I do not see the problem with this.
Yeah, remembering to carry a craft table in mining (either dimensions) is a life saver for spare inventory space. One extra slot lets you squeeze in a lot of extra nuggets and ore pieces. For overworld mining, a furnace is also necessary though, as the raw ore can't be combined with nuggets otherwise.
Unless...
We had a pickaxe enchantment or potion that let you have 'heat' on your pick so it would cause ores to drop finished ingots hehe.
That won't help with the fact that you still have to carry two more stacks of items back, four or six if you craft them into ingots and blocks respectively. Shulker boxes and ender chests don't solve this problem either, they just mitigate it.
Anyway, there's no real advantage to having iron and gold ore having two essentially equivalent drops. Personally I'd prefer Nether gold ore and gilded blackstone to drop raw gold, for consistency with Overworld ores.
That won't help with the fact that you still have to carry two more stacks of items back, four or six if you craft them into ingots and blocks respectively. Shulker boxes and ender chests don't solve this problem either, they just mitigate it.
Anyway, there's no real advantage to having iron and gold ore having two essentially equivalent drops. Personally I'd prefer Nether gold ore and gilded blackstone to drop raw gold, for consistency with Overworld ores.
I get that, my point is though we already have gold nuggets as a drop on certain ores in the Nether and when Fortuned those can take an enormous amount of inventory space unless compacted down by use of crafting table.
and while we're on the topic of useful materials, it should be mentioned raw gold and iron can be compacted down even further after smelting, you can make them into blocks which saves inventory space, all you need is a furnace and crafting table to make that work.
By the way, if it dropped raw gold instead then you would need a furnace in addition to a crafting table to compress the items for efficient storage, which takes 2 extra inventory slots, not just one.
I do sympathize with most of the complaints of the game on this forum, after having months of break time from this forum I have grown more tolerant of other people's opinions than I otherwise would have been, and despite the negativity people express here often, deep down I understand all they're trying to do is improve the game for everyone not just themselves. Most people don't say these things just to troll people.
That won't help with the fact that you still have to carry two more stacks of items back, four or six if you craft them into ingots and blocks respectively. Shulker boxes and ender chests don't solve this problem either, they just mitigate it.
Anyway, there's no real advantage to having iron and gold ore having two essentially equivalent drops. Personally I'd prefer Nether gold ore and gilded blackstone to drop raw gold, for consistency with Overworld ores.
Nether gold ore being different is to clue you in you're in another dimension and heat level; it's not like you regularly go mining in both dimensions one right after the other. Or do you?
I get that, my point is though we already have gold nuggets as a drop on certain ores in the Nether and when Fortuned those can take an enormous amount of inventory space unless compacted down by use of crafting table.
and while we're on the topic of useful materials, it should be mentioned raw gold and iron can be compacted down even further after smelting, you can make them into blocks which saves inventory space, all you need is a furnace and crafting table to make that work.
By the way, if it dropped raw gold instead then you would need a furnace in addition to a crafting table to compress the items for efficient storage, which takes 2 extra inventory slots, not just one.
I do sympathize with most of the complaints of the game on this forum, after having months of break time from this forum I have grown more tolerant of other people's opinions than I otherwise would have been, and despite the negativity people express here often, deep down I understand all they're trying to do is improve the game for everyone not just themselves. Most people don't say these things just to troll people.
Pretty much. Now you can also just store raw ores as raw ore blocks (which sadly are not smeltable in any form - I would like if they could be baked in 80 seconds/8 units each).
Nether gold ore being different is to clue you in you're in another dimension and heat level; it's not like you regularly go mining in both dimensions one right after the other. Or do you?
Pretty much. Now you can also just store raw ores as raw ore blocks (which sadly are not smeltable in any form - I would like if they could be baked in 80 seconds/8 units each).
That is true, but to my knowledge the metals in raw form are not usable in the game for some reason for anything other than decoration.
You're right though, you can store the raw iron and raw gold as blocks, it's just that regardless of how you store them they would need to be ingots before they could be crafted into anything useful, or in the case of beacons you would need either gold or iron blocks, if you didn't emeralds or another compatible material. Additionally, raw iron or gold cannot be mixed with ingots and these would take up separate inventory/chest slots. This is why I think storing them as blocks of ingots is the more efficient way to store them.
If you stored them in raw form, then decided to build your powered rail system later for long distance travel, then it would try your patience as you are waiting for all of them to smelt in blast furnaces, unless of course you had a room with multiple furnaces. But remember mathematically you are spending 1 gold ingot per rail, 6 ingots for 6 rails, if you wanted a powered rail that sent you a distance of 6,400 blocks, then you would be spending 100 stacks of gold ingots, you could make do with less gold if you mixed the rails with non powered rails but this would then cost you iron. It's still expensive either way though, so your suggestion to give nugget bonuses for mining iron or gold in Overworld would be helpful for this.
It's either this or buffing the fortune enchantment to give extra raw iron and gold.
that has nothing to do with what i said. i am suggesting adding more gold because i want nuggets to feel like more of a regular thing rather than a now-and-then novelty item. (not because i dont have enough, i usually have more than i know what to do with)
Gold farms are some of the most tedious things in the game, do you have any idea how long it takes to build them? and you're not guaranteed gold ingots off every Piglin killed, most of the time they are either swords or gold nuggets, the swords being an atrocious waste of chest space
After smelting 64 double chests of gold swords you're left with the pittance of only 54 stacks of nuggets,
What would people use just 6 gold ingots for?
As someone who has also used resource farms myself, I'd much rather get my gold through mining, either the Nether or through nugget bonuses from mining ores in Overworld.
After smelting 64 double chests of gold swords you're left with the pittance of only 54 stacks of nuggets,
What would people use just 6 gold ingots for?
You are off by a factor of 64, or meant 6 stacks (64 double chests * 54 slots = 3456 nuggets / 9 = 384 ingots, or 6 stacks).
Which is still quite a lot; I've used about 2/3 as many ingots worth of powered rails to connect 8 secondary bases to my main base, each about 1000 blocks apart, and that was over about a year of playing on the same world (it is much easier to incrementally extend a rail system as needed, not make it all at once). Interestingly, I never actually crafted any powered rails - all the rails I needed, of both types, came from mineshafts (powered rails can be found as chest loot*); otherwise, I mine the necessary gold in about 2 average play sessions of caving.
*Based on their frequency in 1.19 and the average number of chests per mineshaft, assuming it is the same as 1.6.4, and the number of mineshafts I've found I'd have found about 712 rails, 3 times the number I've used. The actual chance in TMCW is about half as high (0.35 items per chest vs 0.75 in 1.19), which offsets the fact that mineshafts are less common in 1.19.
Also, my own idea to improve nuggets and smelting items is to give more resources back, 3 nuggets per ingot originally used, or an efficiency of 33%, times the percentage of durability remaining (an intact chestplate returns 24 nuggets but a fully damaged one only returns 1; an intact gold sword returns 6), which includes many more gold and iron items as well; all those buckets and iron and gold horse armor in dungeon chests? Smelt them for one ingot.
Otherwise, as far as ores go they need to either be more common or easier to find (remove the reduced air exposure) or drop more resources when Fortune is used.
You are off by a factor of 64, or meant 6 stacks (64 double chests * 54 slots = 3456 nuggets / 9 = 384 ingots, or 6 stacks).
Which is still quite a lot; I've used about 2/3 as many ingots worth of powered rails to connect 8 secondary bases to my main base, each about 1000 blocks apart, and that was over about a year of playing on the same world (it is much easier to incrementally extend a rail system as needed, not make it all at once). Interestingly, I never actually crafted any powered rails - all the rails I needed, of both types, came from mineshafts (powered rails can be found as chest loot*); otherwise, I mine the necessary gold in about 2 average play sessions of caving.
*Based on their frequency in 1.19 and the average number of chests per mineshaft, assuming it is the same as 1.6.4, and the number of mineshafts I've found I'd have found about 712 rails, 3 times the number I've used. The actual chance in TMCW is about half as high (0.35 items per chest vs 0.75 in 1.19), which offsets the fact that mineshafts are less common in 1.19.
Also, my own idea to improve nuggets and smelting items is to give more resources back, 3 nuggets per ingot originally used, or an efficiency of 33%, times the percentage of durability remaining (an intact chestplate returns 24 nuggets but a fully damaged one only returns 1; an intact gold sword returns 6), which includes many more gold and iron items as well; all those buckets and iron and gold horse armor in dungeon chests? Smelt them for one ingot.
Otherwise, as far as ores go they need to either be more common or easier to find (remove the reduced air exposure) or drop more resources when Fortune is used.
I meant 6 stacks of gold ingots, sorry.
I was caught up in the post in mentioning the pittance people would get for filling up 64 double chests of gold swords from gold farming,
that I made an error with the next item, forgetting these were stacks of nuggets, not just 54 nuggets by themselves which would have been 6 ingots worth.
Anyhow my point remains there are better sources of gold in the game.
And that the recycling mechanics, in this case smelting swords and armour are complete trash, as none of us are being rewarded for any of it.
I was caught up in the post in mentioning the pittance people would get for filling up 64 double chests of gold swords from gold farming,
that I made an error with the next item, forgetting these were stacks of nuggets, not just 54 nuggets by themselves which would have been 6 ingots worth.
Anyhow my point remains there are better sources of gold in the game.
And that the recycling mechanics, in this case smelting swords and armour are complete trash, as none of us are being rewarded for any of it.
Yeah I would rather that smelting yields ingots but that would mean, say, infinite shovels. Maybe it should vary by tool.
Gilded blackstone does this, and I think iron and gold nuggets need more use in the game to be taken seriously.
I like the idea. It's like a little bonus.
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No Support. It'd get annoying having to carry 2 extra stacks of items back which don't provide anything new.
My suggestions: Enhancements - Throwable Fire Charges - On Phantoms and Elytra. Also check out The Minecraftian Language. This signature is not here to waste your space.
you can just craft them into normal iron with a crafting table
balls
They provide randomization and incorporate the nuggets into the game more. It would be nice if nuggets had more crafting recipes on their own as well.
And?... The point is to make this seemingly useless object type have a purpose as an extra step or option or difficulty, so it's not useless.
Also, you already carry gold as nuggets if you mine in the nether. Maybe we should have nether iron ore. That would be nice. Frankly I don't know why we don't have diamond and iron in there with how much of it pops up in structures.
That... makes no sense to me.
I'm completely neutral to the idea, but if I was forced to pick "yes" or "no", I'd probably go with no. Because it creates a bit more clutter in your inventory. Pretty much what post #4 said.
Okay look, did people care about dead bushes before they dropped sticks? Probably no.
If you're going to add an item, it's best to make it well-roundedly useful. The clutter is a non argument, drop something else.
Then make a chest, wood is easy enough to obtain and you don't need much of it to make a recycle bin for extra items which may be useful later on like other players do, or carry a shulker box if you have one, if inventory space is an issue for you or you can use an ender chest. More inventory space taken up isn't in itself a good reason to prevent more items being added to the game.
I think iron and gold ores occasionally dropping nuggets in addition to raw iron or gold would be a nice bonus and would reward mining a lot more, less strip mining needed to get enough gold for your powered rail system, if you even use them.
Iron nuggets already have uses in the game, they are used for making chains and lanterns which would be helpful if you don't have librarians to provide you lanterns. Gold nuggets are used for making Glistering Melon and Golden Carrots, both are very useful and Golden Carrots are one of the best food sources in the game, with that in mind no, I don't have a problem with gold nuggets dropping from mined ores sometimes, in fact I would go further and suggest that if you use a Shovel enchanted with Fortune, these blocks should sometimes drop a nugget of either gold or iron, not just Flint all the time with Fortune level 3.
allyourbasesaregone has already mentioned that gold nuggets already drop when you mine gold ore in the Nether
I'd suggest having the probability of regular gold ores and iron ores in the Overworld dropping nuggets increases when Fortune is used,
you only need a crafting table to make these into ingots, I do not see the problem with this.
Yeah, remembering to carry a craft table in mining (either dimensions) is a life saver for spare inventory space. One extra slot lets you squeeze in a lot of extra nuggets and ore pieces. For overworld mining, a furnace is also necessary though, as the raw ore can't be combined with nuggets otherwise.
Unless...
We had a pickaxe enchantment or potion that let you have 'heat' on your pick so it would cause ores to drop finished ingots hehe.
That won't help with the fact that you still have to carry two more stacks of items back, four or six if you craft them into ingots and blocks respectively. Shulker boxes and ender chests don't solve this problem either, they just mitigate it.
Anyway, there's no real advantage to having iron and gold ore having two essentially equivalent drops. Personally I'd prefer Nether gold ore and gilded blackstone to drop raw gold, for consistency with Overworld ores.
My suggestions: Enhancements - Throwable Fire Charges - On Phantoms and Elytra. Also check out The Minecraftian Language. This signature is not here to waste your space.
I get that, my point is though we already have gold nuggets as a drop on certain ores in the Nether and when Fortuned those can take an enormous amount of inventory space unless compacted down by use of crafting table.
and while we're on the topic of useful materials, it should be mentioned raw gold and iron can be compacted down even further after smelting, you can make them into blocks which saves inventory space, all you need is a furnace and crafting table to make that work.
By the way, if it dropped raw gold instead then you would need a furnace in addition to a crafting table to compress the items for efficient storage, which takes 2 extra inventory slots, not just one.
I do sympathize with most of the complaints of the game on this forum, after having months of break time from this forum I have grown more tolerant of other people's opinions than I otherwise would have been, and despite the negativity people express here often, deep down I understand all they're trying to do is improve the game for everyone not just themselves. Most people don't say these things just to troll people.
Nether gold ore being different is to clue you in you're in another dimension and heat level; it's not like you regularly go mining in both dimensions one right after the other. Or do you?
Pretty much. Now you can also just store raw ores as raw ore blocks (which sadly are not smeltable in any form - I would like if they could be baked in 80 seconds/8 units each).
That is true, but to my knowledge the metals in raw form are not usable in the game for some reason for anything other than decoration.
You're right though, you can store the raw iron and raw gold as blocks, it's just that regardless of how you store them they would need to be ingots before they could be crafted into anything useful, or in the case of beacons you would need either gold or iron blocks, if you didn't emeralds or another compatible material. Additionally, raw iron or gold cannot be mixed with ingots and these would take up separate inventory/chest slots. This is why I think storing them as blocks of ingots is the more efficient way to store them.
If you stored them in raw form, then decided to build your powered rail system later for long distance travel, then it would try your patience as you are waiting for all of them to smelt in blast furnaces, unless of course you had a room with multiple furnaces. But remember mathematically you are spending 1 gold ingot per rail, 6 ingots for 6 rails, if you wanted a powered rail that sent you a distance of 6,400 blocks, then you would be spending 100 stacks of gold ingots, you could make do with less gold if you mixed the rails with non powered rails but this would then cost you iron. It's still expensive either way though, so your suggestion to give nugget bonuses for mining iron or gold in Overworld would be helpful for this.
It's either this or buffing the fortune enchantment to give extra raw iron and gold.
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Maybe end iron ore? To spice up the feeling of the end? cuz rn ngl it looks a bit plain
also maybe new structures in the end, not just end cities
fr make a gold farm when
this is going a bit beyond the scope of the original suggestion but i would like ores and more structs in the end.
that has nothing to do with what i said. i am suggesting adding more gold because i want nuggets to feel like more of a regular thing rather than a now-and-then novelty item. (not because i dont have enough, i usually have more than i know what to do with)
Gold farms are some of the most tedious things in the game, do you have any idea how long it takes to build them? and you're not guaranteed gold ingots off every Piglin killed, most of the time they are either swords or gold nuggets, the swords being an atrocious waste of chest space
After smelting 64 double chests of gold swords you're left with the pittance of only 54 stacks of nuggets,
What would people use just 6 gold ingots for?
As someone who has also used resource farms myself, I'd much rather get my gold through mining, either the Nether or through nugget bonuses from mining ores in Overworld.
You are off by a factor of 64, or meant 6 stacks (64 double chests * 54 slots = 3456 nuggets / 9 = 384 ingots, or 6 stacks).
Which is still quite a lot; I've used about 2/3 as many ingots worth of powered rails to connect 8 secondary bases to my main base, each about 1000 blocks apart, and that was over about a year of playing on the same world (it is much easier to incrementally extend a rail system as needed, not make it all at once). Interestingly, I never actually crafted any powered rails - all the rails I needed, of both types, came from mineshafts (powered rails can be found as chest loot*); otherwise, I mine the necessary gold in about 2 average play sessions of caving.
*Based on their frequency in 1.19 and the average number of chests per mineshaft, assuming it is the same as 1.6.4, and the number of mineshafts I've found I'd have found about 712 rails, 3 times the number I've used. The actual chance in TMCW is about half as high (0.35 items per chest vs 0.75 in 1.19), which offsets the fact that mineshafts are less common in 1.19.
Also, my own idea to improve nuggets and smelting items is to give more resources back, 3 nuggets per ingot originally used, or an efficiency of 33%, times the percentage of durability remaining (an intact chestplate returns 24 nuggets but a fully damaged one only returns 1; an intact gold sword returns 6), which includes many more gold and iron items as well; all those buckets and iron and gold horse armor in dungeon chests? Smelt them for one ingot.
Otherwise, as far as ores go they need to either be more common or easier to find (remove the reduced air exposure) or drop more resources when Fortune is used.
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Why do I still play in 1.6.4?
I meant 6 stacks of gold ingots, sorry.
I was caught up in the post in mentioning the pittance people would get for filling up 64 double chests of gold swords from gold farming,
that I made an error with the next item, forgetting these were stacks of nuggets, not just 54 nuggets by themselves which would have been 6 ingots worth.
Anyhow my point remains there are better sources of gold in the game.
And that the recycling mechanics, in this case smelting swords and armour are complete trash, as none of us are being rewarded for any of it.
Yeah I would rather that smelting yields ingots but that would mean, say, infinite shovels. Maybe it should vary by tool.