As the majority of colours follow the colour wheel we learn in early education, can two simple additions be made in a future update?
Green = Blue + Yellow
Brown = Red + Green
Then, every one of the sixteen colours has more than one way to be made. From the three primary colours plus black and white, all other variant colours can easily be made. At present, both green and brown are rather harder to come by, requiring finding desert and jungle biomes respectively.
Alltough i must say, traveling 5k around spawn to find specific ressources is not "hard".
Within 10k you should at least have 1 jungle biome (desert isn't rare btw).
And yes, i consider 10k spawn. Exploration is one of minecrafts strong points.
That's what makes survival mode so enjoyable to most people in the first place.
But then you become a builder, realize you want stuff NOW, have to travel AGAIN and go brrr...
I feel you. But...
Imho dyes are very easy to obtain, especially since you can mix colours.
I highly disagree - I've been playing on the same world for the past year and still haven't even explored everything within 1000 blocks, or a single level 4 map, with a total area of about 2 level 4 maps explored (extending up to about 1600 blocks) - I only explore about 100 chunks per play session, despite a playstyle that exclusively revolves around exploration - of course, of the underground and I am so strict as to limit my only exploration otherwise to locating a stronghold to get to the End. Even my first world, with half a year of playtime, has only been explored to about 3300 blocks from spawn (also not entirely, the closest unexplored areas are about 1500 blocks away).
This is precisely one reason why I loathed the 1.7 update so much as to have never updated to a newer version, and why my modded worlds representing my ideal version of the game, look like this - dozens and dozens of biomes in every possible configuration (again, noting my playstyle, I don't actually find new biomes that often, averaging about one every 7 play sessions, each of which has averaged close to 4 hours, or a day of playtime per biome; I spent about 56 days playing on this world, over 95% of which was spent caving/exploring the Overworld - the distance walked stat of 8,000 km says it all about how much exploring I do):
This is an underground rendering centered at 1024, -1024, where I've built my latest secondary base (near the center, only the underground potato farm shows up, and a rail tunnel leading back to my main base); this corresponds to the empty area near the top of the surface rendering (made before this, otherwise it would show a strip of land leading to my base); the area at the bottom likewise corresponds to an unexplored level 3 map centered at -1024, 1024 (that is to say, I've explored a 3x3 map area except for the southwest and northwest maps, plus a bit along the edges):
A list of everything I found, including biomes; the size of the world was 40,567 chunks with 32,052 explored (based on chunks with player-placed torches; biomes and surface structures may be found within the border chunks):
Structures/caves found (by number):
619 normal dungeons (2 intersecting x3, normal+double x1)
407 ravines (up to 8 intersecting)
155 vertical pit caves
153 mineshafts
62 large ravines (volume >= 25000 and length >= 112 or width >= 15 or depth >= 45)
48 large caves (volume >= 25000)
47 large circular rooms (width >= 34)
44 dense cave systems (the sort of swiss cheese cave found prior to 1.7)
43 double dungeons
36 random cave clusters
34 toroidal caves
30 maze cave clusters
30 ravine cave clusters
29 circular room cave clusters
24 ribbed tunnel cave clusters
24 zigzag cave clusters
24 zigzag cave systems
22 fossils (3 ocean)
22 giant caves (volume >= 100000)
22 spiral cave systems
22 vertical cave clusters
16 vertical cave systems
15 ravine cave systems
14 circular room cave systems
14 giant ravines (volume >= 100000)
13 CRM combination cave systems
13 large cave cave systems
13 maze cave systems
13 random cave systems
12 ribbed tunnel cave systems
10 RZV combination cave systems
5 villages (1 Desert, 2 Meadow, 1 Plains, 1 Savanna)
4 Icelands vertical pit caves
4 network cave regions
4 colossal cave systems
4 desert temples
4 shipwrecks (1 large, 2 medium, 1 small)
4 strongholds (3 found by caving)
3 giant cave regions
2 jungle caves
2 mesa mineshafts
2 pumpkin houses
2 quartz desert pyramids
2 witch huts
1 desert well (1 quartz)
(2039 individual structures/caves)
Biomes found (by order found):
Meadow (spawn biome)
Mushroom Forest
Jungle
Mixed Forest
Bushlands
Lake (sub-biome of various biomes)
Quartz Desert
Savanna Mountains
Forest Mountains
Autumnal Forest
Winter Forest
Volcanic Wasteland
Rocky Mountains
Mega Tree Plains
Flower Forest
Taiga
Mega Mixed Forest
Mesa
Roofed Forest
Birch Forest
Poplar Grove (sub-biome of Birch Forest)
Ice Plains
Ice Hills (sub-biome of Ice Plains)
Ice Plains Spikes
Frozen Lake
Winter Taiga
TMCW Mega Taiga
Desert
Savanna Plateau
Swampland
Savanna
Plains
Forest (sub-biome of Plains)
Big Oak Forest
Poplar Grove (full-size biome)
Lake (full-size biome)
Ice Hills (full-size biome)
Mountainous Desert
Mega Forest
Spruce Hills (sub-biome of Mega Tree Plains)
Big Birch Forest
Great Forest
Forest (full-size biome)
Icelands
Ocean
Tropical Ocean
Frozen Ocean
Mega Spruce Taiga
Hilly Plains
Badlands
Mega Taiga
Meadow Forest
(48 unique biomes, not including variants like Hills, River, Edge)
This only includes what I mined while caving (321 out of 343 sessions), and only exposed ores (some people are actually concerned about exhausting a world of its resources, even common ones like coal and iron - these represent only a few percent of rarer resources like diamond to around 10% of coal):
Even with all that I still haven't found everything, such as an igloo, jungle temple, or woodland mansion (which are way more common than in vanilla, as are all structures in general prior to adjusting for biome frequency/failure rates due to unsuitable terrain), even though I've found many of each of their respective biomes (in TMCWv4 I found 4 igloos and 3 jungle temples within about 2/3 the area, so world generation is still quite unpredictable, but at least the biomes themselves are all pretty much guaranteed; for another example, this seed has 3 mansions within 1000 blocks of 0,0).
There are also other considerations; for example, the game saves every chunk that you load and Minecraft worlds can take up a lot of disk space (the world shown is over 300 MB; a 10000x10000 block area would be about 3 GB). Note also that I use a render distance of 8 (out of preference, TMCW supports up to 16, which performs very well but I only increase it to take screenshots, and even then only if it won't load more chunks, in which case I've copied region files to a Creative world to avoid impacting my Survival world); for comparison, a level 3 map is 4096 chunks (64x64) and the overall generated area if you fully explore it (traveling around the entire map) will be 6400 chunks (80x80) and 1.56 times the explored area at a render distance of 8, up to 16384 chunks (128x128) or 4 times the explored area at a render distance of 32, so just increasing the render distance so you can see further has a huge impact on save size (less so as the world becomes larger, assuming you fill in a solid square/circular region).
No Support. They don't make sense to me (granted, I've always actively rejected the red-blue-yellow color model in favor of the red-green-blue model). Instead, I propose being able to craft green and brown dye from raw copper and raw iron, respectively (copper and iron ores have historically been used for green and brown colors), and possibly also black, red and yellow from coal, redstone and raw gold
We may be nomads, but our playstyles couldn't be more different. I don't stay at spawn. I pick one direction (mostly north) & travel off.
When i have a day off, i travel about 25k blocks in a session (~8 hours) while caving, trading, fighting, the adventure stuff.
When i find a location that inspires me to build something, i settle down for a while.
Since i play at hardcore, i did not manage to reach 300k out of spawn jet. There are 2 things i find rare from 1.12.2 -1.16.5:
-Mooshroom biomes
-Mansions
Even on my very first playthrough with a friend, where we had our base at spawn, we traveled around 5k in every cardinal direction.
So no, i don't think it is difficult to find a desert or a jungle. One of their structures may be another thing but cacti & cocoabeans are all over their biomes.
Rollback Post to RevisionRollBack
My projects:
-are abandoned for now. I might pick 'em up in the future.
For now i'm working on a private modpack that suit's my own playstyle.
I am gonna stay in modded 1.12.2 untill my potato dies. No mercy! :Q
As the majority of colours follow the colour wheel we learn in early education, can two simple additions be made in a future update?
Then, every one of the sixteen colours has more than one way to be made. From the three primary colours plus black and white, all other variant colours can easily be made. At present, both green and brown are rather harder to come by, requiring finding desert and jungle biomes respectively.
LousyMiner
-Support
Alltough i must say, traveling 5k around spawn to find specific ressources is not "hard".
Within 10k you should at least have 1 jungle biome (desert isn't rare btw).
And yes, i consider 10k spawn. Exploration is one of minecrafts strong points.
That's what makes survival mode so enjoyable to most people in the first place.
But then you become a builder, realize you want stuff NOW, have to travel AGAIN and go brrr...
I feel you. But...
Imho dyes are very easy to obtain, especially since you can mix colours.
My projects:
-are abandoned for now. I might pick 'em up in the future.
For now i'm working on a private modpack that suit's my own playstyle.
I am gonna stay in modded 1.12.2 untill my potato dies. No mercy! :Q
I highly disagree - I've been playing on the same world for the past year and still haven't even explored everything within 1000 blocks, or a single level 4 map, with a total area of about 2 level 4 maps explored (extending up to about 1600 blocks) - I only explore about 100 chunks per play session, despite a playstyle that exclusively revolves around exploration - of course, of the underground and I am so strict as to limit my only exploration otherwise to locating a stronghold to get to the End. Even my first world, with half a year of playtime, has only been explored to about 3300 blocks from spawn (also not entirely, the closest unexplored areas are about 1500 blocks away).
This is precisely one reason why I loathed the 1.7 update so much as to have never updated to a newer version, and why my modded worlds representing my ideal version of the game, look like this - dozens and dozens of biomes in every possible configuration (again, noting my playstyle, I don't actually find new biomes that often, averaging about one every 7 play sessions, each of which has averaged close to 4 hours, or a day of playtime per biome; I spent about 56 days playing on this world, over 95% of which was spent caving/exploring the Overworld - the distance walked stat of 8,000 km says it all about how much exploring I do):
This is an underground rendering centered at 1024, -1024, where I've built my latest secondary base (near the center, only the underground potato farm shows up, and a rail tunnel leading back to my main base); this corresponds to the empty area near the top of the surface rendering (made before this, otherwise it would show a strip of land leading to my base); the area at the bottom likewise corresponds to an unexplored level 3 map centered at -1024, 1024 (that is to say, I've explored a 3x3 map area except for the southwest and northwest maps, plus a bit along the edges):
A list of everything I found, including biomes; the size of the world was 40,567 chunks with 32,052 explored (based on chunks with player-placed torches; biomes and surface structures may be found within the border chunks):
619 normal dungeons (2 intersecting x3, normal+double x1)
407 ravines (up to 8 intersecting)
155 vertical pit caves
153 mineshafts
62 large ravines (volume >= 25000 and length >= 112 or width >= 15 or depth >= 45)
48 large caves (volume >= 25000)
47 large circular rooms (width >= 34)
44 dense cave systems (the sort of swiss cheese cave found prior to 1.7)
43 double dungeons
36 random cave clusters
34 toroidal caves
30 maze cave clusters
30 ravine cave clusters
29 circular room cave clusters
24 ribbed tunnel cave clusters
24 zigzag cave clusters
24 zigzag cave systems
22 fossils (3 ocean)
22 giant caves (volume >= 100000)
22 spiral cave systems
22 vertical cave clusters
16 vertical cave systems
15 ravine cave systems
14 circular room cave systems
14 giant ravines (volume >= 100000)
13 CRM combination cave systems
13 large cave cave systems
13 maze cave systems
13 random cave systems
12 ribbed tunnel cave systems
10 RZV combination cave systems
5 villages (1 Desert, 2 Meadow, 1 Plains, 1 Savanna)
4 Icelands vertical pit caves
4 network cave regions
4 colossal cave systems
4 desert temples
4 shipwrecks (1 large, 2 medium, 1 small)
4 strongholds (3 found by caving)
3 giant cave regions
2 jungle caves
2 mesa mineshafts
2 pumpkin houses
2 quartz desert pyramids
2 witch huts
1 desert well (1 quartz)
(2039 individual structures/caves)
Biomes found (by order found):
Meadow (spawn biome)
Mushroom Forest
Jungle
Mixed Forest
Bushlands
Lake (sub-biome of various biomes)
Quartz Desert
Savanna Mountains
Forest Mountains
Autumnal Forest
Winter Forest
Volcanic Wasteland
Rocky Mountains
Mega Tree Plains
Flower Forest
Taiga
Mega Mixed Forest
Mesa
Roofed Forest
Birch Forest
Poplar Grove (sub-biome of Birch Forest)
Ice Plains
Ice Hills (sub-biome of Ice Plains)
Ice Plains Spikes
Frozen Lake
Winter Taiga
TMCW Mega Taiga
Desert
Savanna Plateau
Swampland
Savanna
Plains
Forest (sub-biome of Plains)
Big Oak Forest
Poplar Grove (full-size biome)
Lake (full-size biome)
Ice Hills (full-size biome)
Mountainous Desert
Mega Forest
Spruce Hills (sub-biome of Mega Tree Plains)
Big Birch Forest
Great Forest
Forest (full-size biome)
Icelands
Ocean
Tropical Ocean
Frozen Ocean
Mega Spruce Taiga
Hilly Plains
Badlands
Mega Taiga
Meadow Forest
(48 unique biomes, not including variants like Hills, River, Edge)
This only includes what I mined while caving (321 out of 343 sessions), and only exposed ores (some people are actually concerned about exhausting a world of its resources, even common ones like coal and iron - these represent only a few percent of rarer resources like diamond to around 10% of coal):
Even with all that I still haven't found everything, such as an igloo, jungle temple, or woodland mansion (which are way more common than in vanilla, as are all structures in general prior to adjusting for biome frequency/failure rates due to unsuitable terrain), even though I've found many of each of their respective biomes (in TMCWv4 I found 4 igloos and 3 jungle temples within about 2/3 the area, so world generation is still quite unpredictable, but at least the biomes themselves are all pretty much guaranteed; for another example, this seed has 3 mansions within 1000 blocks of 0,0).
There are also other considerations; for example, the game saves every chunk that you load and Minecraft worlds can take up a lot of disk space (the world shown is over 300 MB; a 10000x10000 block area would be about 3 GB). Note also that I use a render distance of 8 (out of preference, TMCW supports up to 16, which performs very well but I only increase it to take screenshots, and even then only if it won't load more chunks, in which case I've copied region files to a Creative world to avoid impacting my Survival world); for comparison, a level 3 map is 4096 chunks (64x64) and the overall generated area if you fully explore it (traveling around the entire map) will be 6400 chunks (80x80) and 1.56 times the explored area at a render distance of 8, up to 16384 chunks (128x128) or 4 times the explored area at a render distance of 32, so just increasing the render distance so you can see further has a huge impact on save size (less so as the world becomes larger, assuming you fill in a solid square/circular region).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
No Support. They don't make sense to me (granted, I've always actively rejected the red-blue-yellow color model in favor of the red-green-blue model). Instead, I propose being able to craft green and brown dye from raw copper and raw iron, respectively (copper and iron ores have historically been used for green and brown colors), and possibly also black, red and yellow from coal, redstone and raw gold
My suggestions: Enhancements - Throwable Fire Charges - On Phantoms and Elytra. Also check out The Minecraftian Language. This signature is not here to waste your space.
We may be nomads, but our playstyles couldn't be more different. I don't stay at spawn. I pick one direction (mostly north) & travel off.
When i have a day off, i travel about 25k blocks in a session (~8 hours) while caving, trading, fighting, the adventure stuff.
When i find a location that inspires me to build something, i settle down for a while.
Since i play at hardcore, i did not manage to reach 300k out of spawn jet. There are 2 things i find rare from 1.12.2 -1.16.5:
-Mooshroom biomes
-Mansions
Even on my very first playthrough with a friend, where we had our base at spawn, we traveled around 5k in every cardinal direction.
So no, i don't think it is difficult to find a desert or a jungle. One of their structures may be another thing but cacti & cocoabeans are all over their biomes.
My projects:
-are abandoned for now. I might pick 'em up in the future.
For now i'm working on a private modpack that suit's my own playstyle.
I am gonna stay in modded 1.12.2 untill my potato dies. No mercy! :Q