I know seasons in minecraft has been suggested before and a majority of people say that it doesnt really add anything or would just be a hindrance.
BUT what if each season was its own biome? or atleast 1 or 2 seasons as biomes, because i know we already have snow biomes and plains biome etc can we considered summer.
I feel like autumn would be a really good biome. it would bring orange/yellow leaves which i know a lot of builders would like to use. An idea that i have is that autumn leaves blocks create a leaf falling particle under it, to create the real autumn vibe, and sometimes create leaf piles on the floor. This could be used to either soften a fall or if you break it then a mob has a chance to pop out (or maybe a chance of loot)
I'd say that the autumn biome would bring the most visual change so if the autumn biome was the only one added it could be called something else so that it doesnt create confusion about where the other seasons are?
I think adding seasons in the game could work if they were biome specific and if whether or not they would cause a player inconvenience would be dependent on things like difficulty level and even a newer variant of survival being added.
Obviously this has a nasty potential to grief player worlds, i.e destroy farmlands or cause more environmental hazards which weren't there previously, which is not going to be popular, but if this were made optional then I don't see the problem here.
In current survival mode with difficulties peaceful, easy and normal, snow could still occur in some forest and plains biomes when winter came,
but they wouldn't destroy farmlands or cause the player to take frost damage.
Instead, all that would happen is it would cause Strays or "Ice Skeletons" to spawn in these biomes for a brief period until winter was over,
during winter season these biomes could be treated as a Tundra biome. I think this would increase the fun factor, if people think this would
serve no useful purpose, they'd be wrong, because during winter, players could farm snowballs in these other biomes which could then be used to kill Blazes in the Nether or make Snow Golems to distract hostile mobs or cause them indirect damage by forcing them to fall into nearby holes or ravines.
I think seasons in Minecraft would be best implemented as a long-term night cycle. I think as seasons changed throughout the whole world, crop growth would change, and as the world gets colder, more mobs spawn, and they can begin to see you from much farther away and faster. In the winter mobs could spawn at any time of day. Now the player is forced to actually survive the world, and will subsequently feel more immersed in their own environment, and will have to design practical designs and truly force them to utilitarianly apply the game's mechanics.
I think seasons in Minecraft would be best implemented as a long-term night cycle. I think as seasons changed throughout the whole world, crop growth would change, and as the world gets colder, more mobs spawn, and they can begin to see you from much farther away and faster. In the winter mobs could spawn at any time of day. Now the player is forced to actually survive the world, and will subsequently feel more immersed in their own environment, and will have to design practical designs and truly force them to utilitarianly apply the game's mechanics.
and seasons could be limited to some biomes not all of them, forests, plains and mushroom island.
Of course mushroom islands would be immune to hostile mob spawns, but the other ones would not be and they would be subject to longer nights in the winter season and shorter days, 15 minutes night, 5 minutes day per cycle seems fair, while during equinox you get 12 minutes night and 8 minutes day.
And it could be made to affect the speed at which crops grow. Under artificial light and winter daylight crops could be made to grow at their slowest while under equinox and summer or in tropic daylight they would be at their fastest.
On hardcore and hard difficulty winter as well as ice biomes can be made to cause hypothermia if players are not wearing armour or near heat sources such as lava, campfires or regular fires, while in easy difficulty the cold seasons would just accelerate hunger and cause a slowness effect.
even if frost damage would become an issue on say normal difficulty but lose health at a slower rate than on hard, players would be incentivized to either burrow underground, live in a cave or to build their base and have a campfire. Campfire heat in houses could have an enhanced radius if there are no holes or openings in the house, while not burning the house down provided they are shielded by at least a distance of 2 blocks from flammable blocks.
What is recognized as a house in the game could simply be if the house has a door, any, wooden, fungus or iron, does not matter,
as long as the house has a door the game should be coded to count the enclosure as a house.
The prerequisite materials for a build to count as a house could be door, glass window and stone or wood.
Players could opt for a house with no campfires or fireplaces within them, but in so doing, they must either wear leather or a new armour type cotton to shield them from the effects of the cold until the equinox comes, or suffer the consequences.
Given that trees do not grow naturally on mushroom islands, this change would make even these biomes a challenge,
while they would still follow the no hostile mob spawn rule, they would still have environmental hazards players need to be careful of.
I also favour the concept of static seasonal biomes over seasons altering existing biomes. That way, there's always specific resources somewhere if players need/want them or places a player could build in that won't change (to keep the theme). It also seems like the easiest way to implement seasons, essentially just adding another biome or tweaking existing seasonal biomes. We already have winter, spring, and summer, so only autumn is primarily missing (although the others could be updated and seem more fitting of their seasonal theme). For instance: flower forests as spring could have more blossomed plants, or perhaps a sub-biome of cherry blossom groves. Beaches as summer could have shells and sea stars and crabs, or maybe a sub-biome of a tropical island/beach with coconut palm trees. Autumn would obviously be a forest but with maple and rowan/beech trees of red/orange/yellow leaves, new food sources and maybe with blackberry bushes, gravel patches... Several possible options for these seasonal biomes.
I know seasons in minecraft has been suggested before and a majority of people say that it doesnt really add anything or would just be a hindrance.
BUT what if each season was its own biome? or atleast 1 or 2 seasons as biomes, because i know we already have snow biomes and plains biome etc can we considered summer.
I feel like autumn would be a really good biome. it would bring orange/yellow leaves which i know a lot of builders would like to use. An idea that i have is that autumn leaves blocks create a leaf falling particle under it, to create the real autumn vibe, and sometimes create leaf piles on the floor. This could be used to either soften a fall or if you break it then a mob has a chance to pop out (or maybe a chance of loot)
I'd say that the autumn biome would bring the most visual change so if the autumn biome was the only one added it could be called something else so that it doesnt create confusion about where the other seasons are?
Thank you for reading! what are your thoughts?
COOL!
I think adding seasons in the game could work if they were biome specific and if whether or not they would cause a player inconvenience would be dependent on things like difficulty level and even a newer variant of survival being added.
Obviously this has a nasty potential to grief player worlds, i.e destroy farmlands or cause more environmental hazards which weren't there previously, which is not going to be popular, but if this were made optional then I don't see the problem here.
In current survival mode with difficulties peaceful, easy and normal, snow could still occur in some forest and plains biomes when winter came,
but they wouldn't destroy farmlands or cause the player to take frost damage.
Instead, all that would happen is it would cause Strays or "Ice Skeletons" to spawn in these biomes for a brief period until winter was over,
during winter season these biomes could be treated as a Tundra biome. I think this would increase the fun factor, if people think this would
serve no useful purpose, they'd be wrong, because during winter, players could farm snowballs in these other biomes which could then be used to kill Blazes in the Nether or make Snow Golems to distract hostile mobs or cause them indirect damage by forcing them to fall into nearby holes or ravines.
I think seasons in Minecraft would be best implemented as a long-term night cycle. I think as seasons changed throughout the whole world, crop growth would change, and as the world gets colder, more mobs spawn, and they can begin to see you from much farther away and faster. In the winter mobs could spawn at any time of day. Now the player is forced to actually survive the world, and will subsequently feel more immersed in their own environment, and will have to design practical designs and truly force them to utilitarianly apply the game's mechanics.
and seasons could be limited to some biomes not all of them, forests, plains and mushroom island.
Of course mushroom islands would be immune to hostile mob spawns, but the other ones would not be and they would be subject to longer nights in the winter season and shorter days, 15 minutes night, 5 minutes day per cycle seems fair, while during equinox you get 12 minutes night and 8 minutes day.
And it could be made to affect the speed at which crops grow. Under artificial light and winter daylight crops could be made to grow at their slowest while under equinox and summer or in tropic daylight they would be at their fastest.
On hardcore and hard difficulty winter as well as ice biomes can be made to cause hypothermia if players are not wearing armour or near heat sources such as lava, campfires or regular fires, while in easy difficulty the cold seasons would just accelerate hunger and cause a slowness effect.
even if frost damage would become an issue on say normal difficulty but lose health at a slower rate than on hard, players would be incentivized to either burrow underground, live in a cave or to build their base and have a campfire. Campfire heat in houses could have an enhanced radius if there are no holes or openings in the house, while not burning the house down provided they are shielded by at least a distance of 2 blocks from flammable blocks.
What is recognized as a house in the game could simply be if the house has a door, any, wooden, fungus or iron, does not matter,
as long as the house has a door the game should be coded to count the enclosure as a house.
The prerequisite materials for a build to count as a house could be door, glass window and stone or wood.
Players could opt for a house with no campfires or fireplaces within them, but in so doing, they must either wear leather or a new armour type cotton to shield them from the effects of the cold until the equinox comes, or suffer the consequences.
Given that trees do not grow naturally on mushroom islands, this change would make even these biomes a challenge,
while they would still follow the no hostile mob spawn rule, they would still have environmental hazards players need to be careful of.
I also favour the concept of static seasonal biomes over seasons altering existing biomes. That way, there's always specific resources somewhere if players need/want them or places a player could build in that won't change (to keep the theme). It also seems like the easiest way to implement seasons, essentially just adding another biome or tweaking existing seasonal biomes. We already have winter, spring, and summer, so only autumn is primarily missing (although the others could be updated and seem more fitting of their seasonal theme). For instance: flower forests as spring could have more blossomed plants, or perhaps a sub-biome of cherry blossom groves. Beaches as summer could have shells and sea stars and crabs, or maybe a sub-biome of a tropical island/beach with coconut palm trees. Autumn would obviously be a forest but with maple and rowan/beech trees of red/orange/yellow leaves, new food sources and maybe with blackberry bushes, gravel patches... Several possible options for these seasonal biomes.