So, I've been thinking of a reasonable and realistic way to implement stone armor and a few more usages of coal (not charcoal)
My idea for stone armor is that it could be made in the form of scale mail (mainly for consistency's sake). The crafting recipe I had in mind to achieve this would balance out the availability of its materials. First, you'd make the individual scales like this:
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Note the use of stone, not cobblestone
Then, in order to make a 'section' of a piece of armor (You'd have to make multiple sections to make one chest piece, for example) the crafting recipe would go like this:
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Where 's are the scales
Or, if that's excessive in the way of balancing out the material to product ratio, the scales could instead be used just like iron ingots or leather to craft your armor, however I think there's one more step that should not be excluded. Wearing armor made of stone would be not only be extremely uncomfortable, but simply wearing it (especially if it was made of scales like this) could cause damage to the wearer so, in order to make this more realistic and balanced, each piece of armor would have to be crafted together with 1-4 pieces of leather (helms would require 1 piece, boots would require 2, legs would require 3-4 and the chest piece would require 4) or if you want it balanced more but you don't like the idea of armor sections, each piece or stone scale mail would require a corresponding piece of leather armor crafted with it to be usable.
I think this is a very reasonable and realistic way to implement a form of armor that isn't as troublesome and frustrating as leather armor (you have to not only hope you get leather from killing an animal COVERED in it, but you also have to wait for them to spawn and find them) or as limited in it's availability as iron and diamond armor. I thought about including smooth-stone tools, but we can already make reasonably durable stone tools with an unlimited resource so...
Now, my ideas for coal.
With the addition of charcoal, coal has now become a waste of an ore and kind of annoying since you can just replace every usage of it with charcoal which is a renewable resource and you don't have to do a bunch of aimless digging to get it. And that's exactly why they added charcoal since coal will eventually take more and more time and effort to obtain in long lived worlds. So, I figured coal should have more numerous and interesting uses.
First off, the obvious one, FIRE ARROWS. Either craft them like this:
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Or this:
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[] [>>-i>] []
Objects or items hit with these arrows only burn briefly so fire arrows aren't overpowered weapons. Something like 2-4 ticks of fire damage. Also, Fire arrows have reduced initial damage, but if the mob burns all ticks, the fire damage makes fire arrows cause more damage than normal arrows.
Next up, OIL. This is a long-winded one with a lot of explanation as to how oil behaves.
Crafting ink sacs from squids and coal like so:
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[]
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Would give you a sac of oil ( = Oil Sac) I use ink sacs because the substance that octopus and squid use for the ink is oily in nature. Also, I was thinking the coal would alternately have to be crushed into powder, first, before it can be used in that recipe. Oil can be placed on the ground and would appear as a thin, dark, slightly translucent block. When set on fire it burns for a very long time, I was thinking about half a Minecraft day. Also, when placing oil, it can stack up to 5 times, but only if you're placing it directly on top of another block and there are blocks adjacent to it in all four horizontal directions. Furthermore, attempting to stack oil when it isn't surrounded by other blocks would place a new oil block in the next available horizontal block or if the only available horizontal block has oil on it, the second oil block is stacked. If there aren't any available horizontal blocks, but the oil isn't enclosed, you can't place any oil down. Each new oil block would only be a stack of 1 and the original oil stack would revert to a 1 stack also. A stacked oil block can be used as a trap to douse any mob that falls into it with oil. Once doused with oil, when you or that mob is lit on fire, burn damage is as fast as coming into contact with lava (four hearts of damage per tick). Oil can only be removed by standing in water at least 2 blocks deep for as long as it takes for 5 bubbles on your breath-o-meter to pop. Mobs and players doused with oil appear with either a bunch of black, shiny splotches on them or covered in a black texture. Standing in stacked oil takes away one of the stacks in order to cover the mob or player with oil and covered mobs and players cannot absorb any more oil stacks. As a bonus while typing this up, crafting a jack-o-lantern and a sac of oil will give you a flaming pumpkin head helm. It adds no armor and emits no light, it's just for fun, but you can still see it clearly in the dark.
Snowman Eyes and buttons.
This one is just for fun. Crafting a snow block and two pieces of coal gives you a snowman head and crafting a snow block and three coal gives you a snowman body. This one should probably work with charcoal, too, on second thought...
Fire Swords
Using the aforementioned coal powder, crafting oil sacs and coal powder like this:
Gives you fire dust ( = coal powder and = oil sac) which, when crafted with swords like this,:
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Gives you a sword that OCCASIONALLY procs a fire effect (this time = fire dust and = sword of any type) on mobs that lasts 2-6 (random predetermined) ticks of fire damage. The effect doesn't happen very often, but with a good enough chance to make the craft worth it.
Another recipe I thought of for fire dust and a more realistic one considering the nature of fire dust would be:
Since fire swords only light things up occasionally and gun powder is slightly unstable I thought this might make more sense. = coal powder and = oil sac
Gunpowder crafting
Coal powder and sand crafted like this:
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Makes gunpowder. 'Nuff said.
Coal powder is crafted in stacks of 2 by putting 1 piece of coal on the crafting grid. Maybe the fire arrow idea should use coal powder instead...
That's all the ideas I have for coal at the moment. I think these are reasonable and realistic enough for Minecraft and I'd love to hear peoples' thoughts on them.
Just figured out what bumping is and what people use it for.
Also, I think maybe my weapon and armor ideas should only be implemented if new hostile mobs are added to the game like giants and dragons
Very minimalist ideas that will add little to no value to the gameplay. Then again we have cake and wolves.
Also stone armor is a dumb idea no matter how you slice it... Sorry to be blunt. The ideas on coal aren't too stupid but dosen't seem to add much to the game.
That and they have probably been suggested before.
On the contrary, stone armor would open doors for combat in Minecraft. All the armors already in the game are either a waste of time (leather) or the resources to make them are scarce and would be better spent on things like buckets, tools, or rail roads. Yeah, Minecraft is about building and being creative, but when it's all there is to do, people get bored pretty fast. Plus being able to fight more without being afraid of wasting armor that took you forever to make would grant us better access to resources like bones and gunpowder without having to cheat to get any useful amount of the item.
Also, I searched the forums and my ideas for coal don't appear anywhere. They add things things like decoration, weapon efficiency for those who like fighting mobs, new trap possibilities for players who dont, and who doesn't think it's fun to light up a creeper with an arrow?
That's more added to the game than every mod I've ever used.
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My idea for stone armor is that it could be made in the form of scale mail (mainly for consistency's sake). The crafting recipe I had in mind to achieve this would balance out the availability of its materials. First, you'd make the individual scales like this:
Note the use of stone, not cobblestone
Then, in order to make a 'section' of a piece of armor (You'd have to make multiple sections to make one chest piece, for example) the crafting recipe would go like this:
[]
Where
Or, if that's excessive in the way of balancing out the material to product ratio, the scales could instead be used just like iron ingots or leather to craft your armor, however I think there's one more step that should not be excluded. Wearing armor made of stone would be not only be extremely uncomfortable, but simply wearing it (especially if it was made of scales like this) could cause damage to the wearer so, in order to make this more realistic and balanced, each piece of armor would have to be crafted together with 1-4 pieces of leather (helms would require 1 piece, boots would require 2, legs would require 3-4 and the chest piece would require 4) or if you want it balanced more but you don't like the idea of armor sections, each piece or stone scale mail would require a corresponding piece of leather armor crafted with it to be usable.
I think this is a very reasonable and realistic way to implement a form of armor that isn't as troublesome and frustrating as leather armor (you have to not only hope you get leather from killing an animal COVERED in it, but you also have to wait for them to spawn and find them) or as limited in it's availability as iron and diamond armor. I thought about including smooth-stone tools, but we can already make reasonably durable stone tools with an unlimited resource so...
Now, my ideas for coal.
With the addition of charcoal, coal has now become a waste of an ore and kind of annoying since you can just replace every usage of it with charcoal which is a renewable resource and you don't have to do a bunch of aimless digging to get it. And that's exactly why they added charcoal since coal will eventually take more and more time and effort to obtain in long lived worlds. So, I figured coal should have more numerous and interesting uses.
First off, the obvious one, FIRE ARROWS. Either craft them like this:
Or this:
[] [] []
[]
[] [>>-i>] []
Objects or items hit with these arrows only burn briefly so fire arrows aren't overpowered weapons. Something like 2-4 ticks of fire damage. Also, Fire arrows have reduced initial damage, but if the mob burns all ticks, the fire damage makes fire arrows cause more damage than normal arrows.
Next up, OIL. This is a long-winded one with a lot of explanation as to how oil behaves.
Crafting ink sacs from squids and coal like so:
[] [] []
[]
[] [] []
Would give you a sac of oil (
Snowman Eyes and buttons.
This one is just for fun. Crafting a snow block and two pieces of coal gives you a snowman head and crafting a snow block and three coal gives you a snowman body. This one should probably work with charcoal, too, on second thought...
Fire Swords
Using the aforementioned coal powder, crafting oil sacs and coal powder like this:
Gives you fire dust (
[]
Gives you a sword that OCCASIONALLY procs a fire effect (this time
Another recipe I thought of for fire dust and a more realistic one considering the nature of fire dust would be:
Since fire swords only light things up occasionally and gun powder is slightly unstable I thought this might make more sense.
Gunpowder crafting
Coal powder and sand crafted like this:
Makes gunpowder. 'Nuff said.
Coal powder is crafted in stacks of 2 by putting 1 piece of coal on the crafting grid. Maybe the fire arrow idea should use coal powder instead...
That's all the ideas I have for coal at the moment. I think these are reasonable and realistic enough for Minecraft and I'd love to hear peoples' thoughts on them.
Just figured out what bumping is and what people use it for.
Also, I think maybe my weapon and armor ideas should only be implemented if new hostile mobs are added to the game like giants and dragons
Also stone armor is a dumb idea no matter how you slice it... Sorry to be blunt. The ideas on coal aren't too stupid but dosen't seem to add much to the game.
That and they have probably been suggested before.
Also, I searched the forums and my ideas for coal don't appear anywhere. They add things things like decoration, weapon efficiency for those who like fighting mobs, new trap possibilities for players who dont, and who doesn't think it's fun to light up a creeper with an arrow?
That's more added to the game than every mod I've ever used.