So a comparator can tell when there are a certain amount of potions in it. which is great.
the problem I have is it cannot tell the difference between the secondary slots like the blaze powder slot and the ingredients slot.
both slots are joined together and output 1 power Redstone if anything is in either slot.
could they be separated into there own power output per slots. so the blaze powder puts out 1 power and the ingredient slot also puts out 1 power adding up to 2 total power with both slots filled.
or just get rid of the blaze powder slot putting out any Redstone signal you can brew 1280 potions with a full stack of blaze powder who will ever need that many potions?.
that way we can use the comparator to see when potions are done brewing when all ingredients have been used up.
So a comparator can tell when there are a certain amount of potions in it. which is great.
the problem I have is it cannot tell the difference between the secondary slots like the blaze powder slot and the ingredients slot.
both slots are joined together and output 1 power Redstone if anything is in either slot.
could they be separated into there own power output per slots. so the blaze powder puts out 1 power and the ingredient slot also puts out 1 power adding up to 2 total power with both slots filled.
or just get rid of the blaze powder slot putting out any Redstone signal you can brew 1280 potions with a full stack of blaze powder who will ever need that many potions?.
that way we can use the comparator to see when potions are done brewing when all ingredients have been used up.