I've actually got this idea from Fallout:New Vegas. Basically, I think that Minecraft is lacking in any sort of "different playthrough."
Basically, what I'm suggesting is the extreme difficulty, similar to the Hardcore Mode in Vegas. At the moment, the only difference between easy, medium, and hard is the amount of damage you take. This seems to be getting a bit "same old same old" (God, I'm using quotation marks quite a lot aren't I :tongue.gif:). These are my suggestions for an Extreme Difficulty-
1.Same amount of damage as Hard, or maybe even half a heart more or so
2. Beds don't work
3. More hostile mobs spawn
4. Less pigs spawn.
5. As well as your health bar, you have a hunger bar. You need to eat basically. If you don't, and the bar gets to zero, then your health will slowly go down (much slower than, say, drowning)
6. Torches must be relit every once in a while (not THAT often though, otherwise it would make the game simply annoying)
7. Hostile mobs can see you from farther away.
8. Once switching to extreme, you must play on that difficulty until dawn the next morning
Any other suggestions for what extreme could offer, leave them below, and if you like the idea, also comment.
Hopefully I posted this right, never posted on the forums before
Where do you draw the line? You could make the game more 'extreme' by changing any number of arbitrary factors.
Of course, but to change a few elements of the game, like food, it would still add a lot of fun to the people who have been playing minecraft for a while. I'm not saying change things like, say, walking (eventually run out of energy and just can't walk anymore). Thats way too much. I would say draw the line at things that won't make you die every mine-day, but would make every day a challenge for survival
Where do you draw the line? You could make the game more 'extreme' by changing any number of arbitrary factors.
Of course, but to change a few elements of the game, like food, it would still add a lot of fun to the people who have been playing minecraft for a while. I'm not saying change things like, say, walking (eventually run out of energy and just can't walk anymore). Thats way too much. I would say draw the line at things that won't make you die every mine-day, but would make every day a challenge for survival
What I mean to say is that we could sit here all day suggesting this or that difficulty tweak to no real end. Most of your suggestions thus far seem reasonable, I think. However, I think it's confirmed (it's certainly been hinted at more than enough times) that in future there will be some sort of realism mode, and/or difficulty sliders, which should cover what you want.
In short, pretty sure this is already on the cards. Sit tight.
I wasn't actually aware there would be an update like that. Thanks for clearing that up :smile.gif:
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Basically, what I'm suggesting is the extreme difficulty, similar to the Hardcore Mode in Vegas. At the moment, the only difference between easy, medium, and hard is the amount of damage you take. This seems to be getting a bit "same old same old" (God, I'm using quotation marks quite a lot aren't I :tongue.gif:). These are my suggestions for an Extreme Difficulty-
1.Same amount of damage as Hard, or maybe even half a heart more or so
2. Beds don't work
3. More hostile mobs spawn
4. Less pigs spawn.
5. As well as your health bar, you have a hunger bar. You need to eat basically. If you don't, and the bar gets to zero, then your health will slowly go down (much slower than, say, drowning)
6. Torches must be relit every once in a while (not THAT often though, otherwise it would make the game simply annoying)
7. Hostile mobs can see you from farther away.
8. Once switching to extreme, you must play on that difficulty until dawn the next morning
Any other suggestions for what extreme could offer, leave them below, and if you like the idea, also comment.
Hopefully I posted this right, never posted on the forums before
Of course, but to change a few elements of the game, like food, it would still add a lot of fun to the people who have been playing minecraft for a while. I'm not saying change things like, say, walking (eventually run out of energy and just can't walk anymore). Thats way too much. I would say draw the line at things that won't make you die every mine-day, but would make every day a challenge for survival
I wasn't actually aware there would be an update like that. Thanks for clearing that up :smile.gif: