The Warden is a sound sensitive creature that can hear things like footsteps. I have an idea where lighter armor like leather are more soundproof than heavy armor like netherite. The sound proof effectiveness will be better the lighter the armor so, leather > iron > gold > diamond > netherite. I think this could be a great way to be more strategic with how you approach biomes like the deep dark. This also provides more usefulness to the other armor sets because when you have full netherite armor you will probably never go back to the other sets, so this addition will provide the player different options to choose from. (High Def, Low Sneak), (Low Def, High Sneak), (Moderate Def, Moderate Sneak)
I support that. With the cave-at that chain armour should be extremely noisy because chains heh.
A turtle shell helmet should be the quietest option imo, and elytra wings as well.
Mob heads/carved pumpkin heads could also be fairly quiet. Keep in mind that skeleton skulls spawn inside cities time to time.
I actually like this idea - Leather armour actually getting a use.
I would also like to suggest a couple of additions
- Leather armour ACTUALLY is better against Wardens Sound blast attack.. - ATM 2 hits regardless of armour & you're dead. I would like Leather armour 'softens' the blast attack maybe reduce the original damage by 5% or so
- Add 'new' enchantments that could be added to just leather armour: 'Absorbtion' (working title) : maybe have 3 levels for this Lvl 1 decreases sound blast attack by 15% , lvl2 by 30% & lvl 3 by 50%
Or maybe like a craftable decoy. Craftable with Jukebox and Mob Head and armor stand or just put a head and jukebox on an existing armor stand. It will play noises corresponding to the given mob head. Theres 2 ideas I'm thinking it could do. Either it will distract The Warden, Skulk Sensors, and Skulk Screechers in a huge radius for an amount of time and in that amount of time, any noise made by the player will go unnoticed by those 3 things. (Could also serve use in other parts of the world not just Warden related) or the Decoy will override the Warden hearing and cause it to be temporarily immobilized along with the 2 other skull blocks. These are pretty much the same thing but I kinda like the 1st one more
The Warden is a sound sensitive creature that can hear things like footsteps. I have an idea where lighter armor like leather are more soundproof than heavy armor like netherite. The sound proof effectiveness will be better the lighter the armor so, leather > iron > gold > diamond > netherite. I think this could be a great way to be more strategic with how you approach biomes like the deep dark. This also provides more usefulness to the other armor sets because when you have full netherite armor you will probably never go back to the other sets, so this addition will provide the player different options to choose from. (High Def, Low Sneak), (Low Def, High Sneak), (Moderate Def, Moderate Sneak)
I support that. With the cave-at that chain armour should be extremely noisy because chains heh.
A turtle shell helmet should be the quietest option imo, and elytra wings as well.
Mob heads/carved pumpkin heads could also be fairly quiet. Keep in mind that skeleton skulls spawn inside cities time to time.
I actually like this idea - Leather armour actually getting a use.
I would also like to suggest a couple of additions
- Leather armour ACTUALLY is better against Wardens Sound blast attack.. - ATM 2 hits regardless of armour & you're dead. I would like Leather armour 'softens' the blast attack maybe reduce the original damage by 5% or so
- Add 'new' enchantments that could be added to just leather armour: 'Absorbtion' (working title) : maybe have 3 levels for this Lvl 1 decreases sound blast attack by 15% , lvl2 by 30% & lvl 3 by 50%
Or maybe like a craftable decoy. Craftable with Jukebox and Mob Head and armor stand or just put a head and jukebox on an existing armor stand. It will play noises corresponding to the given mob head. Theres 2 ideas I'm thinking it could do. Either it will distract The Warden, Skulk Sensors, and Skulk Screechers in a huge radius for an amount of time and in that amount of time, any noise made by the player will go unnoticed by those 3 things. (Could also serve use in other parts of the world not just Warden related) or the Decoy will override the Warden hearing and cause it to be temporarily immobilized along with the 2 other skull blocks. These are pretty much the same thing but I kinda like the 1st one more