I think there should be a heating system for grass blocks. Like biomes generate a certain amount of heat that makes them look they do now, but you can make them look a more vibrant color by adjusting heat near. If you remove snow from a snowy biome, the grass starts looking more normal, but if you place water in a desert biome, it will also move towards the normal plains grass.
I also agree on the topic that grass blocks look horrible. I feel like the grass blocks in the Acacia biome are just so ugly. I think this idea would be good for Minecraft and even though it's a small detail to the game I think it would be nice to have.
You can use a resource pack to replace grass.png and foliage.png with ones that are a uniform shade of green of your choice (e.g. use the color in the upper-left corner, corresponding to the color of jungles):
Also, they need to let you change the colors of biomes like swamps and blocks like water and spruce leaves - as I even do in my own modded version (despite never having thought of even changing this, just because it makes it easier to adjust the colors for new biomes and blocks) - but Mojang just goes "no, we are too lazy to do that":
Also, my own color maps are far more intuitive - instead of having to know which pixels correspond to a given biome (based on a calculation using its temperature and rainfall) you just need to know their numerical ID, and biomes with the same temperature/rainfall can have different colors (e.g. "Autumnal Forest" has default grass/foliage similar to a hot and dry biome to simulate fall colors, yet it is actually a relatively cool biome. If you'd rather have green foliage, including "autumnal leaves", which are colored similarly to birch/spruce, you can easily do that by recoloring them):
Examples with default colors and grass/foliage changed to the color of jungle/mushroom island (I did not change birch/spruce, just the "default" biome color used by most vegetation):
I think there should be a heating system for grass blocks. Like biomes generate a certain amount of heat that makes them look they do now, but you can make them look a more vibrant color by adjusting heat near. If you remove snow from a snowy biome, the grass starts looking more normal, but if you place water in a desert biome, it will also move towards the normal plains grass.
I agree on grassblocks looking ugly in deserts.
But isn't there a workaround with mossblocks by now?
Or do you realy need to have sheeps eating green grass out in the desert?
I wanted to build a green desert base in my very first multiplayer but gave up on it becouse of grass looking ugle there.
So i gave up on the looks. Riding my horse was actually enjoyable in that desert and i wasn't much of a lumberjack.
That was version 1.13.2
Imo an option to disable biomeblending would do the trick here.
So that grass looks like plains grass everywhere.
That would also get rid of the ugly blending we have when playing with the lowest setting.
My projects:
-are abandoned for now. I might pick 'em up in the future.
For now i'm working on a private modpack that suit's my own playstyle.
I am gonna stay in modded 1.12.2 untill my potato dies. No mercy! :Q
I also agree on the topic that grass blocks look horrible. I feel like the grass blocks in the Acacia biome are just so ugly. I think this idea would be good for Minecraft and even though it's a small detail to the game I think it would be nice to have.
You can use a resource pack to replace grass.png and foliage.png with ones that are a uniform shade of green of your choice (e.g. use the color in the upper-left corner, corresponding to the color of jungles):

https://minecraft.fandom.com/wiki/Color#Biome_colors
Also, they need to let you change the colors of biomes like swamps and blocks like water and spruce leaves - as I even do in my own modded version (despite never having thought of even changing this, just because it makes it easier to adjust the colors for new biomes and blocks) - but Mojang just goes "no, we are too lazy to do that":
MC-30445 Swamp & Mesa Biome Grass Ignores both Colormaps
MC-3930 colormaps/foliage.png not affecting birch and spruce leaves, watercolor.png not changing water at all
Also, my own color maps are far more intuitive - instead of having to know which pixels correspond to a given biome (based on a calculation using its temperature and rainfall) you just need to know their numerical ID, and biomes with the same temperature/rainfall can have different colors (e.g. "Autumnal Forest" has default grass/foliage similar to a hot and dry biome to simulate fall colors, yet it is actually a relatively cool biome. If you'd rather have green foliage, including "autumnal leaves", which are colored similarly to birch/spruce, you can easily do that by recoloring them):
Examples with default colors and grass/foliage changed to the color of jungle/mushroom island (I did not change birch/spruce, just the "default" biome color used by most vegetation):
Swampland/Savanna/Mixed Forest:
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?