Since the depth limit went from 0 to -60 it would be logical to add a deep seas update, and maybe another boss, and some gear to help players fight, swim, and mine under water.
random idea. I know that the same guy who helped work on the original Aether made (or at least helped make) the Warden... idea pitch/ theory... what if they do add the Aether dimension to minecraft... or at least what is left of it. for the whole diamension now belongs to the sculk, and you now have to traverse a former wonderland, infested with something that should not be. just a random idea that I didn't know where to put so I just put it here... idk
An updated deep ocean biome would be cool, many possibilities. It could introduce a new mechanic where the breath metre decreases faster because of the concept of underwater pressure, and maybe either would encourage players to use water breathing potions, magma blocks, or the turtle helmet more often or add a new source of breathing this deep in the ocean. It could have new flora and fauna exclusive to these areas (perhaps more bioluminescent sea creatures) and ruined structures like sunken ships or ancient ruins with the possibility of loot (gold, something exclusive). An idea could be a new underwater boss mob, but maybe has to be summoned within a structure on the deep sea bed. And please add the underwater torches from Bedrock Edition...
Since the depth limit went from 0 to -60 it would be logical to add a deep seas update, and maybe another boss, and some gear to help players fight, swim, and mine under water.
random idea. I know that the same guy who helped work on the original Aether made (or at least helped make) the Warden... idea pitch/ theory... what if they do add the Aether dimension to minecraft... or at least what is left of it. for the whole diamension now belongs to the sculk, and you now have to traverse a former wonderland, infested with something that should not be. just a random idea that I didn't know where to put so I just put it here... idk
Deep ocean with a megalodon
An updated deep ocean biome would be cool, many possibilities. It could introduce a new mechanic where the breath metre decreases faster because of the concept of underwater pressure, and maybe either would encourage players to use water breathing potions, magma blocks, or the turtle helmet more often or add a new source of breathing this deep in the ocean. It could have new flora and fauna exclusive to these areas (perhaps more bioluminescent sea creatures) and ruined structures like sunken ships or ancient ruins with the possibility of loot (gold, something exclusive). An idea could be a new underwater boss mob, but maybe has to be summoned within a structure on the deep sea bed. And please add the underwater torches from Bedrock Edition...