You can punch any entity so it would be inconsistent if you couldn't kill animals. And its your fault if your enclosure is small or if your breeding too much just make the place bigger or something or, just make farms and don't hit or breed animals at all if you don't want that stuff.
Two words: Baked potatoes; they are really good - a single stack lasts me for 6-8 hours of extreme caving and a tiny 8x8 farm harvested with Fortune nets enough food to last for 24 hours of gameplay - indeed, they were so overpowered that Mojang nerfed them in 1.8, but only to the same level as bread (13.2 vs 11 hunger+saturation, a 16.7% decrease) and still far easier to grow (I've been able to entirely sustain myself on bread taken from mineshaft chests while exploring them. Also, Mojang greatly reduced hunger loss from most sources in 1.9+, more than offsetting the increase in hunger needed to heal for my playstyle, and benefiting players that don't do much mob combat much more). I only bother with animals during the early stages of a world (first few pieces of food and breeding cows for leather, with beef as a byproduct; in my first world I do breed chickens so I can wear down sacrificial swords a bit to reduce the repair cost to below the anvil cap but this wouldn't be needed in 1.9+ due to Mending, I could also use individual diamonds to repair it, as I once did, the higher resource and XP cost being negligible).
Two words: Baked potatoes; they are really good - a single stack lasts me for 6-8 hours of extreme caving and a tiny 8x8 farm harvested with Fortune nets enough food to last for 24 hours of gameplay - indeed, they were so overpowered that Mojang nerfed them in 1.8, but only to the same level as bread (13.2 vs 11 hunger+saturation, a 16.7% decrease) and still far easier to grow (I've been able to entirely sustain myself on bread taken from mineshaft chests while exploring them. Also, Mojang greatly reduced hunger loss from most sources in 1.9+, more than offsetting the increase in hunger needed to heal for my playstyle, and benefiting players that don't do much mob combat much more). I only bother with animals during the early stages of a world (first few pieces of food and breeding cows for leather, with beef as a byproduct; in my first world I do breed chickens so I can wear down sacrificial swords a bit to reduce the repair cost to below the anvil cap but this wouldn't be needed in 1.9+ due to Mending, I could also use individual diamonds to repair it, as I once did, the higher resource and XP cost being negligible).
I actually prefer bread over meat in the long run becouse i can carry them as haybales.
But chopping animals & cooking them over night turned out as a good use for afk breaks on my travels.
Rollback Post to RevisionRollBack
My projects:
-are abandoned for now. I might pick 'em up in the future.
For now i'm working on a private modpack that suit's my own playstyle.
I am gonna stay in modded 1.12.2 untill my potato dies. No mercy! :Q
Simple answer to that: Love and Hugs update. Turkey pointed out animal cruelty, Mojang made that update and you literally can't harm anything in it. That's the solution, it was made in 2015.
Anyone think about that when in live action drama/comedy shows it's not realistic enough or it's too cheesy, no, well there we go. Fictional elements or made a certain way to be appealing to it's universe besides sci-fi/'fantasy level fictional worlds.
Minecraft is a video game and fiction it has never been based on reality whether food, items, villagers and animals being non-gender but also very distinctly different.
I like that it's a video game, it gets on with what it wants to be and appeals to everyone that doesn't think about reality too hard because it's a game about building, exploring and doing whatever you want, it doesn't obey reality, like any piece of fiction it has it's own rules.
Some players harm villagers for fun. Why should I care what players do in their worlds, it's not my Minecraft world, that's up to them and the way they play the game. I use villagers for trading that's it because I like to play the game properly. Others treat them as ragdolls like other games.
Animals do this magical thing in video games called 'respawn' meaning many of them based on the code can reappear whenever in the world and biome so of course why would players not take advantage of that. We can breed them or see them respawn. It's part of the game, why would we not use it. Same with any other mobs in the game they respawn or spawn on conditions like the Ender Dragon/Wither.
Animals are food as well as resources (Meat, Leather, Wool, etc.), simple as that. Having only fruit/vegetables isn't practical (cough plants have feelings too even if they don't have eyes and so on but we have to eat things on this planet so get used to it. We eat things that are alive no matter how it looks/is described its alive. If you think about plants and going 'how dare I' then you basically might as well not eat anything and we eat to survive 'anything' that is alive, a real plant or use using it's resources for something else like bread, or apples or whatever it was alive at some point, see the problem on how far to go with the rules of reality).
Some people want to roleplay what they do in reality, more power to them, why should something change because people think a certain way, it's a video game, it's fiction, none of it is based on reality other than a few things.
Games based too much on reality would be get this 'boring' and no one would play them. Sure a small audience that want a 'gaming' challenge but most people don't go 'this isn't realistic' and stop playing because it's too far from reality. The more games are closer to reality they actually become tedious and not fun. They would take away features not add interesting ones to make people have a thing people like doing in their spare time. Oh yes have 'fun' in their fictional world. I mean it's a world somewhat medieval with skeletons, magic books, dust that does computer level complexity and more. This game couldn't be more fictional.
They aren't going to have a caging (sure the player can use blocks or mods with items to do so like buckets working on more than just fish or mods with actual caging bottle/pokeball items to make it easier to transport them instead of using their food to lead them everywhere which is tedious and annoying. Why would I waste hours on using wheat to lead cows when I can put them in a caging item and teleport/use the kill command/make the trip easier.
If people want to roleplay as what they are in real life they can no one is stopping them, just don't interact with animals, it's that simple, doesn't mean it should be in the game just because some people live that way in real life and play the game like that to role play and can't separate fiction from reality let alone go 'it's a kids game' even though tons of adults play it because get this the game is for all audiences, think about that before posting please. Just ignore animals it's as simple as that. Add a mod/use commands that block harming of animals if you really need to 'live it' in the game.
The sooner normal people that don't play video games get that the better, but people seem to forget what fictional elements are in tv series/movies and books too (unless they only experience drama and comedy with realistic settings even with their fictional cheesy things in them besides sci-fi and fantasy that's up to them what they experience but it's not the only case of a piece of fiction having it's own rules).
Other food options offer enough in the game besides mods offering more animals and more food options. The game is fine how it is, an update exists, play that, your answer is basically solved in 2015.
This is why I ignore these threads or just go nuts and have fun with it. Not because I and other players are smarter, it's because I stopped to think for a second how it sounds before I posted and ended up with a post that took me all but 20 minutes to counter your post because it was that simple. Mic drop.
Thanks to those who read my post and didn't jump to conclusion and those that liked it.
Ohhhh look at that, a one-sided poll. That's not infuriating in the slightest. Yes, let's remove the horrific abuse of these fictional square animals from inside a game. Punching harmless villagers doesn't seem to offend you, as that went unmentioned.
No support, in other words. The post above that simply said "no" is probably the best post in here.
To anyone who takes this matter seriously (considering there are who do), it's fine. One of the best things about MC is how practically limitless it is for gameplay, especially with mods. Anyone can play it however they please.
While I wouldn't encourage the concept of "abuse" in the forms that are possible in-game, at the least doing tasks for means of survival is simply natural to most people (and are not necessarily abuse). Meat was always a potential food source for humans as long as the species has existed. But, of course, there are other non-animal foods available, like vegetables and fruits. In MC, by simply exploring and looting, one can find such. Villages are especially useful in this case (they have vegetarian farms and hay bales for bread).
The other thing is that it's not real. You're not actually hurting any real animals by playing this game, and there's no additional health factors that are affected from tight enclosures and excess breeding (nor does it influence everyone to do the exact same to real-life animals -- that's where it'd become an issue). Given, if you don't want to practise these behaviours and prefer to roleplay in treating them as you would real animals, then nothing is stopping you from doing so. Again, everyone has their own way of playing this game. But you shouldn't dictate how everyone should play it.
Keeping animals in small enclosures is bad for their health (and so is excessively breeding them)
So why are these encouraged? Punching animals is also animal cruelty. Animals (or punching) should be removed from minecraft to resolve this issue.
No
You can punch any entity so it would be inconsistent if you couldn't kill animals. And its your fault if your enclosure is small or if your breeding too much just make the place bigger or something or, just make farms and don't hit or breed animals at all if you don't want that stuff.
There is just 1 issue: hunger!
Oh my, it's pork chop o' clock...
My projects:
-are abandoned for now. I might pick 'em up in the future.
For now i'm working on a private modpack that suit's my own playstyle.
I am gonna stay in modded 1.12.2 untill my potato dies. No mercy! :Q
Give us a better source of materials then.
Two words: Baked potatoes; they are really good - a single stack lasts me for 6-8 hours of extreme caving and a tiny 8x8 farm harvested with Fortune nets enough food to last for 24 hours of gameplay - indeed, they were so overpowered that Mojang nerfed them in 1.8, but only to the same level as bread (13.2 vs 11 hunger+saturation, a 16.7% decrease) and still far easier to grow (I've been able to entirely sustain myself on bread taken from mineshaft chests while exploring them. Also, Mojang greatly reduced hunger loss from most sources in 1.9+, more than offsetting the increase in hunger needed to heal for my playstyle, and benefiting players that don't do much mob combat much more). I only bother with animals during the early stages of a world (first few pieces of food and breeding cows for leather, with beef as a byproduct; in my first world I do breed chickens so I can wear down sacrificial swords a bit to reduce the repair cost to below the anvil cap but this wouldn't be needed in 1.9+ due to Mending, I could also use individual diamonds to repair it, as I once did, the higher resource and XP cost being negligible).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
I actually prefer bread over meat in the long run becouse i can carry them as haybales.
But chopping animals & cooking them over night turned out as a good use for afk breaks on my travels.
My projects:
-are abandoned for now. I might pick 'em up in the future.
For now i'm working on a private modpack that suit's my own playstyle.
I am gonna stay in modded 1.12.2 untill my potato dies. No mercy! :Q
I have seen a lot of weird mods adding diamond dropping animals, so how about...
-Adding the porkchop ore?
Along with the ultra dirt! (Just golden tooltip)
My projects:
-are abandoned for now. I might pick 'em up in the future.
For now i'm working on a private modpack that suit's my own playstyle.
I am gonna stay in modded 1.12.2 untill my potato dies. No mercy! :Q
Simple answer to that: Love and Hugs update. Turkey pointed out animal cruelty, Mojang made that update and you literally can't harm anything in it. That's the solution, it was made in 2015.
https://minecraft.fandom.com/wiki/Java_Edition_15w14a?so=search Look it up here if you weren't aware.
Anyone think about that when in live action drama/comedy shows it's not realistic enough or it's too cheesy, no, well there we go. Fictional elements or made a certain way to be appealing to it's universe besides sci-fi/'fantasy level fictional worlds.
Minecraft is a video game and fiction it has never been based on reality whether food, items, villagers and animals being non-gender but also very distinctly different.
I like that it's a video game, it gets on with what it wants to be and appeals to everyone that doesn't think about reality too hard because it's a game about building, exploring and doing whatever you want, it doesn't obey reality, like any piece of fiction it has it's own rules.
Some players harm villagers for fun. Why should I care what players do in their worlds, it's not my Minecraft world, that's up to them and the way they play the game. I use villagers for trading that's it because I like to play the game properly. Others treat them as ragdolls like other games.
Animals do this magical thing in video games called 'respawn' meaning many of them based on the code can reappear whenever in the world and biome so of course why would players not take advantage of that. We can breed them or see them respawn. It's part of the game, why would we not use it. Same with any other mobs in the game they respawn or spawn on conditions like the Ender Dragon/Wither.
Animals are food as well as resources (Meat, Leather, Wool, etc.), simple as that. Having only fruit/vegetables isn't practical (cough plants have feelings too even if they don't have eyes and so on but we have to eat things on this planet so get used to it. We eat things that are alive no matter how it looks/is described its alive. If you think about plants and going 'how dare I' then you basically might as well not eat anything and we eat to survive 'anything' that is alive, a real plant or use using it's resources for something else like bread, or apples or whatever it was alive at some point, see the problem on how far to go with the rules of reality).
Some people want to roleplay what they do in reality, more power to them, why should something change because people think a certain way, it's a video game, it's fiction, none of it is based on reality other than a few things.
Games based too much on reality would be get this 'boring' and no one would play them. Sure a small audience that want a 'gaming' challenge but most people don't go 'this isn't realistic' and stop playing because it's too far from reality. The more games are closer to reality they actually become tedious and not fun. They would take away features not add interesting ones to make people have a thing people like doing in their spare time. Oh yes have 'fun' in their fictional world. I mean it's a world somewhat medieval with skeletons, magic books, dust that does computer level complexity and more. This game couldn't be more fictional.
They aren't going to have a caging (sure the player can use blocks or mods with items to do so like buckets working on more than just fish or mods with actual caging bottle/pokeball items to make it easier to transport them instead of using their food to lead them everywhere which is tedious and annoying. Why would I waste hours on using wheat to lead cows when I can put them in a caging item and teleport/use the kill command/make the trip easier.
If people want to roleplay as what they are in real life they can no one is stopping them, just don't interact with animals, it's that simple, doesn't mean it should be in the game just because some people live that way in real life and play the game like that to role play and can't separate fiction from reality let alone go 'it's a kids game' even though tons of adults play it because get this the game is for all audiences, think about that before posting please. Just ignore animals it's as simple as that. Add a mod/use commands that block harming of animals if you really need to 'live it' in the game.
The sooner normal people that don't play video games get that the better, but people seem to forget what fictional elements are in tv series/movies and books too (unless they only experience drama and comedy with realistic settings even with their fictional cheesy things in them besides sci-fi and fantasy that's up to them what they experience but it's not the only case of a piece of fiction having it's own rules).
Other food options offer enough in the game besides mods offering more animals and more food options. The game is fine how it is, an update exists, play that, your answer is basically solved in 2015.
This is why I ignore these threads or just go nuts and have fun with it. Not because I and other players are smarter, it's because I stopped to think for a second how it sounds before I posted and ended up with a post that took me all but 20 minutes to counter your post because it was that simple. Mic drop.
Thanks to those who read my post and didn't jump to conclusion and those that liked it.
Niche Community Content Finder, Youtuber, Modpack/Map Maker, Duck
Forum Thread Maintainer for APortingCore, Liteloader Download HUB, Asphodel Meadows, Fabric Project, Legacy Fabric/Cursed Fabric, Power API, Rift/Fabric/Forge 1.13 to 1.17.
Wikis I Maintain: https://modwiki.miraheze.org/wiki/User:SuntannedDuck2
IT IS A GAME
also they literally made all hostile mobs be fantasy creatures so why remove, it is not suppose to be like 1 to 1 copy of real life
Ohhhh look at that, a one-sided poll. That's not infuriating in the slightest. Yes, let's remove the horrific abuse of these fictional square animals from inside a game. Punching harmless villagers doesn't seem to offend you, as that went unmentioned.
No support, in other words. The post above that simply said "no" is probably the best post in here.
I still think this poll is intended to be either facetious or instigatory.
To anyone who takes this matter seriously (considering there are who do), it's fine. One of the best things about MC is how practically limitless it is for gameplay, especially with mods. Anyone can play it however they please.
While I wouldn't encourage the concept of "abuse" in the forms that are possible in-game, at the least doing tasks for means of survival is simply natural to most people (and are not necessarily abuse). Meat was always a potential food source for humans as long as the species has existed. But, of course, there are other non-animal foods available, like vegetables and fruits. In MC, by simply exploring and looting, one can find such. Villages are especially useful in this case (they have vegetarian farms and hay bales for bread).
The other thing is that it's not real. You're not actually hurting any real animals by playing this game, and there's no additional health factors that are affected from tight enclosures and excess breeding (nor does it influence everyone to do the exact same to real-life animals -- that's where it'd become an issue). Given, if you don't want to practise these behaviours and prefer to roleplay in treating them as you would real animals, then nothing is stopping you from doing so. Again, everyone has their own way of playing this game. But you shouldn't dictate how everyone should play it.