Have you ever wanted to give something to someone in multiplayer, but someone snags it right before it gets delivered? Have that problem no further, because I'm presenting Presents!
Presents would be crafted like so:
[] ]" title="-<->" /> []
[] []
[] [] []
]" title="-<->" /> = String
When you place a present, a tag appears ,and you can write on it like a sign. You write in the To: Place, and it auto fills the From: place. Only you and the person the present is to can open or destroy it. You can place things in it, and leave it at someone's base, use it for safe transaction, etc.
That's actually a cool idea, make it harder to craft (make it use gold) then have it spawn a random item when it's opened by another person.
There would have to be some code that turns it back into a normal chest after the item is spawned though
Presents would be crafted like so:
[]
[]
[] [] []
When you place a present, a tag appears ,and you can write on it like a sign. You write in the To: Place, and it auto fills the From: place. Only you and the person the present is to can open or destroy it. You can place things in it, and leave it at someone's base, use it for safe transaction, etc.
If it aint worth fixing dont fix it.
Contents: TNT
Lulz would ensue.
Incompetence is a plague. I am the cure.
For all your wolf suggestion needs, I present the WOLF MEGATHREAD!
Stories: A Miner's Chronicle, The Lost Chronicle [Entries 32-2, 33-1, and 33-2 out!]
There would have to be some code that turns it back into a normal chest after the item is spawned though
First Result:
Gift Boxes: http://www.minecraftforum.net/viewtopic.php?f=1&t=228412
Also found in:
Holiday Compilation: http://www.minecraftforum.net/viewtopic.php?f=1&t=240187