I originally wanted to think about it all and then write it together. Since the process of making the model is a bit slow and intermittent, I will start from the first part this time, and write the second part in the future.
Add a new block: Corundum ore
It is a very rare ore generated in the End Highlands biome. Its rarity is second only to ancient debris. The generation layer is 12 to 24 on the Y axis, with the most at 12 on the Y axis, and the higher the height, the less. It can only be generated alone, it will not be generated in blob form, and it will never be generated exposed (if there are air blocks in the 26 blocks around the end stone, the end stone will not be replaced with corundum ore). Can only be mined with iron pickaxe, diamond pickaxe or netherite pickaxe, only one corundum scrap will drop (regardless of the level of the lucky enchantment). If mined with silk touch iron pickaxe, diamond pickaxe or netherite pickaxe, only one end stone will be dropped, other mining methods (including explosions) will drop nothing.
Add a new item: Corundum scrap
Dropped by corundum ore, it's used solely for craft corundum.
Add a new item: Corundum
Obtained from crafting corundum scraps together, can be used on a smithing table to upgrade chainmail armors to corundum armors.
Recipe: 4 netherite scraps.
Add a new type of armor: Corundum armor
It is a type of armor with a higher knockback reduction than netherite armor, can be upgraded from chainmail armor, cannot enchant mending. If the armor has a mending enchantment before the upgrade, the mending enchantment will disappear after the upgrade, and will not return any experience. Mending corundum armor cannot be obtained even with the /give and /enchant command.
If you want to fix corundum armor, you must use another corresponding corundum armor to fix in crafting table, grindstone or anvil, other methods will not fix.
Recipe:
Add a new block: Corundum block
Recipe: 9 corundums
But corundum block can only be decomposed into 8 corundums.
At the same time, change the decomposition recipe of coal block,lapis block, iron block, gold block, diamond block, emerald block and netherite block, these can only decompose the corresponding 8 coals, lapis lazulis, iron ingots, gold ingots, diamonds, emeralds or netherite ingots.
Corundum block can also be used as part of the pyramid base of ender respawn table (About ender respawn table, please browse https://www.minecraftforum.net/forums/minecraft-java-edition/suggestions/3040038-all-new-end-respawn-divice ) , but if the total number of netherite blocks in the first to fourth layers is less than 164, then need to add 11×11 netherite blocks/corundum blocks at the bottom to activate ender respawn table, otherwise ender respawn table cannot be activated.
Add a new block: Infested end stone
Has the same texture as corundum ore, can be destroyed instantly, and then 10 strength 4 and resistance 4's endermite will emerge from it. The generation layer is Y-axis 12~27, and it will be generated in the end highlands biome in the form of blobs. There are at most three infested end stone blobs in each group, but infested end stone blobs are rarer than corundum ore. Mining with the silk touch tool will drop an end stone.
Add a new mob: Ender flying snake
It's a flying hostile mob that spawn frequently in end barrens and small end islands. It will always attack the player, be neutral to other mobs, and always deflect the flight path of the ender pearl, which can pass through the space of 0.4×0.4 block. Only drop 2~4 experience orbs.
Attack damage: easy is 1, normal is 2, hard is 3.
Health points: 7
Add a new feature: Enderman becomes ender skeleton after being hit by lightning.
Add tag common for ender skeleton: EnderMarrow: 1 or 0, if 1,then it will rarely drop ender marrow when killing with a looting sword, if 0, then it can't drop ender marrow.
Ender skeleton converted from enderman by lightning will not drop ender marrow, because the tag common "EnderMarrow" of this ender skeleton is 0 at this time.
But the snake would deflect the flight path of the ender pearl, potentially sending players into the void,
If this spawns over the void, no support.
That's what I hope to "potentially sending players into the void", because this can make it very difficult for players to pass the end barrens and small end islands, and have to wear corundum armors.
That's what I hope to "potentially sending players into the void", because this can make it very difficult for players to pass the end barrens and small end islands, and have to wear corundum armors.
Why would it be unfair? You also can even combine abyssal trident with corundum armors, so that you can more easily pass through these two biomes.
Because it's a change that would abruptly catch people by surprise when they're already used to the existing armour system allowing them to traverse the barrens and small islands in End using ender pearls. With your suggestion, not even bridging the void would be safe, as the flying snakes could push players off and down into the Void costing them all their inventory. In the majority of other cases barring hardcore mode, it is possible to retrieve dropped gear if you die, but not in this situation.
If they don't know what the features of this update entails, how would they prepare for it playing through the normal rules of vanilla Minecraft? it's not something that would show up in a hint. Potions of slow falling may offer some protection against the Void if you miss one of the islands, but it's not a 100% reliable solution, and you don't start out with the Elytra, you have to go looking for it which is fair enough. The problem here is the new armour system completely changing the way the End works.
I don't know about you, but I'm not a fan of obnoxious knockback that causes players to fall into the Void,
and it's generally associated with bad game design for a reason.
yeah it doesn't work and i'm sorry op i haven't read the other topics
if you spawn in the end on a barrens or shores you're basically out of luck
so i would consider coupling this with a suggestion to only have portals point to forests and highlands, and incentivize visiting other biomes given their high risk low reward
Rollback Post to RevisionRollBack
Quote me if you need me to reply to something. DM me if I don't answer that.
Contacts on other sites currently disabled, if you want me to add you on steam, discord, or PMC, ask me and pass me your name so I add you.
Because it's a change that would abruptly catch people by surprise when they're already used to the existing armour system allowing them to traverse the barrens and small islands in End using ender pearls. With your suggestion, not even bridging the void would be safe, as the flying snakes could push players off and down into the Void costing them all their inventory. In the majority of other cases barring hardcore mode, it is possible to retrieve dropped gear if you die, but not in this situation.
If they don't know what the features of this update entails, how would they prepare for it playing through the normal rules of vanilla Minecraft? it's not something that would show up in a hint. Potions of slow falling may offer some protection against the Void if you miss one of the islands, but it's not a 100% reliable solution, and you don't start out with the Elytra, you have to go looking for it which is fair enough. The problem here is the new armour system completely changing the way the End works.
I don't know about you, but I'm not a fan of obnoxious knockback that causes players to fall into the Void,
and it's generally associated with bad game design for a reason.
First of all, although the flying snake will push the player into the void, the corundum armors can reduce the KB, so it can greatly reduce the possibility of being pushed into the void by the flying snake, and wouldn't you build a pipeline bridge to pass these two biomes? Also, have you ever played bedwars and skywars?
Minecraft is not a game that is completely prepared for novice players, and Minecraft has changed a lot of mechanics, such as combat, commands, villages, and ore generation. You can check the wiki for any changes, so you can explore end more smoothly.
yeah it doesn't work and i'm sorry op i haven't read the other topics
if you spawn in the end on a barrens or shores you're basically out of luck
so i would consider coupling this with a suggestion to only have portals point to forests and highlands, and incentivize visiting other biomes given their high risk low reward
But you can wear netherite armors to lower the KB a bit first, then build the pipeline bridge, which will be safer.
So what kind of forest are you talking about?
First of all, although the flying snake will push the player into the void, the corundum armors can reduce the KB, so it can greatly reduce the possibility of being pushed into the void by the flying snake, and wouldn't you build a pipeline bridge to pass these two biomes? Also, have you ever played bedwars and skywars?
Minecraft is not a game that is completely prepared for novice players, and Minecraft has changed a lot of mechanics, such as combat, commands, villages, and ore generation. You can check the wiki for any changes, so you can explore end more smoothly.
But you can wear netherite armors to lower the KB a bit first, then build the pipeline bridge, which will be safer.
So what kind of forest are you talking about?
Irrelevant, as long as the possibility exists, it's still a risk that not even the armour in your suggestion would be enough to prevent, causing needless frustration and unfairly lost items just for traveling even if you didn't start the fight. And while it is true players can use the Ender chest to protect their most important items like enchanted netherite gear, potions and shulker boxes, this new "Corundum armour" would have to be worn at all times, without any armour players are faced with another problem besides just the flying snakes in your idea, they'd be at a great risk of being killed by Endermen.
As for bedwars, that's a PVP server game that is entirely independent of vanilla Minecraft, it has no bearing on whether or not your suggestion is a valid one to introduce in an update.
And as allyourbasesaregone just told you, if someone spawns in the barrens or small islands by the time this gets implemented, wikis won't help the player as they would be stuck there, meaning if they are not wearing netherite armour by then, but are using iron which has absolutely no knockback resistance, they're out of luck. The reason why players would wear iron gear in End isn't hard to figure out, the risk of losing expensive equipment still exists, and seeing as Iron gear is still compatible with enchantments it offers enough protection to make it practical and it at least gives players a fair shot at dealing with Shulkers and Endermen, even Ender Dragon if you're careful. Iron is renewable thanks to trades and Iron golems, but netherite is not, there are valid explanations as to why even good players would choose this armour type in some circumstances.
End Forests, also called highlands and midlands, where chorus trees and end cities spawn, and there are no void gaps.
Traversing the void with a properly aimed ender pearl is challenging enough, bottomless pits aren't bad game design in of themselves, but when they are combined with cheap and annoying mechanics that can send you plummeting into them through no fault of your own, that's when they do become bad design. Obviously if you don't aim an Ender Pearl properly and fall into the Void then that is on you if you die, but this is clearly different.
Chorus fruit does exist in the game, so does potion of slow falling, but you can only carry so many of them before your supply runs out and you need to be in the midlands and highlands to collect more. In the barrens and small islands you won't have them, which brings up another problem in OP's suggestion.
With regards to video games having almost unavoidable knockback that sends you into bottomless pits, we should have moved on from this issue since the late 90's, but apparently some people want their return, this is precisely why mods exist, if they want to personalize their game experience to fit that play style then that's their choice, but that doesn't mean the rest of the video game community should be forced to deal with it.
Irrelevant, as long as the possibility exists, it's still a risk that not even the armour in your suggestion would be enough to prevent, causing needless frustration and unfairly lost items just for traveling even if you didn't start the fight. And while it is true players can use the Ender chest to protect their most important items like enchanted netherite gear, potions and shulker boxes, this new "Corundum armour" would have to be worn at all times, without any armour players are faced with another problem besides just the flying snakes in your idea, they'd be at a great risk of being killed by Endermen.
As for bedwars, that's a PVP server game that is entirely independent of vanilla Minecraft, it has no bearing on whether or not your suggestion is a valid one to introduce in an update.
And as allyourbasesaregone just told you, if someone spawns in the barrens or small islands by the time this gets implemented, wikis won't help the player as they would be stuck there, meaning if they are not wearing netherite armour by then, but are using iron which has absolutely no knockback resistance, they're out of luck. The reason why players would wear iron gear in End isn't hard to figure out, the risk of losing expensive equipment still exists, and seeing as Iron gear is still compatible with enchantments it offers enough protection to make it practical and it at least gives players a fair shot at dealing with Shulkers and Endermen, even Ender Dragon if you're careful. Iron is renewable thanks to trades and Iron golems, but netherite is not, there are valid explanations as to why even good players would choose this armour type in some circumstances.
Traversing the void with a properly aimed ender pearl is challenging enough, bottomless pits aren't bad game design in of themselves, but when they are combined with cheap and annoying mechanics that can send you plummeting into them through no fault of your own, that's when they do become bad design. Obviously if you don't aim an Ender Pearl properly and fall into the Void then that is on you if you die, but this is clearly different.
A normal person knows how to try not to be killed by the endermen, such as wearing a carved pumpkin and keeping his head down and not looking ahead. From your words, you want to be more novice-friendly, but the truth is that nothing is absolutely smooth, because many things do not necessarily follow the noob's way of thinking. Similarly, if you happen to come to the bastion remnant when you enter nether for the first time in a save, and you happen to encounter two piglin brutes, will you feel hopeless? At this time, how do you have a quick solution in an emergency?
As long as players with rich experience in bedwars and skywars know how to face not being shot into the void when the opponent has long-range weapons without ender pearls, building a pipeline bridge is an effective method.
Since you can come to the end in survival mode, you must have come to nether before. If you don’t hurry to mine ancient debris after you have been to nether, then you will fall into lava or void due to being chased by monsters is unlucky yourself. Really good players will give priority to how to take care of themselves, how to prevent themselves from dying so many times, and how to better ensure that the items they carry are not lost due to accidents. What's more, diamonds have become easier to obtain at 1.18, so even if you lose a set of diamond armor, it doesn't matter too much.
A normal person knows how to try not to be killed by the endermen, such as wearing a carved pumpkin and keeping his head down and not looking ahead. From your words, you want to be more novice-friendly, but the truth is that nothing is absolutely smooth, because many things do not necessarily follow the noob's way of thinking. Similarly, if you happen to come to the bastion remnant when you enter nether for the first time in a save, and you happen to encounter two piglin brutes, will you feel hopeless? At this time, how do you have a quick solution in an emergency?
As long as players with rich experience in bedwars and skywars know how to face not being shot into the void when the opponent has long-range weapons without ender pearls, building a pipeline bridge is an effective method.
Since you can come to the end in survival mode, you must have come to nether before. If you don’t hurry to mine ancient debris after you have been to nether, then you will fall into lava or void due to being chased by monsters is unlucky yourself. Really good players will give priority to how to take care of themselves, how to prevent themselves from dying so many times, and how to better ensure that the items they carry are not lost due to accidents. What's more, diamonds have become easier to obtain at 1.18, so even if you lose a set of diamond armor, it doesn't matter too much.
The only way to get to the outer islands on your first run in End is either bridging the void or using ender pearls, even with your riptide and corundum armour suggestion you would have no way of avoiding collision with the flying snakes since they would spawn at random when you encounter the outer biomes they would spawn in. At this point it's no better than being spawn killed in PVP. All it takes is a bad encounter and you're done, since the flying snake according to your suggestion would knock players back into the Void and if this knockback cancels out the riptide effect, there wouldn't be enough time to react, nor would you see it coming, do you have any idea how fast riptide causes players to move? Furthermore, you only need to end up at negative Y 65 for the Void to start causing you damage, and Void damage bypasses protection enchantments. If you fly too high with riptide that can also be your undoing since fall damage becomes an issue also.
It's got nothing to do with a noobs way of thinking, your ideas are simply bad and cheap. Since they would cause players to fall into the Void through no fault of their own. Why should thousands of Minecraft players lose their equipment they worked hard to obtain, just for you to get your own way? the fact that diamonds and diamond equipment being replaceable is irrelevant as to whether or not your ideas are worth implementing. When players die or lose a game, it should be something they were able to anticipate with skill and knowledge of how the game works, when it happens because of what amounts to a bad roll on RNG then players are not going to have a fun time with it.
The only way to get to the outer islands on your first run in End is either bridging the void or using ender pearls, even with your riptide and corundum armour suggestion you would have no way of avoiding collision with the flying snakes since they would spawn at random when you encounter the outer biomes they would spawn in. At this point it's no better than being spawn killed in PVP. All it takes is a bad encounter and you're done, since the flying snake according to your suggestion would knock players back into the Void and if this knockback cancels out the riptide effect, there wouldn't be enough time to react, nor would you see it coming, do you have any idea how fast riptide causes players to move? Furthermore, you only need to end up at negative Y 65 for the Void to start causing you damage, and Void damage bypasses protection enchantments. If you fly too high with riptide that can also be your undoing since fall damage becomes an issue also.
It's got nothing to do with a noobs way of thinking, your ideas are simply bad and cheap. Since they would cause players to fall into the Void through no fault of their own. Why should thousands of Minecraft players lose their equipment they worked hard to obtain, just for you to get your own way? the fact that diamonds and diamond equipment being replaceable is irrelevant as to whether or not your ideas are worth implementing. When players die or lose a game, it should be something they were able to anticipate with skill and knowledge of how the game works, when it happens because of what amounts to a bad roll on RNG then players are not going to have a fun time with it.
Yes, but even if there is a collision, the impact of the flying snake to the player is minimal when wearing corundum armors and using riptide abyssal trident, you can imagine what experience is in rainy days to use riptide trident to deal with phantoms.
However, you have to know that there are many ways to avoid fall damage, such as water bucket, twisting vine, cobweb, lava bucket or "throwing ender pearl to the ground is about to fall to the ground" can avoid or reduce fall damage, these are common sense.
How cheap is my idea? Regardless of playing games, as long as it is a new thing, it will definitely make many players not adapt, including aquatic update and the current caves & cliffs: part II have made many players not adapt them, at this time, you should try to play this game more smoothly, not because you are not adapted to this game features and frequent death. What's more, there are better and more effective solutions not to be used, but you have to stubbornly use these backward methods that can't solve substantive problems, do you think you're asking for trouble?
These are the first part, the next part I will prepare conceive the new end building structure, mobs in the structure, booty, then will make these more meaningful.
I like the idea of an ender flying snake. It could be a tamable mob, Possibly we could use corundum to "trim" Armor to add special effects.
Problem is their knockback effect makes the biomes they would exist in inaccessible for a lot of people. But sometimes you have to go through these biomes as they are the only "stepping stones" present in the void on the way to End cities.
When players die in a game, it shouldn't be something that was out of your control, it should be because you made a mistake.
If you die and lose equipment because of something you couldn't control, that's when it becomes unfair, and it's not what most people came to Minecraft for.
Many people came to Minecraft to get away from toxicity like that.
Problem is their knockback effect makes the biomes they would exist in inaccessible for a lot of people. But sometimes you have to go through these biomes as they are the only "stepping stones" present in the void on the way to End cities.
When players die in a game, it shouldn't be something that was out of your control, it should be because you made a mistake.
If you die and lose equipment because of something you couldn't control, that's when it becomes unfair, and it's not what most people came to Minecraft for.
Many people came to Minecraft to get away from toxicity like that.
As I said before, building a pipeline bridge and wearing netherite armors or corundum armors can make it safer to pass through these two biomes.
Also I can tell you about some structures that I will be adding in the second part, including bridges (but not particularly common), fortresses generated in small end islands, to make it easier to pass through this biome.
Welcome to vote this: https://www.reddit.com/r/minecraftsuggestions/comments/slugaa/new_ender_armors_items_blocks_mobs_and_features/
I originally wanted to think about it all and then write it together. Since the process of making the model is a bit slow and intermittent, I will start from the first part this time, and write the second part in the future.
Add a new block: Corundum ore
It is a very rare ore generated in the End Highlands biome. Its rarity is second only to ancient debris. The generation layer is 12 to 24 on the Y axis, with the most at 12 on the Y axis, and the higher the height, the less. It can only be generated alone, it will not be generated in blob form, and it will never be generated exposed (if there are air blocks in the 26 blocks around the end stone, the end stone will not be replaced with corundum ore). Can only be mined with iron pickaxe, diamond pickaxe or netherite pickaxe, only one corundum scrap will drop (regardless of the level of the lucky enchantment). If mined with silk touch iron pickaxe, diamond pickaxe or netherite pickaxe, only one end stone will be dropped, other mining methods (including explosions) will drop nothing.
Add a new item: Corundum scrap
Dropped by corundum ore, it's used solely for craft corundum.
Add a new item: Corundum
Obtained from crafting corundum scraps together, can be used on a smithing table to upgrade chainmail armors to corundum armors.
Recipe: 4 netherite scraps.
Add a new type of armor: Corundum armor
It is a type of armor with a higher knockback reduction than netherite armor, can be upgraded from chainmail armor, cannot enchant mending. If the armor has a mending enchantment before the upgrade, the mending enchantment will disappear after the upgrade, and will not return any experience. Mending corundum armor cannot be obtained even with the /give and /enchant command.
When wearing a full set of corundum armor in the End, combined with the riptide abyssal trident (About abyssal trident, please browse https://www.minecraftforum.net/forums/minecraft-java-edition/suggestions/3042051-i-think-the-trident-can-also-have-an-enhanced ) to trigger the riptide enchantment even when not in water. However, after using riptide abyssal trident once, the entire set of corundum armor on the body will reduce the durability by 15 (except in water).
If you want to fix corundum armor, you must use another corresponding corundum armor to fix in crafting table, grindstone or anvil, other methods will not fix.
Recipe:
Add a new block: Corundum block
Recipe: 9 corundums
But corundum block can only be decomposed into 8 corundums.
At the same time, change the decomposition recipe of coal block,lapis block, iron block, gold block, diamond block, emerald block and netherite block, these can only decompose the corresponding 8 coals, lapis lazulis, iron ingots, gold ingots, diamonds, emeralds or netherite ingots.
Corundum block can also be used as part of the pyramid base of ender respawn table (About ender respawn table, please browse https://www.minecraftforum.net/forums/minecraft-java-edition/suggestions/3040038-all-new-end-respawn-divice ) , but if the total number of netherite blocks in the first to fourth layers is less than 164, then need to add 11×11 netherite blocks/corundum blocks at the bottom to activate ender respawn table, otherwise ender respawn table cannot be activated.
Add a new block: Infested end stone
Has the same texture as corundum ore, can be destroyed instantly, and then 10 strength 4 and resistance 4's endermite will emerge from it. The generation layer is Y-axis 12~27, and it will be generated in the end highlands biome in the form of blobs. There are at most three infested end stone blobs in each group, but infested end stone blobs are rarer than corundum ore. Mining with the silk touch tool will drop an end stone.
Add a new mob: Ender flying snake
It's a flying hostile mob that spawn frequently in end barrens and small end islands. It will always attack the player, be neutral to other mobs, and always deflect the flight path of the ender pearl, which can pass through the space of 0.4×0.4 block. Only drop 2~4 experience orbs.
Attack damage: easy is 1, normal is 2, hard is 3.
Health points: 7
Add a new feature: Enderman becomes ender skeleton after being hit by lightning.
(About ender skeleton, please browse https://www.minecraftforum.net/forums/minecraft-java-edition/suggestions/3040038-all-new-end-respawn-divice )
Add tag common for ender skeleton: EnderMarrow: 1 or 0, if 1,then it will rarely drop ender marrow when killing with a looting sword, if 0, then it can't drop ender marrow.
Ender skeleton converted from enderman by lightning will not drop ender marrow, because the tag common "EnderMarrow" of this ender skeleton is 0 at this time.
Ender marrow- what does that do?
Your ideas sound tough and a bit unfair but The End is late game so I think they work.
Quote me if you need me to reply to something. DM me if I don't answer that.
Contacts on other sites currently disabled, if you want me to add you on steam, discord, or PMC, ask me and pass me your name so I add you.
Have you read the links I provided in this topic?
But the snake would deflect the flight path of the ender pearl, potentially sending players into the void,
If this spawns over the void, no support.
That's what I hope to "potentially sending players into the void", because this can make it very difficult for players to pass the end barrens and small end islands, and have to wear corundum armors.
Which is an unfair mechanic and wouldn't work.
Why would it be unfair? You also can even combine abyssal trident with corundum armors, so that you can more easily pass through these two biomes.
Because it's a change that would abruptly catch people by surprise when they're already used to the existing armour system allowing them to traverse the barrens and small islands in End using ender pearls. With your suggestion, not even bridging the void would be safe, as the flying snakes could push players off and down into the Void costing them all their inventory. In the majority of other cases barring hardcore mode, it is possible to retrieve dropped gear if you die, but not in this situation.
If they don't know what the features of this update entails, how would they prepare for it playing through the normal rules of vanilla Minecraft? it's not something that would show up in a hint. Potions of slow falling may offer some protection against the Void if you miss one of the islands, but it's not a 100% reliable solution, and you don't start out with the Elytra, you have to go looking for it which is fair enough. The problem here is the new armour system completely changing the way the End works.
I don't know about you, but I'm not a fan of obnoxious knockback that causes players to fall into the Void,
and it's generally associated with bad game design for a reason.
yeah it doesn't work and i'm sorry op i haven't read the other topics
if you spawn in the end on a barrens or shores you're basically out of luck
so i would consider coupling this with a suggestion to only have portals point to forests and highlands, and incentivize visiting other biomes given their high risk low reward
Quote me if you need me to reply to something. DM me if I don't answer that.
Contacts on other sites currently disabled, if you want me to add you on steam, discord, or PMC, ask me and pass me your name so I add you.
First of all, although the flying snake will push the player into the void, the corundum armors can reduce the KB, so it can greatly reduce the possibility of being pushed into the void by the flying snake, and wouldn't you build a pipeline bridge to pass these two biomes? Also, have you ever played bedwars and skywars?
Minecraft is not a game that is completely prepared for novice players, and Minecraft has changed a lot of mechanics, such as combat, commands, villages, and ore generation. You can check the wiki for any changes, so you can explore end more smoothly.
But you can wear netherite armors to lower the KB a bit first, then build the pipeline bridge, which will be safer.
So what kind of forest are you talking about?
Irrelevant, as long as the possibility exists, it's still a risk that not even the armour in your suggestion would be enough to prevent, causing needless frustration and unfairly lost items just for traveling even if you didn't start the fight. And while it is true players can use the Ender chest to protect their most important items like enchanted netherite gear, potions and shulker boxes, this new "Corundum armour" would have to be worn at all times, without any armour players are faced with another problem besides just the flying snakes in your idea, they'd be at a great risk of being killed by Endermen.
As for bedwars, that's a PVP server game that is entirely independent of vanilla Minecraft, it has no bearing on whether or not your suggestion is a valid one to introduce in an update.
And as allyourbasesaregone just told you, if someone spawns in the barrens or small islands by the time this gets implemented, wikis won't help the player as they would be stuck there, meaning if they are not wearing netherite armour by then, but are using iron which has absolutely no knockback resistance, they're out of luck. The reason why players would wear iron gear in End isn't hard to figure out, the risk of losing expensive equipment still exists, and seeing as Iron gear is still compatible with enchantments it offers enough protection to make it practical and it at least gives players a fair shot at dealing with Shulkers and Endermen, even Ender Dragon if you're careful. Iron is renewable thanks to trades and Iron golems, but netherite is not, there are valid explanations as to why even good players would choose this armour type in some circumstances.
End Forests, also called highlands and midlands, where chorus trees and end cities spawn, and there are no void gaps.
Quote me if you need me to reply to something. DM me if I don't answer that.
Contacts on other sites currently disabled, if you want me to add you on steam, discord, or PMC, ask me and pass me your name so I add you.
Traversing the void with a properly aimed ender pearl is challenging enough, bottomless pits aren't bad game design in of themselves, but when they are combined with cheap and annoying mechanics that can send you plummeting into them through no fault of your own, that's when they do become bad design. Obviously if you don't aim an Ender Pearl properly and fall into the Void then that is on you if you die, but this is clearly different.
Chorus fruit does exist in the game, so does potion of slow falling, but you can only carry so many of them before your supply runs out and you need to be in the midlands and highlands to collect more. In the barrens and small islands you won't have them, which brings up another problem in OP's suggestion.
With regards to video games having almost unavoidable knockback that sends you into bottomless pits, we should have moved on from this issue since the late 90's, but apparently some people want their return, this is precisely why mods exist, if they want to personalize their game experience to fit that play style then that's their choice, but that doesn't mean the rest of the video game community should be forced to deal with it.
A normal person knows how to try not to be killed by the endermen, such as wearing a carved pumpkin and keeping his head down and not looking ahead. From your words, you want to be more novice-friendly, but the truth is that nothing is absolutely smooth, because many things do not necessarily follow the noob's way of thinking. Similarly, if you happen to come to the bastion remnant when you enter nether for the first time in a save, and you happen to encounter two piglin brutes, will you feel hopeless? At this time, how do you have a quick solution in an emergency?
As long as players with rich experience in bedwars and skywars know how to face not being shot into the void when the opponent has long-range weapons without ender pearls, building a pipeline bridge is an effective method.
Since you can come to the end in survival mode, you must have come to nether before. If you don’t hurry to mine ancient debris after you have been to nether, then you will fall into lava or void due to being chased by monsters is unlucky yourself. Really good players will give priority to how to take care of themselves, how to prevent themselves from dying so many times, and how to better ensure that the items they carry are not lost due to accidents. What's more, diamonds have become easier to obtain at 1.18, so even if you lose a set of diamond armor, it doesn't matter too much.
The only way to get to the outer islands on your first run in End is either bridging the void or using ender pearls, even with your riptide and corundum armour suggestion you would have no way of avoiding collision with the flying snakes since they would spawn at random when you encounter the outer biomes they would spawn in. At this point it's no better than being spawn killed in PVP. All it takes is a bad encounter and you're done, since the flying snake according to your suggestion would knock players back into the Void and if this knockback cancels out the riptide effect, there wouldn't be enough time to react, nor would you see it coming, do you have any idea how fast riptide causes players to move? Furthermore, you only need to end up at negative Y 65 for the Void to start causing you damage, and Void damage bypasses protection enchantments. If you fly too high with riptide that can also be your undoing since fall damage becomes an issue also.
It's got nothing to do with a noobs way of thinking, your ideas are simply bad and cheap. Since they would cause players to fall into the Void through no fault of their own. Why should thousands of Minecraft players lose their equipment they worked hard to obtain, just for you to get your own way? the fact that diamonds and diamond equipment being replaceable is irrelevant as to whether or not your ideas are worth implementing. When players die or lose a game, it should be something they were able to anticipate with skill and knowledge of how the game works, when it happens because of what amounts to a bad roll on RNG then players are not going to have a fun time with it.
Yes, but even if there is a collision, the impact of the flying snake to the player is minimal when wearing corundum armors and using riptide abyssal trident, you can imagine what experience is in rainy days to use riptide trident to deal with phantoms.
However, you have to know that there are many ways to avoid fall damage, such as water bucket, twisting vine, cobweb, lava bucket or "throwing ender pearl to the ground is about to fall to the ground" can avoid or reduce fall damage, these are common sense.
How cheap is my idea? Regardless of playing games, as long as it is a new thing, it will definitely make many players not adapt, including aquatic update and the current caves & cliffs: part II have made many players not adapt them, at this time, you should try to play this game more smoothly, not because you are not adapted to this game features and frequent death. What's more, there are better and more effective solutions not to be used, but you have to stubbornly use these backward methods that can't solve substantive problems, do you think you're asking for trouble?
These are the first part, the next part I will prepare conceive the new end building structure, mobs in the structure, booty, then will make these more meaningful.
I like the idea of an ender flying snake. It could be a tamable mob, Possibly we could use corundum to "trim" Armor to add special effects.
EdenCraftMC <3
Problem is their knockback effect makes the biomes they would exist in inaccessible for a lot of people. But sometimes you have to go through these biomes as they are the only "stepping stones" present in the void on the way to End cities.
When players die in a game, it shouldn't be something that was out of your control, it should be because you made a mistake.
If you die and lose equipment because of something you couldn't control, that's when it becomes unfair, and it's not what most people came to Minecraft for.
Many people came to Minecraft to get away from toxicity like that.
This. Minecraft should be balanced both in enemy AI as well as PvP.
Quote me if you need me to reply to something. DM me if I don't answer that.
Contacts on other sites currently disabled, if you want me to add you on steam, discord, or PMC, ask me and pass me your name so I add you.
No, because the setting of this mob is a hostile mob.
As I said before, building a pipeline bridge and wearing netherite armors or corundum armors can make it safer to pass through these two biomes.
Also I can tell you about some structures that I will be adding in the second part, including bridges (but not particularly common), fortresses generated in small end islands, to make it easier to pass through this biome.