Sprinting:I want the sprinting be much more better like we get faster by building more momentum and balance.
Swimming:Making the player density 1% higher so the player or mobs can float a little bit of time.
Bow:Make the arrow hit farther object in balance and accuracy.
It's understandable this gets rejected
1. Sprinting - no support - we would have to rebalance various modes of transport and mob difficulty around it.
2. Swimming - no support - I think it's only logical for player to sink if not actively swimming in a way, plus various mobs function around sinking, like zombies or skeletons - while other ones actively stay afloat as they should.
3. Bow - partial support - it's somewhat frustrating when I have to rely on RNG to complete achievements like Bullseye, but on the other hand it's expected from a simple hand-bow to have limited precision. In terms of arrow velocity, it cannot be really improved directly because arrow damage is dependent on velocity and changing the formula would mess up a lot of things.
A new arrow type (rocket-propelled or in magical means gravity-independent manner) and ability to mount a scope which would slow rate of fire down by 100-200ms but improve long-range precision and ability to see what is getting shot is something I'd like to see introduced.
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
Mojang isn't gonna see this. They don't come to this forum.
Sprinting:I want the sprinting be much more better like we get faster by building more momentum and balance.
"Much more better"? Yeeeahhhh... I have no idea what you're even suggesting here because of how ambiguous and non-detailed this is.
Swimming:Making the player density 1% higher so the player or mobs can float a little bit of time.
Why do we need that?
Bow:Make the arrow hit farther object in balance and accuracy.
So basically just buff the distance of arrows? This is probably the only part of the idea I might support. Though it sounds better as/in an enchantment.
It's understandable this gets rejected
Probably, as you hardly described anything beyond those ambiguous sentences for each idea.
Disclaimer it is understandable mojang rejects )
Sprinting:I want the sprinting be much more better like we get faster by building more momentum and balance.
Swimming:Making the player density 1% higher so the player or mobs can float a little bit of time.
Bow:Make the arrow hit farther object in balance and accuracy.
It's understandable this gets rejected
1. Sprinting - no support - we would have to rebalance various modes of transport and mob difficulty around it.
2. Swimming - no support - I think it's only logical for player to sink if not actively swimming in a way, plus various mobs function around sinking, like zombies or skeletons - while other ones actively stay afloat as they should.
3. Bow - partial support - it's somewhat frustrating when I have to rely on RNG to complete achievements like Bullseye, but on the other hand it's expected from a simple hand-bow to have limited precision. In terms of arrow velocity, it cannot be really improved directly because arrow damage is dependent on velocity and changing the formula would mess up a lot of things.
A new arrow type (rocket-propelled or in magical means gravity-independent manner) and ability to mount a scope which would slow rate of fire down by 100-200ms but improve long-range precision and ability to see what is getting shot is something I'd like to see introduced.
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
Mojang isn't gonna see this. They don't come to this forum.
"Much more better"? Yeeeahhhh... I have no idea what you're even suggesting here because of how ambiguous and non-detailed this is.
Why do we need that?
So basically just buff the distance of arrows? This is probably the only part of the idea I might support. Though it sounds better as/in an enchantment.
Probably, as you hardly described anything beyond those ambiguous sentences for each idea.