When placed, the mechanical arm block faces a set direction, and when interacted with, has one storage slot which any item can be placed into.
When the block receives redstone power, it will perform a right-click action with whatever item has been placed in its storage slot.
Potential uses:
- Water gates: give it a bucket of water - the first click pours it out, the second scoops it up again.
- Harvesters: place a row of arms along your rows of wheat, and at the push of a button, hoe-wielding arms can harvest your crops at a single swipe. add a drainage system, and a rush of water can bring all your wheat right to you.
- Traps: like the dispenser, the arm can be used to create simple traps. give it a sword, and watch it kill your enemies for you!
Downsides:
- It's immobile: the arm can only reach the blocks directly in front of and below it
(from the side:)
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the arm will first attempt to right-click the pink block, and if that is empty, it will right-click the green block.
- Can only do one thing: if you want to change tools, you have to swap them out manually.
I don't know what the schematic would look like, something with stone, sticks, and redstone, i suspect.
As much as I like the allocator, can you please post allocator comments in its own thread?
The Mechanical Arm has its own specific purpose, which I would prefer is discussed here.
Thank you.
It's not our fault a lot of us agree that The Allocator is a better idea then the mechanical arm. I just think that the Mechanical arm doesn't fit the Minecraft style. Perhaps making a cool banner like this one will change my mine:
You can even click on it to go the the thread. Pretty neat huh?
I really wish I knew how to use photoshop, it would be so much easier to explain.
And yes, the allocator is a good idea, but they are not the same thing.
The arm's function is to interact with placed blocks (block of dirt, growing plants, water or lava spawns, etc.), a function that the other does not have.
The two are not mutually exclusive, and are, in fact, complimentary.
now can you please stop talking about the allocator in this thread.
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When placed, the mechanical arm block faces a set direction, and when interacted with, has one storage slot which any item can be placed into.
When the block receives redstone power, it will perform a right-click action with whatever item has been placed in its storage slot.
Potential uses:
- Water gates: give it a bucket of water - the first click pours it out, the second scoops it up again.
- Harvesters: place a row of arms along your rows of wheat, and at the push of a button, hoe-wielding arms can harvest your crops at a single swipe. add a drainage system, and a rush of water can bring all your wheat right to you.
- Traps: like the dispenser, the arm can be used to create simple traps. give it a sword, and watch it kill your enemies for you!
Downsides:
- It's immobile: the arm can only reach the blocks directly in front of and below it
(from the side:)
[]
[]
the arm will first attempt to right-click the pink block, and if that is empty, it will right-click the green block.
- Can only do one thing: if you want to change tools, you have to swap them out manually.
I don't know what the schematic would look like, something with stone, sticks, and redstone, i suspect.
The Mechanical Arm has its own specific purpose, which I would prefer is discussed here.
Thank you.
It's not our fault a lot of us agree that The Allocator is a better idea then the mechanical arm. I just think that the Mechanical arm doesn't fit the Minecraft style. Perhaps making a cool banner like this one will change my mine:
You can even click on it to go the the thread. Pretty neat huh?
And yes, the allocator is a good idea, but they are not the same thing.
The arm's function is to interact with placed blocks (block of dirt, growing plants, water or lava spawns, etc.), a function that the other does not have.
The two are not mutually exclusive, and are, in fact, complimentary.
now can you please stop talking about the allocator in this thread.