There are a bunch of different factors that have inhibit the player from progressing in Minecraft. With quick-snow and Mudd being added, the old rain, and other weather obstacles I think we can add another factor: Wind.
It would be quite a task to introduce a feature that moves a player without their will. And that is what wind would do, move the player either forward or backwards, I think this would be amazing. It would introduce a whole sortment of different elements, not only naturally generated in certain biomes, with this idea we could see other compartments added. Thus would introduce fans.
I think we could do it just like how some clients have certain features called jet packs. And another think that could be added, is a new mode of transportation. Jetpack! With fans underneath. So many ideas spring into my head, but what do you make of this idea?
...Elytra already exist. I think there is potential for new methods of transportation, but not if it's identical to the existing system. (I'd rather see more elaboration on Elytra- or even a Nerf, given as they sort of render other methods of transportation useless.
Wind is an interesting idea though! Air blocks could have an ambient tag for wind direction and power, which would vary based on weather, biome, altitude, etc. Stronger winds would be more noticeable, and all would affect flight, movement of entities and objects, etc. (Flying with the wind could give you a powerful boost, where as going against it would slow you down.) Fans, (as suggested), could be used to influence the wind states of adjacent air blocks.
The trouble is this would probably be very performance heavy, especially with the increased world height. The alternative would be to have a global wind value that would just effect entities based on biome and altitude- the problem here would be accounting for enclosed spaces. (You wouldn't want to be blown around in a room at altitude.) You could do something like having a separate 'Sky' air type that is effected by wind, and Enclosed air that's exclusively affected by fans.
There are a bunch of different factors that have inhibit the player from progressing in Minecraft. With quick-snow and Mudd being added, the old rain, and other weather obstacles I think we can add another factor: Wind.
It would be quite a task to introduce a feature that moves a player without their will. And that is what wind would do, move the player either forward or backwards, I think this would be amazing. It would introduce a whole sortment of different elements, not only naturally generated in certain biomes, with this idea we could see other compartments added. Thus would introduce fans.
I think we could do it just like how some clients have certain features called jet packs. And another think that could be added, is a new mode of transportation. Jetpack! With fans underneath. So many ideas spring into my head, but what do you make of this idea
That's like suggesting that zombies give flowers, wind moving you against your will is both annoying and stupid, I'm on a mountain and I'm AFK for 5 minutes and wind has already pushed me off the mountain and I lose all my stuff, that's ironic!
There are a bunch of different factors that have inhibit the player from progressing in Minecraft. With quick-snow and Mudd being added, the old rain, and other weather obstacles I think we can add another factor: Wind.
It would be quite a task to introduce a feature that moves a player without their will. And that is what wind would do, move the player either forward or backwards, I think this would be amazing. It would introduce a whole sortment of different elements, not only naturally generated in certain biomes, with this idea we could see other compartments added. Thus would introduce fans.
I think we could do it just like how some clients have certain features called jet packs. And another think that could be added, is a new mode of transportation. Jetpack! With fans underneath. So many ideas spring into my head, but what do you make of this idea?
...Elytra already exist. I think there is potential for new methods of transportation, but not if it's identical to the existing system. (I'd rather see more elaboration on Elytra- or even a Nerf, given as they sort of render other methods of transportation useless.
Wind is an interesting idea though! Air blocks could have an ambient tag for wind direction and power, which would vary based on weather, biome, altitude, etc. Stronger winds would be more noticeable, and all would affect flight, movement of entities and objects, etc. (Flying with the wind could give you a powerful boost, where as going against it would slow you down.) Fans, (as suggested), could be used to influence the wind states of adjacent air blocks.
The trouble is this would probably be very performance heavy, especially with the increased world height. The alternative would be to have a global wind value that would just effect entities based on biome and altitude- the problem here would be accounting for enclosed spaces. (You wouldn't want to be blown around in a room at altitude.) You could do something like having a separate 'Sky' air type that is effected by wind, and Enclosed air that's exclusively affected by fans.
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That's like suggesting that zombies give flowers, wind moving you against your will is both annoying and stupid, I'm on a mountain and I'm AFK for 5 minutes and wind has already pushed me off the mountain and I lose all my stuff, that's ironic!