I find the only use of the glow inc sac's to paint signs and their font very boring and much potential is still left out. How cool would it be if you could paint a banner with that glowy paint and stick it to your shield. I would find it perfect to have the sac be a multiple use painting Item like the other paints to paint stuff like wool.
Frankly, this is one of the best (and only) ideas I've heard thusfar that would make glow ink sacks even remotely useful. Don't get me wrong, the sign thing is cool... but seriously? It's an entire new mob, and the extent of its uses is that it can add a new font for signs, and make item frames brighter? (I'm still a little ticked off about that mob vote...)
Glow Ink could be used in the same manner as a dye, making existing textures emmisive. (Pretty sure this doesn't actually work with Minecraft's existing lighting system, so it would basically just make them brighter, w/out shaders.) Thus you could get glowing leather armor, glowing shulker boxes, and glowing shields/banners.
Maybe you can even dye sheep/wool to get a slightly emmisive variant? Now that could be interesting...
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Little side line from this idea but tracker paint arrows (3mins of glowing like a sea lantern) which causes a hostile mob to be the focus of other hostile mobs "and now the hunter has become the hunted"
Could make an interesting potion. You could use Glow Ink Sacks to make a 'Potion of Luring' that attracts hostile mobs to you (or a target) in a much wider radius, distracting them from other nearby targets (within reason), and turning normally neutral mobs aggressive. (Maybe it also allows mobs to spawn nearby in larger numbers?) Could have some farming implications if this was the case, as you could (more or less) renewably create such a potion using a glow squid farm and autobrewer.
How about a potion that keeps you, the player, lit up during the night?
If you're riding around at night, or even sprinting, it would be great to have a light source that moves with you to keep the path lit, so to speak. Perhaps using glow ink sacs for such a light - either via a potion you can drink or an item you can hold in your off-hand - could be very helpful to that end.
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LP series? Not my style! Video series? Closer, but not quite. Survival journal, maybe? That's better. Now in Season 4 of the Legends of Quintropolis Journal (<< click to view)!! World download and more can be found there.
How about a potion that keeps you, the player, lit up during the night?
If you're riding around at night, or even sprinting, it would be great to have a light source that moves with you to keep the path lit, so to speak. Perhaps using glow ink sacs for such a light - either via a potion you can drink or an item you can hold in your off-hand - could be very helpful to that end.
Mojang is against adding dynamic lighting, so any "glowing" effect on players would have to solely be a visual effect, much like glow squid or item frames:
Torch/light in your hand has been evaluated for its impact on gameplay and rejected. (September 2019)
Also, it would be impractical to make non-tile entity blocks, such as wool, "glow" (regardless of whether it just affects the texture or they actually emit light), as they would have to add an insane amount of new block variants (IMO, the "flattening" in 1.13 hurt the game by adding thousands of new blocks as each "variant" is now its own distinct block object; this even includes previously "render-only" states, such as snowy grass or fence connections, which were previously determined at render time).
Maybe having glow ink versions of very specific blocks is reasonable. Or, you could have glow liquid as its own block that you spurt on blocks kind of like a more vibrant glow lichen.
Mojang is against adding dynamic lighting, so any "glowing" effect on players would have to solely be a visual effect, much like glow squid or item frames:
Also, it would be impractical to make non-tile entity blocks, such as wool, "glow" (regardless of whether it just affects the texture or they actually emit light), as they would have to add an insane amount of new block variants (IMO, the "flattening" in 1.13 hurt the game by adding thousands of new blocks as each "variant" is now its own distinct block object; this even includes previously "render-only" states, such as snowy grass or fence connections, which were previously determined at render time).
Maybe a little off-topic here, but... Would this - "code bloating" I suppose - be a reason why the performance of the game seems to suffer beyond 1.13? I've noticed that in older versions like 1.8, even if I have more entities present such as mobs, item frames, etc., I experience far less lag than I do now in 1.15. It's one reason I even started a new world playing in 1.7, because the simplicity of the game even then allowed for far greater performance (though, I imagine it improves more in versions prior 1.7, but I haven't tested it that much). Can Mojang even optimize the game enough now to match those performance levels, especially with the terrain changes in 1.18? It seems to be less likely.
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LP series? Not my style! Video series? Closer, but not quite. Survival journal, maybe? That's better. Now in Season 4 of the Legends of Quintropolis Journal (<< click to view)!! World download and more can be found there.
It would be pointless to add in something like glowing squid ink if it had no practical purpose.
I think having it used as a glowing paint of sorts, but only on a limited amount of block surfaces would be interesting.
We could use this not only for glowing banners, but also for glowing wool, concrete, glass and terracotta.
It just seems weird that Mojang would add something like this if this isn't the intention otherwise.
You can technically make glass glow using a light source behind it, but they're not very good because stained glass doesn't actually
change the colour that is being emitted through the stained glass, which is why the light bouncing on surfaces at the other side is the same
as if you didn't have stained glass in between. Because of this, city builds don't have anywhere near the detail they could with these, if you try to make neon lights with stained glass, it doesn't work. It only makes sense to have glowing squid ink to change that imo.
They go through this much trouble to add all the realistic shading effects in Minencraft RTX,
I'm pretty sure adding in coloured lights wouldn't hurt, sorry but not everyone has that much of a bad PC, times change, old PC's break and people buy new ones. I do have a problem when the core mechanics of the game design get changed too much, but we're talking about graphics here,
which is fundamentally different. Even old games get their graphics improved with remakes or remasters given enough time, Minecraft vanilla could do with a bit of a shakeup.
You wouldn't need to add dynamic light to make such a glowing potion. Consider this:
-Glow Ink can be applied used on the surface of certain blocks to make them 'glow,' (That is, it changes the brightness of the block, and causes it to emit a small amount of light. At this point, literally anything for more glow ink uses!)
-When you drink a Glowing potion, blocks you walk on gain the glowing affect for a short duration.
-Problem solved! (Now just to figure out giving a new glowing/non glowing attribute to dozens upon dozens of existing blocks...)
Hello,
I find the only use of the glow inc sac's to paint signs and their font very boring and much potential is still left out. How cool would it be if you could paint a banner with that glowy paint and stick it to your shield. I would find it perfect to have the sac be a multiple use painting Item like the other paints to paint stuff like wool.
Greetings Matze ^^
Frankly, this is one of the best (and only) ideas I've heard thusfar that would make glow ink sacks even remotely useful. Don't get me wrong, the sign thing is cool... but seriously? It's an entire new mob, and the extent of its uses is that it can add a new font for signs, and make item frames brighter? (I'm still a little ticked off about that mob vote...)
Glow Ink could be used in the same manner as a dye, making existing textures emmisive. (Pretty sure this doesn't actually work with Minecraft's existing lighting system, so it would basically just make them brighter, w/out shaders.) Thus you could get glowing leather armor, glowing shulker boxes, and glowing shields/banners.
Maybe you can even dye sheep/wool to get a slightly emmisive variant? Now that could be interesting...
Cooking with Mindthemoods ~ Biomes ~ Archeology
---
~ My Portfolio ~ Skindex ~ Test ~ Discs ~
I was thinking about this last night. It would be great to be able to use glow in the dark paint on my shield banner.
Little side line from this idea but tracker paint arrows (3mins of glowing like a sea lantern) which causes a hostile mob to be the focus of other hostile mobs "and now the hunter has become the hunted"
Could make an interesting potion. You could use Glow Ink Sacks to make a 'Potion of Luring' that attracts hostile mobs to you (or a target) in a much wider radius, distracting them from other nearby targets (within reason), and turning normally neutral mobs aggressive. (Maybe it also allows mobs to spawn nearby in larger numbers?) Could have some farming implications if this was the case, as you could (more or less) renewably create such a potion using a glow squid farm and autobrewer.
Cooking with Mindthemoods ~ Biomes ~ Archeology
---
~ My Portfolio ~ Skindex ~ Test ~ Discs ~
How about a potion that keeps you, the player, lit up during the night?
If you're riding around at night, or even sprinting, it would be great to have a light source that moves with you to keep the path lit, so to speak. Perhaps using glow ink sacs for such a light - either via a potion you can drink or an item you can hold in your off-hand - could be very helpful to that end.
LP series? Not my style! Video series? Closer, but not quite. Survival journal, maybe? That's better. Now in Season 4 of the Legends of Quintropolis Journal (<< click to view)!! World download and more can be found there.
Mojang is against adding dynamic lighting, so any "glowing" effect on players would have to solely be a visual effect, much like glow squid or item frames:
Also, it would be impractical to make non-tile entity blocks, such as wool, "glow" (regardless of whether it just affects the texture or they actually emit light), as they would have to add an insane amount of new block variants (IMO, the "flattening" in 1.13 hurt the game by adding thousands of new blocks as each "variant" is now its own distinct block object; this even includes previously "render-only" states, such as snowy grass or fence connections, which were previously determined at render time).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
Maybe having glow ink versions of very specific blocks is reasonable. Or, you could have glow liquid as its own block that you spurt on blocks kind of like a more vibrant glow lichen.
Maybe a little off-topic here, but... Would this - "code bloating" I suppose - be a reason why the performance of the game seems to suffer beyond 1.13? I've noticed that in older versions like 1.8, even if I have more entities present such as mobs, item frames, etc., I experience far less lag than I do now in 1.15. It's one reason I even started a new world playing in 1.7, because the simplicity of the game even then allowed for far greater performance (though, I imagine it improves more in versions prior 1.7, but I haven't tested it that much). Can Mojang even optimize the game enough now to match those performance levels, especially with the terrain changes in 1.18? It seems to be less likely.
LP series? Not my style! Video series? Closer, but not quite. Survival journal, maybe? That's better. Now in Season 4 of the Legends of Quintropolis Journal (<< click to view)!! World download and more can be found there.
It would be pointless to add in something like glowing squid ink if it had no practical purpose.
I think having it used as a glowing paint of sorts, but only on a limited amount of block surfaces would be interesting.
We could use this not only for glowing banners, but also for glowing wool, concrete, glass and terracotta.
It just seems weird that Mojang would add something like this if this isn't the intention otherwise.
You can technically make glass glow using a light source behind it, but they're not very good because stained glass doesn't actually
change the colour that is being emitted through the stained glass, which is why the light bouncing on surfaces at the other side is the same
as if you didn't have stained glass in between. Because of this, city builds don't have anywhere near the detail they could with these, if you try to make neon lights with stained glass, it doesn't work. It only makes sense to have glowing squid ink to change that imo.
They go through this much trouble to add all the realistic shading effects in Minencraft RTX,
I'm pretty sure adding in coloured lights wouldn't hurt, sorry but not everyone has that much of a bad PC, times change, old PC's break and people buy new ones. I do have a problem when the core mechanics of the game design get changed too much, but we're talking about graphics here,
which is fundamentally different. Even old games get their graphics improved with remakes or remasters given enough time, Minecraft vanilla could do with a bit of a shakeup.
You wouldn't need to add dynamic light to make such a glowing potion. Consider this:
-Glow Ink can be applied used on the surface of certain blocks to make them 'glow,' (That is, it changes the brightness of the block, and causes it to emit a small amount of light. At this point, literally anything for more glow ink uses!)
-When you drink a Glowing potion, blocks you walk on gain the glowing affect for a short duration.
-Problem solved! (Now just to figure out giving a new glowing/non glowing attribute to dozens upon dozens of existing blocks...)
Cooking with Mindthemoods ~ Biomes ~ Archeology
---
~ My Portfolio ~ Skindex ~ Test ~ Discs ~
Just create a dynamic air block that glows instead. Or is that still bad? Could also have temporary glow lichen blocks from ones you touch