I always want more crops to be add, growing tomatoes would be nice to add, can be a new food source or turning them into rotten tomatoes, you can use the rotten tomatoes as a projectile object you can throw on things, also could be useful against the warden, adding a new status effect such as Bad Smell or something since the warden is known to smelling players now.
@Agtrigormortis The purpose of the tomatoes are to feed the player. It would also be nice to have another item that can be thrown at players. I think the tomatoes would be a good addition to the game honestly.
interesting suggestion! perhaps you could use tomatoes to make ketchup
But again, what purpose would it have compared to other items? it needs a unique purpose otherwise it's just another piece of data bloating the game even further.
We already have lots of different food items and yet many of them do the same thing, restore hunger points or allow you to breed or tame animals.
Unless you count chorus fruit, suspicious stew is the only outlier here where it would also cause a temporary status effect that buffs you.
You can make a crop field with existing food items in the game such as sugar cane, wheat, carrots, beets or potatoes.
Beetroot is a lousy food item though because it doesn't restore as many hunger points as carrots. Of course you can use it for dye,
but you can do the same with a poppy or rose bush.
Unless tomato is going to offer anything unique to the game I fail to see justification for adding it,
all it's going to do is make the game more grindy and distract people from doing better tasks.
I always want more crops to be add, growing tomatoes would be nice to add, can be a new food source or turning them into rotten tomatoes, you can use the rotten tomatoes as a projectile object you can throw on things, also could be useful against the warden, adding a new status effect such as Bad Smell or something since the warden is known to smelling players now.
I share Agtrigormortis opinion about the warden.
However the bad smell effect sounds cool enough.
I can picture a player or mob surrounded by flys (particles) as a fun debuff without a real purpose.
Dispensers should be able to shoot the rotten tomatoes, so that a player can get the achivement (bad smell) in singleplayer.
Another effect of bad smell could be, that passive mobs flee from stinky players, making it harder to chase them.
The effect could end by using milkbucket or by diving into water.
In addition to that, rotten tomatos could generate as "land mines", which the player should try to avoid.
When the block with the rotten crop is mined or explodes, nothing happens.
This shouldn't serve as a method to collect seeds.
How much hunger / saturation would be good for this type of food?
Rollback Post to RevisionRollBack
My projects:
-are abandoned for now. I might pick 'em up in the future.
For now i'm working on a private modpack that suit's my own playstyle.
I am gonna stay in modded 1.12.2 untill my potato dies. No mercy! :Q
I always want more crops to be add, growing tomatoes would be nice to add, can be a new food source or turning them into rotten tomatoes, you can use the rotten tomatoes as a projectile object you can throw on things, also could be useful against the warden, adding a new status effect such as Bad Smell or something since the warden is known to smelling players now.
No support.
1. New crops are of little use when cooked meats and golden apples reign all the other foods.
2. Warden is supposed to be avoided and not cheesed with a thrown fruit.
Rollback Post to RevisionRollBack
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
I didn't know you can use it as dye, thanks for mentioning that. It just became a little more useful to me.
You're welcome, through my recent adventures I forgot you could use allium for suspicious stew to get a little fire resistance without potions. Fire resistance only switches on for about 4 seconds, 2 in bedrock edition. Since status effects stack you can get regeneration as well with oxeye daisy, but it's not worth eating two different stews because the other would have worn off by the time you consumed the different one. And unfortunately there doesn't seem to be any way to boost the stew effects, as if you use potions, you may as well just use the potion on its own.
I partially like this idea. What my view on tomatoes is, though:
1) They can be crafted with baked potato, carrot, cooked mutton and egg into a shepherd's pie - gives 8 hunger and 16 saturation;
2) rotten tomatoes give a debuff on hit that makes surrounding mobs attack the target for a short time.
Perhaps tomatoes could have a unique effect of boosting suspicious stew with redstone, not making them nearly as powerful as potions, but it would go some way to making suspicious stew actually useful in a survival application. Tomato mixed with redstone, becoming Mysterious Tomato. Then with a bowl of suspicious stew, status effects are doubled in duration.
We have so many foods now that adding tomatoes doesn't feel like it would really mean anything. I don't think this new crop would be important enough to add a brand new status effect. It would also be really awkward for - out of all the things that could give us a bad smell status - it would be these tomatoes. I don't mind the tomatoes themselves, but the status effect is just random.
I always want more crops to be add, growing tomatoes would be nice to add, can be a new food source or turning them into rotten tomatoes, you can use the rotten tomatoes as a projectile object you can throw on things, also could be useful against the warden, adding a new status effect such as Bad Smell or something since the warden is known to smelling players now.
More crop items would be nice, but as has been said by others they need a purpose.
The Warden isn't supposed to be interacted with in any way, it is supposed to be avoided.
@Agtrigormortis The purpose of the tomatoes are to feed the player. It would also be nice to have another item that can be thrown at players. I think the tomatoes would be a good addition to the game honestly.
~WhiteKnightMC | Owner - Kingdom Craft - play.kingdomcraft.org
interesting suggestion! perhaps you could use tomatoes to make ketchup
bootleg fishcenterlive
But again, what purpose would it have compared to other items? it needs a unique purpose otherwise it's just another piece of data bloating the game even further.
We already have lots of different food items and yet many of them do the same thing, restore hunger points or allow you to breed or tame animals.
Unless you count chorus fruit, suspicious stew is the only outlier here where it would also cause a temporary status effect that buffs you.
You can make a crop field with existing food items in the game such as sugar cane, wheat, carrots, beets or potatoes.
Beetroot is a lousy food item though because it doesn't restore as many hunger points as carrots. Of course you can use it for dye,
but you can do the same with a poppy or rose bush.
Unless tomato is going to offer anything unique to the game I fail to see justification for adding it,
all it's going to do is make the game more grindy and distract people from doing better tasks.
I share Agtrigormortis opinion about the warden.
However the bad smell effect sounds cool enough.
I can picture a player or mob surrounded by flys (particles) as a fun debuff without a real purpose.
Dispensers should be able to shoot the rotten tomatoes, so that a player can get the achivement (bad smell) in singleplayer.
Another effect of bad smell could be, that passive mobs flee from stinky players, making it harder to chase them.
The effect could end by using milkbucket or by diving into water.
In addition to that, rotten tomatos could generate as "land mines", which the player should try to avoid.
When the block with the rotten crop is mined or explodes, nothing happens.
This shouldn't serve as a method to collect seeds.
How much hunger / saturation would be good for this type of food?
My projects:
-are abandoned for now. I might pick 'em up in the future.
For now i'm working on a private modpack that suit's my own playstyle.
I am gonna stay in modded 1.12.2 untill my potato dies. No mercy! :Q
I didn't know you can use it as dye, thanks for mentioning that. It just became a little more useful to me.
My projects:
-are abandoned for now. I might pick 'em up in the future.
For now i'm working on a private modpack that suit's my own playstyle.
I am gonna stay in modded 1.12.2 untill my potato dies. No mercy! :Q
No support.
1. New crops are of little use when cooked meats and golden apples reign all the other foods.
2. Warden is supposed to be avoided and not cheesed with a thrown fruit.
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
I partially like this idea. What my view on tomatoes is, though:
1) They can be crafted with baked potato, carrot, cooked mutton and egg into a shepherd's pie - gives 8 hunger and 16 saturation;
2) rotten tomatoes give a debuff on hit that makes surrounding mobs attack the target for a short time.
You're welcome, through my recent adventures I forgot you could use allium for suspicious stew to get a little fire resistance without potions. Fire resistance only switches on for about 4 seconds, 2 in bedrock edition. Since status effects stack you can get regeneration as well with oxeye daisy, but it's not worth eating two different stews because the other would have worn off by the time you consumed the different one. And unfortunately there doesn't seem to be any way to boost the stew effects, as if you use potions, you may as well just use the potion on its own.
Perhaps tomatoes could have a unique effect of boosting suspicious stew with redstone, not making them nearly as powerful as potions, but it would go some way to making suspicious stew actually useful in a survival application. Tomato mixed with redstone, becoming Mysterious Tomato. Then with a bowl of suspicious stew, status effects are doubled in duration.
We have so many foods now that adding tomatoes doesn't feel like it would really mean anything. I don't think this new crop would be important enough to add a brand new status effect. It would also be really awkward for - out of all the things that could give us a bad smell status - it would be these tomatoes. I don't mind the tomatoes themselves, but the status effect is just random.