(Even tough it would make sence for quartz becoming a crystal block for the overworld)
I would like to suggest following methods to obtain quartz in the overworld:
-Witchdrop
Replace the glowstone dust with quartz. Glowstone is renewable through trading.
Quartz would fit for a witchdrop as well, becouse it has (esoteric) "healing powers".
No, Glowstone Dust is Glowstone Dust, Mojang isn't replacing an item out of something that is useful
-Drop from gravel / sand
I'm thorn apart on this one. I know there would be a major uproar, when sand required silktouch to not drop "random crap".
On the other hand sand isn't realy an issue if you have access to a desert biome.
Adding quartz to gravel would reduce the chance to obtain flint, which would also upset some ppl.
(It's funny actually. I as a nomad don't craft arrows from flint. Guess i'm a weirdo for a nomad)
Adding quartz to sand would make more sence for balance imo.
No no NO! Quartz doesn't go in Gravel and it never will! Only the Archeology update to 1.18 has it to say!
Then there is the cleric, who is somewhat redstone/magic related. Adding a trade here might be worth considering.
This might be good for some of a villager to sell some Redstone but Redstone isn't rare in caves and other stuff so it's like selling dirt while you gotta do is break a block of grass and you got it so no..
Why bring this up? Oh dear...
While i do enjoy nether escape challanges, i don't actually like to mine stuff from another dimension just to get some observers ect.
With the nether update there are more reasons to enter the nether. The only ressource i'm interested in is quartz.
Imo it wouldn't be much easyer to obtain quarz the ways i suggested.
Let's face it: all you need is a bucket of water, a lavapool and flint 'n steel.
Unless your portal location isn't dangerous you have plenty of quartz.
No, just no, go mine like everyone else does for quartz than ask for challenges
Replace the glowstone dust with quartz. Glowstone is renewable through trading.
Uhhhh woooooow. No × 2000. Why would Mojang ever do that? No. Glowstone is a Nether-only thing. I can't think of a single good reason for that change. What does the glowstone thing even have to do with this suggestion?
Quartz would fit for a witchdrop as well, becouse it has (esoteric) "healing powers".
Having the drop is fine, but uh... "healing powers"?
-Drop from gravel / sand
I'm thorn apart on this one. I know there would be a major uproar, when sand required silktouch to not drop "random crap".
On the other hand sand isn't realy an issue if you have access to a desert biome.
Adding quartz to gravel would reduce the chance to obtain flint, which would also upset some ppl.
(It's funny actually. I as a nomad don't craft arrows from flint. Guess i'm a weirdo for a nomad)
?????????
Another massive "no" from me. This is just really random. Again, why do we need this? Quartz has no business being in sand or gravel for any reason. And now you're messing with flint's drop chance to make room for another item that should never be there.
Adding quartz to sand would make more sence for balance imo.
It wouldn't. *sense
Then there is the cleric, who is somewhat redstone/magic related. Adding a trade here might be worth considering.
I can't say I'd have that big an issue with quartz being tradable, but it feels better just being a Nether thing. It just feels less special to me if we start slapping it in the Overworld for no good reason.
Why bring this up? Oh dear...
While i do enjoy nether escape challanges, i don't actually like to mine stuff from another dimension just to get some observers ect.
With the nether update there are more reasons to enter the nether. The only ressource i'm interested in is quartz.
Sorry man but this is some awful reasoning. Quartz is painfully easy to get whether you're good at surviving in the Nether or not.
Imo it wouldn't be much easyer to obtain quarz the ways i suggested.
Well, you just suggested finding it in gravel and sand so yes it would.
Let's face it: all you need is a bucket of water, a lavapool and flint 'n steel.
Unless your portal location isn't dangerous you have plenty of quart
Sooooo... theeeen... why does it need to be in the Overworld? You not wanting to go to another dimension is not a good reason for this. That's like me suggesting we make diamonds way less rare just because I don't feel like putting in the effort to find them. No support.
Uhhhh woooooow. No × 2000. Why would Mojang ever do that? No. Glowstone is a Nether-only thing. I can't think of a single good reason for that change. What does the glowstone thing even have to do with this suggestion?
Becouse glowstone is part of the Witchdrops, therefore not a nether-only thing. You can also trade glowstone from villagers, which is by far the best method for gaining large quantitys of it.
Sooooo... theeeen... why does it need to be in the Overworld? You not wanting to go to another dimension is not a good reason for this. That's like me suggesting we make diamonds way less rare just because I don't feel like putting in the effort to find them. No support.
I wouldn't compare quartz with diamonds. It's more like coal when you consider it's not rare at all.
Besides, you can't craft it into armor, tools or weapons. We are talking about quartz.
Since quarz doesn't help you to conquer the nether i don't understand why we can't have it in the overworld.
For many ppl it's the only thing they want from the nether. You agreed with me, that it's not hard to get.
What makes it so special that we can't have it in the overworld?
Becouse glowstone is part of the Witchdrops, therefore not a nether-only thing. You can also trade glowstone from villagers, which is by far the best method for gaining large quantitys of it.
I wouldn't compare quartz with diamonds. It's more like coal when you consider it's not rare at all.
Besides, you can't craft it into armor, tools or weapons. We are talking about quartz.
Since quarz doesn't help you to conquer the nether i don't understand why we can't have it in the overworld.
For many ppl it's the only thing they want from the nether. You agreed with me, that it's not hard to get.
What makes it so special that we can't have it in the overworld?
I agree, it makes no sense that quartz doesn't exist in the Overworld either, as a natural resource.
Quartz IS a natural resource, it's a valuable material that is often used to make products, reason being is because it is composed of silica.
Are we to believe the Overworld isn't remotely based on planet Earth? then why does it have items like grass, wood, dirt and stone including gemstones?
The Nether has plenty of other resources not native to the Overworld prior to 1.16 such as Netherrack, although Netherrack should've stayed a Nether only item in my opinion, not exist on ruined Portals, since 1.16 Nether has blackstone, and of course Soul Soil and a resource that is much older, Soul Sand, which is used to spawn the Wither, and Netherrack can be smelted to make netherbricks.
Quartz ore is abundant in the Nether, but quartz blocks is another story altogether, because in order to make quartz blocks you need 4 units of quartz each. While use of white concrete for interiors of white buildings can be used to save a significant amount of quartz, I would still like the option to obtain quartz from sand using a fortune enchanted shovel, that way we wouldn't be putting ourselves at risk just to get what amounts to a decoration item.
Becouse glowstone is part of the Witchdrops, therefore not a nether-only thing. You can also trade glowstone from villagers, which is by far the best method for gaining large quantitys of it.
Nothing personal, but you need to do some serious spellchecking before you submit posts. *quantities
I don't believe that either. Like i said, quartz has an esoteric fanbase.
That's not a very good reason, but I can live with witches rarely dropping this.
I wouldn't compare quartz with diamonds. It's more like coal when you consider it's not rare at all.
Besides, you can't craft it into armor, tools or weapons. We are talking about quartz.
Since quarz doesn't help you to conquer the nether i don't understand why we can't have it in the overworld.
We already explained this point to you. The reasons you gave aren't very convincing. No, quarts doesn't "conquer the Nether"... That's uh... not what quartz is meant to do. I don't even know what point you were trying to make there. So far this thread is pretty much based on, "Yeeeeaahhh... I don't really feel like going to the Nether for quartz so instead let's just bring the quartz to me instead of me going to it." No. There's more than enough quartz in the Nether, so copy-pasting it in the Overworld is not necessary.
Yes, it would make sense to have it in the Overworld using real-world logic, but Gameplay > Realism. Quartz also adds that much more reasoning to go to the Nether. My comparison involving diamond is a point that flew straight over your head. I don't think you understood what I was really getting at there. I wasn't comparing quartz to diamond dude, I was making a comparison about your "I don't wanna go to another dimension to find quartz so let's make getting it easier." point.
For many ppl it's the only thing they want from the nether. You agreed with me, that it's not hard to get.
What makes it so special that we can't have it in the overworld?
I already covered this point. Okay, so now the core reasons for the idea are this:
I don't wanna make the effort to go to the Nether for quartz, put it in the Overworld too.
Quartz is so easy to get that we might as well have it in the Overworld too. (uhh..?)
These are not good reasons. This just feels like a weird cut-and-paste idea. Witches dropping quartz I can maybe support, but no more than that. Why is it that important for quartz to be in two dimensions? There's a ton of things in the game that are easy to get, that doesn't mean we should slap them all around other parts of the game to make an easy task even easier just because.
The only thing here that makes sense gameplay-wise is possibly having witches drop quartz as an item. There are already many ways to get quartz - and you can already get quartz blocks through trading. Masons always trade quartz blocks and pillar blocks at the master level. So this is already well in the game, and very much an easy source of the quartz (masons take 20 stone for an emerald, so it takes no time at all to get ridiculous amounts of emeralds if you have lots of masons, which I then use to get ridiculous amounts of quartz). No Nether necessary (unless you need the quartz ore itself, like for comparators).
I don't really understand the sand dropping quartz bit as making any sense. Besides, you kind of negated everything in your suggestion at the end of your post by highlighting just how easy quartz is to get. I actually wouldn't mind it being rarer because it's so widespread already, except that it's incredibly useful for comparators (I get most of my quartz blocks now through trading, not the Nether, but only because I can farm emeralds very efficiently - otherwise, I would say it's a waste to spend them on quartz blocks because of how easily you can get them in the Nether, and the same applies to glowstone). Being able to get some surplus through my witch farm - I wouldn't oppose that, however.
EDIT: One change I would like is for mason villagers to buy an emerald for 12 quartz. Currently, it's the other way around - so, you can buy an emerald for 12 quartz with mason villagers at the expert level (there is only a small chance you will get a mason that has this trade). But given there are so many cheaper trades to get emeralds (like all the stone options for masons), it would make more sense to use emeralds as a way to get the quartz instead.
Rollback Post to RevisionRollBack
LP series? Not my style! Video series? Closer, but not quite. Survival journal, maybe? That's better. Now in Season 4 of the Legends of Quintropolis Journal (<< click to view)!! World download and more can be found there.
The only thing here that makes sense gameplay-wise is possibly having witches drop quartz as an item. There are already many ways to get quartz - and you can already get quartz blocks through trading. Masons always trade quartz blocks and pillar blocks at the master level. So this is already well in the game, and very much an easy source of the quartz (masons take 20 stone for an emerald, so it takes no time at all to get ridiculous amounts of emeralds if you have lots of masons, which I then use to get ridiculous amounts of quartz). No Nether necessary (unless you need the quartz ore itself, like for comparators).
I don't really understand the sand dropping quartz bit as making any sense. Besides, you kind of negated everything in your suggestion at the end of your post by highlighting just how easy quartz is to get. I actually wouldn't mind it being rarer because it's so widespread already, except that it's incredibly useful for comparators (I get most of my quartz blocks now through trading, not the Nether, but only because I can farm emeralds very efficiently - otherwise, I would say it's a waste to spend them on quartz blocks because of how easily you can get them in the Nether, and the same applies to glowstone). Being able to get some surplus through my witch farm - I wouldn't oppose that, however.
EDIT: One change I would like is for mason villagers to buy an emerald for 12 quartz. Currently, it's the other way around - so, you can buy an emerald for 12 quartz with mason villagers at the expert level (there is only a small chance you will get a mason that has this trade). But given there are so many cheaper trades to get emeralds (like all the stone options for masons), it would make more sense to use emeralds as a way to get the quartz instead.
But if you take away quartz as a trade option you remove the only renewable source of it that exists, then players would have to resort to mining ore or natural resources as I've explained earlier. Yes, quartz ore is common in the Nether, but not everybody likes to go to the Nether just to mine resources, if they ever do it's usually for things like glowstone or soul sand.
I see no problem with the ability to farm quartz blocks from trades, removing trade options from Villagers makes them less useful for the player. Besides decoration blocks, comparators, observers and daylight sensors are about the few uses of quartz you have.
A Witch farm would be too dangerous for a lot of people, while you can use a Channeling enchanted trident during a thunderstorm to turn a large group of trapped Villagers into Witches, it wouldn't be a great way to get quartz if that were added as a drop, 1 Splash Potion of poison is all it takes to get you down to half a heart of health, and 1 potion of harming is enough to finish you off. It would be sadistic to put players at such a high level of risk just to farm something as mundane as quartz, especially in this type of game, where a lot of people who play the game are children, and adults who don't play on hardcore difficulty. With Loyalty III you can shoot the Witches at a safer distance, a bucket of milk can nullify one poison effect, but it's still an absurdly risky method to farm a resource imo.
If you ever make a Witch farm, it's safest to use a small group of Villagers, but then this defeats the purpose of a farm, does it not?
Villager trades, specifically stone masons are the ideal way to get quartz in the Overworld, since a natural variant of it doesn't exist in terrain.
Well, I never argued against getting quartz from trading - in fact quite the opposite. My post just outlines exactly how to do so, and why it's actually way better than mining quartz in the Nether. The fact that you can trade the block nullifies the need to go to the Nether (unless you need it for comparators), and this fact makes the OP's suggestion unnecessary from a gameplay perspective. This is the point I am making. Getting quartz (and glowstone too) could not be easier once you have a decent trading setup.
BTW, the quartz ore itself is also renewable. You can trade it with piglins, however this is a far riskier and more difficult type of farm to setup for most players. My suggestion in the last part of my post was to swap the way the current trade exists with masons. Right now, you have to sell your quartz to get an emerald. I think it makes more sense to buy the quartz - this makes the ore itself renewable in the Overworld, and much easier to get than from piglin bartering.
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LP series? Not my style! Video series? Closer, but not quite. Survival journal, maybe? That's better. Now in Season 4 of the Legends of Quintropolis Journal (<< click to view)!! World download and more can be found there.
Well, I never argued against getting quartz from trading - in fact quite the opposite. My post just outlines exactly how to do so, and why it's actually way better than mining quartz in the Nether. The fact that you can trade the block nullifies the need to go to the Nether (unless you need it for comparators), and this fact makes the OP's suggestion unnecessary from a gameplay perspective. This is the point I am making. Getting quartz (and glowstone too) could not be easier once you have a decent trading setup.
BTW, the quartz ore itself is also renewable. You can trade it with piglins, however this is a far riskier and more difficult type of farm to setup for most players. My suggestion in the last part of my post was to swap the way the current trade exists with masons. Right now, you have to sell your quartz to get an emerald. I think it makes more sense to buy the quartz - this makes the ore itself renewable in the Overworld, and much easier to get than from piglin bartering.
I'm just saying it's better if both were made an option from the Stone Masons because they both make a lot of sense. If quartz blocks remain a trade option, you can get a huge surplus of them when you trade other items for enough emeralds to get the quantity of quart blocks you want. But if for some reason you wanted to trade the quartz ore you mined in the Nether for emeralds, that is also useful because the player may need the extra emeralds for other things, it could be anything ranging from armour or tools from the tool smiths, the emeralds may be used to get Lapis or redstone off of the Clerics or you may need the emeralds to buy lanterns, or a compass from Librarians to make a locator map, more than one if necessary depending on what you're using them for.
interesting suggestion! i don't really use quartz that much though.
I recommend using them for daylight sensors, like if you're going for a Pseudo Solar Power plant build then daylight sensors are the ideal material to use for that and you can use them to automate lighting when you switch them to night mode.
I mean, it's up to you if you collect or even use quartz, but I'd like to ask people what is the point in leaving multiple double chests worth of quartz sitting around doing nothing? when you could use it for some creativity as a relaxing pastime when you're not fighting hostile mobs? one vision I did agree with Notch on even though he is no longer head of Mojang, is being a sandbox, Minecraft is about exploring an imaginary world, where you can build anything you want using the resources you collected.
I do wish the game had more customizations for worlds though, so that each group of player can tailor make their own worlds that best suit their play style. Java edition sort of offers that, but if you choose to play older versions, you don't get the new items which means you lose out on the new blocks, and you also won't get Piglin bartering for quartz in versions before 1.16.
If I wanted to mod Minecraft I'd go with Galacticraft and Twilight Forest,
adding different dimensions to go to. I think it's pointless to mod the game just to put items from updates into older versions of the game, when in my opinion there ought to have been a custom world feature with that option built in, which would make it the ultimate sandbox.
This is not about adding another oretype.
(Even tough it would make sence for quartz becoming a crystal block for the overworld)
I would like to suggest following methods to obtain quartz in the overworld:
-Witchdrop
Replace the glowstone dust with quartz. Glowstone is renewable through trading.
Quartz would fit for a witchdrop as well, becouse it has (esoteric) "healing powers".
-Drop from gravel / sand
I'm thorn apart on this one. I know there would be a major uproar, when sand required silktouch to not drop "random crap".
On the other hand sand isn't realy an issue if you have access to a desert biome.
Adding quartz to gravel would reduce the chance to obtain flint, which would also upset some ppl.
(It's funny actually. I as a nomad don't craft arrows from flint. Guess i'm a weirdo for a nomad)
Adding quartz to sand would make more sence for balance imo.
Then there is the cleric, who is somewhat redstone/magic related. Adding a trade here might be worth considering.
Why bring this up? Oh dear...
While i do enjoy nether escape challanges, i don't actually like to mine stuff from another dimension just to get some observers ect.
With the nether update there are more reasons to enter the nether. The only ressource i'm interested in is quartz.
Imo it wouldn't be much easyer to obtain quarz the ways i suggested.
Let's face it: all you need is a bucket of water, a lavapool and flint 'n steel.
Unless your portal location isn't dangerous you have plenty of quartz.
My projects:
-are abandoned for now. I might pick 'em up in the future.
For now i'm working on a private modpack that suit's my own playstyle.
I am gonna stay in modded 1.12.2 untill my potato dies. No mercy! :Q
No, Glowstone Dust is Glowstone Dust, Mojang isn't replacing an item out of something that is useful
No no NO! Quartz doesn't go in Gravel and it never will! Only the Archeology update to 1.18 has it to say!
This might be good for some of a villager to sell some Redstone but Redstone isn't rare in caves and other stuff so it's like selling dirt while you gotta do is break a block of grass and you got it so no..
No, just no, go mine like everyone else does for quartz than ask for challenges
Uhhhh woooooow. No × 2000. Why would Mojang ever do that? No. Glowstone is a Nether-only thing. I can't think of a single good reason for that change. What does the glowstone thing even have to do with this suggestion?
Having the drop is fine, but uh... "healing powers"?
?????????
Another massive "no" from me. This is just really random. Again, why do we need this? Quartz has no business being in sand or gravel for any reason. And now you're messing with flint's drop chance to make room for another item that should never be there.
It wouldn't. *sense
I can't say I'd have that big an issue with quartz being tradable, but it feels better just being a Nether thing. It just feels less special to me if we start slapping it in the Overworld for no good reason.
Sorry man but this is some awful reasoning. Quartz is painfully easy to get whether you're good at surviving in the Nether or not.
Well, you just suggested finding it in gravel and sand so yes it would.
Sooooo... theeeen... why does it need to be in the Overworld? You not wanting to go to another dimension is not a good reason for this. That's like me suggesting we make diamonds way less rare just because I don't feel like putting in the effort to find them. No support.
Becouse glowstone is part of the Witchdrops, therefore not a nether-only thing. You can also trade glowstone from villagers, which is by far the best method for gaining large quantitys of it.
Witch Loottable from 1.16.5
{
"type": "minecraft:entity",
"pools": [
{
"rolls": {
"min": 1.0,
"max": 3.0,
"type": "minecraft:uniform"
},
"entries": [
{
"type": "minecraft:item",
"functions": [
{
"function": "minecraft:set_count",
"count": {
"min": 0.0,
"max": 2.0,
"type": "minecraft:uniform"
}
},
{
"function": "minecraft:looting_enchant",
"count": {
"min": 0.0,
"max": 1.0
}
}
],
"name": "minecraft:glowstone_dust"
},
{
"type": "minecraft:item",
"functions": [
{
"function": "minecraft:set_count",
"count": {
"min": 0.0,
"max": 2.0,
"type": "minecraft:uniform"
}
},
{
"function": "minecraft:looting_enchant",
"count": {
"min": 0.0,
"max": 1.0
}
}
],
"name": "minecraft:sugar"
},
{
"type": "minecraft:item",
"functions": [
{
"function": "minecraft:set_count",
"count": {
"min": 0.0,
"max": 2.0,
"type": "minecraft:uniform"
}
},
{
"function": "minecraft:looting_enchant",
"count": {
"min": 0.0,
"max": 1.0
}
}
],
"name": "minecraft:redstone"
},
{
"type": "minecraft:item",
"functions": [
{
"function": "minecraft:set_count",
"count": {
"min": 0.0,
"max": 2.0,
"type": "minecraft:uniform"
}
},
{
"function": "minecraft:looting_enchant",
"count": {
"min": 0.0,
"max": 1.0
}
}
],
"name": "minecraft:spider_eye"
},
{
"type": "minecraft:item",
"functions": [
{
"function": "minecraft:set_count",
"count": {
"min": 0.0,
"max": 2.0,
"type": "minecraft:uniform"
}
},
{
"function": "minecraft:looting_enchant",
"count": {
"min": 0.0,
"max": 1.0
}
}
],
"name": "minecraft:glass_bottle"
},
{
"type": "minecraft:item",
"functions": [
{
"function": "minecraft:set_count",
"count": {
"min": 0.0,
"max": 2.0,
"type": "minecraft:uniform"
}
},
{
"function": "minecraft:looting_enchant",
"count": {
"min": 0.0,
"max": 1.0
}
}
],
"name": "minecraft:gunpowder"
},
{
"type": "minecraft:item",
"weight": 2,
"functions": [
{
"function": "minecraft:set_count",
"count": {
"min": 0.0,
"max": 2.0,
"type": "minecraft:uniform"
}
},
{
"function": "minecraft:looting_enchant",
"count": {
"min": 0.0,
"max": 1.0
}
}
],
"name": "minecraft:stick"
}
]
}
]
}
I don't believe that either. Like i said, quartz has an esoteric fanbase.
https://en.wikipedia.org/wiki/Crystal_healing
I wouldn't compare quartz with diamonds. It's more like coal when you consider it's not rare at all.
Besides, you can't craft it into armor, tools or weapons. We are talking about quartz.
Since quarz doesn't help you to conquer the nether i don't understand why we can't have it in the overworld.
For many ppl it's the only thing they want from the nether. You agreed with me, that it's not hard to get.
What makes it so special that we can't have it in the overworld?
My projects:
-are abandoned for now. I might pick 'em up in the future.
For now i'm working on a private modpack that suit's my own playstyle.
I am gonna stay in modded 1.12.2 untill my potato dies. No mercy! :Q
I agree, it makes no sense that quartz doesn't exist in the Overworld either, as a natural resource.
Quartz IS a natural resource, it's a valuable material that is often used to make products, reason being is because it is composed of silica.
Are we to believe the Overworld isn't remotely based on planet Earth? then why does it have items like grass, wood, dirt and stone including gemstones?
The Nether has plenty of other resources not native to the Overworld prior to 1.16 such as Netherrack, although Netherrack should've stayed a Nether only item in my opinion, not exist on ruined Portals, since 1.16 Nether has blackstone, and of course Soul Soil and a resource that is much older, Soul Sand, which is used to spawn the Wither, and Netherrack can be smelted to make netherbricks.
Quartz ore is abundant in the Nether, but quartz blocks is another story altogether, because in order to make quartz blocks you need 4 units of quartz each. While use of white concrete for interiors of white buildings can be used to save a significant amount of quartz, I would still like the option to obtain quartz from sand using a fortune enchanted shovel, that way we wouldn't be putting ourselves at risk just to get what amounts to a decoration item.
Nothing personal, but you need to do some serious spellchecking before you submit posts. *quantities
That's not a very good reason, but I can live with witches rarely dropping this.
We already explained this point to you. The reasons you gave aren't very convincing. No, quarts doesn't "conquer the Nether"... That's uh... not what quartz is meant to do. I don't even know what point you were trying to make there. So far this thread is pretty much based on, "Yeeeeaahhh... I don't really feel like going to the Nether for quartz so instead let's just bring the quartz to me instead of me going to it." No. There's more than enough quartz in the Nether, so copy-pasting it in the Overworld is not necessary.
Yes, it would make sense to have it in the Overworld using real-world logic, but Gameplay > Realism. Quartz also adds that much more reasoning to go to the Nether. My comparison involving diamond is a point that flew straight over your head. I don't think you understood what I was really getting at there. I wasn't comparing quartz to diamond dude, I was making a comparison about your "I don't wanna go to another dimension to find quartz so let's make getting it easier." point.
I already covered this point. Okay, so now the core reasons for the idea are this:
These are not good reasons. This just feels like a weird cut-and-paste idea. Witches dropping quartz I can maybe support, but no more than that. Why is it that important for quartz to be in two dimensions? There's a ton of things in the game that are easy to get, that doesn't mean we should slap them all around other parts of the game to make an easy task even easier just because.
The only thing here that makes sense gameplay-wise is possibly having witches drop quartz as an item. There are already many ways to get quartz - and you can already get quartz blocks through trading. Masons always trade quartz blocks and pillar blocks at the master level. So this is already well in the game, and very much an easy source of the quartz (masons take 20 stone for an emerald, so it takes no time at all to get ridiculous amounts of emeralds if you have lots of masons, which I then use to get ridiculous amounts of quartz). No Nether necessary (unless you need the quartz ore itself, like for comparators).
I don't really understand the sand dropping quartz bit as making any sense. Besides, you kind of negated everything in your suggestion at the end of your post by highlighting just how easy quartz is to get. I actually wouldn't mind it being rarer because it's so widespread already, except that it's incredibly useful for comparators (I get most of my quartz blocks now through trading, not the Nether, but only because I can farm emeralds very efficiently - otherwise, I would say it's a waste to spend them on quartz blocks because of how easily you can get them in the Nether, and the same applies to glowstone). Being able to get some surplus through my witch farm - I wouldn't oppose that, however.
EDIT: One change I would like is for mason villagers to buy an emerald for 12 quartz. Currently, it's the other way around - so, you can buy an emerald for 12 quartz with mason villagers at the expert level (there is only a small chance you will get a mason that has this trade). But given there are so many cheaper trades to get emeralds (like all the stone options for masons), it would make more sense to use emeralds as a way to get the quartz instead.
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But if you take away quartz as a trade option you remove the only renewable source of it that exists, then players would have to resort to mining ore or natural resources as I've explained earlier. Yes, quartz ore is common in the Nether, but not everybody likes to go to the Nether just to mine resources, if they ever do it's usually for things like glowstone or soul sand.
I see no problem with the ability to farm quartz blocks from trades, removing trade options from Villagers makes them less useful for the player. Besides decoration blocks, comparators, observers and daylight sensors are about the few uses of quartz you have.
A Witch farm would be too dangerous for a lot of people, while you can use a Channeling enchanted trident during a thunderstorm to turn a large group of trapped Villagers into Witches, it wouldn't be a great way to get quartz if that were added as a drop, 1 Splash Potion of poison is all it takes to get you down to half a heart of health, and 1 potion of harming is enough to finish you off. It would be sadistic to put players at such a high level of risk just to farm something as mundane as quartz, especially in this type of game, where a lot of people who play the game are children, and adults who don't play on hardcore difficulty. With Loyalty III you can shoot the Witches at a safer distance, a bucket of milk can nullify one poison effect, but it's still an absurdly risky method to farm a resource imo.
If you ever make a Witch farm, it's safest to use a small group of Villagers, but then this defeats the purpose of a farm, does it not?
Villager trades, specifically stone masons are the ideal way to get quartz in the Overworld, since a natural variant of it doesn't exist in terrain.
Well, I never argued against getting quartz from trading - in fact quite the opposite. My post just outlines exactly how to do so, and why it's actually way better than mining quartz in the Nether. The fact that you can trade the block nullifies the need to go to the Nether (unless you need it for comparators), and this fact makes the OP's suggestion unnecessary from a gameplay perspective. This is the point I am making. Getting quartz (and glowstone too) could not be easier once you have a decent trading setup.
BTW, the quartz ore itself is also renewable. You can trade it with piglins, however this is a far riskier and more difficult type of farm to setup for most players. My suggestion in the last part of my post was to swap the way the current trade exists with masons. Right now, you have to sell your quartz to get an emerald. I think it makes more sense to buy the quartz - this makes the ore itself renewable in the Overworld, and much easier to get than from piglin bartering.
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I'm just saying it's better if both were made an option from the Stone Masons because they both make a lot of sense. If quartz blocks remain a trade option, you can get a huge surplus of them when you trade other items for enough emeralds to get the quantity of quart blocks you want. But if for some reason you wanted to trade the quartz ore you mined in the Nether for emeralds, that is also useful because the player may need the extra emeralds for other things, it could be anything ranging from armour or tools from the tool smiths, the emeralds may be used to get Lapis or redstone off of the Clerics or you may need the emeralds to buy lanterns, or a compass from Librarians to make a locator map, more than one if necessary depending on what you're using them for.
interesting suggestion! i don't really use quartz that much though.
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I recommend using them for daylight sensors, like if you're going for a Pseudo Solar Power plant build then daylight sensors are the ideal material to use for that and you can use them to automate lighting when you switch them to night mode.
I mean, it's up to you if you collect or even use quartz, but I'd like to ask people what is the point in leaving multiple double chests worth of quartz sitting around doing nothing? when you could use it for some creativity as a relaxing pastime when you're not fighting hostile mobs? one vision I did agree with Notch on even though he is no longer head of Mojang, is being a sandbox, Minecraft is about exploring an imaginary world, where you can build anything you want using the resources you collected.
I do wish the game had more customizations for worlds though, so that each group of player can tailor make their own worlds that best suit their play style. Java edition sort of offers that, but if you choose to play older versions, you don't get the new items which means you lose out on the new blocks, and you also won't get Piglin bartering for quartz in versions before 1.16.
If I wanted to mod Minecraft I'd go with Galacticraft and Twilight Forest,
adding different dimensions to go to. I think it's pointless to mod the game just to put items from updates into older versions of the game, when in my opinion there ought to have been a custom world feature with that option built in, which would make it the ultimate sandbox.