I’m a bit late to watching Minecraft live but that’s ok, I now see the new update will be the “Wild update” and the first thing that popped into my head was more weather variants for different biomes. Rn all we really have is the switching between rain and snow when you go into a snowy. I propose more of these variants, examples would be:
Fog - something that could form in many different areas but mostly on mountain ranges but could also give the swamp biome a little more life, so maybe instead of rain in the swamp and mountain ranges there could be fog. Fog is formed when water while in gas form condenses instead of floating up into the atmosphere, and only really happens when it’s humid. So that also means the super hot biomes that don’t get enough water like the badlands or dessert can’t have fog, but it also means that places that can make snow can’t have fog either. Although mountains do have snowy like tops. The bottoms can have water and it can get humid which inturn can create fog
Hail - this would be very interesting and would only ever happen when a snowy biome is close to a warm body of water like a warm ocean, atleast 1-2 biomes away (or chunks). This is because hail forms when rain drops freeze in the sky and ball up so there has to be a small chance of it happening but still possible. Hail should also be able to hurt the player but not enough to kill them, unless they stay in the the hail of coarse.
Sand/snow storms - these can make traveling certain areas much harder to traverse. In the dessert if your traveling there could be a sand storm. They are formed due to high winds, which can then pick up grains of sand. When it happens in Minecraft all it really could do to you is cover your house in sand or cover your vision and since Minecraft doesn’t have the largest of biomes, this one may not be a good idea but it still works. Snow storms can happen on a random chance while in snowy areas like snowy peeks or snowy plains and can block the players vision and give them the cold effect that’s given when inside of powdered snow.
thats all I could think of rn but I’m sure there’s more, I don’t think we should add things like hurricanes or tornadoes cause that doesn’t seem like a Minecraft like that thing
Looks like your weather suggestion would be some awesome improvements to my climate and new environmental hazards suggestion,
because basically you're suggesting to make survival more challenging by adding in more types of weather in the game and thus updating the environmental hazards players have to deal with in Overworld, I support.
Hail could prove annoying, but if the damage dealt isn't too high, say only half a heart once every 10 to 20 seconds, and gives players enough time to get into their houses or get under a tree, I suppose it could work. It should be a rare weather event though, not something that occurs as frequently as rain or thunderstorms.
Fog sounds good, but in my opinion makes the most sense on mountains,
and occur only sometimes in forests, over cold oceans and in swamps, not every day, but by a low chance and also
dissipate after one in game day after it happens.
Sandstorm should do no damage to players in my opinion, or bury their builds or farms, but they should make it harder to sprint if they are going in the direction against the wind, which means players need to take shelter and allow the sandstorm to blow over before they can safely move around outside.
I'd add blizzards to the list, and blizzards can do hypothermia damage to players who are out in it for too long
and must take shelter either in a hole, cave or house if they want to survive. In my suggestion I forgot to add this,
and cold water in Ice biomes doing hypothermia damage to players who remain in it for too long and either didn't have frost walker enchantment or a conduit underwater, but this definitely would make survival more challenging if this change were to happen, and I support it.
Yeah tornadoes and hurricanes would be unfair and are too trollish to add into a game like Minecraft,
cut out stuff that can auto grief player builds or cause large scale destruction or unfair deaths, and we have an agreement here.
I’m a bit late to watching Minecraft live but that’s ok, I now see the new update will be the “Wild update” and the first thing that popped into my head was more weather variants for different biomes. Rn all we really have is the switching between rain and snow when you go into a snowy. I propose more of these variants, examples would be:
Fog - something that could form in many different areas but mostly on mountain ranges but could also give the swamp biome a little more life, so maybe instead of rain in the swamp and mountain ranges there could be fog. Fog is formed when water while in gas form condenses instead of floating up into the atmosphere, and only really happens when it’s humid. So that also means the super hot biomes that don’t get enough water like the badlands or dessert can’t have fog, but it also means that places that can make snow can’t have fog either. Although mountains do have snowy like tops. The bottoms can have water and it can get humid which inturn can create fog
Hail - this would be very interesting and would only ever happen when a snowy biome is close to a warm body of water like a warm ocean, atleast 1-2 biomes away (or chunks). This is because hail forms when rain drops freeze in the sky and ball up so there has to be a small chance of it happening but still possible. Hail should also be able to hurt the player but not enough to kill them, unless they stay in the the hail of coarse.
Sand/snow storms - these can make traveling certain areas much harder to traverse. In the dessert if your traveling there could be a sand storm. They are formed due to high winds, which can then pick up grains of sand. When it happens in Minecraft all it really could do to you is cover your house in sand or cover your vision and since Minecraft doesn’t have the largest of biomes, this one may not be a good idea but it still works. Snow storms can happen on a random chance while in snowy areas like snowy peeks or snowy plains and can block the players vision and give them the cold effect that’s given when inside of powdered snow.
thats all I could think of rn but I’m sure there’s more, I don’t think we should add things like hurricanes or tornadoes cause that doesn’t seem like a Minecraft like that thing
Hail would be a cool addition!
Unlike storm, all rain does is to not let undead mobs burn during day.
(Maybe it does something with farmland, idk)
I like the idea of having a wether you need to take cover from bc it hurts.
Sandstorm could be the equivalent to storm. It could make husks spawn during day.
I don't like the idea of sand covering your builds. This would be a "natural desaster" and grief a lot of player builds.
My projects:
-are abandoned for now. I might pick 'em up in the future.
For now i'm working on a private modpack that suit's my own playstyle.
I am gonna stay in modded 1.12.2 untill my potato dies. No mercy! :Q
Fog - Sounds alright.
Hail - Also sounds good but potentially annoying. Something I'd still support, though.
Sandstorm - Get rid of the "sand covers stuff" thing and the idea is fine.
Support for the most part.
Looks like your weather suggestion would be some awesome improvements to my climate and new environmental hazards suggestion,
because basically you're suggesting to make survival more challenging by adding in more types of weather in the game and thus updating the environmental hazards players have to deal with in Overworld, I support.
Hail could prove annoying, but if the damage dealt isn't too high, say only half a heart once every 10 to 20 seconds, and gives players enough time to get into their houses or get under a tree, I suppose it could work. It should be a rare weather event though, not something that occurs as frequently as rain or thunderstorms.
Fog sounds good, but in my opinion makes the most sense on mountains,
and occur only sometimes in forests, over cold oceans and in swamps, not every day, but by a low chance and also
dissipate after one in game day after it happens.
Sandstorm should do no damage to players in my opinion, or bury their builds or farms, but they should make it harder to sprint if they are going in the direction against the wind, which means players need to take shelter and allow the sandstorm to blow over before they can safely move around outside.
I'd add blizzards to the list, and blizzards can do hypothermia damage to players who are out in it for too long
and must take shelter either in a hole, cave or house if they want to survive. In my suggestion I forgot to add this,
and cold water in Ice biomes doing hypothermia damage to players who remain in it for too long and either didn't have frost walker enchantment or a conduit underwater, but this definitely would make survival more challenging if this change were to happen, and I support it.
Yeah tornadoes and hurricanes would be unfair and are too trollish to add into a game like Minecraft,
cut out stuff that can auto grief player builds or cause large scale destruction or unfair deaths, and we have an agreement here.
https://www.minecraftforum.net/forums/minecraft-java-edition/suggestions/3123999-climate-update-and-new-environmental-hazards